2021:Walkthrough by Dick Leeuw and  Louis Koot

If you have found this walkthrough via google search or via another site then you have  probably not visited my site. 

A lot more very detailed game walkthroughs can be found on my site at:  www.pcgameswalkthroughs.nl

This walkthrough is made while playing this game on NORMAL DIFFICULTY. 

If you play the game on HARD Difficulty then the story is the same but the puzzles and solutions are different

Part 6: Bogard: Water City

Bogard has landed on the street of Water City and he has contact with Amia.

Turn around and look up and you will see a terrace above you, from this terrace a bridge and a walkway leads to another building. Go forwards and you will see masts E and Mast F with receivers and. On the left mast you also see an transmitter. Right in front of you is a tunnel but it is blocked by some kind of mechanism. Mast F stand at that tunnel

Turn further to the right and walk into the street. On the right is a device with a windmill on top. Go to the device and click on it.

You see a bar with 9 buttons with a bar with 4 buttons underneath.

You can move the bottom 4 buttons and then you will see the mill on top start to rotate. You don't have to do anything here yet.

A little further is the lady from the beginning of the game on a bench. Go to the lady and talk to her.

When the conversation is over, turn to the left and you will see mast D in the corner. There is a receiver and a transmitter in the mast, You can't do anything with them yet.

  Turn right and go into the street.

At the end of the street  is a tablet and the left, read the text on that tablet.

  Walk straight to the gate and you are at the harbor. On the left are 2 lighthouses in the sea.

Turn around and you will see a large windmill. Turn to the right and walk across the street, on the right you will see the blue rotation of a postcard at the Prime Market shop

Take the postcard and then walk on, on the corner is another device with a windmill on top.  

  You don't know what the point is here yet so move on. Go to the big windmill, you have to make the windmill spin to restore the power.

 

In front of the mill are 2 of those devices. On the left device, the disc rotates to the left and the disc on the right device rotates to the right. If you  set the correct codes on these devices here then the large windmill will start spinning. Just which code do you need?. Go up the stairs again and turn to the left and walk back over the terrace. There you will find a tablet on the left and a postcard on the right.

 

Turn around and walk back across the terrace. Opposite the windmill stand mast A with a receiver and an transmitter. Go take a look at Mast A

 

Then follow the street beyond Mast A, on the left you see another device with a mill on top.

 

Walk further and you will meet the professor from chapter 1. Go talk with the professor.

  After the conversation you walk on, at the end of the street you see a tablet and mast B with a receiver and a transmitter.

 

Then turn left into the street, right on the sidewalk you will find another postcard. On the left you see another windmill  device.

 

At the windmill device look diagonally to the right and you will see mast C with a receiver and an transmitter

You can play with the buttons of all those windmill devices that you have encountered and the hint system will say that with these devices you can discover what the code for the 2 devices at the big windmill should be. I haven't been able to figure out how to do that, but I found that code through trial and error. Go back to the big windmill and go down the stairs to the 2 devices.  

On both devices you must move the 4 bottom buttons to a certain position until you have 4 little lights burning in 4 of the top buttons.

Several solutions are possible. This is the code for the windmill that I have found through "Trial and Error".

Once you have it the transmitter on the windmill emits a yellow beam to the receiver of Mast A

  Turn around, go up the stairs and walk to Mast A where the beam is going to

  As you can see the beam doesn't hit the receiver of Mast A now. Go stand at the base of Mast A

You now have to turn the receiver correctly to the big windmill and then aim the transmitter of Mast A to Mast B

At the bottom of the mast, you see the control buttons, you see 2 rings and 2 turning rings. The 2 rings above are for height and the 2 large turning rings are for turning the receiver and the transmitter. First you need to lower the mast to the height of the beam. Then you must turn the receiver to the beam and then you must turn the transmitter to the left so that the beam goes from Mast A to Mast B

  If the receiver is in the right position, you will see the yellow beam coming out of the transmitter.  Now you must turn the transmitter a bit further left so that the beam goes to Mast B...Like this

 

  Go to Mast B and stand in front of it. 

The receiver of Mast B is to low, so you first need to get the mast up to the height of the beam. 

Then you must turn the receiver to Mast A, so that Mast B receives the beam and emits it through the transmitter

  You then must turn the transmitter so that the beam goes diagonally through the side street to Mast C.....like this

Walk to the mast  C, but you can't reach Mast C but that doesn't matter because Mast C is already sending the beam through to Mast D

  Go back to Mast E and then into the right street and to Mast D

Mast D receives the beam from the transmitter of Mast C but the receiver of Mast D is to low

So first put the receiver of Mast D to the height of the beam, then turn the receiver to the beam and then turn the transmitter to the left, to Mast E.

Follow the beam, you will see that the beam goes through a large round hole  in the building and  then goes on to Mast E, but this hole may be closed in your game.  

If in your game the beam is now blocked because that hole in the building is closed then you must open up that hole. We'll show you how to do it and you can also pick up the 2 remaining postcards of this level. Go back to Mast A and at Mast A climb up to the upper terrace via the stairs

 

You have to look left and right on the terrace for postcards.

 

Then go right to the walkway and go up the bridge, 

you will find a postcard at the end of the bridge and on the left you will see a switch.

With that switch you can open the big hole in the building if that hole is closed and blocking the beam in your game.

 

Go back to Mast A and then back to Mast E

On Mast E put the receiver on the beam and then turn the transmitter to Mast F and.......

  The tunnel goes open so walk through the tunnel and  on the other side of the tunnel Bogard meets up with his sister Amia.  

Part 7: City: 

Bogard is reunited with his sister Amia. You play as Bogard and Amia will follow her brother. it's like we're in a ghost town here. You have to go to the tallest building in this city.

 

Turn to the left and you will see an elevator shaft with the elevator engine in front of it. Go to the elevator shaft to get an explanation on what to do from Emmanuel

 

On top of the engine are 4 spinners and below you see 4 rings, now the top ring is lit.  

You must enter a code here to bring the elevator down.....Emmanuel tells that you must set those 4 top spinners to the correct rotations to get all 4 rings lighted up. You can click those 4 spinners at the right side and at the left side to make a spinner rotate left or right. There are 5 more of these spinner columns  in the City where you can find clues. So let us go find those 5 columns first

  Turn to the right again and walk to the end of the path. Then turn to the left and walk further, 

on the left is a building with a sphere on top.   Just past the building you will find another postcard, at the right side of this round building

 

  Take the postcard and continue walking. On the left you see a side path with a tablet, you will go there in a moment.

 

Walk further and go up the stairs.

In the middle of the round building is the same column as at the elevator, only the spinners do not spin, this is........

 column A.

 Go to the column and click on the spinners A, B, C, D. Click on the right side of each spinner and note down which of the rings 1, 2, 3, 4 lights up.  

Then click on the left side of each spinner and also note down which ring lights up.We don't know if this is random but here's what we have got from this A column

Spinner A: right side lights up ring 1. 
Spinner B: right side lights up ring 4
Spinner D: left side lights up ring 2

  Turn around and go outside, go down the stairs and walk to the path with the tablet.  

Read the text on the tablet and then turn around and go forwards through the arch. Walk further and go to the right until you can't go any further.  

Turn to the left and you are in front of a large door of a large building. Walk to the door and you will see 3 rows of 8 buttons.  

The buttons on the bottom 2 rows B and C remain lit or go out again. You have to click on all the buttons in row B and C that stay lit and then you combine those buttons in Row A. We don't know if it's always the same buttons or that it is different in each game.  For me the buttons 1, 3, 6, 8 in row B stay lit and in row C the buttons 3, 4, 6, 8 stay lit, in in row A you then must light up the buttons 1, 3, 4, 6, 8 and this door goes open

  Inside you will see 

column B

you have to do the same here as you did with column A.  

Click left and right on each spinner and see which ring lights up. Note down which rings lights up.  

Spinner A: Left side lights up rings 2 and 3. 
Spinner B:
right side lights up ring 2. 
Spinner D:
left side lights up ring 4....Note this all down

  Go outside again and go to the right. You see a large column on the right. On the right side behind that column you will find a postcard.  

Take the postcard and go back to the path and continue walking. At the next building on the right, you will see an open passage.

 

Walk through the passage and go up the stairs, walk further and on the right, you will find another postcard.

 

Take the postcard and walk further, left in front of the building is a tablet.

 

Read the text and then enter the building, here you will find column C.  

Column C

  Click again left and right on each spinner and note which rings light up.

  Spinner A = Right side lights up ring 4. Spinner C = Right side lights up rings 1 and 2

Go back to the passage and then go down the stairs. Down you go to the right, go up the next stairs on the right side.  

You will see 2 fountains, walk past the fountains, and then go right to the wall. There you will find another postcard.

 

  Take the postcard and then continue up the stairs to the large door. Here you see the 3 rows with 8 buttons again.  

Solve this puzzle in the same way as you did before and the door will open.

 

Inside is column D, 

Column D

zoom in on the column and click left and right on each spinner again and note down which rings light up.

Spinner B = left side lights up ring 1. Spinner D = right side lights up ring 1 and 3

Go outside and then go to the big door across the street.

 

Also open this door.  

  Here you will find column E, 

Column E

do the same here as with the other columns. Spinner B = left side lights up ring 3. Spinner C = right side lights up rings 2 and left side lights up ring 4

  Go outside and turn to the left, walk back the elevator shaft.  

 Go stand at the spinner engine of the elevator

You now have to enter the code fir each of the 4 rings of this engine. As you start here ring 1 is selected

 You have to click on a number of spinners on the correct side to make those spinners turn the correct way and you must do this for each of the 4 rings

You have found 5 columns with spinners and rings in this city. On each column you have found witch rings lights up when you click the left side and the right side of the spinners. In this table are the columns A, B, C, D, E with the spinners and the illuminated rings that they have lightened up, as it was in my game.

Columns Column A

Ring

Column B

Ring

Column C

Ring

Column D

Ring

Column E

Ring

Spinner A Right side 1 4
Left side 2 + 3
Spinner B Right side 4 2
Left side 1 3
Spinner C Right side 1 + 3 2
Left side 4
Spinner D Right side 1 + 3
Left side 2 4

  When you stand in front of the column by the elevator, click on ring 1 to select it, but maybe ring 1 is already selected

Then look in the table and find the 1 in the table.

The code for ring 1 then becomes: spinner A right side, spinner B left side, spinner C right side and spinner D right side.

Now you have to see which way the spinners spin, you don't have to click on the spinners that already spin in the right direction.

 Example: if spinner A and B spin to the right and spinner C and D to the left, you should not click on the right side of spinner A.

You have to click on the other 3 spinners to make them spin in the right direction.

Then click on ring 2 to select ring 2 and look for the 2 in the table.

 

The code for ring 2 is then: A Left = A L, B Right =B  R, C Right = C R and D Left = D L.

Then look at the spinners again and see which way they spin.

You don't have to do the spinners that are already spinning the right way, you just have to click on the spinners that don't spin the right way.

Then select ring 3, search the table again for the 3.

 

The code for ring 3 is then: spinner A = Left, spinner B =  Left, spinner C =  Right, spinner D =  Right.

Look at the spinners again and see which direction they are spinning. See which spinners are not spinning in the right direction and click on them.

  Now select ring 4 and find the 4 in the table.

 

Then look again at the spinners which spin in the wrong direction and click on these spinners to make them turn the right way

Spinner A = Right, Spinner B = Left, Spinner C = Left, Spinner D = Left

ENDING

  If all spinners now turn in the right direction for each ring then the elevator will come down  

Enter the elevator and Amia and Bogard goes into the elevator, the elevator goes up.

The last tablet is on the right.

Go inside and watch the ending movie. You don't have to do anything, just watch and listen to Emmanuel

 It's a very weak story but at the end Emmanuel commits suicide. Amia and Bogard get into the teleporter together.

  But only 1 person comes out of the teleporter, the other one must stay. Who comes out of the teleporter is different in each game. 

In my game Bogard comes out of the teleporter but it may well be that in your game Amia comes out of the teleporter

 

Amia and Bogard are separated again, does this mean the series is over or will there be a sequel where they find each other again? 

In other words.....is this ending a Cliffhanger??

After the credits you can see in the Extra Screen how many Postcards you have scored and you can replay all chapters again

THE END

2021:Walkthrough by Dick Leeuw and  Louis Koot

NB: Louis: As I stated at the beginning of this walkthrough, we have played this game at NORMAL difficulty and thus this walkthrough is based on this difficulty level of the game. You can also play this game on HARD difficulty. It could be that some things are different on HARD level but I don't know this for sure.