Walkthrough by: Dick Leeuw and Louis Koot

  Text: Dick Leeuw. Screenshots: Louis Koot  

If you have found this walkthrough via google search or via another site then you have  probably not visited my site. 

A lot more very detailed game walkthroughs can be found on my site at:  www.pcgameswalkthroughs.nl

  Part 2

  Do not forget to save every time you leave the game, walk to a recorder and click, then click twice on Yes.

    Walk to the closet and go down the stairs and you will enter an old mine / cave.

 

  Just follow the path and you see light in the distance, go there.     Here is a map of the cave:

 

    You have to jump here regularly under the ground to walk on the uneven ground. If you cannot go any further, you have to turn left and right and jump to continue

  Go through the door and it clossewhen you're inside, you cannot go back now so you have to go further. through these underground tunnels

 There is a table with a recorder to save and  a lamp. There is also a walkie-talkie, take it.

Save here, you can start here again if you get lost.

There are 3 doors here, the one you came through and this is now locked. Right is also a locked door, only ahead is a door open. Go through the door and you see a closed door on the right, in front of the door a lever. Click on the lever and the door opens, in a few moments you will go through that door but for now you walk on to the light.

 

    If you walk a little bit further, you will see light burning. Go there and you will see 2 stone statues.

  Turn around and walk back to the door and enter the hallway. Follow the hallway until you reach a door again, on the left is a lever.

 

Click on the lever and the door opens. Go through the door, before you see a door with a fence and on the right is also a door with a fence. These 2 are closed, in the middle is a lever. Click on the lever, the door behind you closes and the door in front of you opens. Go through the door, you enter a room with again 2 closed doors and a lever in the middle. Click on the lever and the door on the right now opens, the door in front of you is still closed.

Go through the door on the right, here you see another lever in the middle and left and right a locked door. Click on the lever and the door on the left opens, go through that door and you will see another lever and a closed door on the left. Click on the handle, the other door here will not open. Turn around and go through the door again, cross the room to the other side. The door here is now open.

In the middle is another lever and on the right is a door, which is locked. Click on the handle and turn around. Go back to the middle room and then go through the door on the left. Then walk to the door on the right, it is now open. In the next room there is another lever and before you is another door / gate. Click on the handle and the door / gate opens. Go through the door and you are in a large room, in the back you see light burning.

    Go there, there is a statue, on the pedestal is a piece of pipe and a turn wheel (valve).

 

  The cave shakes and you hear a lot of noise, turn around and you see that the entrance has collapsed.

Walk to the base and take both objects. Walk around the statue and there you see a corridor closed with a few shelves. Press the C key and the W key to crawl under the boards.

 

  You now have to crawl a long piece and then you come to a door / gate again. On the left is a lever, click on it and the door opens.

 

 Go through the door and in the next room you click again on the lever in the middle. The door opens and goes through it. There are a few spaces more. Click the lever every time and move to the next room. You enter a room where a table is on the right, a little further you see water on the right. There is a recorder on the table, so save your game via the recorder

 

Go left along the water and there is a corridor where you have to crawl through. After a while you can walk again and come to a door. Click on the door and go through the opening, you are back at the table with the recorder. This is where you found the walkie-talkie.  Go through the door on the left, now it will open again and follow the corridor until you are back by the stairs.

 

 Back in the house

  Go upstairs and you're back in the bedroom. Go to the hallway and turn to the right, walk through the hallway and go through the brown door. Walk straight on and you come to the bathroom (lion), go inside.

 

    Look and then click on the piece of pipe that is gone, your inventory opens up. Click on the pipe there, this is now placed in the bathroom and the bath is empty.

  Then look in the bath and pick up the key for the cellar.

    Exit the bathroom and go through the brown door, go right down the stairs. At the sofa you go to the left and then to the door to the basement.

  Go down to the gate with the bars and click on the lock, in your inventory you click on the key.

  The Basement

The gate opens, go inside. On the right you see a German flag hanging with a lever next to it. To the left of that is a corridor that is closed with shelves. On the rear wall you see an American flag with a lever next to it. To the left of it you see a fence with a padlock, you do not have the key yet. To the left is the flag of Wales, also with a lever next to it.

 

    Then turn to the wall on the left, in the middle you see a safe door, click on the door and you will find another note about the owls.

 

  Read this note carefully because this is the indication how to turn the owls. The owls with a hat look to the west and the owls without a hat look to the east.

  Turn to the left, there you see a picture of the kitchen. When you come closer, a few lights will jump, in the UV light you will see 4 digits.

 

 8822, the code for the display at the outside door in the kitchen? You will try that straight away, but first go to the flag of Wales and click on the lever. You will see red light, you click on the handle a few more times, you will see blue, yellow and green light. Above you have seen at the door of the nursery, on the back of the "Home Sweet Home" sign that Wales is written in red letters. The red light will belong to this flag so make sure that the lights around the Wales flag are illuminated in red light

 

Turn the owls

 You cannot go further down here, so go back upstairs. Now that you know how the owls should stand, you should put them in the right direction now. Through the owls notes, which you can read in your inventory, you now know that you have to turn owls with a hat with their heads to the West and owls without hat must faceto the east. On the plinths where the owls are on, there is an N with an arrow and that points to the North. If all goes well, all owls will look to the North. Click 1x on an owl without a hat to turn it to the left and then the owl looks to the East. Click 3 times onan owl with a hat and then that owl looks to the West.

 

  We start at the sofa. There are 2 owls here at the sofa. To the left of the sofa an owl without hat and to the right of the sofa an owl with hat

 

  Click 1x on the owl without hat (left) and 3x on the owl with a hat (right). The left owl then looks to the East and the owl with hat to the West.

  Go up the stairs in front of the sofa, above you go to the right and then again to the right.

  At the end is an owl without a hat, click 1x on the owl.

  Turn around and walk through the hallway to the brown door, go through the door and then to the left. Immediately left into the Wolf room, there is an owl with a hat.

Click 3x on the owl and this one is facing west.

 

  Exit the room, left and then right into the nursery, there is an owl without a hat. Click 1x on this owl.

  Go back to the hallway and go to the right to the bedroom where the game starts. There is an owl with a hat, click 3 times on the owl.

  On this floor you have turned all the owls, back down to the poker room. Down the stairs and then to the right, turn right again and at the kitchen you go right again.

Then you go left into the poker room, there is an owl with a hat. Click 3x on this owl and ........

 

  ...... nothing happens, there are apparently more owls figurines. Go to the kitchen. Walk to the cupboards behind the table with the fruit bowl ....

  You have previously searched the boxes here, but then there was nothing. Now in the lower middle box is  a statue, grab this figurine.

Look in the cupboard under the sink, maybe you have found here a list of playing cards earlier in the game. But now is that list there, take it.

  Walk to the display next to the glass door and enter the code 8822, which is correct and the door slides open.

 

  Go outside, then a number of houses explode behind the garden. All kinds of rubbish is flying through the air and that falls into the garden.

  Walk to the white garden table with parasol, on you find a statue. Grab the figurine.

 

    Walk to the pond or it is a swimming pool, in the back you see a lever but you cannot take it now because there is still water in the pond.

 

    At the front you see a 6-sided tile with a pipe in the middle. If you put your cursor on it, you will see Valve Socket click on that tile and your inventory will open. Then click on the Rotate Valve - and this will be placedin the pipe. Click on the wheel to rotate that, the pond is now empty. Now you can walk in to take the handle.

  Turn around and walk out of the pond, you have to jump to get over the edge. You can search the garden for a while but there is nothing to find.

  Then go through the glass garden doors into the dining room, on the table is a note. Read the note.

Turn to the right and walk to the door, open the door and enter. This is the garage and there are 3  things here, on the left in the corner you see an empty candlestick. Not that it is there, you need it soon. On 1 of the shelfs you will find a note, read the note. Next to the right front wheel are 2 boxes and on top of those boxes you find a hammer. Take the hammer and you'll get a lot of comments through the intercom.

 

     Go back to the dining room, against the wall you can see 2 racks hanging with vases and things like that inside.

Go to the rack on the right, in one of the bottom boxes you will find a lighter. Take the lighter.

    Turn around and go to the bookcase, on a shelf is a row of books with the same colour back except 1. Click on that separate book and the bookcase slides to one side.

 

  In the UV light you now see which colour candle should be placed in which room. You need 6 candles and you have now 5.Write down where the candles should go:

 

Turn to the left and enter the next room. On the left you see a frame with the text: Fix Me. Right there is a map on the wall and in the UV light you can see instructions written on the wall.

 

    Around the corner you see another owl without a hat, click 1x on the owl ..... the owl then looks at the East and ........this was the last owl and...

  You get to see a vision of the cupboard above where the figurines should stand, now the doors are open.

 

  Later in the game you will go back to the cupboard to put the figurines in it.

  Above the owl is a plate on the wall with a text, click on the plate and on the back is written Germany  in green letters.

 

    The room with the fireplace you do later, turn to the left. On the other side of the passage is a chest of drawers with a sign with Sweet Home above it. On the back is Russia in blue letters.

There is a Recorder on the box, so you can save and leave your game here to continue later from here. Click on the drawers of the box, in the top you will find another note. Click on the note.

 

    Also look in the drawers of the cupboard on the other side of the front door. In the upper is a key, take this key.

 

Turn to the left and on the other side a plate hangs on the wall next to the table lamp, click on it. On the back is USA in yellow letters.

 

You now know which colour the lamps should have at the flags in the basement. Turn to the right and enter the next room, you will see a big cross on the floor. Turn immediately to the left, above the radiator there is a shelf with the word SEE on it.Right in the corner of the shelf is the turquoise candle, take that candle.

    To the left of the cross is a note on a table: The Voyage or Captain Weller part 2. Read this carefully because there are instructions for the puzzle with the map.

    Turn around and see a text on the floor in front of the TV, read this.

  You now have to put the candles in the candlesticks and light the candles. Then the doors of the cupboard will open.

  On a bench under the window you will find another note, also read this.

    The Candles puzzle

  You will first solve a number of puzzles and then you will return to this room. Walk to the garage and click on the candlestick,

 

  your inventory opens and then click on the turquoise candle ...... This is then in the candlestick.

 

  Walk through the garden to the kitchen and through the hallway to the poker room.

 

  On the desk is the candlestick, click on the candlestick and then on the blue candle.

    Then walk through the hallway to the other side, click on the door and go down to the basement. Walk to the German flag and click on the handle until the lights have green light.

 

    Then click on the planks for the corridor, your inventory opens. Then click on the hammer and the board will be smashed.

 

    Do this also with the rest of the shelves. Then crawl through the hallway on the right and you enter a small room with the Russian flag.

 

  Click the lever next to the flag a number of times until the lights turn blue.

In the corner on a table is an empty candlestick, click on it and your inventory opens. Click on the orange candle and it is now in this candlestick.

  Crawl back through the hallway and go to the American flag and click on the lever next to it. Click until you have yellow light and then the fence between the flag of Wales and America will open.

 

    Go inside and click on the vault on the left, take a rolled up piece from a map.

 

 You're done here now, go upstairs again and the next stairs at the sofa you go upstairs. You have to go to the bathroom for the next candlestick. Above you go to the left, through the brown / red door and then straight ahead into the bathroom. Click on the candlestick and then on the green candle.

 

  Back to the hallway and to the right, go up the stairs to the attic. Click on the candlestick and then the red candle.

 

  Down and then to the right into the nursery, there is the last candlestick. Click on the candlestick and then on the purple candle in your inventory.

 

    You get a vision of 5 burning candles, only the one in the nursery is not alight. If you have control again, you can see that the candle is not burning in the nursery.

Click on the candle and then in your inventory on the lighter, you will see that the doors of the closet are now open.

  Back down and through the kitchen to the dining room, walk through the next room and then to the room on the left. You see that the doors are open, grab the statue that you see there.

 

  Turn around and see a door with shelves in front of it. Walk to that door and click on a shelf, your inventory opens and then click on the hammer .

Go there and click on each plank and then on the hammer. You see that the planks are being smashed.

You no longer have to go through the kitchen and the garden. You can now open the door and you are in the hall near the sofa. Go back into the room and walk to the room with the fireplace. You pass a glass table in the middle and there is a box, of course locked and the key you have in your inventory does not fit.

 

    Then enter the room with the fireplace. Immediately as you enter you will see the number 4 on a table.

 

   Walk past the piano, this is worn out, and in the box to the right of the fireplace you can see the number 6.On the shelf with books is the number 7.

  View the fireplace well, behind the flames you see a button and above the fire you see a combination lock with 4 rolls.

 

  You need another number, there is nothing in the box to the left of the fireplace. Turn to the left and there is a chest of drawers, on top is a note. Read this.

 

  In the drawers you will find nothing but right next to the cupboard you will find the number 4.

    Now you have to enter the code on the combination lock. You can try it yourself but it should be 7644.

 

  The flames go out and you can now press the button, you hear something shift and if you look to the right you see that the piano has shifted.

 

    In the opening that is now visible you will see a statue and a note. Take the statue and read the note.

    On the wall you see a kind of map, copy that map. In this room you are now ready, go to the next room. You have left the puzzle with the map on the left, but you cannot do that now.

 

  Turn around to the "Fix Me" frame and click on it, your inventory opens and then click on the rolled up card.

 

  You now see a piece of card in the frame, you still need a few pieces.

    The key you have now does not fit on the box here, but there is another box in the cupboard above near the bathroom. Go to the hallway and at the sofa you go up the stairs.

 

  Above you go to the left, through the brown door. On the left is a cupboard, click on the bottom left door.

There is a box, click on it and your inventory opens. Click on the key and the box will open, you will find a piece of rolled up card again.

 

  Go back down to the room with the map. Click again on the frame and then in your inventory on the piece of card.

  There is another piece of card placed in the frame, you need more. If you look at thebox here on the glass table you will see written: It's Time.

 

    Chapter 3: Part 3

Walkthrough by: Dick Leeuw and Louis Koot

  Text: Dick Leeuw. Screenshots: Louis Koot