2013:Original
Dutch Walkthrough by: Louis Koot
2018:This English translation by: Dick Leeuw
Screenshots and lay-out by: Louis Koot
If you have found this walkthrough via google search or via another site then you have probably not visited my site.
A lot more very detailed game walkthroughs can be found on my site at: www.pcgameswalkthroughs.nl
Chapter 4: Serenia Age
Part 1: What will be YOUR Spirit Guide?
Serenia is a maze of roads, paths and bridges and you could easily loose your way here . In Yeesha's diary, which you found on her bed in her room in Tomahna, you have read about the so-called "Spirit Guide" and you have discovered that the "Spirit Guide" of Yeesha is a "Water Spirit". Well, there are more of this "Spirit Guides" in Serenia......there is a "Water Spirit", a Fire Spirit "and a" Wind Spirit ".
Each of these "Spirits" have special places where you can encounter them. You will be able to encounter a Water Spirit in Water area's, a Fire Spirit can be found at fire places and a Wind Spirit in places where there is wind. I can not exactly point you the most likely place where you will meet these spirits, but you will have encounters with these "Spirit Guides". If you do have encounters with those "Spirit's" then don't do anything, especially do not touch such a spirit. But remember the places where you meet them. Later on you have to do something with a Spirit Guide, but for now you leave them alone.
In this 1st part of Serenia you wander through the Stone Forest until you meet Anya
A: The Stone Forest:
You arrive back in the cave. If you want to see Yeesha's memory
again, turn to the stone block and zoom in on it. Then click on your Amulet
again and see again how Yeesha is grabbed. Zoom out again. On the floor lies
the Tomahna Linking Book that you used earlier to link to Catherine's Garden in
Tomahna. So stay away from it now. Look forward out of the cave. You see the 1st
wooden bridge in front of you.
Go forward once. You then have passed over the 1st bridge. Stop. The path continues to the left, but to the right of you a bunch of soap bubbles whirl down
Turn
to the right for a moment and play with those soap bubbles. You can prick the
soap bubbles with your hand, but you can also put 1 bubble on your hand and then
take it with you for one or two steps. Try this out by walking back to the cave with a
bubble on your hand.
You
will notice that a smaller bubble splashes sooner than a larger bubble. However,
a bubble that you pick up from higher up stays longer on your hand. Try it out a few times.
Later on you will have to do this for real. If you have enough of it, you w
return here. Standing in front of the soap bubbles, turn left and follow the
path further 3 times to the 2nd wooden bridge. On the way you will surely
encounter a
pair of white transparent butterflies.
Do
not go over the second bridge yet, but turn left. You see a wooden staircase
that goes up to 2 rotating water wheels.
Waterworks
1
You are at the 1st Water Wheel. The water wheel pumps water to the left and to the right into the stream. Look down ....
In front of the wheel is a "Half Wheel" with a big button in the middle. Grab that thick button and then pull the "Half Wheel" to the right, as far as it goes
This
closes the water supply to the left and there is no water in the left stream.
You have solved the first part of a puzzle that you will have to solve
completely later. Zoom out via a click of your right mouse button and turn left.
Go back to the 2nd bridge, turn left and then cross the bridge one time and
........
Oops
... you automatically turn to the right and see someone running away on the
path. Was that Achenar? I think so.
You
are on a crossroad.......there are 4 paths here, each path goes in a different
direction. When you stand on the crossroad and then turn right then you'll first
seethe path where you saw Achenar running away. Turn right again to see a path with two
bridges. Turn right again to see the path
that you have taken from the cave and to the right of it goes the path 4 to the
left. The path on which you saw Achenar running is Path 2. The path on the
right, with bridge 3, is path 1.
Turn to the path where you saw Achenar running away and go forwards one time on that path
After
going 1 time ahead on path 1 you are at a stream / brook. Stand still for a moment and
turn to the left. There is a round open space where 5 stones stand
in the grass, in a circle. Here you could find a "Wind Spirit" now, but that does
not have to be the case. Continue on the path along the brook and
..... you come to a junction again.
The
path continues to the left with a curve but you can now also turn right,
to cross over the wooden
platform that lies here in the stream.
The
path bends to the right and you are standing in front of a few dark boulders.
Turn left and ....... In the big rock, which is on the left side of the path,
you will see a hole.
In
the hole are a few green leaves and on the leaves a small wooden box is resting.
Zoom in: Your Amulet will blink again, so click on your Amulet and you will hear
Achenar: "Working together, he says Let's figure
out how to dump Father before he sees what we did with his precious books! with
you, brother, but I do not trust you for a penny. " Then place the
Hand on the bottom corner of the box and pull the lid open to the left.
There
is a book in the box. Zoom in and activate the book by clicking on your Amulet
again. Then open the book. This is it:
Achenar's
Serenia
Journal :
Listen
and read along with Achenar and turn the page over and over again:
A
while ago that I liked working with my sick little brother. Normally we are
constantly arguing. But this time ... I think, because of the excitement, I see
Father tied up in the chair, begging not to do what he KNOW we are going to do.
In my life, I did something to the prisoners, but not like this. Anyway, first
make that seat. So I have to get into the abandoned memory room of Serenia.
Hmmm. Cannot really ask for the key to the front door. Even though Sirrus has
told the Guardians that we want to study their rituals ... Hopefully he will
soon come back from the Mechanical Age with that breathability. Otherwise, this
plan will be nothing at all.
What
a terrible day. Am whacked. I have worked underwater for so long that my skin
just feels blue. But we are IN. Sirrus wants a new lock on the back door, is
sure to know one of those marble color codes from him. But HE arranges that for
himself. I still have to find a solution for those vapors. If I do ......
The
first night without using air equipment. I will first have Sirrus take away his.
You never know. Then we start on the stuff.
Have
not seen my brother ever so excited. But as I told him yesterday, making the
chair and getting it working takes a while. In theory, the chair should only let
the fungus do what it always wants: to remove someone's memories. But in order
for our whole plan to work, Father's body must stay alive before, during, and
after the procedure, so that one of us can take over later. I'm not even sure if
the fungus can remove memories from a living person. Can you put such a fungus
under pressure?
Have
decided that Sirrus can bring the chair to work while I install the pressure
tanks. Find this part of the plan still a bit iffy, and I'm not going to try
them out anyway.
Sirrus
is genius. No idea how he did it, but given the first test results today he
succeeded. Poor mouse. WOW How many tests does he want to do before we really
get to work? Does he not realize that the longer we wait, the greater the chance
that a Protector will get suspicious? Part of what we do takes place in their
Dream Kingdom. They will see it sometime. We must stop wasting time and set the
"trap" to get Father in his cell. MOTHER WE SEND ALREADY TO RIVEN!
I am
now REALLY nervous. That I do not panic is only because I know the weakness of
Serenia. The life stone. They do not know what to do without their life stone.
It will take a few days, but if I steal the stone from the Root Chamber, the
fungus can no longer remove any remembrances. And when that happens, Serenia
becomes one big chaos. I want to experience that. But then our plan against
Father is also in ruins. So I do it, but only if there are no other options.
TERRIBLE
quarrel with Sirrus. I just said we could steal the stone. He fell completely
over me. Rejected me that my "desire for satisfaction" messed up his
plan again. Then he tried to hold me responsible for that miserable Narayan
civil war. I just want to hit him. But because of the quarrel I know for sure,
Brother is REALLY a bitch. All those tests he does? There is only one thing to
do. Just drop dead, brother. I'm not REALLY sitting in that chair for you. I am
out of here.
Well,
you surely get the impression that it doesn’t goes very well between Achenar
and Sirrus. Get the impression that Sirrus is much more fanatical in his hatred
towards his father than Achenar is.
The
path goes over into a wooden path. On the other side of the stream is an old tree
where a "waterfall" of White Pollen descends. You may now see a Fire
Spirit at the Campfire. Is that so then do nothing. Turn back to the plank path
and go forward over the wooden path. You are standing in front of the Old Tree.
Just
like with the "soap bubbles" you can also play with these "White
Pollen" that flutter down from the Old Tree. You can take a Pollen in your
hand and take it a few steps with you. The platform path goes from the Old Tree to
the left but also to the right. Turn to the left. In the distance you will see
the 2nd Waterworks. Go 1 time forward to it:
This
is a sluice construction. There are 3 channels / streams. There is a Sluice door
in the right channel. The sluice door hangs up, so water flows through the right
channel, through the middle channel and through the left
channel. You see a number of gears and right in front of your nose you see an
plank sticking out with a short string with a stick attached to it.
Do
nothing ...... Turn left. The path continues along the construction to a bridge
with a ladder, which you can climb up to the wooden platform behind this lock
construction. This bridge is over the left channel. On that wooden
platform you will see a cart on which there is another "Half
Wheel". On the other side of the bridge you can see that the path continues
and goes up.
Climb
up the ladder. You are then standing on the platform and on the side of the cart. On
the cart is the "Half Wheel" and on the "Half Wheel"
is a "Horn". If you look to the right you will see the long
wooden pivotal axis of the lock construction. The "Half Wheel" must be
connected to the axis of rotation. Look down at the cart and grab the high
handle of the cart, then pull the cart all the way to the right so that the
"Horn" of the "Half wheel" gets caught in the pivot axis.
Then
click with your forward finger on the spot where the cart was and you are behind
the cart. Turn to the "Half Wheel". The "Half Wheel" has two
handles. Grasp the right hand grip and then drag the "Half Wheel" down
to the right ...... This will turn the Pivot Axle to the right. The Left Handle
of the "Half Wheel" is then raised and the Right handle is then
lowered.
Turn
right and go forward to the ladder, but do not climb back down. You are back on
the edge of the platform. Turn back to the cart again. Grab the high Handle
again and pull the cart back to the left, so to its in its original place. Turn around
and descend the ladder. Then turn left and go back to the stream, turn left and
.......... you are back in front of the Sluice.
Now
grab the stick that is dangling from rope, stuck to the protruding plank, and
pull the rope down once. As a result, the lock door
rises higher.
The
left channel is now dry ..... there is no water flowing through the left
channel. Turn left again and go back to the bridge with the ladder.
Follow
the path 2 times ahead. To the right of the path is another Stone Circle where a
"Wind Spirit" might sit.
Continue
along the path and ....... you are back on the 4-way crossing at the 2nd Bridge.
Turn left and you will see paths 1 and 2 again.
We
now follow path 1. So go 2 clicks ahead on path 1. You go over bridge 3 and
..... of course you turn around to the second campfire place.
Continue
to follow the path, over bridge 4 and ...... Maybe you will see a "Wind
Spirit" appear.
If
the "Wind Spirit" is here now, you will automatically turn to it. Then
do nothing again ,,,, the "wind Spirit" automatically disappears
again. You are at a junction again. A path goes straight ahead and then down.
That path goes to a retrieved drawbridge and is therefore a Dead End at the
moment. So turn left to the left path and you will probably see a "Water
Spirit" right in front of you in the well, but again .... this does not
have to be the case.
Go forward and if that "Water Spirit" is here then you will automatically turn to it. Then do nothing again, the Spirit will automatically disappear again. Turn around. You are at
Waterworks
3:
This
waterworks has 3 channels. A left channel, a middle channel and a right
channel. When you have done Waterworks 1 and Waterworks 2
properly, there isn't any water flowing through these channels now. Only the well, where the water spirit was,
has water now. In the
middle you see a large steering wheel. Don’t touch it. Look at the wheel that
is above the left channel. It looks like that wheel is broken. Zoom in on it
and click on your Amulet and see how Sirrus smashes this wheel with a stone.
Zoom out, turn right and advance 1 time to the next split in the paths
Turn right and follow the path and follow the curve in the path. In the distance you will see the 2nd Pollen tree. Further on you will see "Soap bubbles" coming down again
You
meet Anya. Listen to Anya. You are no longer in the "Stone
Forest".
Anya:
B: The Memory Room:
Anya
walks away to the right. Go 2 times ahead through the Bell Portal. You are
standing on a square.
Straight
ahead
it goes to a gate, to the right it goes to a round platform and to the left it
goes to the "Hall of the Spirits".
Turn
around and look down at the mosaic floor. Zoom in on the floor and click on your
Amulet. You hear Yeesha and Anya:
"Wow
.... so beautiful! ..... is not that little boy who died?".
Go
down the stairs. STOP! The path continues straight ahead, but
you will not go there until later. Now turn anti clockwise.
You
see that you are standing in front of a steep staircase that goes down to a
round pond and to the Memory Room. A wooden construction hangs above the round
pond.
Go
forward down the stairs and you are standing in front of the round pond and
....... ..... A DIVE BELL comes up out of the water and in the Dive Bell you
see Sirrus.
Sirrus sees you too and he puts a Bomb in the Dive ball and then he disappears quickly, at the back, the dive ball out and then .....the Dive ball explodes
Turn
right and follow the path further and then turn left. You will see the entrance to the
Memory Room, Wait a minute .... to the left of the path is a stone statue that
holds a large round stone bowl. Zoom in on this statue and then click on your
Amulet again and listen to Achenar and Sirrus:
"This
has been the most unique funeral I have ever been." "Assist! I want to
see if the ceremony influences the transfer".
Zoom
out and then go forward one time to the entrance of the Memory Room. Do not go
inside yet but turn to the left and follow the path one step ahead. You are now at
the Water Wheel behind the pond. Turn left and you will see the back of the
wrecked dive bell. In front of your feet lies the blown out hatch of the
Dive Bell. Zoom in on the hatch and click on your Amulet and listen to Achenar
and Sirrus again:
"Use
their harvester? Are you crazy? What if someone notices?" "If you
think you can hold your breath long enough, go ahead, but we cannot test without
a few empty memory bulbs that only grow down here." "Okay, but you'll
steal the full when we need them."
Zoom
out, turn left and go back to the entrance to the Memory Room.
Turn left and now enter the Memory room.
The Memory Room part 1
Inside
the memory room you stand before the thick Stalk of the Fungus. The Stalk is
that big white spot in the middle of your screen, and it is hollow. Go
forward to that white spot and you will look into the Hollow Stalk and
you will see the "Beating Heart" of the Fungus. Zoom in on it. There
is no memory and you can do no further, but you have looked at it from close by.
Zoom
out and turn around and go back 1x, in the direction of the entrance.
Turn left and then turn right. Left and right you will see 2 upright Sarcophagus
standing.......They have a face. It does not matter to which of the sarcophagus you go
to because they all will show you the same thing. But to orientate yourself
for later on you can best go to the 2 right sarcophagus, so the ones on the right if you
face the entrance.
If
you are at those sarcophagus then you click on one of them three
times. After every click you see a short memory.
First
you see Yeesha tied to the Chair that Achenar and Sirrus intended as a trap for
Atrus, their Father.
The
second video shows you Achenar who cuts a rope loose and then runs away with
something in his hands. The 3rd video shows you Sirrus holding a Blue Egg in his
hand that he is looking forward to. You can watch these scenes endlessly by
clicking on the sarcophagus.
If
you have enough of it, turn to the right. There is a spiral staircase going up
to the DREAM ROOM but now there is no point in going to the Dream Room .... That
comes later because you first have to have a Spirit Guide. Turn more to the
right and go back to the entrance. Leave the Memory Room and follow the path
back to the Stone stairs at the front of the round pond and ............ You
will be greeted by a woman's voice and the woman comes downstairs. This is
Yannin:
Yannin
is a Protector, a colleague of Anya. Listen to Yannin
"What
happened? .... This is awful!" "How do we keep contact with the
ancestors if we cannot harvest bulbs?" "Sorry, I've seen you so often
in Dream, that I just forget you're still a stranger here. Have you been in the
Memory Room before, have you seen the lights on the walls, these are the
memories of my people, taken out of their bodies as their minds fled, and at
Serenia the memory room keeps our memories, so that the later generations still
be able to visit in Dream, empty bulbs to preserve our memories are formed under
water, and we harvest them with the harvester, if I cannot make it ..... I must
know how bad it is. O! I have to tell you something ... A few of my sisters are
now in the room of the Spirits to dream. If you go there when they are awake,
you may hear what happened to Yeesha.....Success! " .
Yannin
walks away to the back of the pond. That Harvester, Yannin was talking about, is
the Dive Bell that Sirrus has blown up. Follow Yannin back to the back of the pond. So
go around the pond to the entrance of the Memory Room and then to the left, to
the water wheel behind the pond, and Yannin will speak to you again: "
This
is not good. I do not know how to make this. Maybe ...... There is another old
harvester near the Memory Room that my ancestors used. We had to leave that room
because it got so old; the pollen in a room can become deadly if that happens
.... Maybe we can use parts of it to make it .... "
On
the little square is another stone statue with an offering scale. You also see a giant Golden Tulip and you see a staircase behind the
statue. In the sea you see a rock island. Go 2 times ahead and you are on the
square. Turn to the left. You look at the Rock Island and you see an Iron Pole
standing on the edge. Go to the Iron Pole.
Zoom
in on the iron pole and click on your Amulet. You hear Yeesha and Anya: "Do
you mean you always have to warn someone when you want to go home? Why do not
you stay here?" "Because we also have families, you know, the ones who
are still sleeping in the village." Zoom out. Would that rock
island be the VILLAGE of Serenia? Turn around and walk back to the square
one time. You are standing in front of the stone statue.
You came down the stairs on the right, so now go ahead to the stairs on the left
and go up this staircase once and ......
"Wait,
please, LISTEN TO ME !! Ok, ok, I admit it looks bad, but it's not what you
think I just take it with me ..... I'll borrow it, say but ..... That is the
plan! Sirrus' plan! HE HAS YEESHA! I have to stop him, he is mentally ill, he is
here and .. DO NOT LET FATHER COME HERE, OTHERWISE YOU RUIN
EVERYTHING! Look for my logbook. 20 years ago Sirrus does not even know I
had one. I hid it in a stone pillar in the forest. Near where the rivers cross.
This explains everything. Sirrus is crazy ..... He's going to kill Father ...
..and I have to stop him. "
Achenar
walks away, the same way he came from. Well, it seems that Achenar is
not such a bad guy as we thought so far. Achenar has apparently repented his
actions over the past 20 years. Would this be through on by Yeesha? That Logbook that
Achenar was talking about is of course the book that we have already found in
the hole of the rock, so you do not have to search for it anymore.
Look
down. You see that you cannot follow Achenar because the first part of the
wooden path is broken. It hangs in the gap. You can zoom in on the hanging part
of the path and then click on your Amulet to hear the whole story of Achenar
again. You can do this as often as you like. While looking down at the front
broken part of the path, turn to the left.
You will see the stone head where the rope, of the path on which you are standing on, is attached to. All these stone heads have a "face" and a red "Tongue" sticks out from the "mouth" of this head. The red "tongue: is a lever that can pull you down but don't do this now
Waterworks 4:
Turn
around completely and you'll see that you are in front of a second wooden path,
that goes to the Waterworks 4.
Well,
this is also a lock / sluice. It consists of gear wheels with a large steering wheel in
the middle. The left lock is open, but the right lock is closed and therefore no
water flows to the pond behind the square where you were just. Look at the
steering wheel. ..... what is that? Is there a ROLLED UP SNAKE on the steering
wheel?
Zoom
in on the Steering Wheel and you will see a vague movie in which you see the
Mangree Monkeys from Haven, as an indication of how to get rid of this Rolled Up
Snake . You have done
this before, in Spire, so strike
4 times with your hand, from right to left, over the bottom black line of the right segment
of the Snake and .....
......
when the Snake is rolled out, you give the beast a tap on his head again and the
Snake disappears.
When
you have chased away the snake then you CAN turn the steering wheel but ......
Do not do that yet ... it is not the right time to open this lock / sluice ..... The
reason why we have now scared off the snake here is that you now are able
to open this sluice quickly when it is necessary to do so. Turn around and go back to the
wooden path where Achenar has disappeared. You will be back at the stone Head with the red "tongue lever" sticking out of the mouth: Now grasp this
"tongue lever" and pull it all the way down.
You
hear a stone shifting but do not see where this is happening. Turn left and go
forward, back down the stairs to the square. Go forward one more time to the
opening where you can go to the Iron Pole near the sea and....... there is now
a woman at the iron pole and she blows in the post and a dull noise comes out.
The old lady:
Go
to the woman. She turns around and she speaks to you. She is an elderly lady and
she too is a Guardian.
"There
you are, my sisters call you a friend, but if that is true, why does everything
collapse when you are here?" The stone is gone, the watercourse is moved,
someone has taken the stone from the root chamber. You do not know half how
threatening it is to my people The Memory Room needs that Stone! It nurtures it.
Keeps it strong and healthy so that it can collect our memories when we die.
Without the stone we might not see our loved ones back no more ..... I have to
warn the village. There are more stones to be found in the southern hills. If
you are a real friend, go to the Hall of Spirits and warn my sisters. Probably they already know it from the
Dream. "
The
old bitch will then blow into the iron pole again to warn the village. Say, that
Stone that Achenar had in his hands ... would that be the stone of life that
this lady was talking about? Turn around and go back to the square. You are
standing in front of the stone statue. You can now zoom in on the statue and
then click on your Amulet to hear the whole story of the old Lady again. You do
not see her again. You can repeat this as often as you like. Then zoom out again
and continue forward to the left stairs. Do not climb the stairs again but look
left and down to the ground.
A
round stone has now been opened and that is what happened when you have pulled
the red "Tong" Lever from the stone Head. Well, what is holding you
back???/ ......
Go ahead into the round dark hole and you end up in the cave under the Golden
Tulip:
The
Stone of Life room:
You are standing on a wooden jetty, halfway up the wooden ladder. Next to the ladder is a red lever with which you can slide the round stone open and close it again, but leave it alone
Turn around and look down into the
cave
If
you have previously turned the large steering wheel at Waterworks
4, then this cave will be full of water and you can't go down any
further...you must then go back to waterworks 4 to turn the steering wheel again
to get rid of the water in this cave. You see four stone pillars standing on the bottom
of the cave.
Go down and you are at those 4 pillars. Zoom in on the pillar that is in the
middle and click on your Amulet.
Zoom
out and turn to the left. In the corner you see a blue / white crack in the wall. Go to the
crack and zoom in
You
look through the hole and above your head you see the two wooden paths on which
Achenar went and that you took to Waterworks 4.
Now
click straight ahead with your forward finger through this crack and you will end
up on the Achenar path.
Follow
this wooden path ahead and around the bend. You are then at the Draw Bridge.
The bridge is down now. Achenar will have done that through the pulley that you see on the left. So this bridge is the draw bridge I told you about when we went to Waterworks 3. Turn anti clockwise for a moment. You see that great Stone Hand that rises from the sea again
You
can now go there via the stairs that goes down here and then continue exploring
the area below. But actually it is really high time to see if the Sisters in the
Hall of Spirits have really woken up. So let's go there now. You can do this via
the paths, but you can now also do this via the Zip Compass. If you like to do
this via the paths, then go over the draw bridge and then follow the path to
Waterworks 3 and from there follow the route to the Bell Tower and the square. If you
find this too much work "freeze" the screen and click on the Zip
Compass and then click on the rightmost of the 3 zip shots and you will
automatically end up on the square in front of the "Hall of Spirits".
2nd encounter with Anya:
You
stand in front of the staircase of the "Room of the Spirits" (the Hall
of Spirits). Do not go up the stairs and do not go inside yet, but turn around and head
back to the square with the mosaic floor. The floor where you took a picture
earlier because it's the map of the paths, and once you're there you have
another meeting with Anya.
"She's
okay, is not it?" "I mean, you do not stop looking until you've found
her?" Yeesha came here every morning when she was here, and then she fed
these butterflies for hours. I think she was the one in her family that
appreciates them the most, including Sirrus and Achenar was not a Guardian in
the time the brothers lived here, but I understood that they were more
interested in the Memory Room and our funeral ritual. As if you should be afraid
of death ..... Have faith in the leadership of the Ancestors, If they find
something new, I pass it on. "
Turn
to the left and go back 2 times and you will be at the top of the stairs and in
front of the entrance of the Hall of Spirits.
The last part of this Myst 4 Revelation English Translation is done by: Louis Koot, because Dick wants to do the translation of his Dutch Painscreek Killings walkthrough. So I take over
Hall of Spirits:
SAVE YOUR GAME NOW before you go in because from here on the game goes "random".
Enter the Room of the Spirits. There are 3 Guardians in the hall .... The Guardians are the Sisters. It looks as if they are in a deep dream state, but if you just wait for a few seconds, the Sister in the pink robe will wake up and comes to you and she speaks to you. Listen to the Sister:
"Do not be afraid, my sisters and I will talk to you now." Anya said that you needed help, so as you explored this physical reality of Serenia, we decided to enter her mirror world......... a world where our ancestors are very powerful ... and we call this world "Dream." We asked our Ancestors to show us what happened to Yeesha, but we did not understand what they were showing us, probably because this message is for you. This disturbed us because it means that you have to go to Dream, something you should never do without a spirit guide . Finding the spirit guide that best suits your true nature normally takes time, but we decided to help you to take care of this issue. To fathom things, please put your hand on the canvas, so we know which guide to look for. "
The Sister sits down again and you see a Silver Ball with a tale of fire coming down. The Silver ball lands on the Canvas and flows over the canvas that lies on the round altar.
Your hand appears. Click with your hand on the silver stuff and watch the continuation of the video. You also see the Offering that you must bring to YOUR guide spirit.
One of the other 2 sisters wakes up
now and appears before you and she tells you now which spirit guide suits you.. I
get the Soap Bubbles, so my Spirit Guide will be the Water Spirit. Depending on which
spirit guide you are assigned to now you will see soap bubbles, pollen or fire drops appear. And depending on the Spirit
Guide that is being granted to you now, the first part of what this sister says to you will also be something else.
I was given the Water Spirit as a Guide Spirit, and I saw the "Soap Bubbles" taking off, but it
could well be that you get the Wind Spirit or the Fire Spirit. Listen to the sister, she tells you which Spirit
you must find and how you can tempt this spirit to go with you to the Memory Room.
"A water drain, says the fabric." You appreciate the beauty and richness of life around you. "You know for sure that everything works, but you are also willing to call for help if the answers seem elusive." Find a water guide to accompany you. Go to the stone forest and find it in the water pools. The sign you are carrying in you will catch his attention. Take the sacrificial item that he likes most, then he shall agree to accompany you in Dream. If you succeed, go to the Memory Room. Zanika is waiting for you. This canvas is yours now. Use it as you see fit "
The sister sits down again ...... Click your left mouse button to continue the game and ....... you automatically look up again and see a bright flash of light. After this, all 3 sisters have disappeared. You will then see that your Logging device is flashing, so "freeze" the screen briefly by clicking with the right mouse button and then click on the logging device. You now see a HAND at the bottom of the black edge of the screen and at the Zip Compass. Click on the HAND and ...........
A drawing of a BLACK HAND now appear in your screen......there are 4 white 4 lines of life that are colored blue on the Hand. It is the same hand you have seen behind the glass door of Yeesha's bookcase in her room at Tomahna. Zoom out twice and leave the Room of the Spirits. Turn right and go to and through the Bell Gate and you are back in the "Stone Forest". STOP!!
Serenia Part 2:
Find your Spirit Guide and offer him the right offering:
I'm going to first explain to you what you have to do now! It may be that the sisters have assigned you a different Guide spirit. I have received the WATER SPIRIT, but it may well be that they have given you the FIRE SPIRIT or the WIND SPIRIT. In any case, you must now look for the places where YOUR SPIRIT may sit, and then you must bring the spirit the right Offering. I can not help you with this. I can only EXPLAIN to you what to do and how to do it. Where you will find your Spirit Guide I can not tell you because you may have gotten another spirit Guide and it may appear in a different place than it was for me . During your walks over the stone paths of Serenia, on your way to the Water Works 1, 2, 3 4, you have encountered a number of places where the Spirits can sit. A Spirit Guide can be: the Water Spirit, the Fire Spirit and the Wind Spirit.
A Water Spirit can be found in the round ponds at the waterworks 1, 2 and 3.
A Fire Spirit can be found in one of 3 places with stones where a campfire burns.
A Wind Spirit can be found at 1 of the 3 places where 5 Tombstones are in a circle ..
So start looking for your Spirit guide..... if the sisters have told you that your Spirit Guide is a WATER SPIRIT then go back to the Waterworks 1, 2, 3 If you have a FIRE SPIRIT then you go to all places with a camp fire. If your Spirit guide must be a WIND SPIRIT then you go to all places where those gravestones are in a circle. When you find your Spirit in one of those places, you will see it automatically, but DO NOT APPROACH IT......... Stay at a distance of your Spirit because you do not have the RIGHT OFFERING with you yet and if you approach it with empty hands, the spirit will disappear to another place and you can start looking for it again.
Once you know where your Spirit can be found you must bring your spirit the right offering.
A Water Spirit likes a SOAP BUBBLE.
A Fire Spirit is lured with a FIRE DROP that drops from the purple / white flowers.
And you can make a Wind Spirit happy when you offer it a Pollen from one of the Old Trees.
There are several places where you can take a Soap Bubble or an Fire Drop or an Pollen and they are always 4 screens away from the spot where your Guide Spirit appears. This is important because there are a few rules that you should stick to when you take an offering and take it to the place where your Guide Spirit has surfaced.
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So far the explanation. I had to seduce a WATER SPIRIT and I found my water spirit in the water hole at WATERWORKS 2, So I can only show you how I found my Water Spirit.
From the Hall of Spirits you go through the Bell Gate and follow the path upwards.
At the first turn to the left you will see a Pollen Tree in the distance and, on your right, you'll see soap bubbles
Because I already know that my Spirit Guide will appear in the water pool at Waterworks 2, I now grab a Soap Bubble on my hand.
With the Soap bubble on my hand I will follow the right path to Waterworks 2.
After 2 or 3 screens (3 steps) I see in the distance Waterworks 2 and ...... the Water Spirit appears t in the pool of Waterworks 2
One step further and ..... I automatically turn around to the Water Spirit and ........Click on your Spirit Guide with your offering and ......
The Spirit will explode and the Spirit will be in your ..
I assume that you also have manage to get your Guide Spirit. Once you have succeeded, make sure you return to the entrance of the Memory Room. Because I do not know where you found and caught your Spirit I can not lead you back to the Memory Room from there......of course you can use the Zip mode to return instantly back to the Memory Room. Prepare yourself for the most frustrating puzzle you will ever encounter in an Adventure Game ......I predict that you will scream like crazy and I also predict that most players will not succeed in solving that puzzle on there own.
Serenia: Part 3: Dream:
Memory room:
After you have found your spirit guide and given him the right offering, you are now in front of the entrance to the Memory Room. Go in and turn left. Go to the 2 sarcophagus, that are on the left side in the Memory Room. When you stand in front of the sarcophagus, turn right and you will see the steps of the spiral staircase going up to the DREAM ROOM.
Click on the spiral staircase and ......... The game takes over from you now. The game is now on "automatic".
You go up the spiral staircase and you end up in the DREAM ROOM. Here you will be welcomed by Zanika. Listen to Zanika.
"we do not have time, but fortunately I can tell you a few things to prepare you for your new experience. This mirror-world is different for everyone who goes through it, but your guide is waiting for you in his true form. He will explain to you what you really need to know, lie down here, please ..... "
You will now automatically lie on the stone and Zanika continues:
"Normally I would wait for you, but after everything that has happened today, it will not work, so if you leave Dream before you have all the answers, you have to go back to the all-seeing eyes of the Ancestors without help. And you can travel back to here, are you ready for it, then look high above you, and start your journey ... "
Zanika is disappearing now and you will now see one of the most beautiful video clips from this entire game. T
he music in this 3-minute video is from Peter Gabriël and is also sung by him. The song is entitled "Curtains". So sit back and watch and listen ..........
When the video is over, your screen will be BLACK, and it will stay that way for a while. You hear your Guide Spirit. Listen carefully to what your Guide tells you:
"Not what you expected, traveler? You are here because you want answers to something that worries you. Why isn't that the Kingdom Of The Death not seem dark and mysterious at first?"
Your Spirit Guide now let a Yellow Sun appear in your black screen and continues with
: "Do not be afraid. The smell of your offering still hangs there. Nice ... so I'm going to drive this darkness away for you and take you to the "Ancestors".
The "Sun" disappears now a "Star" appears on the screen.
"He is not an ancestor, just like you, he is only a traveler here ... If his guide lets him come close to him, touch him to experience as much of Dream as possible." Such beings often visit Dream, temporary residents who seek the illumination, that they can not find waking, they can not form the Dream Kingdom, like the Ancestors, but they can learn a lot by seeing what is possible, sometimes they only find some distraction. "
Your Spirit Guide is silent now. Bright white spots appear in your screen. Click on it with your finger.
The white spots disappear but reappear on another part of the screen again. Follow them around the screen and place your hand on it.
There are also colored spots and blue beads on the screen that you can splatter with your hand.
Your guide is silent in all languages while you play this game with the beads and colors. This takes a minute or two.
Then your Spirit Guide continues and a New White Cloud appears in your screen:
"Come, I feel the arrival of someone who does have the power to change Dream, what crazy ....... She looks like an ancestor, but she is not, and she is not a Traveler either, because I do not feel a waking spirit to return to it, it seems like that band is broken prematurely, I do not know how this can be done, but this is the one you're looking for, the Ancestors are approaching, they'll try to talk to her".
"The Ancestors want to form Dream for you, but they need your help. By touching each of them you'll give them some of your energy. This makes them more attuned to each other. If they are one, their shared knowledge gives you the answer you are looking for. Try it. I shall remain silence now, until you're done. But if you get very frustrated, touch the amulet. I will then send you back to Serenia without the answer you seek"
Your Spirit guide is silent now and now your screen is completely filled with: COLORED CLOUDS ........ COLORED CLOUDS are everywhere.
SAVE GAME NOW.....You've entered the most frustrating puzzle ever
The "Make all Ancestors White" puzzle.
All those colored "clouds" are the Ancestors. But the Ancestors are not in harmony. They all must be WHITE. Then they are in Harmony. By placing your hand on a "cloud" it changes color.. Each cloud changes in this order of color: Red, Purple, Dark Blue, Light Blue, Green, Yellow, White.
You do not have to CLICK on a cloud .... if you put your hand on a cloud, that cloud will automatically change color. If you stand on the same cloud twice WITHOUT having changed the color of the surrounding clouds, all the clouds in your screen spontaneously change color and you can start all over again. So you start with the White Cloud in the middle. You can not change that white cloud. Now first make the 6 clouds, which turn around the white cloud, all YELLOW but stay away from the cloud that is already yellow. Through the white cloud you go to the other clouds, until all 6 are yellow When you have the 6 clouds, surrounding the white cloud, all yellow, then you go over the yellow clouds with your hand to make them all WHITE now. Make sure that you do not end with a white cloud because then all your 7 clouds will change color again. When you have the first series of 7 clouds white then you move on to the next series of 7 clouds, so again a White Cloud in the middle with 6 colored clouds around it. Then first make the 6 colored clouds all in the same color and then all yellow and then all white. Always make sure that you do not end up next to an already white cloud. Do not be afraid to turn a White Cloud back to Red if that is what it takes. Continue until you have filled 2 or 3 screens with white clouds that connect to each other in this way. Then the Spirit Guide will report again and tell you that you have done well. The bottom line is that you have to make 3 consecutive screens with WHITE CLOUDS ...... Then you have solved this terrible puzzle. I can not give you any more help and explanation. You will have to try it yourself and then see what happens. If you get frustrated then start over again via your last save game to start from the start screen of this puzzle again. I do have a few tips for you:
So there are several systems that you can try out, but for me working in circles was the way to do this puzzle |
If you have made 3 or 4 screens with white clouds, your Spirit Guide spirit reports again......you know then that you have solved this puzzle. Listen to the Spirit again because he shows you a very important clue for the Color Puzzle: "You succeeded, I feel the wisdom of the Ancestors working!" A large White Spot appears in your screen and the Guide continues with: " Look closely, because you will never see this revelation again". The white spot becomes a white circle and then there are 2 white circles, and then the 2 white circles each change into 3 colored circles.
This will remain on your screen for a few seconds. NOTE DOWN THE COLORS because THIS IS A IMPORTANT CLUE. They are the colors which you will soon have to make white. So left you see the colors Red, Green, Blue and right you see Purple, Yellow, Light Blue. The colors disappear and your Guide continues: "The answer is seen, there is no way back, goodbye Traveler, until when we travel together again". You leave DREAM and you look again at stone the Dream stone. Turn to the left and click forward in the opening of the Dream Room. You stand up from the stone bench
Go forward ,to go back down the spiral staircase, and then head for the entrance / exit of the Memory Room. Walk outside to the path along the pond. Anya comes to meet you and she says:
"You're back. I had hoped to discuss your experiences in Dream with you, but you can not always count on hope, do you? Not if so much has come of what the Ancestors have shown ...... The others have started warning the village. I go in to protect the memories. I will not let anyone in until the crisis is over"
Anya now walks into the Memory Room and begins to close the doors saying "I wish there was another way, but in all our dreams the last task was always for you. Success". The doors are closed and so it is up to you now. If you want to hear Anya again, you can zoom in on the now closed doors of the Memory Room and then click on your Amulet. Well, From these "Dreamers" here in Serenia you have no further assistance to expect.
Serenia: Part 4:
Open up the Secret Tunnel:
Now go back to the Waterworks 4. Do you remember where that is? That is at the Golden Tulip. To get there, go up the steep stone stairs, at the front of the pond, and then follow the path to the left and across the rope bridge to the square in front of the Golden Tulip. Oh, did I tell you that this Golden Tulip is the Old Memory Room? No .... Well now you know.
Go up the stairs next to the Golden Tulip and then turn right to the WATERWORKS 4. Here you have scared of the Snake from the steering wheel.
Now grab one of the steering wheel buttons and turn the steering wheel with a firm jerk to the left. This will close the left lock / sluice and open the right locks. The left canal is now dry but the pond, on the right, is now filled with water and so is the cave under the Golden Tulip. If you do not believe me then you just go and look in the cave by going down again through the round hole, in the square.
You have to go back to where the wooden path where Achenar was. But you can not get there now through the cave under the Golden Tulip. So you have to take the long road. First go back to the square in front of the Hall of Spirits. You can do this via your Zip Compass or simply follow the way back. I've roamed enough over the paths so I use the Zip compass. You will then return to the Hall of Spirits instantly. Turn left and go forward to the Bell Gate
Then go 2 times ahead on the wooden plank path. You are then standing in front of the soap bubbles and on the right is the bridge and the path that goes to Waterworks 2. We do not go there, so turn slightly to the left and follow the straight path 3 times forward, then go right, 1 time ahead and turn left again. Go 1 time ahead and you are back at the Waterworks 3, which is now right next to you. Turn slightly to the left and follow the path one step further to the next junction.
You will then see the down path that goes to the draw bridge. Follow this path 2 steps to the gate where the draw bridge is in.
Go forward through the gate and then go 2 times ahead, down the stone steps to the Hand In Water. You are now below at the Golden Tulip. Turn slightly to the right and go forward to the door of the Golden Tulip and ...... Sirrus comes out through the door. Sirrus is frightened by you, but he's quickly under control again and he says to you:
"You, thank God, you're there!" Achenar kidnapped my sister, he kills her if I do not help him steal Serenia's treasures........ Look, I know you do not trust me, you saw me blow up the picker But that was only to prevent Achenar from poisoning the memory room, his isolation from Haven has made him mad, he wants to destroy everything Father ever made, we have to stop him, go back to Tomahna and find my dad, explain what's happening here Achenar is for some reason terrified of Father, maybe ..... if you bring him here ... we can lure my sick brother into the trap, I try to lure Yeesha away from him when you're gone Now go, GO, before it's too late. "
Sirrus goes back inside. Well, I do not know what you think about it, but I do not trust this one for a penny and therefore do not intend to do what he has asked me to do. Do you want to hear his filthy lies again then you can zoom in on the now closed door and then click on your Amulet. Turn to the right and go forward to the bridge. Go over the bridge and turn left. You stand in front of a second bridge and on the left you see a box with two levers.
Go forward over the second bridge and turn left again. ..... a round well and he is full of water. A hoisting construction goes into the water. It looks like a Dead End here. Turn back and return to the box with the 2 levers. Stand straight in front of the levers
Empty the Water Well
Yannin told you about the Old Memory Room and that there should be an old Harvester there. Well, this Harvester, or a diving bell, is sitting underwater in this well. Under the Golden Tulip is a Secret Tunnel that goes to the old Memory Room. However, the entrance to the Secret Tunnel is in the well. So the water must be removed from the well. We do this as follows:
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So go back over the second bridge and turn left again. You see that the water in the well has now fallen a lot and you see that the entrance of the tunnel is now open. Look down at the platform you are standing on. On the right side of the board you get the fore finger, so click and ...
You end up in the stair tunnel. Turn counter clockwise and go down the stairs 1 step. STOP. You are now halfway up the stairs and you see a closed wooden door at the bottom of the stairs. That door must also open, but that is not the case because there is still too much water in the pit. Turn left. You see a small "Window" through which you see the water in the pit. Under the window there is a steering wheel.
Grasp one of the holds of the steering wheel and then give the wheel a firm jerk to the right or to the left. Through the window you see that a hatch goes open and you see the water level drop further. Turn left and go back up the stairs, turn right and click ahead in the entrance of the tunnel to climb out of the pit. Go back to the two levers. More water needs to be extracted from the well.
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Go back to the right and enter the Tunnel again and now walk down the stairs completely.
The Wooden Door at the bottom of the door must now be open, so you are going through it now. Turn right and you will see a round steel door.
Color Lock puzzle of Sirrus
Zoom in on the Square, which is in the middle of this door, and then click on your Amulet.
In the video you first see the Medallion that you found at the end of Spire in the elevator.
Then you see again the color indication that you saw when you had made the Ancestors Clouds white and then you zoomed in on the square in the circle.
Click on the button at the bottom of your screen. The square opens and you see a large circle with a bunch of colored marbles in the outer edge. What has to happen. Well you see that the Circle is divided into 6 segments. Number these segments clockwise as 1 to 6.
In each segment you see a hole and that hole is connected with 2 marbles in the outer edge. The colors of these marbles does not matter yet. In the Medallion, that you found in Spire, you have seen 6 colors. I don't know witch colors YOU got in that Medallion, but now you have to place the right color marble, in each of the 6 segments in the hole and in the order that you saw on the Medallion. So you must the marbles in the outer edge moved to get the right colors in the right hole in the segments. That is not that difficult. If you click on a marble then a white line indicates to which empty hole you can let the marble go. Click on that empty hole and the marble goes to it. In this way you make room to move the right marbles to the right hole of the right segment.
In the Spire Medallion I got the colors: Dark Blue, Yellow, Red, Dark Blue, Yellow, Purple.
So I have to place a Dark Blue in Segment 1, in Segment 2 a Yellow marble, in Segment 3 a Red marble, in Segment 4 a Dark blue marble, in Segment 5 a Yellow marble and in Segment 6 a Purple marble,
When you have placed the right marble in the right 6 holes of the 6 segments, then you must place the 2 right marbles into the two other holes, according to the color code that you received from your Spirit Guide in Dream and that you have just seen. So these 2 color combinations were: Red, Green, Dark Blue and Purple, Yellow, Light Blue.
For me it must be as this
When you think you have it right, then click on the button and again. .......the door opens. I f the door does not open then you have done something wrong.
You have now opened the Secret Tunnel. Go through the tunnel 2 times. You are then in a round ladder shaft. Turn right. You see diving suit hanging on the wall
Zoom in on it and click on your Amulet. You hear Achenar:
"Just take off the mask, brother, believe me." The air is fine, at the most what stiffens .... but the fan will take care of that.....Just wait until you see what I did with the flower"
Zoom out and turn around to the ladder, look up the ladder and click the fore finger to climb up, you hit your head against the hinge. There is a handle on the wheel, but you have to turn yourself on the ladder to get to the handle, then grab the handle and turn the wheel to the right and the hatch will open,
you will automatically enter the Tulip
Tulip
Go to normal eye level and turn right........ you are now inside the Tulip and you see the door through which Sirrus came out earlier. Go forward one time and then turn clockwise, so that you have that door in your back. You'll be standing in front of the door of the actual Memory Room. Zoom in on the round window that's in the door. You look through the window and see the "Heart of the Fungus"
Zoom out. Left, under the round window, is a small red lever. Grab this lever and pull it towards you and...... The large round door opens and you automatically enter the room and stand at "the Heart of the Fungus". The Heart is still barely beating. Look down at the board where you stand up. There are wet footprints to indicate that someone else was just inside. Turn around to the door. The Red Lever is now on the right. .....Click on it with your forefinger and you will automatically return outside of this room. Turn right. You see a rusty cylinder in the corner. Go forward there and then look down at the cylinder. There is a round window in the cylinder. Zoom in and you will see ....... SIRRUS !!!
Sirrus is frozen in the cylinder. Zoom out and turn right. You are left next to the mold room and you see a staircase that goes up. Save your Game now and then proceed to:
Chapter 5: Serenia: The Endings
2013:Original
Dutch Walkthrough by: Louis Koot
2018:This English translation by: Dick Leeuw (Lion_1251) (and Louis Koot)
Screenshots and lay-out by: Louis Koot