2018: Walkthrough by: Louis Koot
This English translation by: Dick Leeuw
If you have found this walkthrough via google search or via another site then you have probably not visited my site.
A lot more very detailed game walkthroughs can be found on my site at: www.pcgameswalkthroughs.nl
Part
2: The Upper Floors of the Academy
Chapter
9: The Oracle:
Main
tower:
Lydia
and Zack are still in the study where Lydia has just brought the Dragon to his
den and won the Aleunder roots. Walk back to the left and then via the middle to
the teleporter on the balcony. Use the Yellow teleporter and we will return to
the Tile Room of the Main Tower. now go back up the wide steps. Upstairs you do
not go to Celeste's room but you walk down to the corridor on the left with the
arches.
In the hallway there is a short conversation between Lydia and Zack and when that is over you click in the gate behind Lydia. We end up outside in a narrow courtyard.
We are now in the:
Atrium:
Walk up
to the next screen. You can then turn left through the dark gate or right to the
light gate. Go to the right and Lydia is in the gate of the Solarium
Solarium:
Click in the port. Zack and Lydia enter the top floor of the Solarium. You've seen this before. You saw this piece of garden in the Glass Globe, behind the Sculpture Group on top of the Eastern Tower. Zack explains again. This is a classroom and so there must also be a large round button with a Rune sign. You will find the Rune sign button to the left of the gate. Zoom in and activate the button by clicking on it with your gears.
Zoom out again.
You are
still in the Atrium but now a floor higher, you are at the bottom of 2 stairs with a large deep gate between the
2 stairs. The left-hand staircase goes to a Red Teleporter who teleports to the
West Tower Laboratory. The Gate between the stairs goes to the Oracle and the
right stairs go to a Blue Teleporter.
Climb
the right stairs on the right side and then use the Blue Teleporter to be
teleported to the:
Smithy:
Lydia and Zack land on the balcony of the Smithy. Go through the gate and listen to Zack who again explains something about this classroom.
You have found your 4th classroom and the Rune sign button can be found on the right wall, under the 2 bookshelves. Zoom on it and then activate the button with your gears.
Then zoom
out again.
Lydia asks Zack what the meaning of that circle is, but Zack does not know either.......that circle is too high for Lydia and Zack to look at it further ... but maybe a flying dragon can reach it.....
Click in the middle below to return to the total overview screen of the smithy. I could explain the puzzles here in the smithy, but you cannot solve them now, so we save that for later. Teleport now via the Blue Teleporter, on the balcony, back to the top of the right staircase of the Atrium. Go down the stairs completely and then click in the gate between the two stairs.
Lydia stands in the deep gate and at the bottom of your screen you see the top of a staircase. Click there and Lydia is on the long stairs. Descend the stairs completely and ...... You end up on a
FLOATING ISLAND
The
Oracle:
You have
arrived at the Oracle and Zack tries to explain what this is. The Oracle is the
remnants of a Dragon. Actually, you have not yet arrived at the Oracle. We have
to go there and we have to do that through a series of floating islands. You are
now on the Lower Isle. On the island is a large stone, a Menhir. To the left of
the Menhir you see another Floating Blue Globe. Zoom in on the Menhir Stone. I'm
going to try to explain it as understandably as possible:
First
zoom in on the Floating Blue Ball and click on it with your gears. Lydia
pronounces the spell again and the ball is activated.
Now look
at the Menhir Stone. There are 3 dashes on the stone and under the 3 lines you
see a Dragon.
So you
go from Island to Island and on every Island there is a Menhir Stone. Not every
Menhir contains dashes but every Menhir has a Dragon that you have to turn ON or
OFF.
You are
now on Island 1 and you have activated the Blue Ball and zoomed in on the Menhir
Stone. Here we go. I number the islands rising, but you will end up on some
islands twice.
There
are 3 lines on the Menhir.
Zoom out of the Menhir and go through the bottom right
to the Floating Path and follow this path to the next island:
Island 2:
As soon
as you arrive on the island, the Floating path disappears to the right side of
the island.
No
dashes on this Menhir stone.
The
Dashes on the Menhir of Island 1 have shown you that you now have to turn ON the
Dragon on this Menhir.
Follow
the Floating Path to:
Island 3:
Zoom in
on the Menhir.
So make
the Dragon WHITE.
Zoom out
and follow the Floating Path to:
Island 4:
Zoom in
on the Menhir.
These 3
lines tells you what to do with the Dragon on the Menhirs of Island 4, 5 and 6.
So turn
the Dragon on this Menhir ON, so make the Dragon WHITE.
Zoom out
and follow the floating path to:
Island 5:
This was previously Island 2 and when you were here for the first time you had to turn ON the Dragon on the Menhir.
From
Island 4 this is now Island 5 and according to the lines on the Menhir of Island
4 the Dragon has to be put ON here.
The Dragon is already ON so you can now go straight to
the next island.
Island 6:
This was
previously Island 3 and then you had to turn the Dragon ON (according to the
lines on the Menhir of Island 1).
Now,
however, this is from Island 4, Island 6 and according to the dashes on the
Menhir of Island 4 you must now turn the Dragon OFF.
So zoom
in on the Menhir and make the Dragon RED.
Continue
to the next Island:
Island 7:
You were
not here yet.
Zoom out
and continue to the next island. On the way to Island 8 you now see the Oracle
Island 8:
Island 8
is also Island 1.
According
to the dashes on the Menhir of Island 7 you must now turn the Dragon ON here.
Zoom out
and continue to the next island.
Island 9:
This was
Island 2 and also Island 5, now it is island 9
The dragon is ON, but according to the dashes of Island 7 the
dragon must now turn OFF.
Zoom out
and continue to the next island.
Island 10:
This was
Island 3 and also Island 6, now it is island 10
If all
is well you have already done that the last time, when this island was 6.
New
island.
Zoom out
and continue to the next island.
Here too
you have been before, but I have now quite frankly lost count.
According
to the dashes of Island 11, you must now turn the Dragon OFF.
Zoom out
and continue to the next island.
Island 13:
You have
already been here twice.
Zoom out
and continue to the next, the last, island.
Island 14:
Here too
you have been twice before.
If all has gone well, and you have not made any mistakes before, then the dragon is already OFF here and is therefore RED.
So you can now go through the floating path to
the:
Oracle
From
Island 14 you follow the floating path and you end up at the top at the Oracle.
If you
have Lydia and Zack in front of the wall where you see the bones of the dragon
embedded, click on it with your magnifying glass.
There is
a conversation between Lydia and Zack and Zack wishes he becomes a Dragon.
Your
screen will turn white for a while and after that Lydia has received a piece of
MOS from the Oracle.
This
Moss is an ingredient for the potion for Zack that you have to brew later. Lydia
wishes then that she is now reunited with Celeste but .... the Oracle didn’t fulfill
her wish.
Lydia and Zack then arrive at the Red Teleporter on the tower, just in front of the Laboratory.
Follow the balcony of the tower to the front and go over the
connecting bridge and you are back in:
Laboratory:
Click again with your magnifying glass on the Distiller Cup in the center of the large table.
Zack asks again whether Lydia wants to brew the potion and because Lydia now has all the necessary ingredients she wants to do now. You now have to choose which of the 2 drinks you want to brew. It is the intention that your Zack now turns into a nice sweet little dragon, so choose the option: "Brew a magic potion of the Moss of the Oracle, a Headon Flower and a Nigilis Fruit" and ......
Zack turns into a sweet little green DRAGON.
Ok ...
that worked out, although Zack does not sound very happy. Leave the laboratory
and walk back, over the connecting bridge and balcony of the tower, to the Red
Teleporter. Use the Red Teleporter and Lydia and Zack will end up on top of the
Atrium's Left Staircase. Lydia says that Zack, now that he is a dragon, can
reach the high puzzle in the Smithy and that is true.
But.......Do not go to the Smithy now...…Click on the Question button on the Game interface and .... the Hint system tells you that you now must go to the Secret Library. It is not wise to ignore the Hint system and still go your own way. Then you are in very bad trouble. So we first go to the Secret Library to first solve the puzzles.
So now
first go down
the stairs and then go down to the left, the short bridge.
Follow
the corridor, via the middle below and then, via the steps, go up to the middle
hall.
Lydia
and Zack are teleported up to the upper balcony with the 2 Red Teleporters.
Chapter 10: The Secret Library
2013/2018: Original Dutch walkthrough by: Louis Koot
2018: This English translation by: Dick Leeuw
Dutch text, screenshots and lay-out by Louis Koot.