The room 1  

2019: Walkthrough by: Dick Leeuw

Layout and publication: Louis Koot

If you have found this walkthrough via google search or via another site then you have  probably not visited my site. 

A lot more very detailed game walkthroughs can be found on my site at:  www.pcgameswalkthroughs.nl

Chapter 4:

 There is rectangular plate in front of you and above it two light ovals, double click on the plate to zoom in.

Click once on the plate and this will flip, you will see a place to put something in.  

Zoom out and turn to the right, you will see a light green crystal with a round disc above it. Zoom in and tow the light green crystal to the right. 

The round disc turns and a compartment opens, in there lie a handle and a note. Take the handle and read the note.

 

  Zoom out and turn back to the left to that plate. Now tow the lever to here. The handle is placed in the hole.  

Turn the handle until you cannot go any further, you will see that the round discs above the handle are turning.

You automatically zoom out and you turn to the other side. There a wooden screen appears with a semi-circular console to the right.  

  You automatically zoom in on the console, on the right you see a gear turning and left is a button.

Press the button and in the middle a disk will rotate, you will now see an image of a sword. Zoom out and turn to the back of the wooden screen and use your magic eye.

 

    Double click on the disk with the sword, you zoom in and you can now rotate the disk. By twisting the disk and the eye you have to solve a slide and turn puzzle again.  

  When the drawing is correct then you see a flash and you will see a sword hanging on the wooden screen afterwards. Grab the sword / dagger.  

  Zoom in on the middle of the centre circle, you will see an opening there. Drag the sword there.  

The table opens and a planetarium rises, and there is also a plate with buttons to the left of the wooden screen.  

  Zoom out and turn to the screen, use your magic eye and you will see a code for your plate with buttons.

  Mark this and go to the plate with the buttons, Zoom in and click on the buttons according to the code and then the big button at the bottom.  

  If you have done well, all buttons turn blue, you zoom out automatically and you will see the planetarium turning. 

You zoom in on the console yourself, press the button again and you get another image.  

  Zoom out and turn to the screen, click on your magic eye, you see the planets rotate and they have stripes on them.

  Zoom in but you cannot get it right in this way. Look through the screen at the bottom left and you will see a code again.  

Mark this and go to your button panel, fill in the code and press the big button.  

  If  done correct then you see that the planets stand still in a certain position.

 Look again with your magic eye through the screen and now you can solve this drag and turn puzzle. If you succeed, you will find a round disk on the screen, take this disk.

 

  Go to the other side of the table, to the left of the rotating handle, there you will find a place where the round disc fits.

Zoom in on the spot and drag the disk towards it. The planetarium disappears again and the centre circle is back.  

Now look at the table with your magic eye, you see arrows on the centre circle.  

  Zoom in on the round disk and if you turn it you can also see the centre circle turning. Zoom out and go back to the screen, you can now look through the screen without a magic eye. You now see a round tower with 4 layers and on 1 of the layers see 1 or more rectangles. Note how much and on what layer these are.

 

 Go back to the round disk, click on your magic eye and zoom in on the round disk. Turn the round disc so that another arrow points to the screen. Zoom out again and go to the screen. You see that tower again but now there is 1 or more rectangles on another layer. Note again which layer and how much. Then go back to the round disk and repeat this process until you have the drawing for each layer.

 

 Then go to the button panel and enter the code and click on the bottom big button. If all goes well, a device will be raised.  

Grab this device.  

  Click the message away and automatically turn to the console, press the button again.  

Go back to the screen and look with your magic eye, you see another tower with 4 layers and on those layers you see parts of a drawing. Zoom in on that tower and now you can turn it, then look for the side on the bottom layer that contains the piece of drawing. Zoom in on that and now you can also twist the other layers. Complete the drawing and see what happens next.  

The turret opens and a platform comes up, drag the device to it.  

The platform sinks and the tower closes and starts to vibrate. A door opens and you go through a white light.  

The chapter is ready.

Epilogue:

  Where did you end up again? You can see a note on the table, read this. At the top right you see a few keys with two crosses. Remember this for later.  

Furthermore, you cannot do so much here but use your magic eye and now look at the table again. You see something light up, turn to it and you see that it is a twisted print of a hand. Zoom in on it and then turn the palm in the right position, a disc will come up.

 

    You cannot take it, click your magic eye away and turn around that disk, on the side you will find a small slide.

Drag the slider to the other side and a drawer pops in. There is a gear with a 3-angle in it. Grab this gear.  

  Turn around the table again and near the notebook you will see a small slide on the side of the table. Zoom in on it and set the slider down, a plate will now slide aside. You see 2 plates and 2 pushbuttons, in the middle of the top plate you see a 4-side and at the bottom plate that's a 3-angle. Now drag that gear to the bottom plate and press the button, something will slide open again and you'll just turn a bit further.

 

This is also a kind of sliding puzzle, you see 6 gears and in the upper and lower box you see a small pawl. Furthermore, on the left of the puzzle you see a small square with 2 small pawls at the top. The square has to be opened so the pawls have to be put aside, you have to do this in the puzzle.  

 At the bottom right you see a slider and with that you have to go past those gears, then they turn green. If they are all 6 green, the paws turn aside and you see a slider there, you have to go in with your slider. The gears must remain green, if successful, 1 of the paws above the square opens.  

Now you have to open the other pal in the same way. 

Both the paws off then the cover opens and you see a switch. Turn the switch over and automatically you turn.  

On top of the table a bus comes up, it slides open and in it you see a blue ball.  

  Take this ball, click on it to get it in your screen. Turn the sphere so that you get the top in view. 

Now you have to move the middle on the top until you have a push button in the middle.

 

  Press the button and the sphere pops open. You have to twist it a bit and then you can open the ball. Now another gear comes out, pick up the gear.  

 Go back to the 2 plates and drag this gear to the top plate and press the button. You turn a bit to the left and you see a handle extend, pull the handle to open the drawer.  

In the drawer you will find a strange button / key.  

Zoom out and turn slightly more to the left and there you see a bar with a gold-coloured convex plate underneath and above, zoom in on the top convex plate.  

Pull this convex plate down. 3 sliders now appear, 1 - 2 and 3 but where do they have to be?  

  Turn to the right a bit past those 2 pilates there you will also see such a bar with convex plates. 

On the bar you see 3 4-sided holes, numbered 1 - 3. In those holes you can now see symbols.  

You can also look at the holes in the beginning, but then there are no symbols. Go back to the 3 sliders and put them at the right symbols ........  

... you automatically go to a drawer with a coin, take this coin.  

Now go to the box on top of the table, on the front you see a star-shaped hole. That seems like the place to put your key.

 

    Turn the key to the left, zoom out and turn slightly to the right. A box has been opened there. Zoom in on it and take the button out.  

  Zoom out and turn back to the key, zoom in and turn the key to the right. You now see a slider, put it down. You turn right and you see a plate slide down. Zoom out and turn to the key. Zoom in and turn the key back to the left. Go back to the boxes on the right, now the upper box is open and there is a key. Take this.

 

Now look for a place where you can insert this key. On the side of the large drawer you see a copper plate on the box with a keyhole at the bottom. Zoom in and drag the key here, turn the key and the plate slides open. The arrow points to the left and above the key you see a role with symbols, you can turn them. But what symbol does it have to be?

 

Go back to the star-shaped key and turn it to the middle. Go back to that other key. Zoom in and you will now see which symbols must appear.  

Return to the star key and set it to the left again. Back to the other and put the good symbol in it. Back to the star key and set it to the right. 

Back to the other side and now put the good symbol in there, now 2 plates are slid down.  

Back to the star key and put it upright, on the other side you will now see 2 pushbuttons.

 

  Press the 2 buttons and you see a flap opens behind which are 3 digit rolls. What number do you need? A plate with 4 3-angled tubes has also been extended. 3 of these tubes can be turned by pulling the button at the bottom of the tube. Only how do they have to stand?

 

Use your magic eye and twist the tubes and if you look at the tubes at the right angle you will see a number: 573  

Set the number on the number rollers, the cover will close and the tubes will also slide inwards.  

Another plate slides out. Only you cannot do anything with this because you first have to find a few levers.  

Go to the side of the star key, on the side of the table you see a plate with 2 holes. Drag the bracket from your inventory here. 

Turn the bracket half a turn and the plate slides apart, a keyboard comes out.  

Remember the note above, the drawing of a number of keys with a cross on 2 of them.  

Now click on those 2 keys on the keyboard, a hatch now opens and a drawer slides out.

Drag the round disk to this drawer, this will close and the keyboard will play a tune. Then a push button comes out.  

  Press that button and on the keyboard you will see a few keys and you will hear the tones. You have to reproduce this tune. If you succeed, you will get another piece of music. Also reproduce this tune and last but not least, another piece of music. Also reproduce this again.  

I have given the keys letters and numbers and here are the 3 series that you have to replay.

1: A - C - E - C - A         2: C - 4 - G - 4 – C        3: A - C - A - C - A

The keyboard now plays the whole tune and a box opens, in it you will find 2 levers. Take the handles and the keyboard disappears.  

Go back to the plate that projects sideways out of the box, on one side you see 2 openings. Drag your handles here. On the other side you see 4 squares in a 4-side and 4 sliders around it. You now have to push in the sliders inside but first  you have to turn an opening to there.

 

 Go to the side with the 2 levers and use your magic eye, you now see 4 squares in a 4-way. This is the back, you may now see an opening where a slider fits. You have to turn it to the other side, this is done by turning the handles, 1 for the horizontal axis and 1 for the vertical axis. Now turn the levers and look at the other side if there is an opening in the right place, then slide that slider in it.

 

If all 4 of the sliders are inwards, a box will be opened and you will find a red crystal. Take this red crystal out and the plate slides back in, 2 plates now slide out. 1 of those plates is a sight glass.  

he other plate is a sliding puzzle with 3 crystals in it. You have to slide these crystals 1 to 1 at the bottom right and then you can remove those crystals at the back.  

You now have a red, a blue, a green and a yellow crystal. In front of the sight glass there is a slider with 4 holes on top, that is where the crystals have to go. The red will only fit in one place, the others can still be moved if they are not in the right place. If they sit properly, you can check by looking at the crystals through the viewing glass with your magic eye. They have to sit like this and then you see this through the sight glass.

 

  You automatically zoom to the top of the round box. You see a latch jump open and you can open the lid. Zoom in on the top.  

You see a blue crystal on the side, you have to bring it to the middle. Drag the crystal into the slot and press the button in the middle, if you cannot any further press the button.

You go up and down a few times, but eventually you come out in the middle.  

Crystal in the hole then close the hole and the push button flips and you now have a crystal that emits light.

You must now use your magic eye and look for a symbol on the wall, you must now join the 2 symbols.  

  Again the familiar flash and you go for round 2. You see a blue crystal again and this too has to go to the middle. You have to do the same bring the crystal to the middleand press the button.  

The push button now also folds and you have a blue crystal again. Use your magic eye again and look for the symbol on the wall.

First adjust the bottom bar and then turn the bottom ring to rotate the figure.  

If you have done that correct you will get a flash again and then the final movie will follow.  

END

On to The Room II

2019: Walkthrough by: Dick Leeuw

Layout and publication: Louis Koot