The room
1
2019:
Walkthrough by: Dick Leeuw
Layout and publication: Louis Koot
If you have found this walkthrough via google search or via another site then you have probably not visited my site.
A
lot more very detailed
game walkthroughs can be found on my site at: www.pcgameswalkthroughs.nl
Chapter
4:
Click once on the plate and this will flip, you will see a
place to put something in.
Zoom out and turn to the right, you will see a light green crystal with a round disc above it. Zoom in and tow the light green crystal to the right.
The round disc
turns and a compartment opens, in there lie a handle and a note. Take the handle
and read the note.
Turn the
handle until you cannot go any further, you will see that the round discs above
the handle are turning.
You
automatically zoom out and you turn to the other side. There a wooden screen
appears with a semi-circular console to the right.
Press the button and in the middle a disk will rotate, you
will now see an image of a sword.
The
table opens and a planetarium rises, and there is also a plate with buttons to
the left of the wooden screen.
You zoom in on the console yourself, press the
button again and you get another image.
Mark
this and go to your button panel, fill in the code and press the big button.
Look again with your magic eye through the screen and now you can
solve this drag and turn puzzle.
Zoom in
on the spot and drag the disk towards it. The planetarium disappears again and
the centre circle is back.
Now look
at the table with your magic eye, you see arrows on the centre circle.
Go back
to the round disk, click on your magic eye and zoom in on the round disk. Turn
the round disc so that another arrow points to the screen. Zoom out again and go
to the screen. You see that tower again but now there is 1 or more rectangles on
another layer. Note again which layer and how much. Then go back to the round
disk and repeat this process until you have the drawing for each layer.
Grab
this device.
Go back
to the screen and look with your magic eye, you see another tower with 4 layers
and on those layers you see parts of a drawing. Zoom in on that tower and now
you can turn it, then look for the side on the bottom layer that contains the
piece of drawing. Zoom in on that and now you can also twist the other layers.
Complete the drawing and see what happens next.
The
turret opens and a platform comes up, drag the device to it.
The
platform sinks and the tower closes and starts to vibrate. A door opens and you
go through a white light.
The
chapter is ready.
Epilogue:
Furthermore,
you cannot do so much here but use your magic eye and now look at the table
again. You see something light up, turn to it and you see that it is a twisted
print of a hand. Zoom in on it and then turn the palm in the right position, a
disc will come up.
Drag the
slider to the other side and a drawer pops in. There is a gear with a 3-angle in
it. Grab this gear.
This is also a
kind of sliding puzzle, you see 6 gears and in the upper and lower box you see a
small pawl.
At the bottom
right you see a slider and with that you have to go past those gears, then they
turn green.
Now you
have to open the other pal in the same way.
Both the
paws off then the cover opens and you see a switch. Turn the switch over and
automatically you turn.
On top
of the table a bus comes up, it slides open and in it you see a blue ball.
Now you have to move the middle on the top until you have a
push button in the middle.
In the
drawer you will find a strange button / key.
Zoom out
and turn slightly more to the left and there you see a bar with a gold-coloured
convex plate underneath and above, zoom in on the top convex plate.
Pull
this convex plate down. 3 sliders now appear, 1 - 2 and 3 but where do they have
to be?
On the bar you see 3 4-sided holes, numbered 1 - 3. In those
holes you can now see symbols.
You can
also look at the holes in the beginning, but then there are no symbols. Go back
to the 3 sliders and put them at the right symbols ........
...
you automatically go to a drawer with a coin, take this coin.
Now go
to the box on top of the table, on the front you see a star-shaped hole. That
seems like the place to put your key.
Now look
for a place where you can insert this key. On the side of the large drawer you
see a copper plate on the box with a keyhole at the bottom. Zoom in and drag the
key here, turn the key and the plate slides open. The arrow points to the left
and above the key you see a role with symbols, you can turn them. But what
symbol does it have to be?
Go back
to the star-shaped key and turn it to the middle. Go back to that other key.
Zoom in and you will now see which symbols must appear.
Return to the star key and set it to the left again. Back to the other and put the good symbol in it. Back to the star key and set it to the right.
Back to the other
side and now put the good symbol in there, now 2 plates are slid down.
Back to
the star key and put it upright, on the other side you will now see 2
pushbuttons.
Use your
magic eye and twist the tubes and if you look at the tubes at the right angle
you will see a number: 573
Set the
number on the number rollers, the cover will close and the tubes will also slide
inwards.
Another
plate slides out. Only you cannot do anything with this because you first have
to find a few levers.
Go to the side of the star key, on the side of the table you see a plate with 2 holes. Drag the bracket from your inventory here.
Turn the bracket half a turn and the
plate slides apart, a keyboard comes out.
Remember
the note above, the drawing of a number of keys with a cross on 2 of them.
Now click on those 2 keys on the keyboard, a hatch now opens and a drawer slides out.
Drag the round disk to this drawer, this will close and the keyboard will
play a tune. Then a push button comes out.
I
have
given the keys letters and numbers and here are the 3 series that you have to
replay.
1: A - C
- E - C - A 2: C - 4 - G - 4 – C
3: A - C - A - C - A
The
keyboard now plays the whole tune and a box opens, in it you will find 2 levers.
Take the handles and the keyboard disappears.
Go back
to the plate that projects sideways out of the box, on one side you see 2
openings. Drag your handles here.
Go to
the side with the 2 levers and use your magic eye, you now see 4 squares in a
4-way. This is the back, you may now see an opening where a slider fits. You
have to turn it to the other side, this is done by turning the handles, 1 for
the horizontal axis and 1 for the vertical axis. Now turn the levers and look at
the other side if there is an opening in the right place, then slide that slider
in it.
If all 4
of the sliders are inwards, a box will be opened and you will find a red
crystal. Take this red crystal out and the plate slides back in, 2 plates now
slide out. 1 of those plates is a sight glass.
he
other plate is a sliding puzzle with 3 crystals in it. You have to slide these
crystals 1 to 1 at the bottom right and then you can remove those crystals at
the back.
You now have a red, a blue, a green and a yellow crystal. In front of the sight
glass there is a slider with 4 holes on top, that is where the crystals have to
go. The red will only fit in one place, the others can still be moved if they
are not in the right place. If they sit properly, you can check by looking at
the crystals through the viewing glass with your magic eye. They have to sit
like this and then you see this through the sight glass.
You see
a blue crystal on the side, you have to bring it to the middle. Drag the crystal
into the slot and press the button in the middle, if you cannot any further
press the button.
You go
up and down a few times, but eventually you come out in the middle.
Crystal
in the hole then close the hole and the push button flips and you now have a
crystal that emits light.
You must now use your magic eye and look for a symbol on the wall, you must now
join the 2 symbols.
The push button now also folds and you have a blue crystal again. Use your magic
eye again and look for the symbol on the wall.
First
adjust the bottom bar and then turn the bottom ring to rotate the figure.
If you
have done that correct you will get a flash again and then the final movie will
follow.
END
On to
The Room II
2019:
Walkthrough by: Dick Leeuw
Layout
and publication: Louis Koot