2018: Walkthrough door: Dick Leeuw and Louis Koot
Text by Dick Leeuw and Screenshots and lay-out by Louis Koot
If you have found this walkthrough via google search ore via another site then you have probably not visited my site.
A lot more very detailed game walkthroughs can be found on my site at: www.pcgameswalkthroughs.nl
Chapter
9: End room and Extras
Around
the room there are tables against the wall with your collections on them. Zoom
in on your collections and if you have followed this walkthrough then 3 of the 4
sets are complete, the lid above the button opens. Click on the button and it
will light up. To the left of the desk you will find a complete collection of
Actionman, there must be 7 of those little guys. Zoom in on the Actionman and press the button to activate them
Zoom
out and turn left ..... You see your coin collection ..... You also see a
masonry wall and there is a separate tile in the floor in front of that wall
..... Do you have to do something with that wall and that tile? ? .... yes ....
but that will be later in the game. Zoom in on the coin collection ...... There
are 5 coins missing to complete your collection.
Zoom
out and turn left again ...... You see the door through which you came in from
the throne room ...... Look above the door .... there you see another
triangular plaque, which you used earlier to open doors. Zoom in on the
triangular plaque and then grab the thing.
Zoom
in on the painting collection. The painting collection is complete, so activate
the button, which then turns red
Zoom out again and zoom in on the photo collection ..... Your photo collection is also complete, so activate the button ......
Now
turn to Ara, zoom in on it and if you have found all the blue Orb's you can now
continue.
Click
on Ara and it will drop down and behind it you'll find a door to the tower .....
So go through the door.
You are at the bottom of the:
Ara
Tower.
Turn
around to the door and look above the door, there you will find another
triangular plaque, also take this triangle plaque.
Zoom
out and look left ...... you see a workbench with a radio on it, still noise.
Zoom in on the radio and switch it off, finally rest because this was the last
radio.
Furthermore
you see a drawing lying on the workbench, zoom in on it and click on the
drawing.
Aquarius
= 1, Aries = 2 and Taurus = 3, later on you will see what you have to do with
this.
There
is also a drawer in the workbench, click on it and zoom in on the contents. You
will find 3 coins in the drawer
Turn
around and go up 1 x, you will see a window but you don’t need that window.
Turn to the left and you will find another window, you can zoom in on that.
There are the last 2 coins of the game. Take the coins.
Now
go further up, there you see a ladder with a box next to it.
Zoom
in on the box and click on the piece of paper underneath,
......
It is a drawing with 5 sums. This and the drawing below you need for one of the
puzzles on the roof. When you are on the roof I will try to explain clearly what
it means. Zoom out and turn left, there you will find another box. Between the
cables you will find a piece of paper, zoom in and click on it. This is an
indication for another puzzle on the roof.
Time
to go to the roof, click at the top of the ladder in the hatch and you're on the
roof.
On
the roof is a machine with a cupboard to the left and to the right, in there are
the puzzles. I call the left cupboard A and the right cupboard I call B .......
In cupboard A there is a calculation puzzle and in cupboard B a symbol puzzle
..... It is not important in which order you solve the puzzles. I start with the
cabinet B.
Zoom
in on cupboard B and then drag 1 of the triangular plaque from your inventory
into the lock of the cupboard .......
Cabinet
B opens and contains the puzzle that you need to solve now.
You
see 4 rotating discs and 5 rollers with lines on them ...... Name the discs,
from left to right, A to D and the rollers 1 to 5.
The
clue for this is the drawing at the top of the stairs, from 3 points to 1 point.
Press
the red START button and ..... you zoom out automatically and ...... the
machine, between cabinet A and cabinet B, now opens
|
Zoom
in on the left cupboard A and drag your last triangular plaque to the cupboard,
Furthermore
you see 3 rotating discs and call them A, B and C like on the screenshot.
Explanation
about the number 134: The 4-number system.
We use the decimal system with the numbers 1, 2, 3, 4, 5, 6, 7, 8, 9, 0. The 4-number system uses only the numbers 0, 1, 2 and 3.
So how do we get to 134, while using a 4-number system? ? Under the 3 reels you see 4 symbols but to get at 134
you
have to decipher the instructions on the 2 notes.
On
these 2 notes you see 4 symbols and 3 of them contain a number. Put the numbers
next to the symbols on the other note and see if you can discover which number
belongs to the last symbol. If you try this with our 10-number system, then it
makes no sense. By the 4 symbols you have to think of the 4-number system and
then you only have the numbers 0, 1, 2 and 3. For the dash then only the 0
remains, put this on the note too. With the 4-number system all 5 lines can be
explained but how does this system work?
·
In our
10-number system we have 10 digits, namely 0, 1, 2, 3, 4, 5, 6, 7, 8 and 9.
·
When we go 1
digit higher than 9, we fill in a 0 and place a 1 there, that's 10 and that's
how we count until 19.
·
If we want to
raise a digit at 19, we change the 9 to 0 and increase the 1 to 2, so 20.
·
This continues
up to and including 99. If we add 1 to it, 99 changes to a 00 and there is a 1
to stand for, so 100.
·
In the 4-number
system this is done in the same way.
·
The 4-number
system has four digits: 0,1,2 and 3. The count of the 4-number system is
actually not that different from our 10-number system.
·
When at their
highest number, the 3, one is added, the 3 changes to a 0 and a 1 is set, so our
number 4 is equal to the number 10 in the 4-number system.
·
When one is
added after 13 (our number 7), the 3 changes into a 0 and the 1 is increased to
2. Our number 8 thus corresponds to 20 in the 4-number system.
·
This continues
to 33 (our number 15).
·
If you add one
to 33, the 33 will change to 00 and there will be a 1. Our number 16 then
corresponds to the number 100 in the 4-tier system.
·
The 4-number
system thus counts as follows: 0.1, 2, 3, 10, 11, 12, 13, 20, 21, 22, 23, 30,
31, 32, 33, 100 etc. Below this is again shown in a table.
·
Perhaps this is
not a good mathematical explanation, but hopefully an understandable one.
4-number
system |
0 |
1 |
2 |
3 |
10 |
11 |
12 |
13 |
20 |
21 |
22 |
23 |
30 |
31 |
32 |
33 |
100 |
101 |
102 |
103 |
110 |
10-number
system |
0 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Every
number is made up of powers of a base number:
For the 4-number system : a x43 + b x 42 + c x 41
+ d x 40,
which makes: a x 64, b x 16, c x 4 and d x 1
So far the explanation .... now the solution for the puzzle, and it turns out to be very simple
My
solution is actually very simple, but I do not know if this works every time but this
time with me it works. If you have not messed up with the 3 rotating discs then the 3
counters are still at 000 and that is also your starting position. If you have
already been turning the 3 disks then you will first have to ensure that the
counter is back to 000 or my solution will not work.
So
start with 000 on the rollers ......
Then
turn disk B anti-clockwise so that there is 101 that is just a little
bit
of turning.
Then
turn disc C anti-clockwise until there is 134.
If
you have read the book down on the desk you have come across the name
CLEMENTINE.
Fill
this in with the arrow keys and press the enter button, sit back and watch what
happens.
Slowly a blue light circle is created and the last 3 balls go to the side of the
light circle.
You
now see a spaceship that suddenly shoots into the sky and disappears.
The
credits are coming now, let the credits run through completely. Pay careful
attention because during the credits you see again 3 sets of symbols,
This
sequence of symbols must be converted into numbers again. These numbers form
coordinates for the telescope. After the credits, you get a screen in which you
can see the score of the dolls, coins, photos and paintings. If you have
followed the walkthrough then you should have them all, if not then you can
still search for the missing pieces.
Click
at the bottom on continue and you are back on the roof at the machine, turn
around and find the hatch.
The
Ultimate / Extra Secret Room:
Click
on the hatch and you're back at the top of the tower, go to the desk via the
spiral staircase.
Turn
to the table with the coins, zoom in and you'll see that you have them all.
Press on the button.
If
you have pressed all buttons in the sets, a pedestal now appears.
You have encountered 4 of these pedestals in the game, you
will find these 4 pedestals:
·
In the
beginning outside the castle there is a pedestal across the gorge
·
In the room
above the big blue generator
·
In the hidden
space in the library with the clock puzzle
·
In the anteroom
after the throne room
Now
go back through all the chambers of the castle and then through the large hall
and the generator room to the gorge outside the castle.
Enter
the big hall through the door and follow the route through the castle to the
secret room at the back of the library. Here is pedestal 3.
Take
a note of the drawing and continue to the throne room and up through the spiral
staircase.
Go
to the anteroom because there you will find a plinth 4. Take a note of the
drawing on the plinth.
If
you have been to all four pedestals and you have taken a note of all the
drawings, you will return to the pedestal in the end room under the tower. Zoom
back in on the pedestal.
Set
the right pattern on each roll, ... the order is from left to right, the
drawings of plinth 1, plinth 2, plinth 3 and plinth 4. Here they are again.
...... and it must look like this........
As
soon as you have set the last reel correctly, the plinth sinks back into the
ground and the wall under the arch drops down. There you see a door now.
Click
the door and you will enter the so-called
"Backers
room".
You
should have seen an alcove with a large circle on the floor, which is very
similar to the circle next to the statue in the main hall. Is this also a spiral
staircase down? On the wall in the alcove you see a circle with 6 smaller
circles and a push button in the middle.
This 6 circle represents 6 things you need to find, a number of things and a
number of switches. You have to find in this room 6 books, a panel sliders and
the code for it, a devil's head and 3 more switches ........ You start with the
books, if you have found a book you have to click on it to open. The content is
not important, they are photos of people who have supported the project but you
have to open all 6.
To
the right of the alcove is a trash can, on the right side of this bin you will
find the 1st book. Zoom in and click on the book.
Zoom
out and turn to the left, on the table between the alcove and the door you will
find the 2nd book. Zoom in and open it.
Zoom
out and turn to the left, on the left of the door is a pillar.
The
fourth book is on the ground to the right of the beer barrel. Look at the
fireplace, to the right you will find the 5th book.
So
zoom in on book 4 and open it. Zoom out and zoom in on book 5 and also open it
To
the left of the fireplace is a table with 3 photos on it, the right picture is
of a fox. Behind that picture is the 6th book, also open this book.
Zoom
out again and turn to the table to the right of the alcove, under the table you
will find a panel with sliders.
It
is the same panel as in the generator room at the beginning of the game, you can
try the code from the beginning, but it does not work. You have to find a new
code. Turn around to the fireplace and zoom in on it. To the left in the
fireplace you can see a chain hanging, pull it down. Zoom out and then in on the
painting above the fireplace.
In
the upper right corner of the painting you will find the code, take a note of the code
and zoom out.
Turn
around to the panel under the table and zoom in on the panel, enter the code.
Zoom
out again and now look for the devil's head, you'll find it at the top of one of
the pillars. Zoom in and click on it, the eyes will also turn green here.
Zoom
out and turn to the pedestal on the carpet, on top is a blue lamp and at the
bottom you see a switch. Zoom in on it and set the switch to the right.
Zoom
out and turn to the door, to the left of it is a harness with a shield.
The
last switch, on the column to the right of the door, is the last link.
Zoom
out and turn to the alcove and if it is correct now the 6 circles are lit, zoom
in and click on the button in the middle and .....
......
yes the big circle begins to sink and becomes a spiral staircase.
Click
on the spiral staircase and you go through a secret passage to the old brewery
in the basement.
You are actually done, you can wander around the whole castle but there are no more puzzles and I do not think there are any other hidden spaces. There is only one thing to do, you have to go to the telescope room / observatory. If you are still in the brewery you can go up in two ways. Through the secret passage to the desk and from there to the large hall or via the gutter to the basement and then through the server room to the large room. From there it continues via the spiral staircase to the lab, then to the planetarium and further up to the telescope
Observatory
/ Telescope room:
You
have seen 3 symbol sequences on the credits, you have to convert them to numbers
and then enter them in the computer as coordinates.
So
zoom in on the computer and set these coordinates on the computer and click on
the enter button
Zoom
out, zoom in on the telescope. Click on the sight glass and you will now see
through the telescope the "Easter Egg”.
You
are now at the end of the game, you can continue to wander around but now
everything is done.
THE END
2018: Walkthrough door: Dick Leeuw and Louis Koot
Text by Dick Leeuw and Screenshots and lay-out by Louis Koot