2022: Walkthrough by : Louis Koot    

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Chapter 5: The Mine Part 2

So Far So Good ..... The Boiler is now at the right temperature and the next part of the mine has now been activated. Until now Helicopter can't dive underwater, but we're going to change that in this part. From the Boiler, return to the entrance of the Pipe tunnel and then dive back down to the Cooker ........ that is point 11 on the map.

On the scale of the Cooker is a half of a Bomb ..... that half op a Bomb has been hollowed out and can serve as a bucket. So I'll call it the Bucket. There is a water symbol and the fire symbol on the Cooker. To the right of the Cooker is water and the door to the next area is underwater, but our Heli still can't swim underwater ...... The water level must be lowered here so that Helicopter can fly under that rock.

Fly back to the scale and now pick up the Bucket with the tractor beam. 

Fly the bucket back to the water and dive, bucket and all, into the water to fill the bucket with water. 

Fly with the filled bucket back to the Cooker and throw the bucket into the Cooker 

So you have put the bucket with water into the Cooker and the water symbol now lights up. Helicopter still has to pour a bucket of water into the Cooker, but he can't get the bucket out of the Cooker anymore. Fire is needed to get the bucket out of the Cooker. Fly back up and now go pick up 1 of the fiery coals that fly around and descend here and there

Take such a fiery coal to the Cooker and put it in and ....... The fire symbol turns on and ......

........the Bucket is spit out of the Cooker....The water level has dropped slightly now but it is not enough yet

Pick up the Bucket again and fill the thing with water again and dump the filled bucket back into the Cooker. Then pick up another fiery coal and plow this into the Cooker again and ....... The water level has then dropped sufficiently, so back to the right and see ....... You can move Helicopter over the water to the right, to the next door. Pull the red button up to open the door and then fly further to the right, through the Forcefield and ......

A security camera dives down and that thing scans Helicopter and disappears again.

Continue to the right and ..... Helicopter ends up in the control room of the mine.

The robot controller and the monitors don't seem to get any power because it's as dead as a doornail here, and that has to change or we can't go any further. Continue to the right. There is a white Sphere in a holder and this Sphere is the power plant of the control room. But the white Sphere has no more energy and must therefore be charged. Pull the red pull button up to free the Sphere from the holder. Then fly further to the right and ......

..... a closed door, but luckily the door lever is right in front of the door, so pull or push the lever to the left and the door will open.

There is also a door above Helicopter, but that high up door remains closed.

Go back to the white Sphere and now pick up the sphere and drag the thing to the right, through the open door and ......

....a dead end and 2 pipe openings....In the bottom pipe is a fresh and fully charged white Sphere. Push your white Sphere into the top pipe opening, then release and .... Your white Sphere gets sucked into the Charger, because that is this pipe,  and the new and fully charged white Sphere comes up from the bottom pipe opening.

Pick up the new White Sphere and drag it back to the holder and place the sphere in the holder and .......

The control room is activated ...... The robot control becomes active and the monitors change color a few times ...

The door in the ceiling is now also open so go back slightly to the right and then up and follow the shaft to the Dive Device ........

Cooker 2 is connected to the diving device and there is a pull button in the device ...... If you pull the pull button up then ........

...nothing happens.....The device is not getting any power. Fly to the right and then down ......

.......water.....a "suitcase" floats in the water.....the "suitcase" is the power cell for the Dive Device.

So drag the "suitcase" back to the Diving Device and dump it into the Cooker and ........

The Cooker turns green. Go back into the diving device and pull the pull button up again and ......

...... The Cooker turns red again, the Diving device closes and opens again after a few seconds ......

The red button is then deactivated and Helicopter is now made "water resistant".

                     Fly back to the right and down and now dive underwater ..... From now on, Helicopter can also fly/swim underwater.                                 

So dive underwater and follow the only accessible route underwater that is possible. So pass under the pointed rock and then to the right and up .....

.......and then you follow the water tunnel to the left/up and you come out of the water again.

Then follow the tunnel further to the left and then diagonally up and ........

...... Helicopter then comes to the 1st of the 2 Magnet Puzzles:

Magnets Puzzle 1

Helicopter hangs in the top center of your screen, above a red Crystal. The exit is on the left, but that door is closed. Directly below Helicoptertje you see, on the right, the 3rd White Sphere that you need for the Pacemaker. That white Sphere must be moved through the screen to the left and then disappear into the pipe to end up on the next screen.

The bars you see are very strong electromagnets and if the White Sphere hits such a magnet, the sphere shoots back to the starting point. So you have to navigate the White Sphere between the magnets to the left and the white Sphere may not touch any magnets. You move the white sphere from right to left, by giving short thrusts to the red crystal with your tractor beam .... You can do this best with your CTRL key because your space bar gives too rough bumps. .I really can't give you more explanation.....you just have to try it and see for yourself what happens.....The white Sphere has to go to the left and into the pipe there and the white Sphere may not hit a single magnet ........ It's a shitty puzzle but part 2 is even worse.

When you have managed to make the White Sphere disappear, you will automatically zoom in on Helicopter. †

The game has then saved, so if you go wrong with  part 2 of this puzzle, you don't have to do part 1 again. The door is also open, so fly through the now

Magnets Puzzle part 2:

It's the same principle as part 1 but this one is a bit more difficult. Bring the White Sphere again from right to left so that the Sphere disappears via the left arrow.

Again the White Sphere may not touch any magnet. Good luck with it.

If you have succeeded, you will automatically zoom in on Helicopter and the game will be saved again.

Fly to the left and ...... A pipe .... fly down and you will be at the pressure gauge of the Boiler

Fly down even further and below the pressure gauge is the White Sphere on the Forcefield.

Take the White Sphere and fly it back up to the pipe. Push the White Sphere into the pipe and then release and .....

The White Sphere is sucked through the pipe and disappears to the exit of the Mine.

Descend back down and now also through the Forcefield and further down and you reach door below the Boiler. 

Pull the button up to open the door and fly out

...Helicopter is back in the main mine, under the Boiler. We must now go all the way back up to where we started the Mine.

So fly up. On the left is the Bomb dispenser and on the right the Boiler.

Fly further up and you will see the curved pipe again where the White Sphere has disappeared.

Follow the pipe further up and through the door at the 1st Bomb dispenser, where you first used a bomb on the 1st red organ.

..... Continue up and then follow the pipe to the right and ..... you are back at the start of the Mine level. 

In the bottom pipe you see the White Sphere. Pull the pull button up and .....

....... The white Sphere disappears further through the pipe and the top pipe is then open. Fly into the top pipe and .......

..... Your screen will go black again for a while, but then Helicopter will appear from the pipe again because we are back at the Heart.

The White Sphere is now also here, so take the White Sphere and fly it through the open door and .....

.....Fly to the right, to the Heart and then push the White Sphere into the bottom right holder of the Pacemaker

The top right holder then also opens. You now must go find the 4th White Sphere for the Pacemaker. 

The puzzles will get more and more difficult and will require more dexterity, speed and good hearing and memory. 

Level 6: The 4th White Sphere

2022: Walkthrough by : Louis Koot