2020: Walkthrough by: Dick Leeuw

Text by Dick Leeuw. Screenshots by: Louis Koot

If you have found this walkthrough via google search or via another site then you have  probably not visited my site. 

A lot more very detailed game walkthroughs can be found on my site at:  www.pcgameswalkthroughs.nl

Part 2: Palak

Aeroplane

Get out of the capsule, you may receive a message from Lantier here, but you may also receive the message at the temple.

To the right of the plane is a lever, click on that lever and the plane turns around.  

Get on the plane, you will see the dashboard.  

Click the button on the right and take the magnetic card from the plane.  

Get off the plane and go right to the device with a lens.  

Click on the lens and click on the lens again, you will see the magma with a number of chimneys.

Under the lens there is room for the magnetic card, take the card from your inventory and click on the slot under the lens.  

Click on the lens again and you will see air currents around the chimneys.  

Leave the magnetic card in the machine and return to the plane. Then continue to the left to the table there.  

On the table is a model of the plane on the right and a red cross on the left. You will also see a number of mini chimneys, some of which have a yellow light.  

You will also see a red stripe on the table, this is because you have left the magnetic card in the device. The red stripe is the route to follow by plane. If you click on a mini chimney a few lights change, the coloured lines indicate which lamps change together. The red stripe is determined by the air flows. You must now click on the lamps, all lamps on the red line must be on and all lamps that are not on the red line must be off

If all the lights on the red line are on and all the lights outside the red line are off, go back to the device with the lens.  

Take the magnetic card from the device and then go back to the table with the lamps and the red stripe.

Now the red stripe is no longer visible, put the magnetic card in the slot next to the plane.  

Now click on the switch on the left (the right switch is a reset button). The route is now programmed on the magnetic card for the route to the temple.  

Grab the magnetic card and go to the plane, board and then insert the magnetic card into the slot on the right side of the dashboard.  

Now click on the handle in the middle and the plane will now fly to the temple.  

Temple:

Get off the plane and you will receive a message from Lantier.  

When Lantier is ready go to your Datalog and read the new additions. Then enter the temple, there you see a pillar with the cube-Die-, 

Zoom in on that pillar and take the cube.  

M.A.I.D.E.N reports again and think you are done here but then the temple is closed.  

You must now find another exit. Zoom out and go up the stairs.  

In the temple you see a large bell with a large monster on the left and right. The monster on the left has yellow eyes and the monster on the right has blue eyes. On the right you see in the middle a submarine, further you see a large arrow on the left and right.  

Go left, go up the stairs and follow the arrows until......

...... you are on the roof.  

Go to the right and click on the question mark, you will see the sea of magma.  Click on the hotspot at the top of the window.....

.......you will see and hear M.A.I.D.E.N. and you get a star map.  

Go back 3 screens and click on the device in the centre of the room.  

Click on top of the sphere of the device, it is a star projector.  

You now have to compare this projection with the star chart, you need to look for constellations that are complete.  

You see the star map in a small screen. You can click on the star map. On the star map you now have to find 2 complete star constellation. 

There are only 2. These are Duck 1 and Pan 3. Click on those 2 constellations to mark them.

Count the number of stars in each of those two constellation.  Pan 3 has 7 stars and Duck 1 has 6 stars. This gives you the number 13 and you have to convert this to a binary number. You do this in the same way as in the building with the red stripes. The number then becomes: 01101

Go back to the floor and go to the table  against the right wall.  

Zoom in on the table

you will see a box with 5 switches, put the switches in the right position and click on the button.  

According the binairy number 1101 you click these switches: Down, Up, Up, Down, Up and then pust the button

You can see that a blockade is being lifted somewhere near a golden wall.  

Go back down and go to the room on the right. there you see the golden wall.  

Go to the golden wall and there you will see 2 hotspots, click on the bottom one.  

On the left on the floor you see a coin, take that coin.  

Click on the up arrow and you will see a lever, click on that lever to pul it down

Go back to the big room and click on the arrow in the middle, you are now at the submarine. Click on the submarine and.......

...... you are in front of the entrance, click on the lid and you are now in the submarine.  

Submarine:

Click on the big lever on the right to dive.

On the bottom is a clock clapper and you have to find it and take it upstairs. But there is a monster living here underwater and he hates noise. You also have 2 arms on your submarine and with that you have to press buttons. After you have pressed 3 buttons, the monster attacks each time you press a button. You have to make sure you are safely behind a fence or you have to go back up and start over. Above the window you see 4 blue arrows: left, right, below and above, with this you control the submarine. You will also see a lever on the left and right, which controls the arms of the submarine.  

You now see a receptacle hanging, in which the clapper must catch.

Press the down arrow twice, there you will see red button.  

Click on the handle at the top right and the right arm press the button, the grille goes up. Press the left arrow and you will see a grid with 2 red buttons.  

Click on the handle at the top left and the left arm now presses the left button, the collection tray moves to the left.  

You see the monster is getting restless. Now press the left blue arrow and the submarine goes to the left, there is the clapper you must have.  

Then click on the handle at the top right, the right arm press the red button. A grille flips over and a cylinder with a propeller falls over the clapper.

You have now pressed 3 buttons, the monster now attracts every time you press a button

Click on the handle at the top left and the left arm presses the red button.  

The monster attacks but you are safely behind a grid, the propeller turns and the clapper then enters the receptacle.  

Click on the right blue arrow, the submarine goes to the right behind the grid with the 2 red buttons.  

Then click on the lever at the top right and the right arm presses the right button.

The monster attacks again but you are safe, you see that the collection tray with the clapper goes to the right.  

Then go to the right and then up, you are now behind a grid with a turn over  button.  

Click on the handle at the top right and the monster will attack again, then the grid turns over.

Now click on the blue arrow up, the submarine goes up and you see the clapper.  

Click on the handle at the top left and the left arm will grab the clapper, the monster will attack again.

After the attack, the submarine goes to the surface and you can leave the submarine.  

Click twice on the cross at the bottom and you are back in the temple.  

Go to the bell and click on the bell,

.......then click with the clapper inside the bell.  

Go back 1x and click on the black plate, you should activate it now.  

Look at the eyes of the monsters, on the left they are yellow and on the right the eyes are blue. Left and right are small rooms, you have to find a machine with mines. Go to the right and up, on the left you see a big bomb vault and on the right you see a machine with mines. You've also seen these mines in the intro movie.  

Go to the machine and put the coin in the machine, you can now get lots of mines.  

These are yellow matter mines, get a mine.

Return to the bell and continue to the room on the left, 

go to the large bomb vault.  

Click on the wheel to open the safe, take the mine from your inventory and click in the safe.  

Then click the wheel again to close the safe. Then go to the left side of the safe and click on the window, you will see the yellow matter.  

You see another device on the left, with this device you can change mines with yellow matter to mines with blue matter.

Get another yellow matter mine from the machine in the right room.  

Take that mine back to the room on the left and go to the device on the left wall.  

The device has 2 rotary wheels on top and a rotary handle on the front.

Click the handle on the front and the device will open. Take the mine from the inventory and place it in the device.

Click on the turning handle to close the device

Click on the turning wheels to clamp the mine, then click on the turning handle again and the device opens again.  

The mine has been opened and you see a black surface on the left part.  

Click on the black area and then click on that black area with the BMS, the mine with yellow matter has now been adjusted.  

.....it is now a mine of blue matter. Then click the rotary handle again to close the device, then click the rotary wheels on top, the mine is now loose.

Click on the twist handle and get the mine of blue matter.  

Then go to the room on the right and click on the bomb safe.  

Open the safe and get the mine of blue matter and put it in the safe.  

Close the safe and look to the right of the safe through the window of the safe, you will see the blue matter.  

Go to the bell and click on the bar in the middle, you will now see that the device under the bell is illuminated with yellow and blue matter.  

You now also have white light, this is white matter.

Click on the clapper and see what happens.....

... you are moved outside the temple, you are standing by the plane. You will now receive another message from Germinal.  

After the message, read the Datalog.

Then click on the reverse arrow and you are back on the plane, click on the lever in the middle and you fly back.  

Click on the cross and you are back in the capsule, pull the handle and you go back to Kynan.  

The capsule opens and you hear M.A.I.D.E.N .: she has updated the worldmap. Go to your memory, to Tytaah and then click on worldmap. You will now see what you have already found, you must find the cube (Die) in each area and you also have to receive the messages from Lantier and from Germinal.  

In 2 areas you already have everything, 4 areas to go.

Get out of the capsule and go to level +1, you should now select a new destination.  

You have to play with the steam machine again to select your next destination.

 I now choose area 2: Vysynia, you can check with the telescope if that is correct.  

Go to the capsule at level 0 and get into the capsule.  

Pul the Handle and.....you're transportert to:

Part 3: Vysynia

2020: Walkthrough by: Dick Leeuw

Text by Dick Leeuw. Screenshots by: Louis Koot