Magnus Failure

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 2022: Walkthrough by Dick Leeuw and Louis Koot

Text by Dick Leeuw and screenshots by Louis Koot

Magnus Failure is an isometric exploration and adventure game with logical elements.The protagonist of the game is a person who, for unknown reasons, finds himself in the isolation of other people and scans the radio in search of a signal. The appearance of a seemingly incomprehensible message makes you want to find the sender. So you set off on a journey through the unique world of Magnus Failure! Solve puzzles using the right combination of items, find them in the surrounding world and solve mini-logic games. The world is full of mechanisms that open up new locations for the player

 Start the game and you will come to this screen. With the arrow buttons you can choose and with the round button you confirm your choice.

Choose New Game and you will see a drawing, click on the red arrow to go to the next drawing.

After 9 drawings you will see a red round button, click on that button and you will see the explanation about the controls in this game.

Click on I Get It and then click on the eye at top right to open the options menu. The options speak for themselves.

Only option 3, the camera mode, can sometimes help you see things differently.

Home

Click on Resume and you are in the house, there is a radio on the table and when you are close to that radio it turns red.

At the bottom of the screen you will see a red button and you will read LOOK.

If you click on the confirm button and he radio will play in close-up.

 Click the red close / leave button to leave the close-up. There are more possible instructions that you can get at items.

Go to the next room, the tape recorder will turn red when you are close to it.

You see the red confirm button again and next to it is now USE. Click on the red confirm button.

You now see your inventory use screen. You see that you must use 2 items from inventory on the tape recorder, but you have nothing in your inventory yet.

Click the red close button to leave this close-up

You now need to find your inventory. Exit the room and go to the right. Enter that room and there is a backpack on the floor.

The backpack turns red so click on the red confirm button to grab the backpack.

 The backpack is now on the left of the screen. Click the bagpack to view the inventory items discription screen.

 Here you can view the objects and read what it is. Click the red button to zoom out.

Now you can start looking for objects. Objects of interest will turn red.

Walk to the bed in this room, to the left of the bed is a music box with a doll.

Click the red button and the music box will play, I don't know if you'll need this in the later parts but you don't need it here.

Go back to the first room where there is also a book on the table. Click on the red button to take the book. 

Click on the backpack and then click on the book to read about it in the swcreen.

 

You will find all kinds of items throughout the game, but you won't need them all in this part, maybe in the following parts. I've only picked up the items you need to finish the game here but you can search for more items. Go back to the hallway and enter the kitchen, go to the drawers under the sink.

 

Click on the red button and you will get a few keys, put these in your inventory as well. 

Firs click the keys to make that screen blue and then click the red arrow button to move the keys to the inventory on the left side

Go to the right, there is a hanging cupboard. Open that cupboard and you take a seed from the cupboard. 

Click the bagpack to open the inventory and then put the seed in your inventory

 

Go to the next room and then right into the next room.

 

There is a roll of insulating tape in the drawer, so open the drawer to take the tape en put the tape in your inventory.

 

You now have some items in inventory so go and view the items in your inventory to read what they are.

 

Go back to the other room, you can have a look in the bathroom but you won't find anything there.

 Go back through the kitchen to the hallway, walk towards the front door and then enter the last room.

In the middle cabinet you will find a diving helmet and fishing hooks, put them both in your inventory.

 

Go back to the hallway and then outside through the exit door.

 

Outside

I made a map of the site with the buildings.

 

Outside, go to the right and then......

 

....... up the path between the bushes to the tree stump.

When you are close to the tree stump, the hole in the stump turns red, click the red button.

You will then get a piece of paper with numbers and symbols, click it to your inventory.

 

Click on your backpack to view this paper, you can then zoom in even further. You will need this later on in the game.

 

Walk further to the wall, there seems to be a large door here. You can't do anything with it, you might need this in the Magnus sequel.

Turn around and walk back to the house.

 

Turn to the left and continue on the path to the well.

From the well, a stone path leads to beehives and a hut, as well as a stone path to the other buildings on the property. You also see a truck.

Go to the well. The well will turn red when you are close to it. Click on the red button to go down to the bottom of the well.

There is a package on the floor, take the package and click it to your inventory.

 

Check this in your inventory, you'll see it's a: 2321 THEOPHILOS-God's Friend.

Go back to the ladder and click on the red button to go back up.

 

At the top you take the left path, behind the truck, you come to a hut with 5 beehives in front of it.

 

Go to the fourth hive, wen you count from the right,  and click on the red button, you then have a honey frame, put it in your inventory.

Turn around and go to the door of the hut.

Click on the red button to go inside, there is a drawing on the wall. View the drawing.

 

Go to the cupboard to the left of the drawing, click on the red button. You will take a B-rocessor from this cupboard , click it to your inventory.

 

Go outside and go back to the well and then go to the right, you will come to a truck.

Go to the side of the truck and click on the red button, behind the red hatch you will find a data-cassette tape.

 

Click the data-casette tape to your inventory and view it in your inventory

 

Go to the hood of the truck and click on the red button to take copper cables from the truck. click them and view them in your inventory.

Go back to the stone path.

Go to the right and follow the path, you will see a building to the right of the path, but you can't enter there yet so follow the path further.

 

The power house is on the left.

 

Go through the stairs to the door, click on the red button to enter.

 

The engine is located on the right in the building, it is not working now. Click the red button if the engine is red.

 

You now get tosee the interaction screen, to fix the engine you need 2 objects. 

First select the roll of insulating tape and then click on the bottom red arrow. Then select the copper cables from the truck and click on the bottom red arrow again.

The engine is running again and there is power again.

 

To the left of the motor is a cupboard, open that cupboard and you take a screwdriver from it.

 

Put the screwdriver in the inventory and view it in the discription screen

 

Go to the large closet and open it to take a bottle of water from it.

 

Go outside again and follow the stone path further.

 

You come to the bunker 2222, to the left of the door of the bunker is a number panel

Enter code 2222 and it is wrong.

 

You can also try the code 2321, that's on the Theopilos stick which you found earlier, but it is also wrong.

 

Turn around and then follow the power cables, you will also see a large door in the wall, but you can't do anything with it.

 

Follow the wall and you will come to a large door with a hole in the middle, there are also 2 columns in front of the door.

Something has to go on top of those columns.

 

Walk back to Home via the stone paths.

Enter your home and inside walk down the hall and enter the room on the right.

The cassette recorder near the computer will now turn red.

 

Click on the red button and you will enter the interaction screen, you will see that you need 2 objects here.

Select the data-cassette and click it to the right, then select the screwdriver and click it to the right as well.

 

You will then see a computer screen and the cassette recorder with the screwdriver.

 

You now have to move the screwdriver left and right until you have the correct position.

You move the screwdriver left or right by clicking left or right of the screwdriver

The position is different every time, the first time for me it was left and the second time it was right. You have to find this out yourself.

You will find the code for the bunker there: 0407.

 

Go outside and walk through the stone paths to the bunker 2222 and new enter the code 0407 on the number panel and click Enter.

 

Enter the bunker.

 

Go to the desk. The drawer on the right, in the desk, will turn red, click the red button to open the drawer.

You take a sheet of papyrus with numbers and symbols from the drawer. Click this to your inventory.

Click on your backpack and select this papyrus, in the screen you will see a red eye and with that you can zoom in further.

You will then see which symbols belong to 2222, so note those symbols.

 

Then walk to the computer and click on the red button, but you get an error.

 

In the corner there is a drawing on the wall, view the drawing.

 

Turn around, left of the desk is a round pot.  Go to that round pot and click on the red button.

 

Your inventory goes open. Here you have to select the seed and the bottle of water to put them in the pot.

Moments later, a plant grows in the pot.

 

Turn and walk to the cupboard that is against the wall to the right of the desk. This is an elevator, click on the red button and you end up on the lower floor.

 

Downstairs you turn around and walk to the table in the middle, click on the red button and you will see 3 tumblers with symbols.

 

Click on your backpack and look at the papyrus, you can see which symbols you have to fill in on the tumblers. They are the 2222 symbols.

 

Place the correct symbols on the tumblers and the lamp turns green, you will see that a hatch, on the left behind the tumblers,  is now open.

Go to the cupboard to the right of the 2 computers, in this cupboard you will find an awl.

 

Go to the computers and see what you can read on them

 

 

Go to the hatch and go down.

 

Go to the chest next to the phone, open the chest and you will find a human heart.

Click the heart to your inventory and view it.

 

To the right of the phone is a telegram. Click on the red button and the telegram is in your inventory.

Click on your backpack and read the telegram.

Go back up via the ladder and there you go further up via the elevator.

 

Go outside.

 

Then go past the power building to the building (room with safe) that you couldn't enter before.

 

Go to the door and click on the red button, you will see a keyhole. Select the awl and click it to the right.

Now you have to look through the eye, at top right,  to see in the options menu if you have the right camera setting, you need normal mode otherwise see it in reverse.

You now have to set the red pawls at the correct height.

Pawls A to E must be as shown in the screenshot, pawl F must still be set at the correct height.

 

I can't make a screenshot of that, as soon as you have set all pawls to the correct height you will automatically be at the door again.

Go to the door and now you can enter.

 

Inside is a computer, click on the red button.

 

You see that you need 2 items, the honey frame and the B-rocessor, so put them in the 2 screens at the computer

Click on the red button and you will now see a pattern on the screen with symbols that you have seen before.

 

Go to your inventory and zoom in on the pattern of symbols.

 

Go back to the computer and you will see your start-pattern on the screen again.

 

You have to put the symbols in the right place with the buttons above and the buttons on the left

 

I can't give you an exact solution because your starting position will be different from mine.

This  is how it should be.

 

If this is successful, the safe will open, in the safe you will find an old book.

View the book in your inventory.

 

Go out again and go back to the power house, go to the right along the stone path until you get to the hole in the big door.

There are 2 columns in front of the door. Go to the right column and press the red button.

 

Select the rod with the number 2321 and click it to the right, the rod is now in this column.

 

Go to the left column and click on the red button, now select the old book that you found in the safe.

Click the book to the right.

 

The book is now on the left column, go to the Eye hole in the door and click on the red button.

Select the heart and click it to the right.

 

The door slides back, go inside.

 

This the End of this first part of the Magnus game.

 

You can go on with the second part in this Magnus serie and that is  Magnus Imago that you also can get on STEAM

 2022: Walkthrough by Dick Leeuw and Louis Koot

Text by Dick Leeuw and screenshots by Louis Koot