2019: Walkthrough by: Louis Koot and Dick Leeuw
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Chapter 11: Core Memory Pinwheel Village
You are back in your Case to end the game now. There is still 1 Core Memory to be investigated ..... the Pinwheel Village Core Memory. So turn on the music
box at the Pinwheel Village door and walk against the door ...... When the door changes to the wooden door, you will get a warning from Phyllis that if you go through the door there is no turning back .. .....
Well ..... there is still your safe, which is below. If you have seen the code on the white wall in the school of Pinwheel Village then you could open the safe now if
you had found all the red number rings for it ..... however, we still miss 1 such red number ring and we are going to pick it up now ...... so don't go through the Pinwheel Village door yet.
You probably end up on the quay. Go to the boat house. You have found the 7th red ribbon of Pinwheel Harbour at the top of the boathouse, but the boathouse also has a
lower floor with the entrance at the rear. So go to the beach behind the boathouse.
Behind the boathouse is a rowing boat in the sand and in front of the rowing boat a couple of the ribbed metal partitions stick in the sand. Stand to the left of the rowing boat and then make sure you can look into the boathouse .... the entrance is destroyed but with your artefact lamp you can restore that ...... If you had stored the lamp then you press your F-key to make the lamp reappear ... Aim your white cursor on the plate hanging in the boathouse and then press your right mouse button
In the Living Room there is 1
answering machine to listen to, so walk over to it and listen to Jean and Jim
I couldn't get anything out of the safe ..... I also couldn't get this Knocker but if you click on the Knocker you can now hear the
whole story of the 2 brothers and the Knocker. I recommend that you first listen to the whole story and only go back up when the story ends ..... I didn't do this the 1st time and got up while the story of the Knocker boys still went on and.....I could
not get the Pinwheel Village door open ..... The 2nd time I did
have the patience to listen to the whole Knocker story and then I could go through the Pinwheel Village door.
When you are ready here then you are really ready ..... I think you have now done everything that could be done in the game ...... all
20 Film Projectors have been solved,
all letters and journals have been found. .... you have found all 7 Knocker figures and you have opened all safes .... So go back up now and then go through the Pinwheel Village door and step into the white nothing when the door is swung open. ...
So you end up in the dream version of your own house again. You have the camera in your hand again ..... Work your way through the house and take 2 photos
along the way. You take the first photo in the room on the top floor ... it is the room that contains a chest ...... when you take the photo, the chest fills itself with toys.
Then go down the stairs and take a picture of the letter that is on the cupboard in the hall .....
...... as soon as you take the photo you will be briefly teleported to an attic but naturally you will return again .....
There are no more photos in the house because in those other rooms you have already taken the photos during the game.
Find the open back door and step outside and walk to the bare tree ....
..... to everyone's surprise,
not least Phyllis, you end up back in the Case ...... Listen to Phyllis
...... Your lantern / artefact will float and then drill into the big screen and ....
.
..... you end up at the foot of the lighthouse at the house of the lighthouse keeper ......
you can do nothing for a moment .... wait until a large hole has been created in the back wall and ........
... then go out through the hole. Climb the next stairs and you'll end up at the actual lighthouse ......
Note that there is such a white sign above the doors of the lighthouse that you can use to repair. Open the doors and step inside and listen to Phyllis who says that
Jean is waiting for you at the top of the lighthouse. So start climbing the long spiral stairs and ......
via the ground floor to the floor and eventually you end up in the attic where you will find the very last Red
Ribbon in front of the attic window .....
The attic disappears ..... step through the "window" and ....
Climb all the stone steps again, go through the tunnel and through the Living Room, which is now completely bare
and empty.
Go through the hole in the wall again and on to the lighthouse
Grab the Artefact and then aim at the white Recovery Plate and then hold down
your right mouse button until the Lighthouse is fully restored in full glory .....
slowly but surely you are now rising up through the lighthouse to the white spot at the very top ....
Meanwhile, Phyllis is talking to you and you say something in return .....
the music slowly and gently comes to an end and this beautiful game now also .......
2015: Original Dutch Walkthrough by: Louis Koot
2019: English translation by: Dick Leeuw