2020: Walkthrough by: Dick Leeuw
Text by Dick Leeuw. Screenshots by: Louis Koot
If you have found this walkthrough via google search or via another site then you have probably not visited my site.
A lot more very detailed game walkthroughs can be found on my site at: www.pcgameswalkthroughs.nl
Part 2: Palak
Aeroplane
Get out of the capsule, you may receive a message from Lantier here, but you may also receive the message at the temple.
To the right of the plane is a lever, click on that lever and the plane turns around.
Get on the plane, you will see the dashboard.
Click the button on the right and take the magnetic card from the plane.
Get off the plane and go right to the device with a lens.
Click on the lens and click on the lens again, you will see the magma with a number of chimneys.
Under the lens there is room for the magnetic card, take the card from your inventory and click on the slot under the lens.
Click on the lens again and you will see air currents around the chimneys.
Leave the magnetic card in the machine and return to the plane.
On the table is a model of the plane on the right and a red cross on the left.
You will also see a red stripe on the table, this is because you have left the magnetic card in the device.
If all the lights on the red line are on and all the lights outside the red line are off, go back to the device with the lens.
Take the magnetic card from the device and then go back to the table with the lamps and the red stripe.
Now the red stripe is no longer visible, put the magnetic card in the slot next to the plane.
Now click on the switch on the left (the right switch is a reset button).
Grab the magnetic card and go to the plane, board and then insert the magnetic card into the slot on the right side of the dashboard.
Now click on the handle in the middle and the plane will now fly to the temple.
Temple:
Get off the plane and you will receive a message from Lantier.
When Lantier is ready go to your Datalog and read the new additions.
Zoom in on that pillar and take the cube.
M.A.I.D.E.N reports again and think you are done here but then the temple is closed.
You must now find another exit.
In the temple you see a large bell with a large monster on the left and right.
Go left, go up the stairs and follow the arrows until......
...... you are on the roof.
Go to the right and click on the question mark, you will see the sea of magma.
.......you will see and hear M.A.I.D.E.N. and you get a star map.
Go back 3 screens and click on the device in the centre of the room.
Click on top of the sphere of the device, it is a star projector.
You now have to compare this projection with the star chart, you need to look for constellations that are complete.
You see the star map in a small screen. You can click on the star map. On the star map you now have to find 2 complete star constellation.
There are only 2. These are Duck 1 and Pan 3. Click on those 2 constellations to mark them.
Count the number of stars in each of those two constellation. Pan 3 has 7 stars and Duck 1 has 6 stars. This gives
you the number 13 and you have to convert this to a binary number.
Go back to the floor and go to the table against the right wall.
Zoom in on the table
you will see a box with 5 switches, put the switches in the right position and click on the button.
According the binairy number 1101
You can see that a blockade is being lifted somewhere near a golden wall.
Go back down and go to the room on the right. there you see the golden wall.
Go to the golden wall and there you will see 2 hotspots, click on the bottom one.
On the left on the floor you see a coin, take that coin.
Click on the up arrow and you will see a lever, click on that lever to pul it down
Go back to the big room and click on the arrow in the middle, you are now at the submarine.
...... you are in front of the entrance, click on the lid and you are now in the submarine.
Submarine:
Click on the big lever on the right to dive.
On the bottom is a clock clapper and you have to find it and take it upstairs.
You now see a receptacle hanging, in which the clapper must catch.
Press the down arrow twice, there you will see red button.
Click on the handle at the top right and the right arm press the button, the grille goes up.
Click on the handle at the top left and the left arm now presses the left button, the collection tray moves to the left.
You see the monster is getting restless.
Then click on the handle at the top right, the right arm press the red button.
You have now pressed 3 buttons, the monster now attracts every time you press a button
Click on the handle at the top left and the left arm presses the red button.
The monster attacks but you are safely behind a grid, the propeller turns and the clapper then enters the receptacle.
Click on the right blue arrow, the submarine goes to the right behind the grid with the 2 red buttons.
Then click on the lever at the top right and the right arm presses the right button.
The monster attacks again but you are safe, you see that the collection tray with the clapper goes to the right.
Then go to the right and then up, you are now behind a grid with a turn over button.
Click on the handle at the top right and the monster will attack again, then the grid turns over.
Now click on the blue arrow up, the submarine goes up and you see the clapper.
Click on the handle at the top left and the left arm will grab the clapper, the monster will attack again.
After the attack, the submarine goes to the surface and you can leave the submarine.
Click twice on the cross at the bottom and you are back in the temple.
Go to the bell and click on the bell,
.......then click with the clapper inside the bell.
Go back 1x and click on the black plate, you should activate it now.
Look at the eyes of the monsters, on the left they are yellow and on the right the eyes are blue.
Go to the machine and put the coin in the machine, you can now get lots of mines.
These are yellow matter mines, get a mine.
Return to the bell and continue to the room on the left,
go to the large bomb vault.
Click on the wheel to open the safe, take the mine from your inventory and click in the safe.
Then click the wheel again to close the safe.
You see another device on the left, with this device you can change mines with yellow matter to mines with blue matter.
Get another yellow matter mine from the machine in the right room.
Take that mine back to the room on the left and go to the device on the left wall.
The device has 2 rotary wheels on top and a rotary handle on the front.
Click the handle on the front and the device will open. Take the mine from the inventory and place it in the device.
Click on the turning handle to close the device
Click on the turning wheels to clamp the mine, then click on the turning handle again and the device opens again.
The mine has been opened and you see a black surface on the left part.
Click on the black area and then click on that black area with the BMS, the mine with yellow matter has now been adjusted.
.....it is now a mine of blue matter.
Click on the twist handle and get the mine of blue matter.
Then go to the room on the right and click on the bomb safe.
Open the safe and get the mine of blue matter and put it in the safe.
Close the safe and look to the right of the safe through the window of the safe, you will see the blue matter.
Go to the bell and click on the bar in the middle, you will now see that the device under the bell is illuminated with yellow and blue matter.
You now also have white light, this is white matter.
Click on the clapper and see what happens.....
... you are moved outside the temple, you are standing by the plane.
After the message, read the Datalog.
Then click on the reverse arrow and you are back on the plane, click on the lever in the middle and you fly back.
Click on the cross and you are back in the capsule, pull the handle and you go back to Kynan.
The capsule opens and you hear M.A.I.D.E.N .: she has updated the worldmap.
In 2 areas you already have everything, 4 areas to go.
Get out of the capsule and go to level +1, you should now select a new destination.
You have to play with the steam machine again to select your next destination.
Go to the capsule at level 0 and get into the capsule.
Pul the Handle and.....you're transportert to:
2020: Walkthrough by: Dick Leeuw
Text by Dick Leeuw. Screenshots by: Louis Koot