AR-K Episode 3

If you have found this walkthrough via google search or via another site then you have  probably not visited my site. 

A lot more very detailed game walkthroughs can be found on my site at:  www.pcgameswalkthroughs.nl

2019: Walkthrough by: Louis Koot

This is a Steam game so in the game you can earn special Achievements, the Steam Achievements, by doing special things that are not important for the rest of the game. I think these Achievements are nonsense so I'm not going to tell you anywhere in this walkthrough were and how you can score those Achievements. There is a lot to talk about in the game and you talk through conversation options that are offered to you as icons. In conversations you click on those icons

You often get new conversation options. Always fully exhaust all conversation options because they not only give Alicia important information but they also ensure that certain things take place in the game or that certain things become available. I am not going to write out all those conversations word for word for you ....... Listen carefully to what is being said and make notes if necessary

 The Great Escape is the 3rd part in the ARK series. It is not necessary that you have played Episodes 1 and 2 first to play this 3rd part, but the series is 1 continuous story. Unfortunately I never had the first 2 parts so I could never play.  In ARK you are Alicia ........... This 3rd part starts with a short summary of what Alicia has experienced in the previous 2 parts .....

After repairing the Golden Sphere and stealing a uniform, Alicia has infiltrated at the police station ...

But Alicia was discovered and she had to make sure she got away. In her attempt to escape, Alicia falls in a long deep shaft and .....

The shaft appears to be a long slide tube for dumping waste and Alicia glides down the tube and on the way she manages to grab the Golden Sphere back

Eventually Alicia comes out of the tube but she falls rather heavy and breaks her leg. Alicia has landed in the Waste Press

Escape from the Waste Press

Alicia is lying on the floor in the big waste press and she has broken one of her legs, so she's in hellish pain .... she can't stand up so she can't walk around, but you now have control over Alicia. The Golden Sphere is on the ground next to Alicia. At the top left you see an icon and that is the PDA, a means of communication. With the PDA Alicia can make contact with Franky, her help from the first 2 parts. At the top right you see a cogwheel icon ..... If you click those cogwheels you will end up on the Main menu screen where you can save, load and quit.

It's pretty dark in the waste press. Click twice on the PDA icon and ..... well ..... the PDA survived the fall but there is a lot of interference ..... Through the PDA Alicia gets in contact with Franky, but the thing only gives funny sounds. You hear Franky who asks where Alicia is and what is going on ..... Alicia tells that her leg is broken and as a result Franky throws bandage and a stick down through the waste pipe to Alicia. Alicia takes the bandage and the stick and she puts both in her pocket / inventory .........You can now see the inventory in the middle of the screen ..... Click on it to open the inventory . 

So open the inventory and then left click on the bandage. 

Then click with the bandage on the stick to wrap the bandage around the stick and ..... you have then made a Splint.

Left click in inventory on the Splint and drag the Splint out of the inventory to Alicia and then click with the splint on Alicia and ...

in a short video you can see how Alicia splints her broken leg with the splints and then she gets up ........

Search the screen with your cursor ..... 

You search for the golden Sphere and for a Head of a Robot. Drag the Sphere out inventory and click with it on the Robot head and ....

Alicia ensures that the luminous Golden Sphere ends up in the Robot Head

Because of the Sphere in the robot head there is now a faint light in the waste press and we can see a few more things. At the door of the press is a Fuse box .....

Left click on that Fuse Box ...... Alicia will view the fuse box ...... The door is locked and the power is off ..... Alicia has to give the fuses a shock with something so that the door then will open ..... So use your cursor to search for that Robot head again and then take the Sphere out the Robot Head again. Immediately take the Sphere from inventory and click it on the Fuse Box and ...... 

With the help of the Sphere Alicia manages to get the fuses powered up and ......

 the door opens and that is just in time because Alicia now goes unconscious due to the pain.... 

We then see a short cut scene with the 3 bad guys from the game .....

cut scene 1

Boss Bossman, Sasha Blaine and bitch Sylvia discuss the situation

District 8:

Infirmary (Sick-Bay)

Alicia has been out for 3 days but now she is coming back to the world and she appears to be lying in the infirmary  and she meets Dr. Kure. 

Give the doctor an answer via 1 of the 3 "Alicia pictograms" and then continue talking to the doctor via the ice cube (Ice Breaker) ......

In all conversations, always first use the Ice Cube (Ice breaker) to make the person you're talking to more friendly and then continue talking through all the conversation options you get. 

The Doctor explains to Alicia that she is in District 8 and that Alicia has to work in the factory. Alicia gets up and she puts on her work clothes. You can look around in the Infirmary but you can't grab anything now. Alicia needs the scalpel, which is on the small table, but she does not dare to take it now. So EXIT from the hospital book and ...

 in a video you  see how Alicia, under the gentle pressure of a guard, steps into the metro train to go to her workplace ......

 we also see a total overview of District 8 and then ...Alicia has arrived at her workplace, 

The Factory:

Sabotage the factory:

A Overseer explains to Alicia what is expected of her and points Alicia to her workplace.

Continue to talk to the Overseer through all the conversation options, first completely using the icebreaker option .... Then ask the Overseer about the workplace and Sabotage. Keep clicking the option until the Overseer repeats itself. Alicia doesn't feel like doing what the Overseer wants of her ....in fact ...Alicia wants to sabotage the factory. When you're done with the Overseer you walk a screen to the left. ....

Alicia is in the "Temperature zone" and here she meets Franky, her loyal help.

Talk to Franky, first via the "ice breaker option" and then via all other options, until all options are exhausted .....Franky talks about his work, his place of residence and about District 8. The Overseer has disappeared into his office and during the conversation with Franky we hear him shout, from his office.  When you have discussed everything with Franky, click on the windows of the Overseer office to talk to the supervisor again and again you do this through all the conversation options.

Behind Franky you see the door to the Energyroom. A thick yellow pipe passes over the door. To the right of the energyroom door is a red rotary wheel on the yellow pipe with 2 manometers. There is a man and a woman at the red wheel and they are 2 engineers. The engineers are talking to each other, but they keep an eye on everything, so Alicia cannot turn that wheel. Go talk to the 2 Engineers ........ First use the icebreaker option again and then ask about Security.

The 2 Engineers are a just married couple and they are both rather jealous...... Heat up the fight via the "Fight Between them" option .....

You will then be given the option to choose side for the woman and / or to choose a side for the man.

Choose "Support Her" twice in succession and then "Support Him" ​​once and ....

 the Engineers couple are now really attacking each other and they no longer pay attention to what is happening around them and it will stay that way. 

Walk back one screen to the right

Alicia is then at her workplace. A guard robot floats on a cable that is attached to a charger. You see a row of large yellow trays and a large magnet. The front yellow Control panel is Alicia's workplace. Alicia has to get rid of the robot if she wants to successfully execute her sabotage plans. You see 2 red buttons on the yellow Control panel.

Left click 3 times the red buttons of the front Control panel of the left row and ....... after every click a box falls into the yellow container and that box ends up on the floor under the magnet .... 3 clicks on the red buttons yields 3 boxes that are then under the magnet ......... then click a 4th time on the red buttons and ...... The magnet sucks up the 3 boxes and then sweeps away with them to deliver them somewhere in the back ..... the magnet then comes back.

All right......this was practicing ..... You now know what happens when you click the red buttons on the front yellow Control panel 4 times ..... the magnet then sucks up everything that is right under the magnet .... Alicia can use this knowledge to get rid of that fucking guard robot.

  • Press the red buttons of the front yellow box 3 times again to get 3 boxes under the magnet again .......

  • If you have 3 boxes under the magnet, click the PDA icon to call Franky to ask for his help. 

  • Franky says that Alicia must point out what she needs his help for. 

  • So now click on the 3 boxes that are under the magnet and ......

  • Alicia asks Franky if he can get rid of the 3 boxes ........

  • Franky says he can do that if Alicia briefly distracts the robot .....

  • Alicia then talks to the robot, who is then distracted and we see how Franky wipes out the 3 boxes with a forklift truck 

The 3 boxes have therefore been eliminated by Franky. Now go talk to the robot again and ask him what your work entails via the "Alicia's work" option .... 

The robot explains and goes hang under the magnet ..... 

QUICKLY NOW ...... Click for the 4th time the red buttons (Control panel) and .....

Well ..bye bye Robot because it is now being destroyed by the magnet ......

Now that the robot has been eliminated and the engineers couple is engaged in a marital dispute, Alicia can continue to carry out her sabotage plans. Walk back to Franky and then disappear through the Energy door to the power core room. Zoom in on the Control Panel .....

The core receives power from 2 batteries and both batteries are now at 50 percent. You will see a "plus button" on both panels. Click the "plus button" on the left panel to transfer all power from the right battery to the left battery. The left battery is then 100 percent full and the right battery is empty. Now take the right battery from the holder.

Go back to the work area ....... On top of the charger of the surveillance robot is a Free Plug

Take the empty battery from inventory and put the thing into the Plug and ......

Alicia puts the battery in the charger to charge the battery to 100 percent.

 Alicia then put the now fully charged battery back in inventory. 

Go back to the Core and put the charged battery back in the battery compartment of the right panel

You go out of the close-up again and ..... the core is already shaking and shaking. But there is no "overload" yet. Leave the core room again, back to Franky. Behind Franky the Engineers couple are still bickering with each other so they don't pay attention to the meters and the red wheel. Now click on the red wheel and ......... Alicia turns the wheel and the red lamp lights up.

Go back to the guard robot charger. Now pick up the power Cable and then click again on the Free plug of the charger and .....

.... Alicia plugs the cable into the charger and ........

cut scene 2:

there is an overload of the core and because of this all power goes out in the factory so the factory comes to a shut down.

The sabotage was successful, much to the dismay of boss Bossman. But boss Bossman now knows where Alicia is and he sends his bitch Sylvia to District 8 to finally deal with Alicia. Because the factory is now at a standstill, the work of the workers is finished for today, so Alicia goes to the place of Franky where she is greeted by Ambar, Franky's dog

Alicia doesn't like the dog's cuddling, but hey ..... it's a lobster so Alicia has to take it. We also see a "mysterious guy" who apparently lives in the hut above the ladder.

Franky and Grigor:  Outside Grigor's House

 A conversation between Alicia and Franky follows, in which you then ask Franky about that "Mysterious guy" and then you use the "PDA" option ......

Via the PDA option Alicia tells that the PDA is broken and Franky repairs the PDA and immediately gives the thing an upgrade. The PDA is then equipped with a camera and with a Map of District 8 and this "Railway" map is now always top left, next to the PDA icon. The "Railway" map allows Alicia to travel quickly from one place to another in District 8, but she must have visited those places first to get them available on the map.

The mysterious guy we just saw has disappeared in his cabin above the ladder. 

Franky says that the guy is called Grigor and that he is the younger brother of Sacha Blaine.

To the right of the ladder a Mop leans against the wall. Take the Mop

Open the inventory and right click in the inventory on the Mop to rip the mop of the handle. 

Close the inventory and now click on Grigor's house to enter it via the ladder.

Talk extensively with Grigor and completely exhaust all conversation options .....

Via the "Blaine" topic you also get new conversation options such as "Escape plan" and "Old Engineer" ...also exhaust these new options completely.

Grigor is the twin brother of Sacha Blaine, who escaped years ago from District 8 and who apparently has become the hired help of boss Bossman. Grigor tells, among other things, that his brother got help from a "crazy old man" in his escape and that that old man lives in a house across the water.

When you have discussed everything with Grigor, you look around the cabin. On the left wall there is a bunk bed and between the upper and lower bed there is a Painting on the wall...... View that painting in close-up. It is a "star drawing" and it is signed by Sacha.

On the drawing you see 3 stars that each have 5 points. 1 of the 5 points of each star is exceptionally elongated ... The long points of the 3 stars indicate an hour ..... the left star indicates 9 o'clock, the middle star indicates 2  o'clock and the right star points 6 o'clock on ..... Note down this 9, 2, 6 code because you will need this later ...... Click "Back" to step out of the close-up.

 Above the stove is an old photo and a poster on the wall and there is a telescope.

View, so click, on the Poster and then the Old Photo and listen to what Alicia and Grigor say about it. Alicia may take the poster but the thing is stuck to the wall with tape and Alicia has nothing to cut the tape loose. Also click the telescope and ...... Alicia then peeks through the telescope and sees nothing special, well ..... she sees the back of the cap of the telescope .......

Leave the cabin via the exit door behind Grigor. Back outside you click on Franky to talk to him. Use all conversation options again and fully deplete them. When you are finished talking, click on the "Railway" icon, top left, to open the map. There are now 3 locations available on the metro map ....... Infirmary, Grigor's House and Outside Grigor's House. Now go back to the infirmary

Infirmary:

Talk to Dr. Kure again and use all conversation options again. Alicia can now take stuff from the Infirmary, so grab the Scalpel now  

Open the cupboard door and ...... A skeleton hangs in the cupboard  

Alicia looks at the skeleton and the doctor says that Alicia may have the skeleton, so click the skeleton to take it out of the closet ...... 

Alicia puts the skeleton in her bag. Leave the Infirmary through the exit door and .....Alicia ends up on the Central Square (Hub) of District 8 .......

The Central Square (Hub)

Alicia can also reach various locations via Central Square. Alicia stands at the Infirmary. To the right  a Guardian is guarding the passage to the Black Market and the Old Port area. Above the Infirmary is the "Outside area" where the watchtower and the waste press are. Above the metro station is the Residential area of ​​the workers. A guard is also leaning on the metro and an older lady is waiting. At the bottom right, a child  is playing with a set of teeth. Via this square you have to send Alicia to the areas that are not yet available on the Rail Map ..... after that they can be reached via the rail map. Now go through the passage on the right next to the Infirmary to the:

Black market

This used to be the port, but now we find the booth of the black trader Horn here. And we also find the Engineer couple here. To the right in the corner, the factory's Overseer is sleeping of his drunken whirl on the couch. The Overseer has a bottle stuck in his hand. Behind Horn's booth is the canal and a bridge to the Old House. In that Old House lives the old man that Grigor talked about and who helped Sacha Blaine to escape from District 8. The passage to the canal / bridge / Old House is blocked by a large gray box on the fork of the yellow forklift truck.

Walk to the drunken Overseer ........ Click on the Bottle that  the overseer holds firmly in his hand ...

Franky tells via the PDA that the bottle is made of special glass. Try to talk to the drunk through the options you get .....

The drunk Overseer murmurs something  but has nothing to say, so say "Goodbye". 

Click on black trader Horn to experience that Horn has not yet opened his booth. 

View the gray box on the forklift. Go and talk to the engineers couple and exhaust all the conversation options.

The couple has settled their fight and they tell Alicia, about a Molly, who apparently runs a bar. 

Go, via the bottom right, back to the Central Square and then click on the Outside area to go there now:

Outside area / Waste press:

Here is the Watchtower and the entrance to the Waste Press (Trash compractor), from which Alicia escaped with some difficulty a few days earlier and then spent 3 days unconscious in the Infirmary. At the watchtower there is an windpipe that you take a look at. Alicia then hears the guards at the top of the tower through the windpipe, but she doesn't understand anything. Then enter the Waste Press again and pick up the Head of a robot

Alicia puts the robot head in her bag.  On the left lays a coffee machine ..... View the coffee machine ..... the thing appears to be working but a special coin is needed to draw a cup of coffee. Go back outside and then back to Central Square. Back on the Central Square you now click on the Residential area, above the metro, and ....

Alicia walks up the stairs,  left in the corner and ends up in the:

Residential area:

Here is also Molly's Bar, the girl the engineers couple talked about. In the back you can continue to Grigor's house. To the right is the stall of the Trickster where you will soon play the "Where is the Ball" game. Further to the left there is a Jump suit on the façade of the apartments. The Jump Suit hangs to high so Alicia can't take that suit now. The Molly is waiting in her bar for customers. Behind the bartender you see a beer barrel and behind that beer barrel is a large beer jar. 

Go talk to bar lady Molly and exhaust all options.

When you have exhausted all the conversation options you say hello ..... 

Then click on the large Beer Mug / Jar ​​which is behind Molly on her drinks cabinet ..... 

The initials S.B on the mug suggests that this beer mug was from Sacha Blaine. Molly then tells that that huge beer mug is the prize in her Beer Drink competition ..... If you drink the beer mug in one go, you can keep the beer mug and you also win a Coin. Only women can accept this challenge. 

Talk to Molly again and use the Beer Mug option and ..... 

Alicia takes up the challenge of the beer mug and ......

well .... it is a very big mug and a lot of beer to take in, in 1 sip and Alicia does not succeed because halfway down she falls unconscious on the floor and when she comes to her senses she appears to be picked up by Franky, who brought her to his and Grigor's home.

Franky and Grigor's place:

Take the robot head from inventory and give it to Franky ...... 

Franky makes sure that the robot head gets 2 piercing eyes again and he then gives the head back to Alicia. Enter Grigor's Cabin again

Take the Scalpel from inventory and click it on the Poster and .....

 Alicia cuts the poster loose and then open up the wall compartment behind the poster.

In the compartment is a letter from Blaine, a Coin and a Remote Control. Alicia reads the letter and then she takes everything out of the compartment. Grigor has left the hut.  Franky reports through the PDA and he says that Alicia should talk to Grigor and that those "Blaine coins" are important. In inventory you now have a "Blaine Coin" and a Remote Control. Go outside ... Grigor is talking to Franky. Go talk to Grigor and fully exhaust all topics

Alicia then receives a white AR-K Coin from Grigor and he also says that his brother always took that remote with him when he visited that "crazy old man". When you have discussed everything with Grigor and received the AR-K Coin, you travel back to the Waste Press (Trash Compractor) via the train map Back in the waste press you walk back to the coffee machine. Take the white AR-K Coin from inventory and put the coin in the coffee machine and ...... 

Alicia takes a cup of hot coffee from the coffee machine. Travel, via the train map back to the:

Black Market

Talk to Horn again and ....... Horn is now open for business and he has a lot to say, so listen at what Horn has to say. 

Like Franky, Horn is a Valerian and he gives Alicia an Amulet and that thing is in the inventory.

Immediately go and talk to Horn again and this time you will get conversation options ..... Use all options and exhaust them completely. Horn talks about a hook he has and about a small safe. You then get the Hook topic and the Safe topic. Save the Safe topic for the last

The hook that Horn was talking about is in the safe. Use the Safe topic and ........

 Horn can not open the safe and Alicia offers to try to open the safe. Horn then puts the safe on the counter

The safe has a rotary knob with an arrow that you can rotate to 9 lines. The code has 3 digits ..... do you remember the star drawing that you viewed in Grigor's cabin? The long points of those stars indicated the hours 9, 2, 6 ...... Well .... this is also the code for this safe.

Click on the lines 9, 2, 6 and ..... the safe opens and Alicia takes the stuff out.

Horn is deeply disappointed with the contents of the safe ..... he had expected something else and Alicia can keep all the junk. Alicia has taken magazines, a hook, a stethoscope and a 2nd Blaine coins from the safe and these items are now in the inventory. View, so left click, in inventory those magazines. Combine the Hook with the Mop handle in inventory to get a Long Stick with Hook.

Go talk to the drunk Overseer again and use the "Previous Overseer" topic here and ..... 

the drunken Overseer is muttering .....MURDER ......... MURDER !!! ...... Has the previous Overseer been murdered ?.

Franky believes Alicia should investigate this further and talk to an agent / guard about it. Go talk to Horn about the "Previous Overseer" ....... Horn confirms that the previous Overseer was murdered a few years ago and that the perpetrator was never caught. The gray crate blocks the passage to the channel. 

Take the strange Remote Control from inventory and click it on the gray crate and .......

the remote control works on the forklift truck and the crate is raised ......

Channel / Mr. Morgan:

So go under the crate and ........ Alicia ends up on the bridge over the canal and at ...... Mr. Morgan ......... 

Alicia is not allowed inside ...... Listen to what Mr. Morgan says ....

There are 2 seats and on the right seat sits "Mr. Morgan" ... Mr. Morgan is lonely and would like a female as a companion ..... The guy in the house tells what requirements the woman must meet. When the voice is done talking, take the Skeleton from inventory and place the Skeleton on the left seat. After the comment from Mr. Morgan, take the robot head from inventory and put it on the skeleton

Mr. Morgan has a few additional requirements ......he skeleton still needs to be dressed and provided with scalp hair and a sweet smile. 

So we are not getting any further here right now. Travel back, via the train map, to the watchtower in the Work area

Back at the watchtower, take the Stethoscope from inventory and click it on the windpipe of the watchtower and ....

Alicia hears the watchmen in the watchtower and Franky also comments on this. Travel back to the residential area:

Residential area:

To the left of the Trickster is the Jumpsuit on the facade. Take the hook stick from inventory and click it on the jumpsuit to get the thing now

Trickster: Ball game:

Click the Trickster and then go talk to him and use all options again but use the "Play" topic as the last one.

The Trickster robs the people off their money through the "Follow the Ball game" ..... in this case he does not use a ball but a Blaine Coin and Alicia wants that coin. When you first have discussed all other topics with the Trickster then click the "Play" option and .......... The Trickster does his thing with the 3 cups and then you must designate 1 of the 3 cups. ...... It doesn't matter which cup you choose because you always lose .... Move your cursor over the cups and then choose "left", "center" or "right" to point out a cup....

Alicia loses and the Trickster raises the stake. Alicia needs help to beat the crook. Use the PDA to call Franky and then click on the Trickster and ....... Franky sends Grigor to help Alicia win the game. Grigor will distract the Trickster by standing up against the guy .....Talk to the Trickster again and then click the "Play" option again and ....... The crook does his thing again with the 3 cups but Grigor talks to him so he doesn't pay attention ...... move the cursor over the cups and you get the "Steal coin" option on the right cup ...... Quick ..... Click the right cup as soon as you see "Steal coin" appear there and ....... Alicia steals the coin from under the cup ..

Thanks to Grigor, the Trickster has not noticed that Alicia has stolen the coin ........ However, Alicia still has to designate a cup and of course you do not choose the right cup because the crook will notice that the coin has already disappeared .......... Now choose the left cup  and ..... 

of course Alicia "loses" again but that is not a problem because she already has the Blaine Coin. 

Grigor disappears back to his house. Alicia now has 3 "Blaine coins". Travel back to the:

Central Square (Hub):

At the entrance to the old harbor / black market stand  a police officer. An old woman is standing at the metro and a little girl is playing at the bottom right. Go talk to the police officer / guard who is at the entrance to the black market. Use all options again and exhaust them all again .......

Alicia talks with the police officer about the murder and the officer explains a few things about the murder. 

You get several new options that you also fully exhaust

In particular, ask the officer about the "murder", "the possessions of the murdered Overseer" and about the "Witnesses", to find out which persons Alicia should interview. One of the things that the murdered Overseer had with him was a "Blaine coin" and the witnesses are: bartender Molly, Dr. Kure, the drunk Overseer, Grigor and an old woman. Alicia receives a recorder from the agent to record the statements of the witnesses.

When you have really discussed everything with the police officer, you close this conversation. Then walk to the little girl who sits at lower right and go talk to her. The girl has teeth with which she is playing. Use all options again but especially the false teeth option .......

Alicia needs the false teeth for the skeleton but the girl does not want to give them up just like that ..... In exchange for the teeth's he girl wants to receive a "Reverse transfux inducer" and Alicia does not currently have such a thing. Say hello and then go talk to the old woman now.

So this old woman is one of the witnesses to the murder case so Alicia records her statement. The woman is actually not that old because she is only about 47 years but the work in the factory has made her body age quickly. Through the "Exchange" subject, Alicia experiences that a woman owns a Security Camera and that she does want to exchange it for something that gives her some vitality back

End the conversation and then give the coffee to the woman and ......... 

the woman is delighted by the coffee and as a thank you she gives Alicia the Camera. However, the camera is too heavy to carry around, so Franky takes the thing and will come and bring the camera when Alicia needs it. So Alicia has now a "Security camera card" in inventory and not the actual camera

Go back to the Trickster in the Residential area and talk to him again 

Through the "Exchange" icon, Alicia finds out that the scammer does not have a Reverse transflux inducer, but  he does have a Laser cutter and he wants to exchange it for a security camera. Alicia will then exchange the Security Camera for a Laser Cutter. Alicia then has a "Laser cutter card" in inventory 

Travel back to the:

Infirmary:

Talk to Dr. Kure. The doctor is also one of the witnesses in the murder case, so ask the doctor for his statement via the "Murder" topic. 

Alicia records the doctor's statement and learns, among other things, that the murder weapon was a shovel with which the Overseer's brains was smashed in

.

Then use the "Exchange" topic to ask the doctor if he has  a "Reverse transfux inducer". Dr. Kure does not have a "Reverse transfux inducer" but does have a "Tachion Rifle" and he wants to exchange the rifle for the Laser cutter and that happens automatically. Alicia then has an "Tachion Riffle card" in inventory

Return to the policeman on central square and chat with him again and use the "Exchange" option to trade the Tachion Riffle for a "Forklift".

Go to the Black Market and talk to the engineers couple again and ..... Alicia exchanges the Forklift for a Reverse transfux inducer

Alicia finally has the "Reverse transfux inducer", so back to the little girl on the central square ..... 

talk to the girl again and then use the "Exchange" option to exchange the "Reverse transfux inducer" for the false teeth .

Back to the Residential area. Talk to bartender Molly again. 

Molly is one of the witnesses in the murder case so ask Molly about the murder .... Alicia records Molly's testimony.

Don't use the beer mug topic again, this will come later. It is time to satisfy .  Morgan so that Alicia can meet that crazy old man, so travel back to the:

Canal: the crazy old man:

Back at Mr. Morgan and the skeleton you give the skeleton successively the False Teeth, the Jumpsuit and the Mop and ...... 

Mr. Morgan is now completely satisfied and Alicia may now come in, so click on "Lab" and ......

Alicia enters the crazy old man's lab and she sees floating robot heads and then she ends up with that old man.

Talk to the old man and exhaust all subjects again.

This old engineer name is Phil ....... Phil knows everything about Alicia because he is the man who helped Sacha escape from District 8. During the conversation,  a robot appears behind Alicia, wearing a very long wig. That robot keeps disappearing to the left. Phil explains everything and tells were the golden Blaine coins are for. 

When you have discussed everything extensively with Phil then say hello. 

Stand still and wait until the robot with the wig reappears and then quickly click on the robot and ......

Alicia grabs the robot and conquers its beautiful brown wig and that wig is in your inventory

To the right of Phil you see a number of monitor Screens. Click on those monitors and ...

via one of the screens we see that bitch Sylvia has now also reached District 8 ..... the bitch is giving instructions to the guards at the watchtower..

Now travel back to Franky and Grigor at Outside Grigor's house

Grigor is also a witness, so talk to Grigor about the murder case and Alicia also records his statement again.

When you're done with Grigor, you'll travel back to the Bar of Molly (Residential area). You don't have to talk to Molly right now, but click again on the big beer mug and hear what Molly says about the contest again. We already know that Alicia cannot take the beer mug, but perhaps Franky can win the mug. But Molly has said that only women are allowed to do the contest. But can't we make Franky as a woman? Click the PDA to talk to Franky and then click the beer mug again and .......

Franky thinks he can empty the beer mug in one go, but then he first has to dress like a Valerian woman. 

Go back to Franky and Grigor and now give Franky the Wig

Back to Molly ..... At Molly's click the PDA again and then the beer mug and .....

Franky comes to win the contest, and therefore the beer mug and the Blaine coin

The beer mug has a false bottom and Alicia finds the 4th Blaine Coin and a letter from Blaine in it.

Go back to the canal and fill the empty beer mug with water from the canal

Walk back to the  Black Market and then to the drunken Overseer. The drunken Overseer is the last witness in the murder case that Alicia has yet to interrogate, but as long as the drunk is sleeping, this will not work. The drunk Overseer must "sober up". Take the beer mug from inventory and click it on the bottle of the Overseer and ....... 

Alicia carefully exchanged the bottle for the beer mug with filthy canal water and .......

 the Overseer drinks the mug and becomes pretty nauseous and he disappears to the watchtower. Alicia has stored the bottle in her bag

travel, via the train map, back to the watchtower (Work area) and ..... in front of the watchtower the weak and sick Overseer leans over the railing

Talk to the Overseer and use the "Murder" topic again to record this statement

 Alicia has now recorded all 5 testimonials of the 5 witnesses. so open the inventory and then left click on the tape recorder (Statements)

You can now listen to all 5 testimonials again. Click on a person to hear his / her statement again. Do this with all 5 people.

When you have listened to all 5 statements you will get the "Show Clues" options .... Click those options and read the list of instructions.

From the 5 witness statements and the list of clues, you now shout know who killed the previous Overseer, 10 years ago. When you sure about this and you have done everything you should have done so far, then close the close-ups and travel back to:

Central Square.

......... And the Murderer is .......

Back on the central square you will talk to the police officer again. Click the "Solve case" option and then the "Go ahead" option and ..... 

we end up "outside Grigor's house" ..... all suspects are gathered and the agent wants Alicia to point out the murderer

The suspects are Bill, Gustav, Nathan, Tom and James ..... all 5 belonging to the same "Chain" that the murdered Overseer supervised

.... if you have studied all witness statements and the clues well, then there can only be 1 the murderer and that is ........ GUSTAV, so click on Gustav ......The police officer wants to know what the motive for the murder was ..... again you know this if you have correctly interpreted all the clues because the murder motive is therefore ENVY, so click the "ENVY" option

Gustaf is arrested by the agent and as a thank you Alicia receives a "Tainted Sandwich" from the police agent. Go back to the Infirmary. Previously, Alicia and Dr. Kure exchanged the laser cutter for the Tachion riffle. Take the bottle from inventory and click on it with Dr. Kure and ......

The doctor cuts out the bottom of the bottle with his laser cutter and it serves as a Lens.

Back to Grigor's house. Back in there is a short conversation with Grigor. Then take the Lens from inventory and click it on the telescope and 

Alicia puts the lens in the telescope and she looks through it again and .... now Alicia sees a text that says "Look inside"

Click Back to exit the close-up. Grigor then believes that he should just make a comment.  

Well .... "Look Inside" ...... inside the telescope? Click the telescope again and .......

 Alicia then gets the 5th, and last, Blaine Coin from the telescope.

.... it's time to escape from District 8 ........ Go back to the Watchtower (Work Area)

Watchtower:

Take the smelly sandwich from inventory and click it on the windpipe (Air duct) of the watchtower and ... 

the stench of the rotting sandwich reaches the guard at the top of the tower and he runs away sickly.

Back at Alicia .... Click PDA and then click the windows in the watchtower and .....Franky sends Grigor to the tower to lure the guards away from the door.

So now enter the tower through the front door. Alicia ends up at the top of the tower. 

To the left of Alicia is the golden Sphere, shining in a box. Grab the Golden Sphere and ..... 

While Alicia is grabbing the Sphere, bitch Sylvia  pops up ...... Alicia notices it just in time and manages to close the door

..... escape time ..... Take the Sphere from inventory and click with the thing on the window, behind the chair and .....

. .....Alicia throws the ball out of the window and the thing is picked up by dog ​​Ambar and ......

... Alicia dives through the window into the depth but she ends up in the safe arms of Grigor ......

We are then three back "ouside Grigor's house" ..... Franky is now somewhat in a panic and he wants to escape as soon as possible. Travel back to the waste press

Escape from District 8:

Waste Press:

What to do with the 6 Blaine coins be for? In the illuminated porch of the waste press there is a Small door on the left. Look at that Small door and hear what Franky says about it.  Take the 6 Blaine coins from inventory and click on that narrow door and ....... Alicia throw the coins into the coin slot of the door. Then click with the Sphere on the narrow door and .....

Well ..... the coins and the Sphere open up the narrow door and we end up in the sewer. The floor here is littered with bottles, which Sacha has thrown down over the years and contain notes for Grigor. On the left behind Grigor you see the entrance to the next sewer pipe.

Talk to Grigor and exhaust all options. Alicia gets the Escape plan

When you are finished talking, click in the opening of the sewer pipe, behind Grigor on the left and .....

Franky does not fit through the tube so he can not continue ....... Grigor decides to stay with Franky .... Alicia says goodbye to both

Follow the Rat

Alicia crawls into the sewer pipe and ends up in the next section of the sewer. 

A rat crawls away...... Follow the Rat ..... The rat dives into the manhole, so go down through the manhole

.... We switch back to Grigor and Franky, who are now confronted with bitchy Sylvia ...

Alicia has now ended up in a lower sewer pipe through the manhole ..... You see that the rat disappears through the upper hole so follow the rat through the right hole in the ceiling ..... In the next tube the rat goes to the left ,so go left through the door and ........ 

The end door is protected by laser beams ........ Take the Amulet from inventory and click it on the laser beams and ......

You don't have to do anything anymore ......

With the amulet Alicia manages to switch off the laser beams and she then goes through the door and reaches, via a narrow tube, an "alley" with a ladder on the wall.

Alicia and dog Ambar climb up the ladder and end up in a room and ........

...... well ...... if that is not Sacha Blaine, who wish Alicia a warm welcome home ......it's  just a pity that he is pointing a gun at Alicia ...

End of Episode 3: The Great Escape:

Now we have to wait for: AR-K Episode 4: End Game

NB: I's  2021 and this last episode of AR-K still hasn't been made so if you ask me I don't think it will be ever get done

2019: Walkthrough by: Louis Koot