Walkthrough
by: Dick Leeuw and Louis Koot
Text: Dick Leeuw. Screenshots:
Louis Koot
If
you have found this walkthrough via google search or via another site then you
have probably not visited my site.
A
lot more very detailed
game walkthroughs can be found on my site at: www.pcgameswalkthroughs.nl
Part 2
Do not forget to save every
time you leave the game, walk to a recorder and click, then click twice on Yes.
Walk
to the closet and go down the stairs and you will enter an old mine / cave.
Just
follow the path and you see light in the distance, go there.
Here is a map of the cave:
You have to jump here regularly under the
ground to walk on the uneven ground. If you cannot go any further, you have to
turn left and right and jump to continue
Go through the door and it clossewhen you're
inside, you cannot go back now so you have to go further. through these
underground tunnels
There
is a table with a recorder to save and a lamp. There is also a
walkie-talkie, take it.
Save
here, you can start here again if you get lost.
There
are 3 doors here, the one you came through and this is now locked. Right is also
a locked door, only ahead is a door open. Go through the door and you see a
closed door on the right, in front of the door a lever. Click on the lever and
the door opens, in a few moments you will go through that door but for now you
walk on to the light.
If
you walk a little bit further, you will see light burning. Go there and you will
see 2 stone statues.
Turn
around and walk back to the door and enter the hallway. Follow the hallway until
you reach a door again, on the left is a lever.
Click
on the lever and the door opens. Go through the door, before you see a door with
a fence and on the right is also a door with a fence. These 2 are closed, in the
middle is a lever. Click on the lever, the door behind you closes and the door
in front of you opens. Go through the door, you enter a room with again 2 closed
doors and a lever in the middle. Click on the lever and the door on the right
now opens, the door in front of you is still closed.
Go
through the door on the right, here you see another lever in the middle and left
and right a locked door. Click on the lever and the door on the left opens, go
through that door and you will see another lever and a closed door on the left.
Click on the handle, the other door here will not open. Turn around and go
through the door again, cross the room to the other side. The door here is now
open.
In
the middle is another lever and on the right is a door, which is locked. Click
on the handle and turn around. Go back to the middle room and then go through
the door on the left. Then walk to the door on the right, it is now open. In the
next room there is another lever and before you is another door / gate. Click on
the handle and the door / gate opens. Go through the door and you are in a large
room, in the back you see light burning.
Go there, there is a statue, on the pedestal is
a piece of pipe and a turn wheel (valve).
The
cave shakes and you hear a lot of noise, turn around and you see that the
entrance has collapsed.
Walk
to the base and take both objects. Walk around the statue and there you see a
corridor closed with a few shelves. Press the C key and the W key to crawl under
the boards.
You
now have to crawl a long piece and then you come to a door / gate again. On the
left is a lever, click on it and the door opens.
Go
through the door and in the next room you click again on the lever in the
middle. The door opens and goes through it. There are a few spaces more. Click
the lever every time and move to the next room. You enter a room where a table
is on the right, a little further you see water on the right. There is a
recorder on the table, so save your game via the recorder
Go
left along the water and there is a corridor where you have to crawl through.
After a while you can walk again and come to a door. Click on the door and go
through the opening, you are back at the table with the recorder. This is where
you found the walkie-talkie. Go
through the door on the left, now it will open again and follow the corridor
until you are back by the stairs.
Back
in the house
Go
upstairs and you're back in the bedroom. Go to the hallway and turn to the
right, walk through the hallway and go through the brown door. Walk straight on
and you come to the bathroom (lion), go inside.
Look
and then click on the piece of pipe that is gone, your inventory opens up. Click
on the pipe there, this is now placed in the bathroom and the bath is empty.
Then
look in the bath and pick up the key for the cellar.
Exit
the bathroom and go through the brown door, go right down the stairs. At the
sofa you go to the left and then to the door to the basement.
Go down to the gate with the bars and click on
the lock, in your inventory you click on the key.
The
Basement
The
gate opens, go inside. On the right you see a German flag hanging with a lever
next to it. To the left of that is a corridor that is closed with shelves. On
the rear wall you see an American flag with a lever next to it. To the left of
it you see a fence with a padlock, you do not have the key yet. To the left is
the flag of Wales, also with a lever next to it.
Then
turn to the wall on the left, in the middle you see a safe door, click on the
door and you will find another note about the owls.
Read this note carefully because this is
the indication how to turn the owls. The owls with a hat look to the west and
the owls without a hat look to the east.
Turn to the left, there you see a picture of
the kitchen. When you come closer, a few lights will jump, in the UV light you
will see 4 digits.
8822,
the code for the display at the outside door in the kitchen? You will try that
straight away, but first go to the flag of Wales and click on the lever. You
will see red light, you click on the handle a few more times, you will see blue,
yellow and green light. Above you have seen at the door of the nursery, on the
back of the "Home Sweet Home" sign that Wales is written in red
letters. The red light will belong to this flag so make sure that the lights
around the Wales flag are illuminated in red light
Turn
the owls
You
cannot go further down here, so go back upstairs. Now that you know how the owls
should stand, you should put them in the right direction now. Through the owls
notes, which you can read in your inventory, you now know that you have to turn
owls with a hat with their heads to the West and owls without hat must faceto
the east. On the plinths where the owls are on, there is an
N with an arrow and that points to the North. If all goes well, all owls
will look to the North. Click 1x on an owl without a hat to turn it to the left
and then the owl looks to the East. Click 3 times onan owl with a hat and then
that owl looks to the West.
We
start at the sofa. There are 2 owls here at the sofa. To the left of the sofa an
owl without hat and to the right of the sofa an owl with hat
Click
1x on the owl without hat (left) and 3x on the owl with a hat (right). The left
owl then looks to the East and the owl with hat to the West.
Go up the stairs in front of the sofa, above
you go to the right and then again to the right.
At
the end is an owl without a hat, click 1x on the owl.
Turn
around and walk through the hallway to the brown door, go through the door and
then to the left. Immediately left into the Wolf room,
there is an owl with a hat.
Click
3x on the owl and this one is facing west.
Exit
the room, left and then right into the nursery, there is an owl without a hat.
Click 1x on this owl.
Go
back to the hallway and go to the right to the bedroom where the game starts.
There is an owl with a hat, click 3 times on the owl.
On
this floor you have turned all the owls, back down to the poker room. Down the
stairs and then to the right, turn right again and at the kitchen you go right
again.
Then
you go left into the poker room, there is an owl with a hat. Click 3x on this
owl and ........
......
nothing happens, there are apparently more owls figurines. Go to the kitchen.
Walk to the cupboards behind the table with the fruit bowl ....
You have previously searched the boxes here,
but then there was nothing. Now in the lower middle box is
a statue, grab this figurine.
Look
in the cupboard under the sink, maybe you have found here a list of playing
cards earlier in the game.
But
now is that list there, take it.
Walk
to the display next to the glass door and enter the code 8822, which is correct
and the door slides open.
Go
outside, then a number of houses explode behind the garden. All kinds of rubbish
is flying through the air and that falls into the garden.
Walk to the white garden table with parasol, on
you find a statue. Grab the figurine.
Walk to the pond or it is a swimming pool, in the back you see a lever but you
cannot take it now because there is still water in the pond.
At
the front you see a 6-sided tile with a pipe in the middle. If you put your
cursor on it, you will see Valve Socket click on that tile and your inventory
will open. Then click on the Rotate Valve - and this will be placedin the pipe.
Click on the wheel to rotate that, the pond is now empty. Now you can walk in to
take the handle.
Turn
around and walk out of the pond, you have to jump to get over the edge. You can
search the garden for a while but there is nothing to find.
Then go through the glass garden doors into the
dining room, on the table is a note. Read the note.
Turn
to the right and walk to the door, open the door and enter. This is the garage
and there are 3 things here, on the
left in the corner you see an empty candlestick. Not that it is there, you need
it soon.
On
1 of the shelfs you will find a note, read the note.
Next to the right front wheel are 2 boxes and on top of those boxes you find a
hammer. Take the hammer and you'll get a lot of comments through the intercom.
Go back to the dining room, against the wall you can see 2 racks hanging
with vases and things like that inside.
Go
to the rack on the right, in one of the bottom boxes you will find a lighter.
Take the lighter.
Turn
around and go to the bookcase, on a shelf is a row of books with the same colour
back except 1. Click on that separate book and the bookcase slides to one side.
In
the UV light you now see which colour candle should be placed in which room. You
need 6 candles and you have now 5.Write down where the candles should go:
Turn
to the left and enter the next room. On the left you see a frame with the text:
Fix Me. Right there is a map on the wall and in the UV light you can see
instructions written on the wall.
Around the corner you see another owl without a hat, click 1x on the owl .....
the owl then looks at the East and ........this was the last owl and...
You get to see a vision of the cupboard above
where the figurines should stand, now the doors are open.
Later in the game you will go back to the
cupboard to put the figurines in it.
Above the owl is a plate on the wall with a
text, click on the plate and on the back is written Germany
in green letters.
The room with the fireplace you do later, turn to the left. On the other side
of the passage is a chest of drawers with a sign with Sweet Home above it. On
the back is Russia in blue letters.
There
is a Recorder on the box, so you can save and leave your game here to continue
later from here.
Click on the drawers of the box, in the top you will find another note. Click on
the note.
Also look in the drawers of the cupboard on the other side of the front door. In
the upper is a key, take this key.
Turn
to the left and on the other side a plate hangs on the wall next to the table
lamp, click on it. On the back is USA in yellow letters.
You
now know which colour the lamps should have at the flags in the basement. Turn
to the right and enter the next room, you will see a big cross on the floor.
Turn immediately to the left, above the radiator there is a shelf with the word
SEE on it.Right in the corner of the shelf is the turquoise candle, take that
candle.
To
the left of the cross is a note on a table: The Voyage or Captain Weller part 2.
Read this carefully because there are instructions for the puzzle with the map.
Turn
around and see a text on the floor in front of the TV, read this.
You
now have to put the candles in the candlesticks and light the candles. Then the
doors of the cupboard will open.
On a bench under the window you will find
another note, also read this.
The Candles puzzle
You will first solve a number of puzzles and
then you will return to this room. Walk to the garage and click on the
candlestick,
your
inventory opens and then click on the turquoise candle ...... This is then in
the candlestick.
Walk through the garden to the kitchen and through the hallway to the poker
room.
On
the desk is the candlestick, click on the candlestick and then on the blue
candle.
Then
walk through the hallway to the other side, click on the door and go down to the
basement. Walk to the German flag and click on the handle until the lights have
green light.
Then
click on the planks for the corridor, your inventory opens. Then click on the
hammer and the board will be smashed.
Do
this also with the rest of the shelves. Then crawl through the hallway on the
right and you enter a small room with the Russian flag.
Click
the lever next to the flag a number of times until the lights turn blue.
In
the corner on a table is an empty candlestick, click on it and your inventory
opens. Click on the orange candle and it is now in this candlestick.
Crawl
back through the hallway and go to the American flag and click on the lever next
to it. Click until you have yellow light and then the fence between the flag of
Wales and America will open.
Go
inside and click on the vault on the left, take a rolled up piece from a map.
You're
done here now, go upstairs again and the next stairs at the sofa you go
upstairs. You have to go to the bathroom for the next candlestick.
Above you go to the left, through the brown /
red door and then straight ahead into the bathroom. Click on the candlestick and
then on the green candle.
Back
to the hallway and to the right, go up the stairs to the attic. Click on the
candlestick and then the red candle.
Down
and then to the right into the nursery, there is the last candlestick. Click on
the candlestick and then on the purple candle in your inventory.
You
get a vision of 5 burning candles, only the one in the nursery is not alight. If
you have control again, you can see that the candle is not burning in the
nursery.
Click
on the candle and then in your inventory on the lighter, you will see that the
doors of the closet are now open.
Back down and through the kitchen to the dining
room, walk through the next room and then to the room on the left.
You see that the doors are open, grab the
statue that you see there.
Turn
around and see a door with shelves in front of it.
Walk
to that door and click on a shelf, your inventory opens and then click on the
hammer
.
Go
there and click on each plank and then on the hammer. You see that the planks
are being smashed.
You
no longer have to go through the kitchen and the garden.
You
can now open the door and you are in the hall near the sofa. Go back into the
room and walk to the room with the fireplace. You pass a glass table in the
middle and there is a box, of course locked and the key you have in your
inventory does not fit.
Then
enter the room with the fireplace. Immediately as you enter you will see the
number 4 on a table.
Walk past the piano, this is worn out, and in the box to the right of the
fireplace you can see the number 6.On the shelf with books is the number 7.
View
the fireplace well, behind the flames you see a button and above the fire you
see a combination lock with 4 rolls.
You
need another number, there is nothing in the box to the left of the fireplace.
Turn to the left and there is a chest of drawers, on top is a note. Read this.
In
the drawers you will find nothing but right next to the cupboard you will find
the number 4.
Now
you have to enter the code on the combination lock. You can try it yourself but
it should be 7644.
The
flames go out and you can now press the button, you hear something shift and if
you look to the right you see that the piano has shifted.
In the opening that is now visible you will see a statue and a note. Take the
statue and read the note.
On
the wall you see a kind of map, copy that map. In this room you are now ready,
go to the next room. You have left the puzzle with the map on the left, but you
cannot do that now.
Turn
around to the "Fix Me" frame and click on it, your inventory opens and
then click on the rolled up card.
You
now see a piece of card in the frame, you still need a few pieces.
The key you have now does not fit on the box here, but there is another box in
the cupboard above near the bathroom. Go to the hallway and at the sofa you go
up the stairs.
Above
you go to the left, through the brown door. On the left is a cupboard, click on
the bottom left door.
There
is a box, click on it and your inventory opens. Click on the key and the box
will open, you will find a piece of rolled up card again.
Go back down to the room with the map. Click
again on the frame and then in your inventory on the piece of card.
There
is another piece of card placed in the frame, you need more. If you look at
thebox here on the glass table you will see written: It's Time.
Chapter 3:
Part
3
Walkthrough
by: Dick Leeuw and Louis Koot
Text: Dick Leeuw. Screenshots:
Louis Koot