2018: Walkthrough by: Louis Koot
This English translation by: Dick Leeuw
If you have found this walkthrough via google search or via another site then you have probably not visited my site.
A lot more very detailed game walkthroughs can be found on my site at: www.pcgameswalkthroughs.nl
Part
1: The Lower Floors of the Academy:
Chapter
1: The Pop of Celeste:
Mustavio
the traveling trader:
From
Mustavio you now get a short course on how to control the game. So listen
carefully to Mustavio. If you have the Dutch version of Keepsake you will read
everything in Dutch. If not .... well ..... I will not translate it all for you.
Follow Mustavio
again. At the covered wagon of Mustavio he explains a few things about how to
have conversations via the Exclamation Marker.
You get 3 questions that you can ask. Set
them all three and you learn about the Hand Cursor that lets you pick things up,
the Gear Cursor that lets you use things, and the Magnifying Glass Cursor that
lets you zoom in on items to view them up close. You then close the conversation
screen via your conversation cursor in the Game interface.
Next to small boxes, there is
also a bottle in the storage box. Grab the Bottle with your Hand Cursor.
The
Inventory window opens and you can read a description of the item that you have
picked up. To actually store the item in your inventory, click on the arrow that
you see at the bottom left. The screen then disappears. Now go out of the
close-up by clicking the arrow button in the Game interface..... The
bottle is put back in the storage chest. Apparently you cannot have the bottle,
but this hassle with the bottle is the signal for Mustavio to leave and it is
the end of your "training". Mustavio is leaving now. Follow Mustavio
and by itself Lydia lands at the huge front door of the Drakonvale Academy.
Lydia knocks on the huge doors and calls and calls .... nobody answers and no one opens.
You see Lydia standing on the platform in front of the huge front doors of the Academy. How to get in, she wonders. Perhaps she can find someone to ask for it?
Walk, or run, back down the platform at the bottom right. Lydia is at the bottom of the platform again. At the bottom right of your screen you see one of the steps of the Clock fountain, which stands in front of the entrance of the Academy on the forecourt. You do not want to go there yet. Now go to the right by clicking on the right side of the screen. Lydia will then appear on the next screen and in front of the platform.
On the right you see the path continue,
between the trees. Click there and Lydia continues to the right and then stands
before the forest path that goes through the forest to the river.
Walk to Mustavio and talk to him.
Ask who he is. Mustavio now tells Lydia who and what he is. Then ask Mustavio if he knows how to open the front doors of the Academy. Mustavio does not know. Then ask: "Mustavio, you know if ......", but Mustavio is fed up with it. He now tries to convince Lydia that she has to buy some of his figurines. He says that "without these figures Lydia cannot play the game". Lydia does not have any money, so she cannot buy those figures, now, from Mustavio.
Close the
conversation via the button in the Game interface. Follow the forest path all
the way back to the platform of the Academy. So make sure you end up in front of
the platform on the forecourt. Below right you see that one staircase of the
clock fountain. Now go down a screen, via the left bottom edge of the screen.
Lydia walks down and is downstairs at the clock fountain. Here she had agreed
with Celeste to meet her, but Celeste is not there. Walk to the right and ....
you will now see the Clock Fountain in all its glory.
Open
the Doors of the Academy:
Go up the stairs of the fountain. Lydia will then appear at the top in the gazebo. Walk through and Lydia is at the top in the gazebo. Zoom in on the column of the gazebo.
You see, in close-up, a panel of the
column. There is a round "hole" in the panel. Click with your gears on
the round hole and .... The Column now turns around and another side of the
column is now in front of your nose. You see 4 Golem figurines. They are going
to hit the bells.
through
the "Hint system" you can solve the puzzle
completely. But of course you do not want to do that. Do the following:
As soon as you have clicked on each of the 4 Golems in the right order, it goes without saying.
One by one the tube clocks come down and every Golem hits with the hammer on his own tube clock and .... The gigantic front doors of the Academy open.
Double-click in the now opened entrance of the Academy and Lydia runs towards it and enters the big hall of the Drakonvale Academy.
Lydia
announces
her arrival aloud but there is nobody who hears or answers her. Lydia stands at
the huge Dragon fountain in the Central Hall. A staircase goes up on the left
and right.
Double click on the right staircase. Lydia now runs to the right, along the Dragon Fountain and comes to the bottom of the stairs on the right side.
Do not go up
the stairs now. Right next to the stairs is a gallery and there you see a
passage to the garden. Double-click that passage and Lydia ends up in the
right-hand gallery. Lydia hears a sound and goes on automatically to the pillar in
the passage to the garden.
Now go to the right, via the arrow that you get at the bottom right, and Lydia is at the bottom of the stairs of the garden gallery. Go up the stairs.
At
the back of the gallery you can now see the gate of the Machine Room. Walk to
the gate. Lydia stays in front of the gate because the sound she heard from the
engine room before, and she does not trust it very much.
A boy's voice asked Lydia to hurry up. Lydia is now in the engine room. Walk to the bottom of the screen. You hear the voice again and now it calls HELP....he asks you to open the door.
On the left wall of this room is a large
cupboard. There are
doors in the cupboard. Go with your cursor, from the stone wall, now over the
bottom row of doors. On the 3rd door A you get the talk cursor and on the 4th door
B the magnifying glass cursor. Above the 3rd and 4th doors you see blue-lit
button C. Use your talk cursor on the 3rd door.
So you talk to the person who is locked behind the 3rd and the 4th door in the closet. Ask all the questions you can ask.
You talk to Zak, a "mighty dragon". Zak says that the blue button, which sits above the doors, is a magical rune stone and that you have to touch it to open the door. Zak did not volunteer to be closed in the closet. According to Zak, there must be hundreds of students and teachers present at the Academy. If you have requested everything from Zak, you close the conversation screen.
Now
zoom in on the 4th door
B with your magnifying glass
cursor. In close-up you will see both doors and the rune stone above the doors.
Click on the rune stone and ....
Zak
says that he is actually a beautiful Dragon, but that they have managed
him to drink a potion so that he has now become a Wolf. Lydia does not
feel very comfortable, so close to a wolf, so she quickly runs away to the front
of the room. Zak follows her and from now on Zak will keep Lydia company and
help. Say .... did not Zak say that there was a bunch of keys in the cupboard
that he was trapped in?
A ring with keys hangs from the left partition in the cupboard. Grab the keys.
You zoom out of the close-up and the inventory screen appears. Close this window. So now you have a key ring with some heavy keys.
Now follow the same route back to the Central Hall.
Now that you have released Zak from the closet, this wolf will go with Lydia. Zak
is from now on Lydia's helper. Every now and then Zak and Lydia will talk
to each other. This happens automatically and at various predetermined moments.
It depends on how quickly you move from screen to screen where exactly these
conversations will take place. I will not always report this. These
conversations happen automatically and then you can do nothing for a moment.
They give you a lot of background information and sometimes you hear a really
important fact, mainly from Zak. So always listen carefully to these
conversations. You often hear the same conversations several times.
So
go back to the Central Hall. In the Central Hall we can now take a closer look
at the Dragon Fountain. If you are back in the Central Hall and are in front of
the right stairs, go down in the middle below and Lydia will return to the
Dragon Fountain. You can now see the Dragon Fountain from a top view. You can
click on the Dragon with your magnifying glass cursor. There is a small pillar
in front of the Dragon.
View
the Dragon. Zak now talks about the history of the Academy and that the Dragon
is the symbol of this Academy. Then walk on to the pillar, in the middle of the
Dragon.
Lydia cannot read these signs. According to Zak, this is a magic language and only the students of the Academy can read it.
Zoom out and
walk back to the Right Staircase of this Central Hall. Lydia is at the bottom the
right staircase. The staircase consists of 2 parts. Walk up the lower part and
then the 2nd part of the stairs. Lydia is then on the intermediate floor.
However, there is still a staircase going up. Climb this 3rd staircase.
At
the top of the 3rd stairs, Lydia comes into a corridor and right in front of the
staircase is a large bookcase against the wall. We call this the "Bookcase
corridor". To the left the corridor is a dead-end. So double-click to the
right of the bookcase and Lydia goes to the right into the hallway and she
stands at the right corner of the bookcase and in a hall. Let's call this hall
the "Library Hall". You now also see a Gate and a large staircase in
the gate. But you do not want to go there now.
Now you see,
behind the bookcase, a staircase that goes down to a lower room. We call that
downstairs room the "Lower Library Room". Double click on the stairs
and then walk all the way down the stairs to the floor of the room.
Against the stairs is a bookcase and further up you see a wide staircase that goes to the "Upper Library Room". On the right is a niche where there are also bookcases. Double click on that wide staircase and Lydia runs towards it and she is standing at the bottom of that staircase.
Go up the stairs through the bottom
left and you will reach the "Upper Library Room". Continue to the next
screen, in the middle below. Lydia now stands for a wide gate that goes to the
connecting bridge. On the other side of the connecting bridge is a large bay
window. Wait a moment ..... right next to the gate is a bookcase against the
wall. An open book is lying on the floor in front of this bookcase.
There are pages from the book torn
and Zak reports that this book is from Mya. Mya is, according to Zak, one of
the students who are responsible for him being a wolf now. Lydia cannot read the
book. The inventory screen appears and you see the book in it. At the bottom
left you now see a purple button. Click on the purple button and the book will
be big on your screen. Unfortunately, Lydia cannot read the signs and symbols in
the book. You navigate to the next page via the arrow button at the bottom right
and you close the book via the "red minus" button
at the bottom left. Close the book and then the inventory screen.
Walk across the bridge to the left, via the bottom left, and we end up at the other side of the bridge and in the bay window.
De bay window has 3 arches and in each niche there are 2 large wooden pews. In the left arch is also a nice wooden table. Walk to the table in the left arch
It could be that there is still a conversation between Lydia and Zak about the newly found notebook, but this can be done earlier or it will happen later. Zoom in on the table and ......
Zak tells us that this table is a game table for the "Minotaurus Labyrinth" game. It is the game that Mustavio also talked about and that every student should play. Zak explains the game and then the game board appears big on your screen. Unfortunately Lydia cannot play this game right now because she needs those figures from Mustavio and she does not have one.
Zoom out and then walk to the 2nd, so the middle one, in the niche.
"Ahhhh!
Finally fresh air", Zak
sighs.
Celeste's
Pop and Lydia's 1st Vision:
Double click on that staircase and Lydia will appear next to
the 3rd niche and on the left of your screen you will see that staircase again.
Click on the stairs again. Lydia now runs through and stands at the bottom of the stairs. At the top of the stairs is a door but we do not really want to go now. To the left of the stairs you see a small green bed. Double-click on the left of the stairs and then on that green bed, Lydia runs back down the stairs and then further along the stairs and then comes to stand next to that little perk. At the bottom of your screen a staircase goes down to the garden.
Walk down through the middle below and Lydia is at the top
of that staircase. You now see a piece of the garden and a garden path.
Double click, on the left of the stairs, on the garden path and ......
Lydia runs down the stairs and onto the garden path. Zak follows her and ...... now it goes without saying ....
Zak smells something and follows his nose and Lydia runs
after Zak and she finds .... the Puppet van Celeste. Lydia picks up the doll
and ....
Movie ... Lydia now has her 1st Vision. We see Lydia and Celeste as 2 little girls. They swear eternal fidelity.
Celeste gives Lydia the pendant that you have had in your inventory from the beginning.
Lydia gives Celeste her most beautiful and
favorite Doll. Then we see Celeste and Lydia as 2 teenager at the gate of the
Academy. The gate closes and Celeste is gone.
After
this Vision movie, Lydia is in the Central Hall and in front of a large gate
that is closed by a fence. It is the gate through which Celeste disappeared at
the end of the vision. Zak joins Lydia again and Lydia talks about her vision.
You cannot open the fence in the gate because the electricity in the Academy is
switched off. The inventory screen appears and it now contains the Doll van
Celeste. Close the Inventory screen. Through the Doll button you can now,
whenever you want and how often you want, watch the movie of the 1st Vision
again.
Chapter
2: The Hall of the Guardians
2013/2018: Original Dutch walkthrough by: Louis Koot
2018: This English translation by: Dick Leeuw
Dutch text, screenshots and lay-out by Louis Koot.