2021 Walkthrough by Louis Koot and Dick Leeuw

Text by Dick Leeuw and screenshots by Louis Koot

If you have found this walkthrough via google search or via another site then you have  probably not visited my site. 

A lot more very detailed game walkthroughs can be found on my site at:  www.pcgameswalkthroughs.nl

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Office:

Go to the low cabinet with the 6 drawers. The right and middle drawers contain nothing interesting.

On the right of the cabinet is a chest, pull the lid up and take the L-shaped block from the chest.

In the middle of the low cabinet is a wooden form, if you click with the gear cursor on it you will see that you need even more blocks. Turn to the left, you will see 2 drawers there. Stand in front of the drawer and pull the top drawer all the way towards you. If you do not pull out the drawer far enough, you can't go any further because you'll miss things. Look in the drawer and read what it says: KYK BENEDE (look below).

Click with the gear cursor on the right side of the drawer, you then zoom in on the side. You see a catch; you must slide it to the left and then down.

You automatically zoom out, now click with the gear cursor on the left side of the drawer.

You are then zoomed in on the left side of the drawer. You also see a catch here, slide it to the right and down.

You automatically zoom out; now close the drawer and you will now see a hidden drawer. In the drawer are a block and a shilling, take both objects.

Look at the shilling in your inventory, flip the coin and you will see the number 27 on the right of the coat of arms.

Turn to the left and go to the low table annex desk on the left against the wall.

Take the letter lying there and read the letter, it is about the clock that does not work.

There is also a box on the table, but you cannot do anything with it yet because you need a code and a key.  

Open the drawer in the table, you will find an elongated block there. Take the block.

Turn to the right, to the bookcase. On 1 of the shelves is an open book, go there and take the screwdriver that is on it.

Now you have to look in the bookcase, there are 5 books in it with a Roman numeral on the spine of the book. You now have to look for I, II, III, IV and V.

Book I almost at the end, book II can be found on the left and under the open book.

Book III you will find a few shelves above the open book, book IV you will find 2 shelves under book I and book V can be found in the box next to book I.

Now pull the books forward in the order I, II, III, IV and finally book V.

A narrow chest falls down, it folds open and there you will find a winding key for the clock. Click CTRL and grab the key.

Walk past the clock and go behind the desk, grab and read the letter.

Open the drawer and take the block out of the drawer.

Go back a bit and go down the stairs to the fireplace. Go to the low cupboard and there is a book.

Next to the book is a piece of charcoal, take the charcoal. On the left you see a chess game on the coffee table, but you cannot do anything with it yet.

Go back to the desk at the clock, click with the gear cursor on the book. 

Drag the charcoal from your inventory to the book, click your inventory away and move the charcoal over the page.

You will then see the number 18 to the left of the coat of arms.

Go back to the low cabinet with the 6 drawers and now click with the gear cursor on the low box. You now see the shapes of the blocks on the cupboard.

Drag the blocks from your inventory to the drawn shapes. You now have to place the 5 blocks in the tray, with the A and D key you can rotate the blocks.

Place the blocks in the tray and a small drawer slides open, take the key that is in it.

Turn to the left and go to the table annex lectern.

Click on the box with your gear cursor. You previously found 2 numbers: 18 and 27, this is the code for this box.

Enter these numbers on the box, now the spears are down, and you can slide the spears away.

The lock is now free, drag the key to the lock. Click away your inventory and turn the key, pull the lid up and take the gears that are in the box.

Turn around and go to the clock, click with your gear cursor on the clock.

You are then zoomed in on the side of the clock, you will see 2 screws there.  

Drag the screwdrivers to a screw and unscrew the screw. Do the same with the 2nd screw.

The side is now open, drag the gears to the clock.

The gears are now on the bottom edge. Inside the clock you see 5 catches A to E, you can move the catches A, B and E.

Drag the gears to the right place (see screenshot). Drag the winding key to the block against the edge.

Turn the key until all gears continue to rotate.

You automatically zoom out to the front of the clock. On the left you see a bolt, pull the bolt up and now you can open the glass.

The big hand has to go to the XII, if you wait until the hand is there you get an Achievement.

 If you don't feel like waiting 15 minutes, pull the big hand to XII right away.

If the hands are set correctly, the hatch above the hands will open and you will get an ostrich statue. Get the ostrich.

Then go to the chess game by the fireplace.

Click with the gear cursor on the chess set and drag the ostrich to the chess set.

The ostrich will be placed left in front of the white lion/king. You must have the dark lion/king. You can only move the white pieces; the dark pieces react to it.

Slide 1 all the way up

Slide 2 down and then left

Slide 3 to the left

Slide 4 diagonally to the right

The dark lion falls, take the lion

Look at the lion in your inventory, on the bottom you see a button. Press the button, then pull the head up and then get the key with the lion head.

You are done here now, go back to the hall and go up the stairs.

Click with the gear cursor on the lock of the door, drag the key to the lock. Turn the key and push the door open.

Go to the right, there is a piece of newspaper on the table. Read the article. 

Walk further and push the door, it will not open far. The door is blocked on the other side.

Botanic Room

Turn around and walk to the other side, push the door further open.

Enter and you are in the Botanical Room.

On the left against the wall is a board, this is the ring puzzle, but you have to solve other puzzles first before you can do this puzzle. 

Right in front of you on the low cupboard is a box, it is locked, and a bird has the key.

Turn to the right and on the cupboard there you see a letter and a map hangs against the wall. 

View the map, you need it for the ring puzzle. Read the letter, this is for the puzzle with the bird.

Turn to the right and go back to the door, turn to the left and walk past the tables with the plants.

There is a figurine on the last table, take the figurine. You need to find 2 more statues.

Walk further, on the right is a gate. Above the gate in the fence, you see a bird and in front of the window is a telescope. 

The gate is closed, and you need the telescope to open the lock.

The bird has the key to the box.

On the other side of the tables is a big pot, go over there and grab the crank.

Turn around and go up the stairs to the table against the wall. Take the letter, it is about the telescope and the constellations.

There is also a musical instrument on the table, click on a few sound bars.

The bird flies in and sits on a stick, then the bird whistles a melody that you have to play.

Click on a few sound bars again and the bird flies away again, wrong melody. Click a few sounds again and the bird will fly back.

Now you see the melody coming out of the bird's beak. The solution is: C, F, E, G, D, C.

You now see the letters of the sounds on the musical instrument.

Play the melody and the bird drops the pendant in which the key is hidden.

Take the pendant and look at it in your inventory. Remove the key from the pendant.

Turn around and go down the stairs, head towards the ring puzzle. 

Turn to the right at the box, click with the gear cursor on the box. Drag the key to the lock.

Click away your inventory and turn the key, pull the lid up. There are 2 figurines in the box, take the figurines.

Go back up the stairs and turn to the left, walk to the back and zoom in on the device.

Now drag the Huntsman statue to the device and then turn the crank at the top right.

The Huntsman turns and points a finger.

You have to go to where the finger is pointing. Go to the other side of the table in the middle, there is a miniature boat with 3 oarsmen. Zoom in on the boat.

Drag the Traveller statue to the boat and also drag the crank to the hole at the top left of the boat.

Turn the crank and the figurine rotates and then points with a finger to another spot. Turn around and you will see where the statue is pointing.

Zoom in and turn the left statue around. Then drag the statue of the Chief to the hole.

Turn the crank and you'll see the Chief pointing at the Ring Puzzle.

Go to the ring puzzle and click on it with the gear cursor.

You will see 4 blocks left and right, you have to rotate these blocks until they form the correct path.

If you have the blocks right, you can open hatches C and D.

This is the 1st part of the ring puzzle. You see three rings with a button on each ring, you have to turn the rings to the right position. 

You can see how that should be on the drawing that hangs on the wall.

If the rings are in the right position, you will now see several beams in the rings. There is now also an opening in every ring.

 You also see a marble in the inner ring, you now have to bring this marble through the rings to the bottom left because that is where the exit is. 

This is part 2 of the ring puzzle.

First bring the marble to the middle ring, make sure that the marble enters the box with the opening. 

Now turn the outer ring so that the hole in the ring is at the exit. 

Then turn the middle ring counter clockwise, the marble now falls through the hole of the middle ring into the hole of the outer ring.

 The marble goes down through the exit.

Under the rings a box opens and there is a seed from the “Rose of Jericho”, take the seed.

Go to the telescope and zoom in on the telescope.

Turn the wheel on the side of the telescope until you see 2 bright white dots.

You automatically zoom into the lens of the telescope.

Move left, right, up and down until you see many more white dots.

Keep sliding until the dots are aligned and you will see that the dots are connected by lines.

Remember this constellation or make a drawing of it because you now have to copy it on the lock of the gate. 

Zoom out and turn to the right, zoom in on the lock.

You now have to move the diamonds until they form the constellation, the lock will open.

Push the gate open, go to the table and read the letter, on the back you read about “Rose of Jericho”. 

If you put the seed in good soil with water, it can start growing again.

Zoom in on the bowl, take the soil from the pot next to it with the scoop.

Drag the seed from the Rose of Jericho to the bowl of soil, then pour water from the watering can onto the plant.

Now sunlight is still needed, on the right is a mirror. Turn the mirror until the light hits the plant

  The plant opens and there is a key, take the key.

Then go to the door and zoom in on the lock. Drag the key to the lock and turn the key.

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2021 Walkthrough by Louis Koot and Dick Leeuw

Text by Dick Leeuw and screenshots by Louis Koot