2022: Walkthrough by: Louis Koot

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Chapter 4: MontParnasse Tower: 

Forecourt;

You have arrived in district 1 and you are on the forecourt, in front of the MontParnasse Tower. Directly in front of you is that guard, half hidden behind a box that is on the fork of a forklift. Look to the left. You will see a gate with an open gate door. This is the left gate door. Behind the gate is a storage area. Go forward to the guard. You will then automatically talk to the guard. You say you are coming to speak to the political prisoner Nikopol.

The guard tells that Nikopol is imprisoned on the 50th floor of the tower. However, no one is allowed to enter the tower because of that huge jellyfish, which has already grown. The only things that are allowed in are the boxes with the martial, which the government wants to test on the jellyfish.

The guard stands in front of a metal guardhouse. At the window of the house there is a key box and in that box there is 1 key. Turn left to the red forklift.

 Behind the forklift is the storage space and the right stern door is also open. Try to get to the storage room through the open gate door. However, the guard does not allow this. You will automatically be right in front of the guard again. Look up to the top of the Tower. You see, high above you, that huge Jellyfish on top of the Tower. The guard says those helicopter cars didn't do anything, but he hopes they can get that jellyfish off the tower. Look down again and turn around. You then look out over the forecourt. You see 2 freight containers and a 2nd red forklift. Go back to the entrance to the forecourt and then turn around again. The guard follows you and stands in the middle of the square. The guard turns his back on you and looks up at the top of the tower.

The guard house is thus hidden from view by the box on the red forklift. Quickly...look to the left and then quickly go through the open gate door to the storage room. Once in the storage area, turn right and go through the right gate door to the guardhouse. If all goes well, the guard is in the middle of the square looking up and can't see the guardhouse. So he can't see you now. Now quickly grab the key from the key box and....

........ then quickly go back through the right gate door to the storage area

Note: If you wait too long, the guard will walk back to the guardhouse and you will no longer be able to enter the storage room unseen. However, the guard will keep walking to the center of the forecourt and then staring up at the Tower again. So you will always get a new opportunities to get the key

If you have the key, you quickly go back to the storage AREA via the right gate door. in the storage area are the boxes that will be brought into the tower. Between the two gates is a metal Chest witch is locked. Take the just stolen Chest key from your inventory and then click on the chest. The chest opens. Well .... climb into the chest and ........ 

Nikopol crawls into the box and ..... hears how soldiers close the boxes and take them to the 50th floor of the Tower. Meanwhile, the men talk about the elections. The military finds it strange that there is a second candidate, but they have orders to vote for Choublanc. The army is gathered in Elysée, where Choublanc resides. The men assume it's because of the coup.

Climb out of the chest:

The chest is delivered to the 50th floor of the tower and the men who have been carrying the chest disappear. Nikopol is of course still in the dark chest. The chest has of course been locked again by the guards, so Nikopolcan't get out of the chest, because he has lost the key when he got into the chest. It is dark in the chest, so take the Lighter from your inventory and click somewhere on the walls of the chest. Your cursor will then be the light circle of the lighter. Turn clockwise. You will then see the inside of the Lock plate

There is a square hole in the lock plate. Take the Cross key from your inventory and then click on that square hole to remove the lock plate. You will then see the interior of the lock. On the right you see a metal plate with a brown round button. You also see a narrow bracket plate Take the Chisel from your inventory and then click on the brown button. You remove the metal plate and the bracket plate is then exposed. Unfortunately, this also breaks the chisel, which you have now lost. Click on the straight part of the bracket plate to remove this plate as well.

Now you have to click the two yellow copper plates up. The two yellow copper plates are connected to each other by a spring. The spring runs at an angle of 90 degrees from the right plate to the left plate. Take the Knife from your inventory. Now click with your action cursor halfway through the vertical spring to place the tip of your knife behind the spring. Leave the knife like this. Click, under the knife, on the bottom of the right copper plate. The right copper plate now goes up and is loose.

Click on the handle of the knife to take the knife back. Immediately take the knife from your inventory again. Now click on the horizontal spring to place the tip of the knife under the horizontal spring. Then click on the bottom of the left copper plate and .......the left picture also goes up and so the left part of the lock is now also loose.

Click, above the lock, with the forward arrow cursor, on the lid of the chest and ...

....Nikopol now climbs out of the box. However, the chest was not delivered in the tower, but on the outside balcony of the 50th floor of the tower.

Balcony 50th floor:

Note: You can no longer save your game  now. But the game now saves automatically.

Through the window of the door you keep seeing a guard popping up in the hallway behind the door. To the left of the door is a map and there are some cleaning products on 2 shelves. Also on the left you see 3 ventilation grilles. Click on the map. Nikopol says his father is on this floor, but on the other side of the barracks. There is a red button under the map. Look through the door window. A guard keeps appearing in the hallway. Wait for the guard to disappear again and then click on the red button. The door is open, so walk into the hallway.

When you are in the hallway you have to pay close attention. As soon as Nikopol says he hears a guard coming, quickly turn around to the door and click on the red button, which is now right next to the door. Then quickly go back to the balcony through the open door.

In the hallway Nikopol doesn't want to go any further, so look to the left and to the right. On the left you see a door with Security on it and which gives access to a Security office. On the right you see a door without inscription and without a door handle. Click on the Security door and also on the code boxes next to the door. Nikopol says there's a guard in the Security Office, so he won't go through the door. Also click on the right door. Go back onto the balcony. Back on the balcony, click on the lower ventilation grille. You open the grille and see a rotating fan. To the left of the fan is a meter box with a red button.

The red button is now to the left, so that the fan now blows out air from the security office. 

Click on the red button to move it to the right now.

Now the fan blows air from outside the guard's office. On the top shelf, below the map, is a bottle with a red cap. On the bottom shelf is a blue bottle with a red cap. There is a plastic tub on the box in front of the fan. Pick up the white red cap bottle and empty the bottle into the plastic tub. Then take the blue bottle from the bottom shelf and empty it into the basin as well.

There is bleach in the blue bottle. Toxic fumes rise from the tube. Quickly .... pick up the tube and click it on the fan.

The toxic fumes are sucked into the security office by the fan and .... ...after a few seconds, you hear the guard coughing in the office and coming out.You hear the balcony door open and then you hear the guard fall to the floor. fall to the ground. Nikopol automatically empties the basin.

NB: If you wait too long before taking the tub, the vapors will disappear and Nikopol will empty the tub again and you will have to fill the tub again.

Quickly .... turn to the door. The door is now open and the disabled guard is in the hallway. Go forward, turn left and enter the now open Security office. 

Then turn around and quickly click on the disabled guard to drag him back into the office.......

Security office:

........ before the guard walking in the hallway returns and sees his colleague lying unconscious on the floor.The door closes automatically and Nikopol has also picked up the Hypodermic pistol from the guard. If the door doesn't close automaticly then close the door yourself by clicking the door button. Look around. Look at the monitors and then click on the middle monitor. You then see Nikopol's father in his cell and talking to Horus. 

Listen to the conversation between dad  and God Horus.Papa Nikopol hates Horus just as much as Choublanc. Horus says he will conquer Paris and Pappa Nikopol may rule the city. Horus will take care of the pyramid. Horus wants to take control of the pyramid's special fuel. The other Gods will then obey him. After that, he can subdue the rest of the planet. Horus then notices that they are being watched and eavesdropped on and he blocks the camera and turns off the monitor.

The door of the office then opens again. However, do not go outside yet, but turn back to the monitors. Now click on the right monitor

On the right monitor you can now read some emails by clicking the left buttons. The 1st email is already on the screen.

1st email:This e-mail comes from Colonel Berthier and is addressed to Lieutenant Barbaud. The email is about the large pink space jellyfish that has taken possession of the Tower. The jellyfish is coming from you it the galaxy Alpha Centauri and it is growing uncontrollably fast. The jellyfish meanwhile has everything above the 50th floor under control. The space jellyfish is not very intelligent and can be kept at bay with fire. However, fire in the tower is not desirable. However, the space jellyfish is covered in rather intelligent Ticks. These Signs are now being trained by the government to serve as soldiers. So the Beast in Nikopol's apartment was one such Tick.

Second email:This email is from Special Agent Talu and it's his report to Barbaud. In the report, Talu details his investigation into the downed shuttle. The shuttle that crashed was the prison of Pappa Nikopol, who was cryogenic into space in 1993 for insubordination due to insubordination. Only Paps' leg was found in the shuttle. The leg was still frozen and had broken off. You also read about the Beast, who "visited" Nikopol's apartment. So that Beast is one of those Ticks, who are trained as soldiers by the government.

Third email:The 3rd email contains a portrait of an unknown woman. Fourth email:A report on the raid on the cemetery, following a tip from Gorgon. The suspected terrorist wanted was Alcide Nikopol, the son of hockey player Alcide Nikopol. Nikopol managed to escape. Wanted posters have been hung everywhere. Fifth email: This is a duty roster for the guards. You read that the elevators, the stairs and the 51st floor are not guarded.Click on the round button at the bottom right to exit the screen.

 Look at the right side of the desk. On top of a small chest of drawers is a small metal boxwith a red knob. 

Click on the red button and .... you will hear a door open. 

Look through the open door of the security office and .... the door on the other side is now also open. Turn back to the monitors and now look at the left monitor. On the left monitor you see the corridor and .... you also see whether or not the corridor guard is in the corridor. Keep looking at the left monitor. As soon as the guard in the hallway disappears again, Nikopol will report this and then turn around automatically. Then quickly move forward 2 times to end up in the Storage Room through the door on the other side. If the door of the security office did not open by itself, click on the button to the right of the door. You can now save yourself again.

51st floor

So you are in the storage room, opposite the security office. There is a red forklift truck and you see an open doorway and a closed shutter. There is a red button in front of the roller shutter to open the roller shutter. However, if you click on the red button, the roller shutter will not open. Go through the open doorway. 

You then look in the stairwell of the tower. The stairs down are blocked by space jellyfish. So go up the stairs and you will end up on the 51st floor.

You look into the corridor of the 51st floor. A Tick feasts on the slimy space jellyfish. At the Tick is a pile of cardboard. 

As you know about the Tick that showed up in your apartment, these Ticks are blind, so the Tick can't see you. Go forward through the hallway. 

You are then, at the back of the corridor, in front of a large heap of space jellyfish. Right behind the space jellyfish is a doorway to the next hallway. The space jellyfish is living stuff and it's dangerous stuff. Click with your cursor in the doorway. Nikopol then says that he can slip between the wall and the space jellyfish stuff. Now click with your forward arrow in the doorway and you will end up in the next room.

On the left, a Tick is turning nervously back and forth. Right in front of you is an orange tool cabinet on wheels that you can pick up and put somewhere else. At that spinning Tick you see a blocked passage. You have to go through that, but Nikopol doesn't dare to come closer to the Tick.The Tick is spinning around restlessly because it is hungry. Ticks eat Jellyfish, but how do you get Jellyfish to this Tick. Well... you read somewhere that Jellyfish is afraid of fire. Go back to the eating tick in the previous hallway and continue to the entrance of the stairwell. 

Then turn to the chewing Tick. Try if you can grab the pile of cardboard now. However, Nikopol does not want to do that as long as that Tick is still eating here. Take the Hypodermic pistol from your inventory. There's no point in stunning the Tick... you have to stun the space jellyfish. So when you have taken the gun from your inventory, click on the space jellyfish with the action cursor.

The space jellyfish stuff changes color and ......

...... because the Tick continued to eat from the jellyfish, it also crashes unconscious against the ground. 

Now pick up the pile of cardboard.

Go forward again to the space jellyfish in the back of the hallway. Now stand in front of the space jellyfish and look down at the big fat "foot" of the jellyfish. Take the Cardboard from your inventory and click on the foot. You put the cardboard on the "foot". Then take the Ritual Manual from your inventory and click this on the "Foot". Then light the cardboard and the manual with your lighter and .... The jellyfish quickly withdraws its "foot".

However, your lighter is now empty, so you no longer have a lighter. Go through the doorway to the restless Tick again and see ..

... the space jellyfish is now also sticking out here and the Tick is now eating from the jellyfish.

Now pick up the orange toolbox and click it on the chewing Tick and .....

...... the cupboard crushes the Tick. You can now proceed to the blocked doorway.

 Click on the stones in the doorway. The doorway is rather sloppily bricked up with bricks. 

Look down at the floor and then pick up the Pick axe.

Immediately take the Pick Axe from your inventory and click on the stones in the doorway again.

You must now click on 8 stones in the correct order to remove all stones. You can  only hit 8 times because you have 8 pick hammers.

 Number the stones, from top left to bottom right, 1 to 20.

 Then click on the stones: 20, 18, 13, 14, 10, 4, 3, 8 and .... all stones are then gone and the opening is free.

Go through the now open doorway and .... you descend a staircase and end up in the corridor of the 50th floor. 

The alarm is going off and guards will soon flock. At the end of the corridor is Nikopol's father's cell. So walk quickly and you will end up in a cell.

Cell:

Dad is in not in the cell. Nikopol  looks out the cell window and sees his father through the cell window. Dad is transferred to the Elysée by the military. You hear the guards coming and you automatically turn around to the door of the cell. You must now be quick to lock the cell door so that the guards cannot enter.

A washbasin hangs in front of the cell door. Walk to the cell door and then turn left to the sink. There is a glass on the sink. Grab the glass. Immediately take the glass from your inventory again and then click on the tap. You fill the glass with water from the tap. Turn back to the door. To the left of the door is the panel of the security lock of the door.Take the glass of water from your inventory and then click on the safety lock panel. This creates a short circuit and the door can no longer be opened, for the time being.

But the guards will bring in a technician to open the door after all. So you have to keep moving fast to get out of the cell before the guards return. Standing in front of the cell door, look down at the floor plinth. A black electrical cable is attached to the floor plinth. Click on the floor plinth/electrical cable. Nikopol gets an idea. Turn around. You look at the bed.

On the bed, exactly on the border of the sheet and the blanket, is a black Feather. Grab the black Feather. Nikopol thinks it's a feather from Horus. There is a stool in front of the bed. Grab the stool and then turn to the cell window. Do not walk back to the window, but now throw the stool against the cell window.

You break the pane of the window and shards of glass are then on the floor in front of the window. 

Turn back to the bed. Now grab the grey/white sheet of the bed.

Now go to the window and look down. Right under the window is a clear shard of glass.

Take the sheet from your inventory and click on the shard of glass.

You now have a homemade Knife (Lucky knife). 

Take this "Knife" immediately from your inventory and then click on the black electrical cable, right below the window.

You cut the cable. Walk back to the door and look down again at the plinth, to the left of the door. 

Cut the black electrical cable here too with your "Knife".

Niko will automatically pick up the entire cable, except for the piece under the sink. Go back to the window. Then turn clockwise to the wall to the left of the sink. Look up. There are 2 coat hooks on the wall. Take the black Electricity cable from your inventory and then click on the coat hooks to attach the cable to it. 

The cable hangs out of the window.

Turn around again to the window and now click with the forward arrow cursor in the window and ..

... Nikopol climbs outside via the cable and sees that Dad is getting into a glider.

 However you manages to crawl into the trunk of the car at the very last moment. The car delivers the 2 Nikopol's in:

Chapter 5: The Elysée:

Nikopol quickly hides in the Presidential Palace because it is swarming with soldiers because of the elections. Nikopol wants to find his father and he thinks that Horus may also be nearby.

Room 4:

You are now in room 4, the "Armory". Look around. You are standing in front of a monitor. To the left of the monitor is the armory door. In the left corner is the entrance to a stairwell. In the right corner is a door to the next room. On the right wall, if you look at the monitor, is a large cabinet. Click on the monitor. The map of the Elysée will then appear on the monitor screen. Study the map. The rooms have numbers.

Nikopol's father is  room 10, the "Nikopol Candidate Room". Room 9, the "XB2 Candidate Room", is where the android XB 2 sits. Zoom out of the monitor via the round button at the bottom right. To the left of the monitor is the door of the Armory. The sign on the door tells you that you need a Code 8 pass to open the door. Turn slightly to the left. Through the doorway you look into the stairwell. Go through the doorway and .... you will automatically end up at the very top of the stairwell. You stand in front of a door that is protected by a mattress.

On the left wall is a metal ladder. The mattress is held in place by a cord. Take the homemade Knife from your inventory again and then click on the Cord. You cut the cord and the mattress falls to the floor. There is a crack between the doors. Click on the door but Nikopol cannot open the door any further. Turn around to the ladder. Look up the ladder to get the forward arrow, then climb up the ladder.

You end up on the roof of the Elysée and stand on a metal grid path. Go forward 1 click. You have then reached the edge of the roof. 

Turn right and look up. You look at the bottom of the Pyramid, which hangs in the air above the Elysée. 

Under the pyramid you can follow the grid path even further to a gate door, but Nikopol doesn't want to do that now because of the guards standing here and there. So turn right again and go back to the ladder. Look down and go back down the ladder and then the stairs and you're back in Room 4

Look at the door in the corner to the right of the monitor.To the left of the door is a panel with a red button. Click on that red button. 

You will hear 3 beeps and the door will open. Go through the opened door and you are in:

Room 3:

You hear a radio speech from Dictator Choublanc. Choublanc announces his resignation and says that he will retire to the monastery of the army. Choublanc says that Nikopol's father will replace him as a candidate in the upcoming elections. The opponent is the Android XB2. Nikopol thinks all this is the work of Horus. During the radio speech, Nikopol looked across the room. On the right wall is a low cupboard. The case is behind bulletproof glass. Above the cupboard hangs a painting. There is a door to the left and right of the cabinet. Look at the right door. To the right of the door is a box with a red button. Click on the red button. You will hear 3 beeps again and then the door will open. 

So go through the now open door. You end up in:

Room 2, Corridor and the Great Hall

Immediately turn clockwise to the right wall. There is a big hole in the wall. 

Walk through the hole in the wall. You end up in a hallway. Walk under the stairs to the next corner. 

Then turn left and continue forward through the gate and .....

...... you end up in the Great Hall. CAUTION .... on the right you see 2 soldiers standing through the open sliding glass door who are talking to each other. Turn left. 

You are now looking through the long hall. In the middle of the hall is a larger-than-life statue of Choublanc. On the right side of the hall are 2 doors. If you try to open the right door, the 2 soldiers will hear the beeps. So don't do this. Go along the left wall, 1 click forward. You are then at closet doors with a metal rod against it. Grab the metal rod.

CAUTION .......Opposite the closet, so on the right, is a door and a soldier will emerge from that door, so pay attention and as soon as you hear the sound signal from a door, click on the closet doors to hide inside the closet. If you're too slow to hide in the closet, you'll die, so quickly click on the closet door to hide inside. From the closet you look through the crack, between the closet doors, and you hear the soldier say that the two candidates are locked in their rooms. The windows of the rooms are secured and no one is allowed in the rooms. Only the sergeant may contact the candidates by telephone.

When you have heard that the soldier has left again, step out of the closet. Then go straight to the door across the hall. This is the door that soldier came out of. Click on the red button again and hear the now familiar 3 sound signals. The door will then open. So go through the open door. 

You are then in a short hallway and standing in front of the next door. Also open this door via the red button and then enter the Security Office.

Room 6: Security:

Once inside you will hear the voice of Android BX2. BX2 wants to kill the opposing candidate, Pappa Niko. Nikopol obviously wants to prevent this, but then he needs a weapon. You are again in front of 3 monitors. Click on the right monitor and then read the email on the screen. You are reading a report of an inspection report from Lieutenant Barbaud. You read about rooms that have 2 escape hatches.These rooms cannot be adequately secured because only 1 hatch can be monitored at a time. You also read that the telephones in the Palace no longer work. 

Zoom out of the right monitor. In front of the left monitor is a mobile phone. 

Grab the mobile phone and then click on the left monitor. You are then in the Guards Control screen. 

Via this left monitor you can send the guards to a certain place.

 At least if you know exactly where all those guards are. 

So zoom out of the screen again. Turn right and go through the open doorway to the next room:

Room 7: Canteen:

You are in the soldiers canteen and you are standing at a table. Look at the door to the left behind the table. Click on the red doorknob

However, the door does not open. The door is locked on the other side. Turn around and then go through the right gate to:

Room 8:

Room 8 is actually another short corridor. Do not open the next door yet, but turn around to the left wall. There is a card machine on the left wall. You know Nikopol wants a weapon because he yells it all the time. You also know that in Room 4 is the weapon cabinet and that you need a pass with code 8 for that. Your pass now still has code 2. So you now have to change the code on your pass to Code 8. Take your magnetic card from your inventory again and put the card back in the card slot, right next to the monitor. 

You will automatically return to the screen with the 16 hexagons. 

Well...you remember how to change the code? Make sure Code 8 is in the top right screen. 

Click on: hexagon 11, arrow G, arrow C, hexagon 7, arrow G, hexagon 7, hexagon 11, hexagon 8, arrow B, arrow H, hexagon 8, hexagon 4 and thn the OK button

Your pass will now receive Code 8. You will automatically exit the puzzle and the pass will be back in your inventory.

You now have to go back to Room 4, where you started. However, you can't go the same route you came because there will now be a guard in the Great Hall. Turn right to the closed door. Do not open the door now because on the other side is a guard who will then be alarmed by the sound signals from the door. From the red button box you see a black cable going down and disappearing under the door. Take your homemade Knife from your inventory again and cut the black cable with it. You do this by clicking on the piece of cable that lies on the floor in circles.

You have disabled the sound signals. So now click on the red door button to open the door and then step through the door. 

You are back in the Great Hall and again on the left side, so at the open sliding door. There is now 1 guard left at the sliding door and he is standing with his back to you. Right in front of you is the door where you entered the Hall earlier. So quickly go through that door and then continue to the back. 

Turn right and go under the stairs again to the hole in the wall

 However, there is now a guard in Room 2, so you can't go back through the hole in the wall. Turn right. 

You will now see a "Danger Access Interdit" door.

A note has been pasted on the "Danger" sign. Click on that note to read it. 

You read that because a soldier cannot guard 2 doors at once, this door is locked. Zoom out and .... Nikopol gets an idea. Go back to the Great Hall and quickly cross over to the door where the card machine is behind. Click on the red doorknob to go through the door and then continue to the canteen. 

Then turn left and go back into Room 6, the Security Office.

Room 6: Security office:

Zoom in again on the left monitor. You'll be presented with the Guards Control screen again. Nikopol says that if he uses the flaws with the doors right, he can slip past the guards. At the bottom left you see 3 guards. With the triangle arrows you can indicate another place that these 3 guards should guard. "Surveillance" means the soldier is standing still. "Patrol" means the soldier is walking back and forth. In rooms A, B and C you prefer a walking guard. Room C is room 4, where the door to the armory is. In the main hall, a stationary soldier is easy.

                 So click on the arrows and set it up like this:
Soldier 1: Surveillance Hall - north.
Soldier 2: Surveillance Hall - south.
Soldier 3: Patrol A - B - C.

You cannot save yourself again and this will take until you have reached Room 4 again.

Go back, through the canteen, to the noiseless door into the card machine hallway.

 Open the door again with the red button and you step back into the Great Hall. Now there are again 2 guards at the sliding door talking. 

Cross over quickly and quickly go back to the hole in the wall of Room 2. Look through the wall hole into Room 2. 

The guard in room 2 now walks a fixed circle through room 4, room 3 and room 2. So look through the wall hole into room 2.

Wait until you see that the guard disappears through the door, behind the red sofa to the left, into Room 3 again. Then quickly go through the hole into the room. Walk through to the windows and quickly turn left. You are in front of the door through which the guard disappeared to room 3. 

So there is a blue lamp above each door. You know that if such a blue light starts flashing, someone will come in through the door. 

As soon as you see the blue lamp above the left door turn on, quickly click on the red button of the right door, where you are now standing. 

You will then end up in Room 2. 

Quickly turn left and go to the door in the back right corner. Open the door and you are back in Room 4.

 In Room 4 you now have to block the door you came through, the door to Room 3. There is a large closet.

 Go to the other side of the closet and turn around and then click on the side of the closet and...........

You slide the cupboard in front of the door to Room 2. The guard can no longer enter. You can save again. Walk back to the monitor. 

Take the magnetic card from your inventory and then click on the card scanner, which is hanging on the left of the monitor. The armory door will now open. Go inside. 

You are then in front of a shutter with 4 guns hanging behind it. Click on the handle of the roller shutter to slide the shutter up. On the left is a description of the 4 guns. Read that description. You read that it is best to take the BAR-89 Rifle because this rifle has a long range and a silencer. So take the left-most gun out of the cupboard. 

You now have a gun. It's high time to go find that XB2 Android to kill him before the XB2 kills Nikopol's daddy.

XB2:

Turn around to the door and click on the red doorknob to the left of the door. The door opens again. 

Exit the armory, turn to the right and walk up the stairs again.

 You end up at the top again at the "mattress door". Now that you have a metal bar, you can pry open the broken sliding door. 

So take the Iron Rod from your inventory and then click on the door. You pry open the door. 

Walk outside. you end up on a:

Balcony

You stand on a balcony, above a large courtyard. Turn left and look across. 

On the other side of this courtyard you see the windows of room 9, where the android resides. 

Get your gun from the inventory and click on the lower windows across the square. 

Through the telescope visor you look at and through the middle window. 

You are now looking through the rifle's sight. Behind the middle window you see a phone hanging on the wall, but you can't see the Android.

 Zoom out again Take the cell phone from inventory. Make sure the top button says "Invited apartment 1".

If this is not there, click on the arrow buttons until you see "Invited apartment 1" in the screen. 

Then click on the telephone receiver button

The phone is ringing. Click on the cross to put the mobile away. Immediately remove the gun from inventory.

 Look at the phone behind the middle window. 

Wait until you see Android XB2 pick up the phone. Aim at the android's back, then shoot him in the back. If you hit it, the robot will fall to the ground and Nikopol will tell that he wants to go to his father now. You will automatically be zoomed out again. You loose the gun. Click on the courtyard. Nikopol says he won't jump over the railing because he's bound to break his legs. Turn left and go back inside. Then turn around, look down and pick up the mattress. 

Throw the mattress through the doorway onto the balcony. 

Then walk back onto the balcony yourself, then turn around, grab the Mattress again and throw it over the balustrade in the courtyard. 

Then jump over the balustrade yourself and Nikopol lands safely on the ground.

Courtyard

On the left you will see two guards standing on the stairs by the door. So you can't walk to the other side unnoticed. Take the cell phone from your inventory again. Click on the triangle arrows until you see the text "Doors to the lounge". Then click on the phone button again to call those two guards. 

Wait a while until you see the 2 soldiers enter and walk forward to the other side in 2 clicks. 

You are then at the entrance of the parking garage.

Nikopol's father's room

Walk into the parking garage to the left of the parked car. You have reached a corridor via a staircase. You are at the front of the hallway. On the left is the door of XB2's room. To the right is the door of Nikopol's father's room. To the right of the door of Nikopol's Dad's room, you'll see an red Alarm box . To the left of the door is the red doorknob, but this time there is also a DNA scanner above the knob.

Click on the red doorknob. Nikopol says the doors are secured with a DNA verification system. Remember Horus was in the cell with Nikopo's father. 

Also remember that you found a feather of Horus. Take the feather from your inventory and then click on the blue DNA scanner and .......

....... the door will open and Nikopol will enter his father's cell Horus stands next to the corpse of Nikopol's father. 

Horus says that his brothers killed old Nikopol to prevent his plans for him. But it's no problem, because young Nikopol can now take his father's place. Nicopol refuses. Horus says he has nothing to say and approaches him. Nikopol holds up his Ankh to know Horus and backs away from the room.

Escape from Horus

You have to be fast again to stay out of the clutches of Horus. When you're outside the cell again, turn to the right and immediately pull the red alarm

The whole building is now in an uproar. Run through the hallway to the back and open the left door at the end.

Then go through the open door. You are then back in Room 7, the canteen. 

Turn left and go through the card machine hallway to the Great Hall.

Cross the Great Hall and run to the hole in the wall of Room 2.

Step through the wall hole into Room 2 again, immediately turn left and go through the door to Room 3.

 In room 3 you go through the door to room 4 and then up the stairs to the "mattress door".

Climb up the ladder again to the roof.

Follow the grid path forward and turn right at the end.

Look up at the PYRAMID. Take the ANKH from your inventory and then click on the bottom of the PYRAMID and ......

Watch the Ending Movie.......Anubis and Horus show up and Anibus then causes Horus to petrify and is imprisoned in the pyramid.

However, a new Ruler of Paris will have to come anyway and Anibus ensures that Nikopol Junior is chosen as the new Rulern.

THE END.

2022: Walkthrough by: Louis Koot