2018: Walkthrough door: Dick Leeuw  and Louis Koot

Text by Dick Leeuw and Screenshots and lay-out by Louis Koot

If you have found this walkthrough via google search or via another site then you have  probably not visited my site. 

A lot more very detailed game walkthroughs can be found on my site at:  www.pcgameswalkthroughs.nl

Chapter 2: In and around the Great Hall

  Look around, there is a lot to see but not much to do. All is still locked except the door you came through.

 

You are standing in the large central hall of the castle and you look at the stairs. Above the hall are 2 balconies and the stairs go to balcony 1. Above the stairs you see a circle of blue rings on the wall and that circle contains a number of "stars". You will have to activate a few of those "stars" in that circle. There is a wooden pedestal before the left handrail of the stairs. Under the stairs you see a green door but that door is locked. To the right of the stairs is an inlet of the hall and there is a grandfather clock. There is a lever in the clock's case. Right in the corner is the door through which you entered here.

 

 In the middle of the hall, right in front of the stairs, there is a stone pedestal. Behind the pedestal is a door but it has been barricaded. In the corner, under balcony 1, you see the door of a storage room and that door is locked. On the table there are 3 "turntables" and to the right of the "turntable" is a room, but also the entrance gate of that room is locked.

Now take a closer look at the "turntable" first. There are 3 "turntables" on the table and they each miss the disc. 

You have to find those 3 discs and place them here on the "turntables" to unlock the green door, the door of the storage door and the gate.  

You cannot do much else now than going up the stairs to the balcony 1, so do that. Upstairs you see, on the left a few pillars with something mounted on it. Right behind is a door. That door is locked. In the middle behind you see a stone arch on the wall with 6 skulls / devil's heads or what you want to call them.

  On the left of the railing against the pillar there are 2 coins. Zoom in on those coins and grab them.

 

  Zoom out and turn to the right. In the niche in the wall are 2 armours, left with and right without shield.  

So we have to find a shield for the knight on the right. Turn around and ...... On the pedestal is a round disc ...... zoom in on the pedestal and take the round disc

 

  Downstairs we have seen a kind of turntables so we have to go there again. Zoom out and click on the stairs to go down. Zoom in on the table with the 3 turntables. 

Then drag the disk to the left turn device and then click the disk on the left "turntable"

 

  The disc will turn, a green light will illuminate on the middle turntable and you will see that the door of the office on balcony 1 opens.

 

  Turn around to the stairs and go back upstairs and click on the door of the office to enter

 

  Office:

  Look around here, you hear a radio that only makes noise. Look at the windowsill and zoom in on it and take the picture.

 

  Zoom out and then turn left to the radio. Click on the red button of the radio to turn it off and read the note that is underneath the little box.

 

  Zoom out and zoom in on the desk. You see a box on the left. Click on it and pick up the coins.

Click on the green book, read it and you will see a drawing of a knife with 2 blades, 1 of which can rotate through the knob of the knife.

 

  That knife is laying on the right side of the desk, take that knife. You can try out that turning in your inventory.

 

Turn clockwise. On a table, in front of the book case, you can see a disk lying under a closed glass plate. You cannot take the disc yet. 

Continue towards the door. To the left of the door you see a box on a table.

 

  Zoom in on the box and open the box. There is a round disc in the box , take that disc.

 

  Turn around and look at the floor, there is a round world map with a hole in the middle. Drag the round disk to that hole in the world map.

 

  You now have a complete world map but this is a bit mixed up. The middle disk is stuck, the other 3  A, B, C, you can turn.

 

  Turn the 3 disks A, B, C until the picture is correct .....  

  You know that it is good if you automatically zoom out and a spotlight lights up. Follow the light, it shines on a book.  

  So zoom in on that book Click on the book. The book comes out and the lid of Disc 2 opens.  

  You can grab the disc now, so do that.

  A little later you hear noise from falling stuff. You now have to go back to the table with the 3 turntables. Leave the office and now see where that noise came from. You see the painting move ..... Click on the painting and the painting will hang crooked. A light ball also flies away from behind the painting.

 

  Now click on the stairs to go back down again. Turn around to the table and drag the disc to the right turntable.

 

  There is another green light on the middle turntable and the door of the storage room opens.  

  Storage room:

  Click on the door of the storage room to enter. The first thing you see is disk 3 under a closed lid.

 

  There are 3 very important things to be found here as well as coins and an action figure. Turn to the left

To the right of the door on the pillar you see a button. Zoom in on that button and press it. The button turns blue.

 

  To the left of the door is a rack with shelf's  and on the second shelf in that rack is another button. Also press it and this also turns blue.  

  You now turn to the disc and the lid opens. Grab the disc.  

  To the right of the box with the disk is a large cupboard, open the doors and search the cupboard.  

On the middle shelf on the right you will find a handle and left in the corner a note. Grab the handle and read the note.

 

  Next to this cupboard you can see a few rolls of carpet with a yellow light shining above the carpets. Zoom in on that spot and you will see a yellow Orb. Grab the yellow Orb

 

  Also search the other large cupboard and the rack with shelves next to it. You will find a box on the top shelf of the shelving unit.

 

  The lid of the box is a puzzle. Solve this puzzle by clicking on the parts of the puzzle, if you have the right symbol the box will open. You will find 3 coins in it again.

 

  Turn again to the door,  in front of door is a box with a spanner and a note on it. Click on the note. It is half of a drawing. Make a note of it because you will need it later.

 

  Also look at the ceiling. You also see a puzzle there, but we do not know the solution now. We will come back for this later.  

  You are ready here for this moment so go back to the hall and to the table with the 3 turntables. Place the disc on the middle turntable. The disc will rotate and the closed fence next to that table will open.

 

  Side room or Reading Room:

  So now go through the opened gate that side room now. Look around here, there is a lot to see and also to do.

 

  On the table, in the middle of the room, is a box . The lid of the box is again a puzzle. On the left in the bookcase you see a note under a vase.

Look at the right bookcase and ........ on the top shelf you can see a picture between the books. Take the picture.

 

  Zoom out and look at the left cabinet again and now go look at that drawing, which is under the vase.

 

  It is a drawing with the symbols of the box, that's on the table It is the solution for this puzzle. At the bottom you see that you have to swap the star with the comet, so the star is on the right. Furthermore you see that the crescent is crossed out in 3 places, there is only 1 place left. So the crescent is on the left, the comet is crossed out in 2 places. There remain 2 places left and above but left is the crescent, so the comet must be above. For the round with the point only remains under.

  So zoom in on the box, which is on the round table and put the symbols in the right place and the box will open.  

 

  Inside is a bar, grab it and combine it with the handle in your inventory.

 

  Zoom out and turn to the left. To the left of the pillar you see a box on the wall with a push button. Zoom in on that box and press the button, a blue light will come on.

 

  Zoom out and turn further to the left, on the table next to the gate you will see a book. Zoom in on the book. There are 2 coins on the book. Take the coins

 

  Zoom out and turn back to the round table and then look up at the ceiling. In the ceiling here you see again a puzzle but also we have no solution for the puzzle so we will come back later.

 

  Go back to the hall. There are now 4 blue light beams that have to be aimed.

There is another door that is closed and that is the green door under the stairs. Zoom in on that and you'll see that you need 2 levers there.

 

1 lever you already have, so you need another lever. If you have previously looked around in the hall, you have seen a lever in the grandfather clock and also that you could not break the glass. So how to grab this handle now. Zoom in on the face of the grandfather clock and you will see the slots in the middle. Think of the knife of which you can turn one of the blades. Click on the knife in your inventory, the knife is now in the middle of the screen. With the knob on the back of the blade, move one part of the blade to the right at a 90 degree angle to the other part of the blade.

 

Click the knife back and then drag it to the dial of the clock. The knife slides in and 6 lights are lit, 3 on each side.

 

  Turn the knife, so the hands of the clock now at three o'clock and 12 o’clock........ It seems very good but then the hands turn back and the 12 o'clock and the 3 o'clock light go out again ... ..

Click lights on and off until only the lights are on at 12 and 3 o'clock. Then turn the knife to 3 and 12 and ....

 

  You hear a click and the knife slides out again. Get the knife back because you need it again. 

The lights are now off and the glass door opens. Take the handle out of the clock. 

Go back to the green door, left under the stairs and put the 2 levers in the slots. Then pull both levers down and the door opens.

 

  Middle room:

On maps of the castle they call it the Parlor. Click on the green door and you will enter a next room. This is a between room. You are facing a door, with a disc on it, that you cannot do anything with.

 

  There are also 2 other doors, 1 to the dining room and the kitchen. The other goes to a small room. Through the green door you go back to the hall.

 

  To the right of the door with the disc, there is a cupboard with a few books on it. There is a drawing on top of the books. Go and see that drawing.

 

  It is half a drawing again and it belongs to the half drawing that you saw in the storage room. Draw these too and put them side by side.

 

  So save this drawing for later. Turn around to the green door. Close to the left side of the door you see on the bottom part of the wall a skull / devil's head.

 Zoom in on the devil's head and click on it and the eyes will turn green .... this is the first devil's head for that arch on balcony 1 and you've now activated the head.

 

  Zoom out and look at the table to the left of it. On the bottom shelf there is a box on the left, zoom in on it and open it. Grab the 2 coins that are inside that box.

 

  In the middle of the room is also a table with a device that you do not know what to do with it. First go to the small room, through the door on the right.

 

  On the table you can see such a device as in the room next to it. Above the door hangs another skull / devil's head, zoom in on it and click on it so that the eyes also turn green.

 

  Zoom out. To the left of the door there is a cupboard with a box on it, also this one has a puzzle in the lid.

 

  Zoom in on the box that is on the cupboard. You have to solve this puzzle by clicking on the squares in the lid until there is a symbol.  

  The box will open, take the photo out.  

  On the box, next of the cupboard,  is a note again, read this.

 

  In the back of the room on the narrow wall, see another device, because of the slots in the device you think the knife should be in here, but there is something missing here.

 

  Go back to the middle room and from there, through the other brown door, to the dining room.

Dining room

 

  In the dining room you will find a number of things / appliances that you cannot do anything with yet. To the left and right of the door there are tables with a device on top of it, there is also a device on the table. All these devices have a slide, on the left of the pillar there is a painting with a slider underneath. At the end of the room there is also a device with such a slider underneath. On the small table under the window there are 2 coins, grab these 2 coins.

 

On the fireplace under the large empty painting frame is a disk under a glass dome, you need that but you cannot take it yet.  

 Furthermore, we cannot do anything here now, go through the next door. You are now in a storage room with the kitchen next to it.

Utility room and kitchen

  You first enter the utility room. There is a chest with a combination lock, only we do not have the code yet.  

On  a barrel you see a same device as in the between room and the tower stairs room.

 

  Above the doorway to the kitchen you will find another photo. Zoom in and take the picture  

  On the left is a table along the wall with a few books on it. Click on the top book to open it.

 

  You now see 2 patterns with symbols, which we have seen before on the ceilings in the storage room next to the hall and in the side room, behind the fence in the hall.

These are the solutions for those  ceiling puzzles. We will solve these when we are back in the hall.

  Above the table near the ceiling, see another skull / devil's head, zoom in and click on it. The eyes turn green.

 

  Zoom out and go through the doorway to the Kitchen. On the blue refrigerator you find a picture, take it. In the trash can next to the refrigerator you find a letter, read it.

 

  Straight in front of you on the wall you see a shield where you have to put 6 things, that turns out to be 6 green prisms. you are going to look for those prisms.

 

You will find 1 in a pan in the sink, 1 on top of the round hanging rack with frying pans, 1 behind the barrel just next to the entrance of the kitchen, 

1 under the table, 1 in a dish under the shield and now the last one. These can be found in a box on the shelf next to the refrigerator.

 

  Zoom in on the shield and drag all the prisms there. If these are all in place, then the center piece rotates, you will see a kind of dial there.

 

 Such a plate is needed in the device on the narrow wall in the small room, so pick up the "dial".

 There is one thing to find here because in the first cabinet, on the left, you see a teapot. Next to the teapot you see a bowl, zoom in on it and you see 2 coins, take them.

 

In the kitchen itself we are ready but in the space next to it we will come back. So go out of the kitchen and through the dining room to the between room and from there to the tower stairs room. Zoom back on the narrow back wall and drag the dial to the device.

 

  Click on the knife again and make sure that the bottom blade is at a 90 degree angle to the left. Click the knife back and then drag it to the device, the knife slides into it.

 

  Then turn the knife to the right.

 

  An opening now appears in the round wall with a staircase behind it. Click in the opening.  

  You can now choose. First up or through the green door. Go upstairs first, There is not much to be found here. 

There is a metal flower on a pedestal. There is also a barrel. Just before the barrel you will find 3 coins again.

 

  Zoom in on the metal flower .......... you can turn the bottom ring by standing on it with your mouse, keep pressed the left mouse button and moving your mouse to the right.  

The flower opens and you will find a yellow Orb there, take it.  

This is all you have to do here, go down one floor and click on the green door. The door opens and you can now go through that door to the other balcony in the central hall.

  Balcony 2:

 

  You see many things here and you have to do a number of things here now. First we go to the table with the 3 devices on it and with 6 handles at the front.

 

  If you look at the levers and you think of those 2 half drawings that you found, if you combine those 2 you get the order how the levers should stand.  

 

  Put the handles in the correct position and the 3 devices will open.  

  You can now take the tablets out, so take the 3 tablets

 

  You can set multiple figures on each tablet, but you cannot use them here.  

  Turn around and look at the green door to the stairs, you will see a table on the left and right of it.

 

  On the right-hand table you will find two boxes, 1 on top and 1 on the shelf underneath, open them both. On top are 2 coins in it and 2 coins at the bottom.  

  There is a book on the left-hand table, look this through.

 

  Zoom out again and look above the door, here you will find another skull / devil's head. Zoom in and click on it, the eyes will turn green.

 

  Zoom out and go to the knight in the niche. Zoom in and click on the shield.

 

  You now have the shield in your inventory and you can now give it to the knight without a shield on the other side, on the balcony 1.

 Now we have to deal with the blue light beams and the devices on the pillars. Zoom in on the device on the pillar closest to the green door.

 

  This is a system to focus the light rays on the stars.

 

  With the slide and the turntable you have to focus the beam coming from this pillar on the bottom star. If this is successful, the star will be fierce.

 

  Now go to the other pillar and zoom in on the device.

 

  Aim this beam at the star right above the first star, it is the one closest to the center. If successful, this star will also become fierce.

 

  Now go through the green door to the stairs. Before you go back down, look up along the wall.

 

  There you see a stone sticking out of the wall, click on that stone and he falls down. In the opening you will find a photo, take it.

 

  Go down the stairs and through the room back to the central hall. You are back in the large central Hall and you look at the stairs. 

Look in the direction of the green door. Just next to the stairs is a pedestal, just behind it you see something. Zoom in and you'll find another photo, grab it.

 

  Zoom out. There is also a table under the stairs. Earlier you could not zoom in on that table, but now you can, so do this now.

 

  You see a book and a poster, click on both. In the book you see the constellation Orion and on the poster you see a star nebula but also a figure of 4 numbers, 2024.

 

  You need number 2024 for the box in the room next to the kitchen so remember this number. We now continue with the light rays, 2 are already aimed correctly. 

Go over stairs to the balcony and zoom in on the rear pillar, with the slide and the turntable.  

  Aim the beam with the slide and the disc to star 3.

 

 If successful, star 3 will also become fierce.  

  Zoom out and zoom in on the pillar near the stairs. Aim here the ray D on the left star 4, this also becomes fierce.

 

Then a beam shoots from the center of the circle to the plinth in the hall and something is brought to the plinth.

 

  It is time to give the right knight a shield again, you have to do something for it. The shield that the right knight receives must be the mirror image of the shield of the left knight.

 

Click on the shield in your inventory. Click it and it will appear in the middle of the screen. You can now twist the symbols by clicking the symbols so that it becomes a mirror image of the left shield. Click the shield back, zoom in on the right knight and drag the shield to this knight. If you have done well then the shield remains with the knight.

 

Zoom out and the wall between the knights drops down and you see the constellation Orion, but 3 lights do not light up.

 

  You can drag the 2 yellow Orb's you have already found, to the constellation, 2 lights will now light up.

 

  Still 1 to go, so looking for the third yellow Orb. Zoom out and turn to the left. Zoom in on the arch with the 6 skulls / devil's heads.

From 4 devil's heads, 1 eye is green now. Now click on this 4 skulls and the other eyes will also turn green.

 

  2 more Devil skulls to find. Go down and walk to the plinth. On top of the plinth there is now a blue Orb, grab it.

 

  Now that we are here again we can now solve those 2 ceiling puzzles, so go back to the:

Storage room:

  Look at the ceiling and click on the puzzle.  

  You have to turn the 8 ceiling tiles and the solution of this puzzle you have seen in the book in the pantry on the table.

 

  So turn all 8 symbol tiles so that they are pointing upwards. You then zoom out and something falls out of the middle tile.

 

  Look on the floor and you will find your first doll / action figure. Take this.

 

  Go back to the central hall and then to the side room, behind the fence there is also a ceiling puzzle.

  Side room:

  Look at the ceiling, above the round table, and zoom in on the puzzle.  

  In the book of the pantry you saw the picture with the solution of this puzzle. Name the tiles from top left to bottom right: A to F.

urn the symbols to the correct position but this must be done in the correct order. You have to turn the tiles in this order: A, D, E, B, C , F

 

  If you do it well, you zoom out and you see the bookcase move. A secret passage is released. 

Note: Sometimes this puzzle does not want to react, you have to leave the game once and come back later. You must then re-rotate the symbols and make sure it is done in the correct order

  Secret Corridor

  Click in the opening of the new passage. Halfway down the hallway the wall on the left is broken. Turn to it, at the bottom you see a hatch, on the bar you can see 2 coins, take it.

 

  At the top right of the hole you see a ring, pull it down and the hatch opens.  

  Click in the hatch and you will enter a cellar.

 

  You can only get into this little part, further in the game you'll get to the lower part of the basement but then you cannot come to this part.

The first thing you see is a painting on an easel. Zoom in and grab the painting.

 

  Zoom out and turn around. There are a few boards right against the wall. On the floor just behind those shelves you will find a lever.  

Zoom in on the lever and pull the lever and ........

.... you automatically zoom out and you see in the lower basement a part of a wall sinking down into the ground.

 

  Here you are now ready, the rest of the cellar cannot be reached from here. You go there later in the game so click at the top of the ladder to return to the secret hallway.

 

  Turn left to the wall opposite the hole, look up and there you will find another skull / devil's head. Zoom in and click on it, the eyes will turn green again.

You still have to find 1 skull, but you only can get that last one later in the game. Zoom out and turn left again and continue through the secret corridor. You come into the space, aside from the kitchen. You cannot go from here to the other side because of all the rubbish, you have to walk around.

 

Between the boxes and the pillar you will find your second doll / action figure, take it. Furthermore, you will also find a radio with only noise, so turn it off.

 

You are ready here so go back to the central hall via the secret hall and via the door with the 2 levers to the Middle Room with 1 of the devices. We will now solve the tablet puzzle. Click on the tablet and it will be placed in the middle of your screen, you will see an image on the tablet. Via the arrow keys below you can change the image, which one do you need here? 

In one of the corners of the room there is a painting with a flag, so put the image of the flag here on the tablet.

Click the tablet away again and zoom in on the device in the center of the table. Now drag the tablet to the slot on top of the device, the tablet stays on top of it.

 

Turn to the right and go to the small room with the tower stairs and look around and ....... you will see a painting where a sword is raised. So click on a tablet again and change the image to a sword. Click the tablet away and zoom in on the device and drag the tablet to the slot on top of the device, it stays here.

 

Now go back to the room and walk to the dining room and then to the utility room. The third appliance is located in the utility room. Go and have a look in the kitchen ....... in the kitchen you see a painting of a windmill. So put the image of a mill on your last tablet and drag it to the device.

 

  If it is on it you will hear something clicking but you do not know what yet. To the left of the device is a chest on the ground with a combination lock.  

We found a number 2024 on the poster under the stairs. Zoom in on the box and enter the number 2014.

The box opens and you will find a yellow Orb.

 

Dining room:

Now go back to the dining room with the different devices with the sliders underneath.

 

  Zoom in on the box on the table right against the wall, the lip jumps off the lock and you can now move the slider to the right.  

The box opens, in there are four buttons for the slides. Grab the buttons.

 

  Zoom in on the painting on the pillar. Drag 1 of the buttons to the slider below the painting and then slide it to the right.  

  A hatch opens in the painting. There is a painting in it, take it.

  Behind it you now see a disc with 5 colored dots, on the edge there are 2 gray dots.  

This disk still has to be turned into the correct position but you do not know which one yet. Zoom out and turn to the left. To the left of the door is a table with a device on it. Zoom in on this, also drag a button here to the slider and then slide it to the right.

 

  The clamps on top open. When you turn the disc, the drawer opens, open it completely.  

  You now see a picture, take it. Below that is another disc with four colored dots.

 

  Here again 2 gray dots on the edge, this disk must also be put in a certain position. Zoom out and turn around to the table.  

  In the middle of the table is device number 3, zoom in on it and then drag a button. Then move the slider to the right.

 

 A panel now slides open in the center of the table; four discs and one button appear.

Here you can only twist the disc with 3 colored dots, 2 of the other disks we have already found now the last one.

 

  On the wall against the kitchen is a large disc with a slider underneath, zoom in on it and drag the last button to the slide.  

  Move it all the way to the right, an image is projected onto the large disc, actually it is 2 disks.

  The slider under the disc also folds and another slide appears. With the slider you rotate the projection.

You now have to play with the slide and the 2 discs until the stars on the disc match with the projection.

 

  Success? Then the middle disc rotates and another picture comes forward, pick it up. Also behind this photo is a disc now with 6 colored dots and 3 gray dots along the edge.

  Zoom back in on the middle of the table, you see the 4 disks and the disks are connected by power cables.

 

You now have to ensure that the same color dot is on both ends of a cable. If you look closely you will see that this is only possible in one way. You now have to turn the 3 discs, on the pillar, in the table drawer and the Orion disc in the correct position and on these screenshots you see how they should be.

 

Note from Dick: Louis, in the picture you changed the numbers 1 and 2 and the disk with the 4 dots is now wrong. Yellow must be above and green. Louis's comment on this: Dick .... I did it according to your direction, but then the middle part of the table does not collapse. This happens when I put the 3 disks as in the screenshot above. Perhaps the solution for this puzzle is different for each game.

If you have turned the 3 discs into the correct position, you zoom in again on the platform in the dining table.

Now turn the large right disc so that red is above, blue below and yellow is left.

 

  If all discs are in the right position, click on the red button at the top left and .......

 

The panel in the table rotates around its axis and you see a large picture now, take the picture. Zoom out and zoom in on the blank painting above the chimney. Drag the large picture to the painting, then drag the slightly smaller picture to the empty part of the large picture, then the smaller one and finally the smallest picture to the empty spot in the larger picture.

 

  You automatically zoom out and the glass cover of the device opens. Take the triangular plaque with which you can open the door with the strange lock.

 

First we have to go back to the central hall and to the niche between the 2 knights on the balcony. Zoom in on the constellation and drag the third yellow Orb to the star you still miss. When this is in place, the round tile, with the H-sign, turns around and you get your second blue Orb.

 

  So far you are done here for now, the things that we have to do here and find, we can only do when we have solved some puzzles in the next part of the castle. We then find a secret passage and then come behind the table where we found the 3 tablets, there we find a painting and the sixth skull / devil's head. Then we have to go all the way back to the tower stairs and the balcony with the skull arch. More on that when we are ready for it.

  So go to the door in the middle room, that door with the strange lock. Zoom in on the lock and drag the triangular plaque to the lock.  

  The plaque clicks on it and rotates, the door is now unlocked.

 

  Click in the doorway and you will now enter a room with a spiral staircase, which is located behind a closed gate. You have arrived in:

Chapter 3: The Library

2018: Walkthrough door: Dick Leeuw  and Louis Koot

Text by Dick Leeuw and Screenshots and lay-out by Louis Koot