2019: Walkthrough by: Dick Leeuw

Text and screenshot by Dick Leeuw

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The controls are the same as with The Room 1 and 2, you don't need to have played these to play The Room 3. Forward is double click, back is right click and turn with the left mouse button pressed. You will receive a tutorial when you start the game.It is a game with 4 ends, this walkthrough first does 4 chapters to find 4 Pyramids. You than have everything to solve the other puzzles to be able to play the all ends. After that you play chapter 5 to get the fifth pyramid. You need tall 5 for all ends.

 Chapter 1: Intro + the Cell

You are on a train and there is a journal on the table, double click on the journal to open it. You turn the pages by dragging with the left mouse button pressed.

Read through the journal and then zoom out by right clicking. You then drive through a tunnel and suddenly a dark figure sits opposite you.

A moment later he is gone and now there is a box on the table, double click on the box.

You zoom in on the box and you see a key on top of the box, get the key.There is no keyhole in the box, you will be instructed to use your magic eye from your suitcase. Zoom out and then zoom in on the suitcase, you will see that you have to slide the bolts away. You must then lift the lid of the case.  At the top of the lid you see a small bolt, slide it aside and the contents of the lid become visible. Zoom in on the centre of the lid and grab the magic eye.

This is now on the right of your screen, click on it to see hidden things.Click on the lens again and your image will return to normal. You will then be instructed to use the lens on the box. Zoom out of the suitcase and then zoom in on the chest by double clicking. Then click on the lens and you will see the inside of the box.

You see a number of separate pieces, which you can slide into a cube with a keyhole in the middle. You will now see a keyhole in the box, drag the key that you have just found, to the keyhole.

You will then see the direction that you must turn the key.

The chest folds open and there you will find a pyramid, take the pyramid. You automatically go to the next part, you are in a cell.

Zoom in on the cell door and open the hatch.

You see a stone table and a man comes in, he walks to the table and then leaves again. Zoom out and take a look around the cell.

You see a fence, you have to open it to play the other ends.

You also see a triangular base, with a paper roll on top. Double click twice on the roll to open it, read the message from The Craftsman.

On the sides you see semi-circular boxes and on the front point you see a square plate. Zoom in on the bottom of such a box and you'll see that you can turn it.

You must now turn the right item to the front.

But what's the right item, zoom out and click on the lens. You now see a text. There are 3 texts: "The Poor Have Me The Rich Need Me".

Zoom in again on the box below this text and turn it until you see an empty box. That's the right item: nothing.

The following sentence is: "My face is silent without my hands".

Zoom in on the box again and turn it until you see a watch.

Then turn to the last side, where it says: "The power of flight the well of knowledge".

Zoom in on the box and turn until you see a feather.

The front plate now slides open, you see a letter. Click on it to read it.

Click the letter away and then pick up the box behind it.

Click this box to your inventory and then click on that box in your inventory.

This will now appear in your screen, turn the lock to open the box.

Then drag the lid upwards, inside you will find another lens.

This is placed on your magic lens.

You now see a shimmer on the lock of the door, click on your lens and zoom in on the lock.

Then zoom in on the shimmer and you enter the lock, you now have to put the 4 white stripes at the same height.

If that is successful, the door will unlock, when the door is open enter the next room.

You can walk around here and look at the doors but you can't do anything with it.

Walk to the centre to the stone table, it is not actually a table but a container with a thick liquid mass in it.

There is a round disc in the middle, on the disc are 5 circles. On the edge lies another roll of paper.

Double-click the role and then click the role again to open it.

Read the role and then zoom out.

Zoom in on the round disk in the middle and drag the pyramid from your inventory to the yellow area on the disk.

The Pyramid pops up and turns and then stands on the middle circle.

Chapter 2: The Light Tower.

An emblem emerges from the liquid, take this emblem.

Zoom out and turn to the right, there you see a panel with emblems. Zoom in on it and drag the emblem to the empty space at the bottom right.

The 4 other empty spaces now also have emblems, you can change these emblems.

Now zoom in on the left side of the panel, you now have to rotate these 2 emblems so that you can make the bottom emblem.

Done, you then automatically zoom in on the bottom and you see the left sword twist. Zoom out and then zoom in on the right part.

Also twist 2 emblems here so that you can make the bottom emblem.

Now the right sword turns, you zoom out and the niche where the panel is hanging moves up.

Enter the room and take a look around, in front of you is a window with a power device to the left.

In the window you see a switch and you also see a device on a tripod on the right.

If you turn around, you see a desk with a device on it, and there is also a paper roll. There is a clock behind the desk, it stands still.If you come back here later, the clock works and the clock shows the time of your computer.If you now use your lens you will see 4 stripes on the dial, at 00, 15, 30 and 45 minutes. These are puzzles for the other ends.

Go to the power device, you now have to move levers A, B, C and D so that the current starts to flow.The pointer on the right now goes to the red zone.

You go to the switch by the window.Turn the switch down and you will see lamps light up in the garden.

You also see that the cord also has power and goes to the device on the tripod.Zoom in on that device and raise the switches, a hatch will open.

 Press the button and the device will open.

The power now continues to the device on the desk.

The drawers and doors of the desk are locked, you come back for that for the other endings.

Zoom in on the paper roll to read it, zoom out and then zoom in on the device.

It is an oscilloscope, with the left button you change the height and with the right button you change the frequency.

You have to turn the knobs until the lines coincide, a red lamp lights up on the tripod device.

Where the light shines on the wall, a door now appears, you go through it and you are at a table in the Light Tower.

A little to the left you see a plate, zoom in on it.

You see a plate with ridges, click on it and move the plate to the right. You now see a bolt, turn this bolt to the other side.

A drawer now slides out slightly, pull it out. You see a round disc in the drawer, grab this disc.

Zoom out and then zoom in on the centre of the table, now drag the round disk to the device that you see here in the middle.

The disc will now be placed here and you will see a button on the disc.

Click on that button and keep your mouse button pressed, now turn the button until you can go no further.

A village is now rising on the table.

Now zoom in on the house with the water wheel, zoom in on the water wheel and turn the water wheel.

You now see a door opening at the front, you also see a sparkle again.

Click on your magic lens and then double-click on the doorway. You go inside now and you see something on the table.

Zoom in on it and turn to the back, there you will see a golden button. Pull this knob backwards, the middle section will now rise.

You now see 1 green and 2 red stones, turn the rings with the red stones until you see 3 green stones on top of each other.

The head of asnake now rises in the middle of the upper ring.

On top of the head you will see a button, click on it and the mouth of the snake will open. There you see a round magnet, take that magnet.

 Now zoom out a few times until you are completely zoomed out at the table.

Turn slightly to the right and you will see a bookcase standing against the wall. You see a device with letters on it, zoom in on it.

You see a diamond with 20 letters in it, below that you see 4x the letter A. Below is a piece of paper, zoom in on that paper.

It says: "The name of the tower will reveal the way."

 You must enter a 4-letter name at the place of the 4 A's, but which name.

Zoom out completely and then look to the left of the table.

 There you see a tile on the ground that has shifted slightly, zoom in on it.

You see a word of 4 letters on top and something is hidden under the tile.

The word on it is: PYRE and that is the name of the tower. Now slide the tile out and take the device from underneath. 

The device comes in your inventory, click on the device in your inventory and device stands in  the centre of your screen.

You can turn the green part so that the flat part is on top.

Turn the flat part to the front and click on it, keep the mouse button  pressed.

Turn the disc quickly so that the parts slide apart. Inside you will find a magnet again. Take the magnet and zoom out.

 Zoom in on the device with the letters, you have to set the word PYRE here.

You do that by letting the arrows in the middle of the window point in the right direction.

To the left of the window you see a plate with 10 buttons, with these buttons you put the arrows in the right direction.

For the P you need the bottom 2 arrows, if you have it right you will see the letter P in the first box.

Then slide the slider with the opening to the next letter.

Then set the arrows correctly for the letter Y, you now need the lower and upper arrow.

If they are correct, you will see the letter Y in the second box, then place the slider on the third letter.

Do the same for the other 2 letters, when the word PYRE is made then a drawer opens.

Take out the item you find there, it's anarch.

Zoom all the way out and turn slightly to the left. In the extension of the 2 towers you see a place with a number of shapes on the ground.

Zoom in on it, you'll see a gold-coloured ring, among other things. Zoom in on that ring.

Now drag the arch from your inventory to it, turn the arch and now 6 columns will rise from the floor.

You also see a shimmer in the arch.

Click on your magic lens and then double click in the arch, you are now in the circle of columns.

In the middle you see a circle, from that circle lines goes to 3 columns.

Zoom in on 1 of those 3 columns, you will see a rectangle with 2 buttons.

Click on both buttons and you will see a circle with symbols. In the middle of that circle you see a figure.

Remember what that figure looks like and where the small round is.

Zoom out and then zoom in on the circle in the middle of the ring with columns.

In the middle of that circle you see a hexagon with a circle at 1 of the corners.

You now have to copy the figure of the column here on the hexagon.

If you have done this correctly you will see a part of the circle with the symbols.

Do the same with the other 2 columns and draw the figures in the centre circle.

If you have done this correctly, the circle moves to the side and a tower comes up.

Now zoom in on the green circle, at the bottom of the circle you see 2 crosses.

Drag the magnets to the crosses and stay away from them.

Note that if you now move the magnets along the circle, the solution I am giving you will no longer work and you will have to look for the solution yourself.

Click on your magic lens and you'll see a grid with 4 gray buttons in the green circle.

You have to put these buttons in the right place by sliding with the magnets, but what is the right place?

Zoom out and turn 2 faces to the right, you'll see a drawer there. Zoom in on the drawer.

At the top right of the drawer you see 2 symbols, draw them and zoom out.

Now open the drawer, you will find a clock face. Take that clock face.

Zoom out and turn further, on 1 of the corners you see 2 symbols again.

Zoom in and draw these symbols.

Zoom out and turn further, 2 faces to the right you see a cavity in stone.

Zoom in and you'll see a row of symbols above and to the left of that cavity.

The 2 x 2 symbols are coordinates for this grid.

By dragging the buttons on the side you can put the buttons on the right symbols.

Set the coordinates and then zoom in on the circle at the intersection of the lines.

You will now see a grid with 4 gray buttons, note where the gray buttons are.

Zoom out and set the other set of coordinates.Zoom in again on the small circle and note again where the 4 gray buttons are.

Zoom out and turn to the plane with the green circle and the magnets. Click on your magic lens and zoom in on the circle.

You see 4 lines with a gray button on each line. If you have not yet moved the buttons, this solution works.

Move the left magnet to the third line and leave the right magnet at the bottom, the buttons move and are now positioned correctly.

You can see the lower bolt being pushed away.

Now put the left magnet down again and then put the right magnet on the second line. Now the gray buttons are also positioned correctly and you can see the upper bolt sliding away.

The area with the green circle comes loose, now open that area further. You will find a part of a round tower there, grab that piece of a tower.

Zoom out and turn back to the corner where you found the second set of symbols. You see a circle with 4 parts, 3 along the edge and 1 in the middle.

Zoom in and click on your magic lens, you will see parts of letters. These are the letters of the compass: N, E, S and W.

You can slide the parts in from the edge and when you click on the button in the middle they turn around.

Click twice on the button and then move to the top left to the middle.

Click once on the button and move to the bottom left and bottom right to the middle.

The compass rose is now complete and the surface opens, pull it completely open and you will find a rectangular block there.

Take this block and zoom all the way out and you have an overview of the village again.

At the bottom left you see a rectangular opening, zoom in and drag the rectangular block to it.

A hut will emerge and on the left you see a bracket coming. Zoom out, then turn and zoom in on the smaller square tower in the middle.

Zoom in on the circle on the tower and drag the clock face to it.

The middle part of the clock face opens and you see a shimmer again.

Click on your magic lens and double-click on the opening, you will see an owl on the table.

Zoom in on the owl and slide its beak up, then turn its head.

On the right you see a panel sliding out, on the panel you see a button.

Move that button to the right and you will see the right wing come off.

Open the wing and get the canoe out that you see inside the owl.

Zoom all the way out and then zoom in on the bracket to the left of the house. Drag the canoe to the bracket, first push the canoe backwards.

Then turn the canoe and push it towards the jetty.

A window in the house opens and you see a shimmer again. Click on your magic lens and double click on the window.

You enter the house and you see a metal mouse on the table. Zoom in on the mouse, above its tail you see a button. Move this down.

His head goes up, turn to his head and pull it up further.You see a wheel, turn the wheel until its ears are raised.

A button is hidden behind both ears, click on both buttons. The body slides forward, turn to the rear and you will see a key in the body.

Get the key.

Zoom out completely and then zoom in on the small round tower at the front of the table. Drag the round tower piece from your inventory to this low round tower.

When this second part is on the tower, you see a round disk sliding away in the ceiling. The whole table now goes up and you enter another room.

Zoom in on the round tower and drag the key to the keyhole in the round tower. Turn the key and the hatch above the key will open, you'll also see a shimmer again.

Click on your magic lens and then double click in the opening, you enter the tower. You will see a dummy next to the table with not all the limbs in place.

At the front on the edge of the table you see a rotary handle, turn it counter clockwise and you see that the right forearm is put on the dummy.

On the table you also see the tower that you are in now and you see the hatch open again.

You also see a shimmer again, zoom in on it. Click on your magic lens and double click in the opening.

You dive into that tower again and now you turn the lever clockwise, now the right lower leg is placed on the dummy.

You see the hatch open again and you also see the sparkle again.

Zoom in again and click on your magic lens, double click in the opening and you dive into the tower again.

Now turn the lever to the left again and now the left hand is put on the dummy.

Now it goes automatically, the dummy comes forward and goes to the table.

The part of the tower that stood on the hand of the dummy is now placed on the round tower.

You will now zoom out a number of times until you are completely zoomed out.

You now see the round tower again but now a lot higher, the top moves further up.

You see a place where a light source must be placed.

Zoom out and turn slightly to the left, on the other side of the room there is a diving helmet in front of the window.

Zoom in on it, on the bottom edge you see a number of nuts.

1 of those nuts has been turned, turn the nut to the correct position.

A nameplate turns up, on the inside of the nameplate you see 3 symbols.Note these symbols because you will need them later.

You also see a box that was hidden under the nameplate, there you will find a rivet.Take this rivet.

Zoom out and then zoom in on the sight glass on the left side of the helmet, you see that there is a rivet missing.

Drag the rivet there and slide the rivet down, the sight glass opens.

You see a clock face with symbols but you don't have any hands yet.In the helmet you see an iron acorn, grab this acorn.

You can see that a switch was hidden underneath, put the switch down.

A hatch opens under the sight glass, there you will find a wooden model that must go on the table.Get that model.

Then go to the other side of the block where the helmet rests.Open the drawer that you see there.

Part of an antler and letter is in the drawer.Take the antler and read the letter.

 Zoom out again and turn to the table.Zoom in on the opening in the table and drag the model to it.

There is a dome on top and you see an opening there. You also see a ring that is attached to another ring, by turning the ring on top you can move the other ring.

Turn that ring over the opening and you'll see a shimmer again.

Click on your magic lens and double click in the opening, you enter that dome. There you see a metal grasshopper.

Zoom in on the grasshopper. Pull the legs down and the wings will open, you will see a slider.

Lower the slider and the tail will open. You see a switch there, turn this switch over.

The head moves out a little bit, pull the head further out, and then pick up the pointer that is lying there.

 Zoom out completely again and zoom in on the diving helmet, zoom in further on the clock face on the left.

Drag the pointer there, a button underneath now slides out.

By turning the knob you can put the pointer on the symbols that you see there.\

On the nameplate on the front you have seen 3 symbols, you must now put the pointer on these symbols.

Turn the knob anti-clockwise, if all 3 symbols are lit, this knob slides back in and something slides it out at the top right.

Inside you will find a small lever, pack this lever and zoom out.

Then zoom in on the bottom right of the large sight glass.

Drag the lever there and pull it down, you will see the 2 iron ovals on the sight glass come forward.

Then first rotate the rear one with the point upwards, then the front oval also with the point upwards.

If they are both positioned correctly, they will slide in and the lock of the nut on the left-hand side of the sight glass will be released.

Zoom in on the nut and loosen it completely, watch what happens. The sight glass opens and a lot of water comes out.

Then you see a skull with a red crystal in the mouth, grab the red crystal.

 Zoom all the way out and then zoom in on the arch with the 6 columns, with the tower in the middle.

Click on your magic lens and double click in the arch, you will be at the tower again. Turn around the tower until you see a panel with a tree on it, zoom in on it.

In the middle you see a keyhole but you don't have a key.

Click on the acorn in your inventory, it will be placed in the middle of your screen. Now turn on the top of the acorn and the lower part opens, this is your key.

Click the acorn back to your inventory and then drag it to the keyhole in the tree. Turn the acorn key and the panel will open, you will see a skull with half an antler.

Now drag the antler from your inventory to it, you now have to turn that part of the antler properly.

There are 3 pivot points that you must set correctly, then the stone in the middle of the tower split and the parts movesapart.

Then zoom in on the gap between the 2 pieces of stone, drag your red crystal to it. The top piece of stone comes down and on top you see red lines.

A glowing stone comes up in the middle of it, grab this glowing stone.

 Then zoom all the way out and then zoom in on the top of the light tower. Drag the glowing stone there and close the top.

The lamp lights up and the top of the light tower comes off.

Take this piece from the tower and you now have a burning lamp. Click the lamp to your inventory.

The table now sinks into the floor and a cage comes down from above. Enter the cage, in the middle is a pole and 2 parts of a ring.

Turn the upper part 90 degrees, you now have a ring with 8 corners. The gate closes and you go up with the cage.

The upper part of the cage slides downwards and a device comes down from above.

 This device clicks onto the ring, zoom in on the device, you can turn around the device and you see an opening.

The lamp has to go in here but there is still a grid in front of it.

Below and above you see a lever with which you can connect the grid to the ring, you can then rotate the grid.

Click the top lever down and turn the ring until there are no more bars in front of the hole.

Now you have to click the top lever up, you should probably be on the other side of the column.

Make sure your cursor is at the gate and then turn around the column looking for the top lever.

If you are too low with your cursor, then the ring turns again and there will be bars in front of the hole again.

Disconnect the top handle and then connect the bottom handle to the rack.

Now turn the ring again until there are no more bars in front of the hole.

Then zoom in on the hole and drag the lamp to it. The lamp slides in and the hatch closes, watch what happens.

You zoom in on the column and a hatch opens, there you will find the next pyramid.

Take the pyramid.

 Chapter 3: Clock tower

You are back in room with the clock and the view of the light tower.

Zoom out and leave the room, you are back in the central hall. 

Zoom in again on the table with the black liquid, zoom in on the centre and drag the pyramid to the yellow triangle.

This will spin and will be placed on a circle.

A cylinder emerges from the liquid, with a knob on top. Turn the knob to the left, the cylinder opens. Inside the cylinder see a number of debris that are attached to a disc at the bottom or to a disc at the top. You can rotate these discs. Look through the cylinder at the wall, just search and you will see part of an arc on the wall. You now have to complete the arc by turning the discs at the bottom and top of the cylinder.

A flash and on the wall the arch has been restored and you see a passage.

Go through it and you will arrive in a library, there is much to see here again but you cannot do everything here now.

You see here a cupboard with a fortune teller Mystical Maggie and when you turn around you see a telephone and a phonograph.

A number of things are for the puzzles for the other endings.

Go to the power generator and slide the levers under and above the lights again to make the connection.

The meter goes to full again, now follow the cord with lamps.

Go up through the door and you'll see another large switch on the right in front of the window.

Zoom in on the switch and lower the lever.

You can see through the window that the clock tower is lit, you turn around and you see the cord go down again.

Go down and you will see such a device on a tripod on the left. To the left of it is another oscilloscope on a table, and there is also a letter.

Go to the device on the tripod, put the 4 switches up on the front side.

A hatch opens, press the button that you see there. The device opens and the power continues to the oscilloscope.

Zoom in on the oscilloscope, it now has power and you have to make the green line coincide with the black line again.

You now have push buttons but it works the same as in the first room.

If you have done it correctly, a red lamp will light up on the device and a passage will appear on the wall again.

You automatically go through it and you are in the clock tower. Take a look around, you will see a golden box in front of you.

Behind it you see a large weight hanging, on the left you see a locked door.

On the right you see gears and the clock face, and you also see a bird cage.  On the pole to the left of the birdcage you see a box with a keyhole, on top of the box you will find a wheel.

Take this wheel, view the wheel in your inventory. On the back of the wheel you see 4 catches.

Go to the gold-coloured box and read the paper roll that lies there. Zoom in on the top, pull the handle to the other side.

You turn to the side and you see a pawl twist.

Zoom out and then zoom in on the 2 buttons above the circle that still needs something. Move the buttons outwards and the glass for the circle will open.

To the left under the circle is a small pillar, grab this pillar.

Zoom out and then zoom in again on the top, you see a slot with a round hole. Drag that pillar there and then slide it to the left. The other catch now also rotates.

The top is now loose, pull the top completely open, you will see the next pyramid here.

Zoom in on top of the box, at the top right you see a plate that you can move.

Move it forward and a tower will rise.

At the bottom of the tower you see an opening with a sparkle in front.

Click on your magic lens and then double click in the opening, you enter the tower. Turn to the right side of the box that is there.

Zoom in on the circle, you can see that the inner round plate is fixed with 4 bolts. Turn the ring so that the bolts can slide in, you then have a metal ring.

Zoom out and go to the other side and zoom in, click on the round plate and then pull it further open. Inside you will find a rotary handle, take the handle.

Zoom out and go to the front and zoom in on it. Now drag the metal ring here, turn the ring until the round hole is at the bottom.

There you see a round disk with a square hole, drag the handle here.

Turn the handle and you will see a valve open on top. You have the handle in your inventory again.

Zoom in on the top, at the bottom you see a narrow plate with different holes.

Above that you see a wider plate with holes, you can slide this plate with the button with the arrow.

On the right you see 2 lights with a locked switch underneath.

You now have to move the plate so that you have the same pattern in the opening as the plate below.

There is a slider on the left side of the opening, put it to the right, if you have the right pattern in the opening, the green lamp will light up.

Also the lock of the switch is gone. If the pattern is not correct, the red lamp lights up, then looks for the correct pattern.

Turn the switch, gear wheels are turning and you leave the tower. You see 4 pucks coming out of the tower and the tower drops.

At the bottom 2 plates turn around and there you will find 2 buttons. The right is for upwards and downwards and the left is for left and right.

You also see 4 openings where the pucks must go. If the pucks slide, they only stop when they bump into something.

It is not that difficult otherwise you will see the solution on the screenshots.

If you have a puck in an opening you will see something moving at the gears and the crank.

If you have all 4 pucks in the openings, a tower will rise at the top left, also a shimmer there.

Click on your magic lens and double click in the opening, you will enter this tower.

Zoom in on the front of the device, drag the rotary handle to the hole on the bottom right.

At the top you see a plate, slide it to the right and turn the disc in the middle, to the right.

Now turn the handle until the sprocket is on the disc in the middle.

Turn the disc upwards and then turn the lever until the gear wheel is on the top plate.

Then turn the disc in the middle down again, now slide the plate with the gear to the left.

Turn the centre disc up again and then turn the handle until the gear wheel is at the end.

Now a button comes up.

Press the button and the top of the device turns over. Here is another plate with a hole puzzle, only this is in 3 parts.

Now slide the 3 pieces in the correct position and set the slider above the opening to the right.

If you have done well then the green lamp will light up and you can turn the switch over.

Then turn the switch and you turn to the right side of the device. A round disc is turned away and there you will find a long gear.

Take the gear.

You automatically zoom out and get out of the tower. Zoom out even further and turn clockwise to the sprockets.

You see 2 small cogs on top of each other, zoom in on them and drag the cog there.

The belt starts rotating and you see the counterweight fall, on the left you see a weight coming up. Inside that weight you see a staircase.

Double click on the stairs and you go upstairs.

At the top you see a painting of a castle behind bars and a red crystal to the left next to the gate.

On the left you see the drive mechanism for a bell.

Zoom in on that mechanism and you'll see 4 holes in the drive wheel.

Take the wheel with the 4 catches from your inventory and drag it to this mechanism.

There is a button on the wheel, turn the wheel until the game continues automatically.

You can see that the bell is moving above the mechanism, a moment later the bell is ringing.

The red crystal next to the bars breaks into pieces and the bars disappear.

Zoom in on the painting and click on your magic lens, you will see white stripes on the painting of the castle.

You can also see a white flaming sphere on the left of the tower.

 You must now rotate the castle so that the white line on the tower matches the horizontal line.

Now drag the white sphere over the line, if you can't go any further you have to turn the castle again until you can move further with the white sphere.

Drag again with the white sphere, turn the castle again until you reach the high tower with the white sphere.

Now turn the castle forwards, you will see a white line straight ahead to the edge of the painting.

Drag the white sphere to the edge, flash and you are zoomed in on the bottom edge of the painting.

2 doors slide open and behind it is a clock face, take the clock face.

Go back down and zoom in on the golden box, go to the back of the box.

There you see a circle, drag the clock face here.  Now a block is pushed out to the right.

On the front of the block you see 16 squares, on 5 of them you see pictures of chess pieces.

Above you see the Knight and on the right you see the Rook, the Queen, the King and the Bishop.

Through the Knight’s moves you must now reach each of those other chess pieces.

Click on the Knight and you see where you can jump, then click on one of the illuminated boxes.

The Knight jumps to it and you see where you can go again.

When you have reached one of the pieces on the right, the Knight jumps back to the top left.

You must now go to 1 of the other pieces.

When you reach the last one, a small tower comes up on top of the block, you also see a shimmer again.

Click on your magic lens and then double click in the opening, you will come to a device again.

It is a variation on the devices that you have seen before. Zoom in on the top.

In the middle a circle that is divided into 3 parts, left and right and above the circle you see constructions.

These are to move the 3 parts of the circle.

Zoom in on the left, rotate the dial so that the rails continue. Now slide the lever to the circle, it clicks there. Now slide the lever back, 1 part has now moved.

Now zoom in on the right, turn the disc a few times with the knob until the rails run to the middle.

Move the lever to the centre, it clicks in place and now slide the lever back. Part 2 of the circle has now been moved.

Now zoom in on the lever above the circle, you have to turn the discs so that the rails run to the middle. Move the lever to the circle, it clicks there. Now slide the lever back.

Part 3 has now also been pushed aside, you see a square hole.

Now drag the rotary handle to that hole and then turn the handle clockwise. You can now pull the top open.

You will then see 3 circles with patterns and below that a plate with a pattern. By turning the circles you have to copy the pattern of the plate with the circles.

Then move the lever to the right and if you have done it right, the green light will now illuminate. The switch protection slides away, turn the switch over.

 At the front a plate turns and you will find a key / handle there. Take this key / lever, you will zoom out automatically.

You now see a niche on the side of the block, zoom in on it and you see a statue. It is a statue of a ballerina, grab this statue. The block slides in again.

Zoom out and turn left, towards the door, zoom in on the lock and drag the key / lever to the lock. Pull the lever down and the door will open.

Go down, on the left you see a niche with 3 squares at the front.

Turn to the right and there you see another painting behind bars with a red crystal to the right of the bars. There is a richly decorated chest in front of the bars, zoom in on the lock and open the lock. The front of the box opens and you see the mechanism of a music box.  On the right you also see a winding key, take this key.

Open the lid and a statue of a ballerina comes up. Turn to the right side of the box, there you will see a square plate.

Move it to the right, click now on your magic lens and zoom in on the screen on the side of the box. If this sounds familiar, it is a sliding puzzle.

Slide the puzzle together and you will see a keyhole. Flash and you have a keyhole for the winding key, drag that key here.

Wind up the key and you will see the ballerina move, it is intended that the ballerina comes in the middle.

That is not the way the board is, you see black circles and lines but also a few gold pieces.

If you click on the button at the bottom of the board, those gold pieces will also turn black.

Then the ballerina can also go to the other circles and also to the centre.

You have to click at the right moment, those extra pieces will turn golden again and the ballerina will no longer be able to follow these pieces.

You can see which route to follow on the screenshots.

When the first ballerina is in the middle, a holder opens at the bottom right. Now drag the ballerina from your inventory to it. This ballerina also has to go to the middle.

When the ballerina is in the middle you turn to the back of the ballerina and there you will find a gem.

Take that gem.

Zoom out and turn to the left wall with the niche and zoom in on the top square.

At the bottom there is still room for a gem so drag the stone you just found here. All stones on the board now turn red.

Zoom out and look at the 2 plates with precious stones next to the key behind a fence.

Look at the left board and copy it on the board in the middle, then press the button at the top.

The floor in the alcove slides open and 4 shapes emerge.

4 buttons appear on the edge of the niche, with these buttons you can rotate the shapes.

Now look at the right board and copy the pattern on the board in the middle.

Press the button at the top again and you will see shadows of the shapes on the wall.

By placing the shapes in a certain position you get a shadow of a bird on the wall.

You zoom out automatically and you see the gate slide away for the key,  Get the key, it's a key with a bird.

 Go upstairs to the box against the pole, zoom in on the box.You see a keyhole there, drag the key to it and turn the key.

Open the door and there you see a lever, pull it down.

The birdcage falls to the ground and a crow flies out.The crow flies up to the bell room.

 Also go upstairs and when you reach the crow it flies to the bell on the right.

The bell starts ringing and you can see the red crystal downstairs vibrating, broken.

Go down and further down to the painting where the bars are now gone.

Zoom in on the painting and click on your magic lens, you will see a white sphere and white stripes on a castle again.

By turning and dragging the castle with the white ball over lines you end up at the bottom edge of the painting.

Flash and you see 2 doors sliding on the edge of the painting.

You will find the hands for a clock there, get the hands.

Go upstairs to the golden box, go to the side with the glass plate. Place the hands on the clock face.

You turn to the left of the golden box, here you see a keyhole. Drag the winding key there and turn the key, see what happens.

The clock goes to 12 o’clock, the big bell is sounded and on the lid of the golden box the red crystal breaks. The bolts slide away and you can grab the third pyramid.

 Chapter 4; The forge

You are back in the upper room of the library.

Go down and to the central hall, put the pyramid on the yellow surface.  The pyramid starts to spin and something comes out of the black liquid.

It is an optical instrument, take this device and zoom out. You see a door with a round disc, zoom in on it.

On the left side of the outer ring there is room for that instrument, drag it to it and you will see a white beam. The beam is reflected by mirrors, now turn the middle ring so that the mirrors are placed below and to the right in the beam.Now turn the inner ring with the mirror in the beam and aim the beam to the centre.

The door slides up.

Go inside, you will enter a room with the tripod and the oscilloscope. To the left of the door you also see a few loose stones in the wall, remember this.

Go through the door to the next room, here is the generator.

There is more here, but you will come back later because you do not have everything needed to solve those puzzles.

Zoom in on the generator and slide again with the buttons to switch on the power.

You turn to the window by yourself, go there and put the lever down. Lights come on in the garden.

Go back to the first room and zoom in on the tripod box.  Raise the 4 switches and press the button, you turn around automatically.

Zoom in on the oscilloscope and read the letter that lies there. Then you have to make the lines on the oscilloscope fall together again.

The top button moves automatically, you have to follow the top button with the bottom button.

If you do this well, you will get the familiar red light beam again and a door will be formed. 

You are now in the workshop / forge. Take a look around, before you see an iron box with 3 lamps in front.

Turn to the left and you see a door with 2 locks, on the right is a hatch in the wall. A sandbag is hanging to the left of the door.

Turn a little further to the left and you will see 2 plates on the floor, next to that you will see another door. This is closed with a mechanism.

Turn even further to the left and you will see the smithy. On the left / behind the fire you see a mechanical arm with a hand.

There is a base in the middle of the room, behind the base you can see the door through which you entered. 

Turn even further to the left and there you will see a hatch in the floor under the window.

Zoom in on the base and turn to the other side.  There you will find a panel with handles, and there is also a key at the top right of the panel.

Get the key.

Zoom out and then zoom in on the hatch in the floor, it is closed with a rod and a padlock. Zoom in on the padlock and slide the plate away above the keyhole.

Drag the key there and turn the key, then grab the metal bar. Lift the hatch and you see water flowing, you also see a lever.

Pull the lever backwards and the water will turn to the left, the water wheel will turn outside.

Go back to the panel on the base, drag the metal bar there.You now have 2 levers on the panel, the right lever is forwards, backwards, left and right.

The left lever is for up and down.

You now also see the 2 plates lying on the floor.

Pull the right lever to the left and you will see the sandbag go to the left, it is now hanging above and plate.

Pull down the left lever and the bag will be on the plate. You now see that the top lock on the door opposite you opens.

Zoom in on the lock because you have to block this because otherwise you cannot lift the sandbag.

On the right side of the top slot you will see a bracket, pull this bracket to the left and the lock will be blocked.

Go back to the panel on the base and pull up the left lever.

Then pull the right lever down and the sandbag now hangs above the other plate.

Pull down the left lever, the sandbag is now on this plate.

You see that the bottom lock on the door opens, the door opens.Enter the other room, you will see a saw machine.

On the other side there is a milling machine, only this one is not yet connected.

Turn to the door and you'll see a hatch to the left of it. Zoom in and slide the bolt to the side, and open the hatch further.

 It is time for the iron box on the table. Go to the other room and zoom in on the table. You see a pyramid-like box with a panel with a rail and 3 lamps in front of it.

A few pieces are missing in the rail.

On the left is a letter, read this. Zoom out and zoom in on the tube on the right. Take the tube and click on it in your inventory, pull the pin out and lift the lid.

Inside you will find kindling wood. Take that wood.

Zoom out and turn to the left side of the iron box, zoom in on the lower part. You now have to zoom in separately on the left and right sides and turn a bolt there.

A drawer slides out with 4 buttons on it, you have to put it in the right place.

The green with the green and the blue with the blue.

Follow steps 1 to 9

If that is successful, the drawer will close and you can now grab a piece for the rail.

Zoom out and turn to the panel with the lamps, zoom in on the panel.

Drag the piece you just found to the right place.

You can now slide the button from the left to the first lamp, the lamp lights up and you see a gearwheel turning.

Zoom in on the front of the box and on the bottom left, there you see a button.

Zoom in on the button and press it, a drawer will come out.

There is a flint in this, take the flint.

Zoom out and then zoom in on the golden key to the right of the button. Above you see a keyhole but you don't have a key.

You are going to make this now, first make a drawing of the key.

Zoom out and go to the forge, in the middle at the front you can set the shape of the key. Zoom in on that shape, you can rotate the 3 parts so that you have the right shape.

Take your drawing and set the shape correctly so that the key will be made with it. Zoom out once and then zoom in on the wheel and the block to the left of the shape.

Open the block and put the wood in it, close the block again. Now drag the flint to the hole above the wheel.

Now you have to turn the wheel to the left quickly, you will see sparks going to the wood.

This lights up, you zoom out and you see the coals turn red.

A drip tray is pushed out above the mould, metal has to be put in, but you don't have metal yet.

Zoom out and then go to the base with the control panel for the sandbag.

Pull the left lever upwards, the sandbag goes up.

• Then the right lever up, the bag goes back.

• Now right lever to the right, the bag goes to the right and now hangs in front of the hatch.

• Then lift the right lever and the bag goes through the hatch and now hangs above the saw table.

• Go to the other room and zoom in on the saw table.

• Lift the saw handle and the bag will break.

• There is a block of metal on the saw table, grab this block

Zoom out and turn around, then go back to the forge. Pull the tray further out and drag the block of metal to it.

Push the tray in, zoom out and zoom in on the bellows.

You now have to pull the bellows down a number of times until the meter near the fire is in the red zone.

You go to the tray and the mould, the tray comes out with liquid metal.

The metal flows into the mould, then the key comes out of the mould and falls into the bucket of water.

 Now take the key from the bucket.

Zoom out and then zoom in on the chest on the table, zoom in on the keyhole at the bottom of the front.

Drag the key to the keyhole and turn the key and a button comes out, this button can go left and right.

Move the button to the left, then go to the left side of the box. There is a plate pushed out with a coupling piece on it.

Zoom in and grab the connector. Zoom out and go back to the front. Zoom in again on the button and move it to the right.

Zoom out and go to the right side of the chest, there a hatch has opened.

Zoom in on it and take the block that lies there, this is the bottom part of the mould at the forge.

Zoom out and then zoom in the panel above. On the right you see a pair of I buttons, drag the connector to it.

Turn the wheel and the coupling piece with the buttons will come down.

The wheel comes forward, grab the wheel. The hatch above the wheel opens and a sliding puzzle emerges.

You have to swap the 2 forms or they cannot pass through the gates.

Puzzle solved then a hatch opens at the front of the puzzle, take the piece of rail that lies there.

Zoom out and turn to the panel with the rail, zoom in and drag the rail to the right place.

Drag the button over the rail to the next lamp, more axes will now turn.

Go to the other room and turn to the left, you can see that the drive is now working here, but the milling machine is not yet connected.

Click on the wheel in your inventory, turn the inner ring clockwise and teeth will come out.

You now have a gear, click it back to your inventory.

Zoom in on the bottom of the drive and drag the gear to it.

The drive goes to the milling machine and in the meantime pulls a plate away.

Zoom in on that hole and take the drive belt out of it.

Zoom out and zoom in on the top of the drive, drag the belt here.

The milling machine will now turn, in the holder you will find a chess piece.

There is another chess piece on the plate to the right of the cutter, take this one too.

Zoom out and go to the chest on the table, zoom in on the centre on the left.

Drag the 2 chess pieces to the 2 holes that you see there.

The hatch in between opens, zoom in and click on your magic lens.

You see a watermill, turn the waterwheel, a piece is out but that piece is pushed in from the window.

Pull the sprocket up at the front, below the water wheel you see a button.

Move this to the right, the roof rotates and you will also find a button there.

Press the button and the roof will open, there is also a button. Move this button up.

Flash and mirrors / lenses now appear on the 4 corners.

Go to the rear left lens, there is a button on the rear of the lens.

Press that button and you will see a beam of light.

On the 2 front mirrors you see shapes and on the mirror on the right you can see where those shapes should be.

Zoom in on the front right and turn the mirror, you can see at the back right if it is correct.

Then go to the front left and turn the mirror, you can't see it, but you will notice if the shapes are in the right place.

You automatically go to the rear right mirror and on the back a plate slides to the side.

Press the button that you see there, the mirrors disappear into the box again and at the front you now see a keyhole.

You see a key there, make a drawing of the key. Now you have to make this.

Go to the forge and zoom in on the mould, drag the block to the bottom of the mould

Take your drawing and set the mould correctly.

Zoom out and then drag the old key to the tray and slide the tray in.

Zoom out and zoom in on the bellows, ignite the fire and you will see the key being made.

Take the key from the bucket.

Go back to the chest on the table and zoom in on the keyhole in the middle of the front.

Drag the key to the keyhole and turn the key. The top of the box goes up.

On the left you see a blue stone, on the right a green stone and on the back you see a yellow stone.

Zoom in on the front and click on your magic lens, you will see a cube with a red stone behind bars.

You also see 2 discs with which you can rotate the cube.

With the right disk you rotate the cube on the horizontal axis and with the disk on the bottom you rotate the cube on the vertical axis.

There are 3 holes in the cube, 1 for the blue stone, 1 for the green stone and 1 for the yellow stone.

You must now rotate the cube so that the yellow hole is behind the yellow brick.

Then push the yellow stone into the hole, do the same with the blue and green stone.

Every time you push a stone into the right hole you see bars slide away in front of the red stone.

When the last tile is in the correct position, you will see a flash and you can take the red gem.

Then zoom in on the hole next to the top key, drag the red gem to it.

The plate slides up and you have a keyhole. You have to make a key again.

Make a drawing of the key and then go to the forge.

Zoom in on the mould and adjust it for the new key.

Then zoom in on the tray above the mould and drag the old key into it, slide the container under the fire.

Go to the bellows and blow air to the fire, when it is hot enough the key is cast.

Take the key from the bucket.

Go to the chest on the table and zoom in on the keyhole at the top, drag the key to the hole and turn the key.

The top folds open and you see the familiar shimmer again.

Zoom in and click on your magic lens, then double click on the eye.You see 4 rings with a red stone in each ring.

On the bottom you see a box where all 4 red tiles must be placed underneath each other.

You also see 2 buttons below and you also see 3 gears, at the top you see a drive shaft.

With the left button you can move the axis, there are 3 positions for the axis.

Left, right and top centre, name the positions: L, M and R. number the rings from inside out 1 to 4.

Ring 4 is rotated with the shaft in position M.

The rings 1, 2 and 4 are rotated with the shaft at position L

Rings 3 and 4 are rotated with the shaft in position R.

The rings are turned with the button on the right.

Set the axis on position L and press the green button a number of times until rings 1 and 2 are positioned correctly.

Then place the shaft in position R and press the green button a number of times until ring 3 is correctly positioned.

Now place the shaft in position M and press the green button until ring 4 is also in the correct position.

All red stones below each other than zoom out and you will see a block rise from the chest.

Axes protrude on 3 sides but at the rear you will find the last piece of rail.

Grab the piece of rail, zoom out and zoom in on the panel with the rail and the lamps. Place the piece in its place and slide the knob to the third lamp.

You see now that the last axis is going to turn, you automatically turn to the door behind you. This is now unlocked by the gears.

Turn around and enter the room, you will see a printing press.

Zoom in on the lever on the rotary wheel, turn the lever and it breaks off. You need a new lever.

On the printing press you see a piece of wood, grab this.

Zoom out and turn around and go to the room with the saw table and the milling machine.

Zoom in on the saw table and place the piece of wood in the bracket on the right.

Slide the bracket above the saw and then pull the saw upwards.

Take the front piece of wood and go to the milling machine.

Zoom in on the holder and put the piece of wood in it, the machine now makes a new lever.

Take the handle from the milling machine, zoom out and turn around.

Go to the table behind the smithy, there is the artificial arm, zoom in on the lid and there you see 3 symbols.

Note these symbols because you will need them.

Zoom out and go to the printing press, zoom in on the rotary wheel and drag the lever there.

Turn the handle and a drawing will be printed.

Zoom in on the drawing and click on your magic lens, you will now see 3 reels with symbols.

Put the right symbols on the reels, flash and you'll see a camshaft in the drawing.

Take the camshaft and zoom out, go to the artificial arm.

Place the camshaft in the artificial arm, zoom in on the stripes and the wheel.

Place the pin at the third line and then turn the wheel.

You now see the fingers moving and the hand opens, take the strange key that lies in the hand.

Zoom out and go to the box on the table, zoom in on the block on top of the box.

Click on the key in your inventory, you will see 3 square holes.

You need four so you have to turn the second ring and then you have 4 square holes.

Now raise the beard of the key.

Click the key back to the inventory, you can now put the key on the 4 pins at the front of the block.

Then turn the key so that the arrows face each other, the pins slide inwards. The key is in your inventory again.

Go to the left and drag the key there, turn the key and the axle will retract. The key is in your inventory again.

Go to the right and drag the key to the axis, turn the key and this axis also slides in.

The block drops and then rises again, there is the Pyramid.

Take the pyramid, flash and you are back in the greenhouse

Chapter 5: The Observatory and the extra puzzles for the other ends.

The extra puzzles:

Zoom out and turn around, you see the tree that you need to do something with. Also see the telephone and gramophone on the left, you can see that the telephone is locked.

You will solve these puzzles in a moment and also a number of other puzzles.These puzzles are for the other ends of the game.

First go to the central hall and put the fourth pyramid on the disk. This will also turn and a book will emerge from the liquid.

Take the book and go to the library, on the left you will see a book stand. Drag the book to the standard and then the cabinet with the standard moves to the left.

You will end up in a lift, turn to the lift lever and turn it to the right. You go up with the elevator, walk down the corridor and you arrive in a tower.

On the right you see the tripod again and the oscilloscope.

Turn to the centre of the tower and you will see a lamp hanging in a round hole in the floor. There is a balustrade along the hole, you also see a safe on a table.

Left and right a corridor goes around the hole in the floor, go through 1 of the corridors to the other side where the generator is located.

You must first ensure that there is power here.

Zoom in on the generator and slide with the buttons until there is power. Follow the cord with lamps, you come to a window, there you see the switch.

Zoom in on the switch and set it down, you can now see that the observatory has power. Now go through 1 of the corridors to the tripod, raise the 4 switches and press the button.

The box on the tripod opens and the power now goes to the oscilloscope. Zoom in on the oscilloscope, it is broken. An electrical circuit is missing.

Close the lid of the oscilloscope and you will see that this device is the same as the oscilloscope in the office.

Take the screwdriver that is lying here, also read the letter on the table here.

You are now going to solve a number of puzzles for the other ends.Go back to the generator and turn to the hole in the floor.

In the middle of the balustrade you see a button, zoom in on it.

Move your cursor to that button and then press and hold your left mouse button.

Now move your cursor up and down over that button in the direction of the safe.

Your cursor does not have to stay on that button as long as you keep your left mouse button pressed.

You will see the lamp hanging there, move, let the lamp make bigger and bigger movements.

You must focus the movement of the lamp on the safe until the lamp collides with the balustrade under the safe.

The safe falls down and is lying in the central hall.

Go through the hallway to the other side and then down the hallway to the elevator.Take the elevator to the library.

First go past Mystical Maggie via the stairs to the upper room of the library.

Zoom in on the table, there is a flat box on it, there are 2 handles on the box.

Pull 1 of the handles up and the box closes.

On the left side you see a cube sticking out, take the cube. On the right-hand side you see a round hole, where a sphere has to be placed.

Zoom out and go down to the cupboard of Mystical Maggie. Zoom in on the blue part, in the middle you see a coin mechanism.

Pull this mechanism out, there is a small circular mechanism in the hole.Get this device.

Click in your inventory on this circular device, on the right you see a gray block.

Slide this block from the top to the left side, the mechanism opens and you have a small key.

Click the key back to your inventory and zoom out, turn around and go to the central hall.

The safe is on the floor, the safe's door is now open.

Zoom in on the safe, there is a note in it and a crystal. Take the crystal and read the note.

Zoom out of the safe and turn to the left, there is the office, turn to the clock and see what time it is.

This clock now shows the time of your computer, click on your magic lens and you will see stripes at 15, 30, 45 and 00 minutes.

This is the actual time, maybe you have to wait almost 15 minutes until the pointer is on 1 of those 4 lines.

You don’t have to wait so long and doing nothing, you can solve the desk puzzle. Just do something else but keep track of time otherwise you have to wait longer.

If the pointer is on a line, you will see a slider under the clock face. Move the slider to the right and the clock door will open.

You see the weights hanging, you also see the numbers 1 to 4. You also see the pendulum going back and forth, you also see a strange glow on the pendulum.

Click on your magic lens and you will see the numbers 4 1 2.

Now slide the left weight upwards, the weight in the middle all the way down. The line on the right weight must be at 2.

The door of the clock closes and the clock face opens. You'll find another crystal there, get the crystal.

Zoom out and then zoom in on the desk, zoom in on the keyhole in the right drawer.

Drag the key to the keyhole in the drawer, turn the key and the drawer comes out. Pull the drawer further open, the drawer is empty.

Look at the left side of the drawer, there you see a slider, drag it to the left. You now see a lever in a secret compartment, take the lever.

Zoom out and then zoom in on the hole in the left drawer, drag the lever to the drawer. Turn the handle, you will find a note in the drawer. Read this letter.

Look in the drawer, on the right side you see a slider. Zoom in on the slider and pull it up.

You see 3 round discs between the 2 drawers, when the slider in the drawer is up you see the left part of the discs turning.

Now turn the left wheel 90 degrees to the left, here you see a slider. Drag the slider to the left and the bottom right door will open.

Push the drawer closed and open the door further, read the note that lies there. Zoom out and then zoom in on the bottom shelf.

First pull the plate to the right, pull the knob upwards. Now pull the plate to the left and drag that button down.

Now drag the plate all the way to the right and pull the slider upwards.

The right end of the 3 round discs now turns away.

Turn the right-hand disk 180 degrees and the left-hand disk another 90 degrees to the left.

The middle disk comes out, in the drawer you will find a token.

Take the token.

 You still have 1 thing to do here and then you are done in this office.

Zoom out and then zoom in on the oscilloscope, this is the same device as in the tower.

Drag the screwdriver to the plate with the knobs, then unscrew the screw.

Pull the plate up and take out the electrical circuit.

You can now repair the oscilloscope in the tower, but there are still a few puzzles to solve.

Zoom out and go to the library via the central hall.

Zoom in on the case with Maggie, zoom in on the coin mechanism and place the token in the hole.

Push the plate with the token inwards.

Maggie now places 4 cards and then points to the left card: Imprisonment.

A drawer slides open in the blue compartment, inside which lies a wheel with a star-shaped centre.

Take the wheel.

Zoom out and turn around, go to the cell where you entered this building.

There you have a gate with a star-shaped lock.

Drag the wheel to the lock of the gate and turn the wheel, the gate will fall to the ground.

Enter the basement, on the left is a cupboard with 6 drawers.

Open the drawer at the bottom left and read the note that is there, push the drawer closed again.

Zoom out and turn to the right, there you see 2 cupboards, the left has 3 levers with a drawer under each lever.

Each drawer has a puzzle, you start with the easy puzzle.

Move the left lever forward, the drawer slides open, you have to set 3 switches correctly to get the number on top.

Solution: 17 = 8 + 4 + 5, set the lower and upper switch to the right.

Zoom in on the lever above the middle drawer and move it forward, the drawer slides open.

A slightly more difficult puzzle: solution 31 = 7 x 4 + 3, move the middle switch to the right.

Now zoom in on the lever above the right drawer and move it forward, the drawer slides open.

A slightly larger sum but here is the solution: 30 = 8 x 2 + 7 + 3 - 5 + 9.

The drawers close again and the levers are back, you turn to the right cupboard.You see 3 slots with handles, one position is lit at each slot.

Place the levers in the correct position between the lights.You will see a lamp on the board next to it with the text Library.

Go to the library and turn to the telephone that is now ringing.

Move the lever to the right and on the phonograph the cylinder slides to the right, it will be upright and turns around.

You will find a rotary handle with a cross, take the rotary handle.

Also remember the phone number: 1795.

Then go back to the cellar in the cell and zoom in on the cabinet with the 6 drawers.

Zoom in on the top, there you see a cross-shaped lock, drag the key with the cross here.

Turn the key to the right and pay attention.

You now see a sign on 4 drawers, you see them 1 by 1. Remember the sequence.

Now pull the drawers out in the correct order, the last one is always in the middle below.

There is now a token in it, take the token.

I cannot give you a code for this because it is different every time but it is not difficult.

You are now done here, zoom out and go to the greenhouse.

In the room with the generator you turn to the left, you see a wheel with 1 crystal in it.

Zoom in on it and drag the 2 crystals to that wheel, the 3 crystals slide in and the latch over the button comes off.

Move the button to the left, the wheel will turn and you will zoom in on the screen on the right.

You see 3 buttons on the edge, with this you determine the movement and the direction.

Above the edge you also see an arrow, which indicates where you need to go.

The buttons left and right speak for themselves with the button at the top you move forward.

You have to look for a strange object in this space, solution:

3 x forward, turn left, 5 x forward, turn right, 4 x forward, turn right and then 3 x forward.

Take the strange object.

Zoom out and you are again in front of the wheel with the crystals, on the left next to the wheel is a chest.

Zoom in on that chest, there is a platform for the chest with an emblem.

In the upper room of the library you have taken a cube from the chest on the table.

This cube has the same emblem on the top and bottom, drag this cube to the platform.

The cube is pushed into the box and you now see 3 buttons on the front of the box.

Click on your magic lens and you will see the inside of the box.

If you press the left or right button, the cube changes shape.

Click as often until you see a sphere, then click on the middle button and the sphere comes out. Take the ball.

You are not done here yet, you still have to do something with the telephone and the gramophone and also with the tree.

Zoom in on the tree, you will see a rectangle with 3 rings and a drawer below it.

You can't do anything with this yet, zoom out and go to the other room.

Turn around and zoom in on the wall to the left of the door, there you will see a few loose stones in the wall.

Click on the loose stones and they fall to the ground.

You will now see an opening with sparkle, click on your magic lens and double click in the opening.

Inside you zoom in on the top of the round block that is in front here.

There you see 3 rings with an opening in it, if you turn the rings, the large ring behind it is also rotated.

Turn the 3 rings until the openings are above each other in the middle.

You can now see that there is a keyhole in the large rings.

If you want to check this, you need to zoom out and zoom in on the tree in the other room.

Zoom out, you still have to do something here, but you need a key for that.Zoom out further and turn around, go to the library.

Go up the stairs to the upper room and zoom in on the table.

On the right side of the box there is room for a sphere, drag the sphere to the hole in the box.

Then pull 1 of the handles downwards, you will now see a stage with sparkle.

You know what to do now, magic lens and double click.

You go through the curtain and you stand in front of a phonograph, on top you see a role.

Click on that role and you now have a blank role.

Zoom out again and go down, go to the phonograph, drag the blank roll to the holder.

The holder then slides to the left under the needle, zoom out and turn around.

Zoom in on the cupboard with Maggie and zoom in on the coin mechanism, pull the plate out.

Place the token in the hole and push the plate in.

Maggie again places 4 cards and then points to the second card: Escape.

The drawer slides open again, with a rotary handle. Take this lever.

Zoom out and go to the greenhouse, go to the telephone and the gramophone.

On the front of the gramophone you see a hole, drag the rotary handle to that hole.

Turn the handle and the gramophone plays the record on it.

Zoom out and then zoom in on the telephone and dial the telephone number in the library: 1795

Zoom out and go to the library, the phone rings. Zoom in on the phone and move the lever to the right.

You now hear the music from the record and this is recorded with the phonograph.

The roll is described and the holder is then upright, take the roll out.

Zoom out and turn around, go up the stairs to the upper room. Zoom in on the table, click on your magic lens and double click in the shimmer.

Behind the curtain you are at the phonograph, drag the roll to the phonograph and press the button.

The roll moves to the left and the music starts playing, the curtain opens. You zoom out and the box will close.

Under the chest a drawer comes out, containing a note and a token.  Read the letter and take the token.

Go down and turn around, go to Maggie, pull out the coin mechanism.Insert the token and push the plate in.

Maggie again places 4 cards and then points to the third card: Release. The drawer opens again and there is a device with a wheel in it, take the device.

Zoom out and enter the elevator, move the lever to the right.

At the top you walk to the balustrade, to the left of the table on which the safe stood, you see a holder on the balustrade.

Zoom in on that holder, drag that device to the holder. The 2 side branches extend and form a circle, in which you see such a strange glow again.

Click on your magic lens, you will see 3 pieces of a drawing of a key in the hole in the floor.

You must complete the drawing by turning the wheel and also turning the lens. Flash and you will see a key lying there, get the key.

Now go through the elevator and the central hall to the greenhouse, walk on to the next room.

Turn around and zoom in on the tree, drag the key to the keyhole. You can now turn the key but nothing happens.

Zoom out and go to the other room, turn around and zoom in on the hole in the wall.

Go through the lens and double click inside and zoom in on the round block at the front.

You now see a part of the key, you see a plate standing vertically.

Turn the plate 90 degrees, the plate slides inwards. The lower part turns outwards and pushes a catch away.

You have to go back to the front of the tree, you now know how to do that.

Turn the key 180 degrees and then go back to the back of the tree.

Go inside again and zoom in again on the block, you will now see the other part of the key.

Turn the plate 90 degrees here too and the bottom of the key turns outwards and push another catch away.

Go back to the front of the tree and zoom in on the key.

You can now pull open the drawer, you will find the last token there.

Zoom out and go back to the library, to Maggie and zoom in on the coin mechanism.Pull the plate out and place the token in it, push the plate back.

Maggie again places 4 cards and then points to the fourth: Lost.A large drawer now slides out of the blue surface.

In the middle you see a strange object, grab that object.Maggie is now turned off, she has done her job.You are now done with the extra puzzles for the other ends.It is time for the final chapter before you play at the 4 ends.Go up the elevator and go to the oscilloscope.Place the electrical circuit in it and pull the plate with the buttons down.

The oscilloscope is now working, turn the knobs until the lines coincide.The red beam lights up again and another door is created.

The Observatory

You are now in the observatory.

Take a look around, the telescope hangs in the top of the dome. Turn to the right there you see a large open circle with 2 other circles against the wall.

1 solid circle with lights and an open circle with a number of circles in it.

To the left against the wall is a low table with a round disk, a few books and a plate with symbols.

First go to the other side, there is a rotary wheel with a rope with a weight on the left and right.

Turn the wheel and the weights will rise. The dome opens and the telescope comes down.

Zoom in on the eyepiece (sight glass / lens), the lens is broken. Click on the lens and it will be thrown away.

Zoom out and turn to the right and then zoom in on the smaller open circle. In the smallest circle you see 4 red stones and also 2 blue circles and a blue pointer.

You must now turn those blue circles and that blue pointer so that all the red stones light up.

The circle with the red stones turns away and behind it you will find a glass disc in which figures are etched.

Take that disk.

Zoom out and turn to the table against the left wall. Zoom in on the table and then zoom in on the round disk.

On the top you see a button, pull it to the outside edge and the top turns away. You can also see a glass disk with figures here, but the drawing is missing something.

Drag the other glass disc to this device.

On the front of the device you see a rectangular button, click on it and the glass plate is illuminated.

Only the drawing is not right yet, you can see a little plate on the top right.  Actually there are 2 plates, this allows the 2 glass disks to rotate.

You have to turn them in such a way that you can read along the edge: Draco The Dragon.

A drawer now slides out with an elongated star inside it, take that star.

Zoom out and look at the drawing. You see a drawing of a dragon with 13 stars of which 4 are red. Look carefully where the red stars are, make a drawing.

Zoom out 2x and turn to the right and then zoom in on the closed circle with the lights. Zoom in further and drag the star to the centre, then click on the lights  that should turn red.

When the correct lights are red then the centre turns around. In the middle you see a telescope lens, take this lens.

Underneath you see a piece of parchment with 3 holes and a star and a half moon. Also take this piece of parchment.

Zoom out 2x again and turn to the left, zoom in on the plate on the right of the table.

Then drag  the piece of parchment to the plate on the table. You can now slide the parchment up and down.

On the parchment you see a circle, a square and a diamond on the left and right of the middle hole.

Only these are not in the same order on both sides.

In the middle of the plate you see patterns with lines, you now have to move the parchment on the correct pattern.

Then the different forms are connected on both sides.

The correct pattern is the fourth pattern from the top.

You now see a symbol in the hole near the star and also in the half moon.

Make a drawing of the symbols and to which they belong, the star or the moon.

Zoom out 2x, you are again in front of the telescope, you see rotating wheels above and to the right of the lens.

In the turning wheels you see symbols, in the middle of those wheels you see a star or a half moon.

Zoom in on the top rotary wheel, which is for the star. Turn the wheel so that the correct symbol is at the top.

Zoom out and then zoom in on the right-hand dial, this is for the half moon. Turn the correct symbol upwards.

Zoom out 1x and drag the new lens to the opening for the lens. You now see white lines in the lens, this must be a drawing.

In the middle at the top you see 3 green lights, left and right next to those lights you see buttons. You can set this drawing correct by sliding these buttons.

At the right place and the drawing correct then flash and under the lens a compartment slides open. In it lies a metal plate with that strange glow. Take this piece of metal.

Zoom out a few times and turn to the left, zoom in again on the plate with the symbols.

Drag the metal plate to the parchment, then click on your magic lens.

Slide the plate up, you will see planets spinning at the right place.

On the left you see the star appear and on the right the symbol that goes with it.

Drag the plate down and there you will find the crescent with the symbol. Note the symbols and where they belong.

Click away your magic lens and zoom out 2x, then zoom in on the star wheel and set the correct symbol.

Zoom out and zoom in on the other wheel and set the correct symbol there.

Then zoom out and then zoom in on the lens. You now also have to make the drawing right by sliding the buttons.

Flash and another compartment will open under the lens, you will find a lever here. Take the lever and zoom out.

 Turn around and go to the hall.In front of you see the door through which you came here.

 On the right you see a fence with a lever on the left, no power yet. In the right corner is crystal with a note, read the note.

Zoom out and turn to the other side of the hall, there you will also see a fence. Zoom in on the centre of the gate and drag the lever there.

Turn the lever to the left and the gate will open.

Double click on the stairs and you go to the terrace. You see a large sundial here and at the back of the terrace you see a square table.

You can view the sundial but you can't do anything with it. Zoom in on the table, you will see a star on the leg of the table, which you will need later.

Stand behind the table, on the top you see a kind of floor plan with 3 hexagons and a few squares.

Zoom in on the right hexagon, above this hexagon you see a square with that strange glow. In the hexagon you see a figure that must be turned correct.

The middle circle is fixed so turn with the 2 other circles. Successful, then you see that there is power.

Then zoom in on the middle hexagon, you can slide the plates/wings to the side, underneath you will find a small gear.

Take the gear and you will see that it has a square hole in the middle.

Zoom out and then zoom in on the left hexagon, turn the circle so that the letters are at the bottom.

The circle turns and there you will find a large gear.

Take the gear, you'll see a round hole in the middle of the gear.

Zoom out and go to the hall, you will now see lights burning behind the fence.

Zoom in on the lever to the left of the gate, lower it and the gate will open.

Go inside, there is a lot to see here and you also have to solve some puzzles here.

In the middle there is a large sphere of circles, on the right is a base.

On the other side you see a few large doors with a device on the left.

Unfortunately, this device has no power yet

On the left is also a table for a grille, on the table you see a few drawings. There is also a box with a small sundial in it.

Grab that sundial, zoom out and turn around.

Go to the table on the terrace and stand behind the table again. Zoom in on the circle in the left hexagon, drag the small sundial to that circle.

Turn the pointer to III o'clock and this pointer is locked there.

You can see that the large sundial now also rotates to III o'clock. Zoom out and go to the large sundial, zoom in on the lock.

Then slide the sundial lock outwards and the sundial will flip over.

A plate slides open and a mechanism comes up.

You see a number of gears, sliders, a rotary handle and a set of cams that you can click on.

There are round cams, square cams and triangular cams. On the screenshot I have given a name to the various things.

S1 and S2 for the sliders, G1 and G2 for the gears, GR1, 2 and 3 for round cams.

GS1 and 2 for the square cams and GT1 and 2 for the tri-angled cams.

In your inventory you now have 2 gears, 1 with a round hole in the middle (GR) and 1 with a square hole (GS).

You will solve this puzzle in 3 steps.

Step 1:

Now drag gear GR to cam GR 1 and move slider S1 to the left, then turn lever H to the left, you will see that a disc goes to the left.

If you cannot turn further, you will see that round disk A turns.

There is a gear with a triangular hole in the middle (GT), grab this gear. On disk A you see an elongated Z opening. Also take back the GR gear.

Step 2:

Now drag gear GR to cam GR 2, then drag gear GS to cam GS 1. Drag gear GT to cam GT 1.

Move slide S 1 to the right and then move slide S 2 down.

Gear G 1 goes to the right and gear G 2 goes down.

Turn lever H to the left and you will see a disc go to the right.

If you cannot turn further, plate B will open, there you will find a large lever.

View this handle in your inventory, you will see that the handle has a star-shaped bottom.

If you have previously viewed the table here on the terrace, then you have seen a star-shaped lock.

Step 3 of the gear puzzle is done later, zoom out and go to the table here on the terrace.

On the front of the table's foot you see a star-shaped lock, drag the lever there.

Turn the key and there you will find a sphere with a lever on top.

Take the ball and view it in your inventory, turn the ball and you see that you can slide the lever down.

Do this and then take the handle out of the bulb, the handle will then be in your inventory.

The sphere opens and there you will find a hemisphere with a star-shaped opening, take the hemisphere.

If you look at that hemisphere in your inventory, you will see the button at the bottom, which you will need later.

Then look at the handle in your inventory, at the bottom you see a ring and in the middle you see a slider.

Move the slider up and the ring goes down.

Look at the bottom of the handle and there you will see an elongated Z shape.

You also saw this shape on disk A in the gearwheel puzzle.

Click the lever back to your inventory and zoom out, go back to the gear puzzle.

Drag the lever to disk A and now you can turn the middle disk with the 3 cams.

Now place slider S 1 in the middle and turn the centre disk so that the squares cam is opposite to gear G 1.

Now drag the gears GS, GR and GT to their positions on the centre disc.

Now turn lever H clockwise until you can no longer turn.

The puzzle with the gears drops and you see a planetarium coming up.

On the left you see a sphere of bars, in which you see the last pyramid.

You can't grab this yet, zoom out and then zoom in on the little planet next to the sun in the middle.

You see a button on top and 2 sliders, put these sliders down.

The top of the planet is covered with a layer and now you can press the button.

The planet Mercury is going to spin, naturally you go to the back of the table.

There you saw 3 squares and now a symbol appears in the middle square.

It is a half-moon with a symbol, you also saw this symbol at the telescope.

Zoom out and go back to the planetarium, zoom in on the half planet.

Now drag the other half of this planet from your inventory here.

The planet is now complete, press the button on top and the planet starts its orbit around the sun.

You stand behind the table again and you will see a symbol in the right-hand box.

Zoom out and you are back at the planetarium, zoom in on the earth with the moon.

Around the moon you see 3 rings that are connected to each other.

On 1 of the connecting points of the rings you see a round hole.

Go to the back of the moon and there you will see a round hatch.

Now drag the rings until the hole falls over the hatch, the hatch slides open.

You will find a metal shape there, grab this shape.

Take a good look at this shape because you have to copy it now. 

Zoom out and go to the table.

On top of the table, on the right in the corner, is a square with that strange glow.

Zoom in on the square and click on your magic lens.

You see a white building where you can make a shape at the front.

There are 3 layers that you can rotate, rotate these layers so that it is the same as the metal shape in your inventory.

Flash and you have a place where you can put the metal shape.

Drag the shape there and the plate will slide away, you will see sparkle again.

Click on your magic lens and double click in the opening. You are now in a room that is very similar to the room behind the fence.

On the other side of the room you see a pedestal, go there. On top you see a hemisphere and a ring with 3 buttons.

Grab 1 of the buttons and turn anti-clockwise, the hemisphere will open. The sphere with the spearhead in the middle of the room goes up.

A hexagonal block is located in the hemisphere.

Take the block and click it to your inventory, you will see the sphere with the spearhead fall.

Zoom out twice and you are back behind the table, zoom out again and you are back at the planetarium.

Zoom in on the earth now. You see a few rings on the earth. You have to turn this so that the continents are complete again.

The lower ring is fixed, now turn the ring above it properly.

Then turn the ring above it to the correct position and finally turn the upper part to the correct position.

Now you can press the button, the earth will also turn around the sun. You stand behind the table and now you see symbols in the left square.

automatically you go to the side of the foot of the table, there a sliding door opens. There you will find a lens attachment, grab that device.

Zoom out and note all the symbols that you see in the 3 boxes, which symbol belongs to the star.

Also which symbol belongs to the half-moon and also the symbol in the right-hand box.

Zoom out and go to the telescope, zoom in on the telescope. Set the correct symbols with the rotating wheels for the star and half-moon.

Zoom out and zoom in on the telescope lens, drag the attachment onto the lens. Here you can now set the symbol from the right box.

You zoom in further, you see 3 Pyramids on the ground and on the lens you see 3 squares.

With the ring on the lens you can rotate these squares so that they coincide with the Pyramids on the ground.

Flash and you can see that the cord with lamps now has power.

Follow the cord to the room behind the fence and you will see the cord go to the cupboard near the large doors.

This cabinet now has power.

Zoom out and turn around, you can see that the floor is now broken. The sphere of rings has fallen to the floor and is now on the side.

On the floor you now see a number of coloured circles with symbols.

Then go to the base, zoom in on the top. There is room for the hexagonal block that you have in your inventory.

Drag the block there.

You see a cross with a triangle at the ends.

Drag the lower or upper triangle to the left or right.

The triangles now coincide with the other triangles and the top turns around.

You see a sliding panel, 2 rectangles that are connected and 7 buttons with the same colors and symbols as the circle on the floor.

You now have to slide on the panel here with the buttons until they have the same pattern as on the floor.

It is not difficult and you can do it in different ways. When the buttons are in the right place, the large doors on the other side open.

A large sphere is pushed forward.

In the centre of the sphere you see a visor with the same pattern as on the display on the device to the left of the doors.

Under the visor you see a red lamp, when you zoom in on the sphere you see that the red lamp is divided into 4 parts.

You have to find 3 places on the globe where there is a drawing.m You can rotate the sphere by clicking and dragging.

There are 3 drawings on the table in front of the fence, these indicate the places where the drawings are.

You can also do it just like that, drag with the bulb and watch the red lamp.

If you come close to a drawing, the lamp will beep and also indicate in which direction you should go.

You then have to go in the direction of the part of the lamp that is burning.

If you have found a drawing put it under the sight.You will now see a red light flashing on the device.

You have to copy the drawing on the device, then the lamp lights up continuously.

Back to the sphere and looking for the next drawing. Once you've found the next one, sign it on the cupboard again.

The second red lamp now lights continuously.

Back to the sphere and looking for the last drawing. When you have found it, draw it on the device again, the third red lamp is now also lit.

The display turns around and you are zoomed in on a pyramid. You see 3 buttons on the edge of the display, you have already seen this before.

Top centre is forward, right and left is clear.

Before you start the tour through the corridors zoom out and view the map that is to the left of the device.

On the map you can see the corridors and the room with the 3 entrances. Every entry has a symbol, you still have to open the entries.

 You do this by standing on a plane with the symbol. You can also see on the map where these planes are.

It is not difficult but if you are lost you can always go back to the map. If you do that and click on your magic lens you will see where you are.

Just draw the map and go through the corridors. Name the buttons along the edge of the round display L, M and R.

Zoom in on the display and click on M, 1x R, 1x M, 1x L, 1x M, 1x R, 1x M and you are on the first symbole.

2x R, 1x M, 1x R, 2X M, 1x R, 1x M, 1x L, 1x M, 1x L, 1x M, you are at the first entrance. You see a beam of light towards the centre.

Second symbol and entry:

2x R, 1x M, 1x R, 1x M, 1x R, 1x M, 1x L, 3x M, 1x R, 2x M, 1x R, 1x M, 1x L, 1x M, 1x R 2x M, you stand up the second symbold.

2x R, 1x M, 1x L, 1x M, 1x L, 1x M and you are in the second entrance. Here too, a beam of light comes to the centre.

Third symbol and entry:

2x R, 1x M, 1x R, 1x M, 1x L, 1x M, 1x R, 1x M, 1x R, 1x M, 1x L, 1x M, 1x R, 2x M, 1x R, 2x M, 1x L , 1x M and you are on the third symboli.

2x R, 1x M, 1x L, 1x M, 1x R, 1x M, 1x L, 1x M and you are in the third entrance.

Again a beam of light to the centre of the table.

Flash and you are again in front of the device, the broken display now shows a golden sphere.

Take the golden globe, you now have the last planet.

Zoom out a few times and turn around, go to the planetarium on the terrace.

Zoom in on the outer pole with planets, drag the golden sphere there.

The sphere slides open and you see a sparkle again.

Click on your magic lens and then double click in the shimmer.

You see gears turning, you are standing in front of a pole and you have to connect the upper part with the lower part.

On the upper part you see a lever and it has to go down to the lower part.

Stand straight in front of the lever, you must now provide 2 continuous slots from the lever downwards.

You can turn the gray part and there are pawls with which you can link the dark parts at the top and bottom to the gray part.

You have to look where the 2 slots are on the dark parts.

First connect the lower part and turn it to the front under the handle.

Disconnect this piece and then connect the upper dark part to the middle piece.

Then turn the upper part with the 2 slots to the front under the handle and disconnect the upper part.

Now turn the 2 slots on the centre piece to the front under the handle.

Pull the lever down and you will zoom out, the bulb will close again and you can press the button.

Press the button, this planet will also spin.

All planets now stop on the line between the sun and the sphere with the Pyramid.

The sphere opens, take the pyramid now. You are then back in the tower above the library.

Zoom out and turn around, walk to the other side and go down with the elevator. Go to the central hall.

This was the final chapter, now you have everything to play the 4 ends. Drag the pyramid to the table and watch what happens.

In the middle is now the key of the "Craftsman".

Take that "Craftsman Key" and you will see a new passage.

Click in the passage and you will reach the roof of the tower.

Zoom in on the device in the middle. In the middle of the dome there is room for the "Craftsman Key".

Drag it there and the dome opens. A number of things are being pushed up.

In the middle you see the "Craftsman Key" on a scaffold. You also see 2 semicircles and 4 lenses.

You also see a rectangle with a ring on it.You also see below this ring a grille with something behind it.

Zoom in on the ring and grab it, view the ring. At the back you see 4 legs.

Zoom out and turn to the back of the tower, at the top you see a circle with 4 holes. Zoom in on the circle and drag the ring to the circle.

Then turn the ring clockwise and the opening appears, the familiar sparkle is back.

Click on your magic lens and then double click in the opening. Inside you see a mechanism.

On the right you see 3 bars and below the bars you see 3 rolls.

On every roll there is a holder where the rod must go, on the front roll you see the holder.

You still have to turn the holders in the right place, you do this with the front wheel.

Select the role with the lever to the left of the wheel.

If all holders are positioned correctly, press the button to the right of the wheel.

The rods come down and there is now a beam of light.

You zoom out yourself, you see that the light beam goes to the front lens.

This lens falls over and a ring with slides comes up on the edge.

The 2 half circles also go further up and a slide is projected onto a panel.

Zoom in on the front semicircle, there you see a mirror.

Move this mirror to the left in the light beam, the light beam now follows a different path.

The light beam comes on a light sensor, this sensor falls over and the slide is displayed again.

The ring with slides will now turn and you will see a moving pattern on the panel.

Zoom out and then zoom in on the grille below where the ring was.

The fence is linked to the ring with slides, the fence turns occasionally along the niche.

There is a mirror in the niche, take the mirror.

Zoom out and then zoom in on the inner half ring, drag the mirror to the half ring.

Zoom out and then zoom in on the other half ring, slide the mirror back to the right.

The light beam now goes to another sensor on the "Craftsman Key".

The sensor goes to the front and an opening is created, the sparkle is there again.

Click on your magic lens and double click in the opening.

Inside you see a crystal with 4 lights around it, the light rays must fall on the crystal.

You also see 2 push buttons, if you click on the right button then 2 lights turn.

The other 2 lamps are kept in place.

With the left button you determine which lamps are held.

If you have not yet clicked on a button, this is the solution:

Click 2x on the right button, the 2 left lights are now correct.

Click 3x on the left button, now the 2 left lights are held.

Click 1x on the right button and the 4 lamps are now correct.

You now zoom out and you will see a red beam of light.

On the edge where the tower stands on, 2 other towers are now coming up.

You also see a door emerging in the wall, it is the door of the train compartment that you were previously in.

For the other 3 ends, this part, from the central hall until here, you must repeat.

Enter the coupe and enjoy the ride, read the letter on the table.

You can see the complicated chest closing from the beginning and it is on the table in the central hall.

You will now see a text with the time you played underneath.

Below you see 4 cards, the first is turned over: Imprisoned.

Again underneath it says: Continue, click on it and you will be taken to The Room 3 home screen.

Choose the top option: Change your fate.

You are then back in the central hall, double-clicking in the opening in the wall.

You are back at the top of the tower. You now have to play the whole part up to the door of the train compartment again.

Do not enter the coupe but zoom in on the left tower. 1 of the strange objects fits on this tower, you have to see which one.

Only 1 fits.

2 brackets are moving to the front and back of the strange object and you will see a circle on the back of this tower.

Zoom in on the circle and turn the knob clockwise to create an opening with the sparkle.Click on your magic lens and double click in the opening.

Inside you see another crystal puzzle.

In the middle there is a green crystal, on the left and right you see 8 lamps on the outer edge.

Between the lamps and the crystal you see a ring with a button, on the other side of the ring you see a sensor.

From the crystal comes a narrow light beam, you have to stay close to that light beam with your sensor.

If you do this long enough, all the lights will burn and the puzzle will be solved.

You naturally zoom out and the top of the object opens.

There you will find a button, press this button and the train compartment door will disappear.

A wooden door now replaces it.

Double click on the wooden door and you will end up in a boathouse, but this is also not a good end.

The tentacles come to destroy everything and you float in a boat.

You see all buildings collapse.You will return to the screen with the text and the 4 cards. The second card is turned over: Escape.

Click on continue and on the home screen on: Change your fate and you will be on top of the tower again. You have to redo the whole piece up to the door of the train compartment.

Also do not enter the coupe this time, but zoom in on the right tower.Drag the other strange object to the top of this tower.

 Both strange objects are present but only 1 fits.

Go to the ring on the back of the tower turn the knob clockwise.An opening and again sparkle.

Click on your magic lens and double click in the opening.Inside you will find another crystal puzzle.

Do not press the buttons yet, otherwise you will have to find the solution yourself.

You see a blue crystal in the middle with 6 lamps around it.

Name the lamps L1 to L 6 clockwise.

Below you see 2 round buttons, each button is divided into 2 buttons.

On the left you have buttons A1 and A 2, on the right you have buttons B 1 and B 2.

Around the top 2 lamps L 1 and L 6 are holders that hold the lamps.

You can move those holders with the A 1 and A 2 buttons.

You can turn the lamps with buttons B 1 and B 2.

The intention is that all 6 lamps shine on the crystal, now only lamp L 1 shines.

Solution:

Press 1x button B 2, L 1, L 2 and L 5 are now lit.

• Press 1x button A 2, the holders are now at L 1 and L 2.

• Press 1x button B 2, L 1, L 2, L 4 and L 6 are now lit.

Press 2x button A 2 , the holders are now at L 3 and L 4.

• Press 3x button B 2, L 4 and L 5 are now lit.

• Press 1x button A 2, the holders are now at L 4 and L 5.

• Press 1x button B 2, all lights are lit, puzzle solved.

You naturally zoom out and the top of the object opens.

Press the button and the train compartment door will disappear and a wooden door will appear.

Double-click on the wooden door again and you will see a repeat of the previous end.

You will return to the screen with the cards and the third card is now turned over: Release.

Click on continue and on Change Your Fate and you are back on the tower.

Repeat the part up to the door of the train compartment.

Now drag both objects to their towers.

First go to the right tower and turn to the front of the tower.

At the top of the plate is a screw, zoom in on the screw.

Drag the screwdriver to the screw and loosen this screw.

Move the plate to the right.

Zoom out and turn to the back, zoom in on the circle and go inside.

Solve the crystal puzzle again, you will zoom out.

The top is open, press the button, you will see the wooden door reappear.

Now go to the left tower and zoom in on the circle.

Go inside and solve the crystal puzzle, you will zoom out.

This top is also open now, press the button.

The wooden door disappears, the opening remains. Double click in the opening.

Watch the final film.

You are back on the screen with the cards.

The last kart is now turned: Lost

End

2019: Walkthrough by: Dick Leeuw

Text and screenshot by Dick Leeuw