2021:Walkthrough by Dick Leeuw and Louis Koot
If you have found this walkthrough via google search or via another site then you have probably not visited my site.
A lot more very detailed game walkthroughs can be found on my site at: www.pcgameswalkthroughs.nl
This walkthrough is made while playing this game on NORMAL DIFFICULTY.
If you play the game on HARD Difficulty then the story is the same but the puzzles and solutions are different
Part 6: Bogard: Water City
Bogard has landed on the street of Water City and he has contact
with Amia.
Turn around and look up and you will see a terrace above you, from this terrace a bridge and a walkway leads to another building. Go
forwards and you
will see masts E and Mast F with receivers and.
Turn further to the right and walk into the street. On the right is a device with a windmill on top. Go to the device and
click on it.
You see a bar with 9 buttons with a bar with 4 buttons underneath.
You can move the bottom 4 buttons and then you will see the mill on top start to rotate.
A little further is the lady from the beginning of the game on a bench.
When the conversation is over, turn to the left and you will see mast D in the corner.
At the end of the street is a tablet and the left, read the text on that tablet.
Turn around and you will see a large windmill.
Take the postcard and then walk on, on the corner is another device with a windmill on top.
In front of the mill are 2 of those devices.
Turn around and walk back across the terrace.
Then follow the street beyond Mast A, on the left you see another device with a mill on top.
Walk further and you will meet the professor from chapter 1. Go talk with the professor.
Then turn left into the street, right on the sidewalk you will find another postcard.
At the windmill device look diagonally to the right and you will see mast C with a receiver and an transmitter
You can play with the buttons of all those windmill devices that you have encountered and the hint system will say that with these devices you can discover what the code for the
2 devices at the big
windmill should be.
On both devices you must move the 4 bottom buttons to a certain position until you have 4 little lights burning in 4 of the top buttons.
Several solutions are possible.
Once you have it the transmitter on the windmill emits a yellow beam to the receiver of Mast A
You now have to turn the receiver correctly to the big windmill and then aim the transmitter of Mast A to Mast B
At the bottom of the mast, you see the control buttons, you see 2 rings and 2 turning rings.
The receiver of Mast B is to low, so you first need to get the mast up to the height of the beam.
Then you must turn the receiver to Mast A, so that Mast B receives the beam and emits it through the transmitter
Walk to the mast C, but you can't reach Mast C but that doesn't matter because Mast C is already sending the beam through to Mast D
Mast D receives the beam from the transmitter of Mast C but the receiver of Mast D is to low
So first put the receiver of Mast D to the height of the beam, then turn the receiver to the beam and then turn the transmitter to the left, to Mast E.
Follow the beam, you will see that the beam goes through a large round hole in the building and then goes on to Mast E,
but this hole may be closed in your game.
If in your game the beam is now blocked because that hole in the building is closed then you must open up that hole. We'll show you how to do it and you can also pick up the 2 remaining postcards of this level. Go back to Mast A and at Mast A climb up to the upper terrace via the stairs
You have to look left and right on the terrace for postcards.
Then go right to the walkway and go up the bridge,
you will find a postcard at the end of the bridge and on the left you will see a switch.
With that switch you can open the big hole in the building if that hole is closed and blocking the beam in your game.
Go back to Mast A and then back to Mast E
On Mast E put the receiver on the beam and then turn the transmitter to Mast F and.......
Part 7: City:
Bogard is reunited with his sister Amia. You play as Bogard and Amia will follow her brother. it's like
we're in a ghost town here. You have to go to the tallest building in this city.
Turn to the left and you will see an elevator shaft with the elevator engine in front of it. Go to the elevator shaft to get an explanation on what to do from Emmanuel
On top of the engine are 4 spinners and below you see 4 rings, now the top ring is lit.
You must enter a code here to bring the elevator down.....Emmanuel tells that you must set those 4 top spinners to the correct rotations to get all 4
rings lighted up. You can click those 4 spinners at the right side and at the left side to make a spinner rotate left or right. There are 5 more of these spinner
columns in the City where you can find clues.
on the left is a building with a sphere on top.
Walk further and go up the stairs.
In the middle of the round building is the same column as at the elevator, only the spinners do not spin, this is........
column A.
Then click on the left side of each spinner and
also note down which ring lights up. Spinner A: right side lights up ring 1. |
Read the text on the tablet and then turn around and go forwards through the arch. Walk further and go to the right until you can't go any further.
Turn to the left and you are in front of a large door of a large building.
The buttons on the bottom 2 rows B and C remain lit or go out again.
column B you have to do the same here as you did with column A.
Click left and right on each spinner and see which ring lights up. Spinner A: Left side lights up rings 2 and 3. |
Take the postcard and go back to the path and continue walking.
Walk through the passage and go up the stairs, walk further and on the right, you will find another postcard.
Take the postcard and walk further, left in front of the building is a tablet.
Read the text and then enter the building, here you will find column C.
Column C
Go back to the passage and then go down the stairs.
You will see 2 fountains, walk past the fountains, and then go right to the wall.
Solve this puzzle in the same way as you did before and the door will open.
Inside is column D,
Column D
zoom in on the column and click left and right on each spinner again and note
down which rings light up.
Spinner B = left side lights up ring 1. Spinner D = right side lights up ring 1 and 3
Go outside and then go to the big door across the street.
Also open this door.
Column E
do the same here as with the other columns.
You now have to enter the code fir each of the 4 rings of this engine. As you start here ring 1 is selected
You have to click on a number of spinners on the correct side to make those spinners turn the correct way and you must do this for each of the 4 rings
You have found 5 columns with spinners and rings in this city. On each column you have found witch rings lights up when you click the left side and the right side of the spinners. In this table are the columns A, B, C, D, E with the spinners and the illuminated rings that they have lightened up, as it was in my game.
Columns |
Column A
Ring |
Column B
Ring |
Column C
Ring |
Column D
Ring |
Column E
Ring |
|
Spinner A | Right side | 1 | 4 | |||
Left side | 2 + 3 | |||||
Spinner B | Right side | 4 | 2 | |||
Left side | 1 | 3 | ||||
Spinner C | Right side | 1 + 3 | 2 | |||
Left side | 4 | |||||
Spinner D | Right side | 1 + 3 | ||||
Left side | 2 | 4 |
When you stand in front of the column by the elevator, click on
ring 1 to select it, but maybe ring 1 is already selected
Then look in the table and find the 1 in the table.
The code for ring 1 then becomes: spinner A right side, spinner B left side, spinner C right side and
spinner D right side.
Now you have to see which way the spinners spin, you don't have to click on the spinners that already spin in the right
direction.
Example: if
spinner A and B spin to the right and spinner C and D to the left, you should not click on the right side of spinner A.
You have to click on the other 3 spinners to make them spin in the right direction.
Then click on ring 2 to select ring 2 and look for the 2 in the table.
The code for ring 2 is then: A Left = A L, B Right =B R, C Right = C R and D
Left = D L.
Then look at the spinners again and see which way they spin.
You don't have to do the spinners that are already spinning the right way, you just have to click on the spinners that don't
spin the right way.
Then select ring 3, search the table again for the 3.
The code for ring 3 is then: spinner A = Left, spinner B = Left, spinner C = Right, spinner D = Right.
Look at the spinners again and see which direction they are spinning.
Then look again at the spinners which spin in the wrong direction and click on these spinners to make them turn the right way
Spinner A = Right, Spinner B = Left, Spinner C = Left, Spinner D = Left
ENDING
Enter the elevator and Amia and Bogard goes into the elevator, the elevator goes up.
The last tablet is on the right.
Go inside and watch the ending movie. You don't have to do anything, just watch and listen to Emmanuel
It's a very weak story but at the end Emmanuel commits suicide. Amia and Bogard get into the teleporter together.
In my game Bogard comes out of the teleporter but it may well be that in your game Amia comes out of the teleporter
Amia and Bogard are separated again, does this mean the series is over or will there be a sequel where they find each other again?
In other words.....is this ending a Cliffhanger??
After the credits you can see in the Extra Screen how many Postcards you have scored and you can replay all chapters again
THE END
2021:Walkthrough by Dick Leeuw and Louis Koot
NB: Louis: As I stated at the beginning of this walkthrough, we have played this game at NORMAL difficulty and thus this walkthrough is based on this difficulty level of the game. You can also play this game on HARD difficulty. It could be that some things are different on HARD level but I don't know this for sure.