2018: Walkthrough by: Dick Leeuw and Louis Koot

Text by Dick Leeuw (edit by Louis Koot) and screenshots by Louis Koot

  After your adventures in the Desert of Naar you're back in Zeneth. Four quarter parts will come up again and another plaque is formed, this time it's an eagle.  

At the red Desert of Naar door is now the statue of King Sarid with all its attributes.

  Grab the plaque and throw it  into the pond again and........

 

  .... another stone will come up and the Golem will have his chat again.

 

  The stones sink into the water, the Golem collapses and the water sinks. On the bottom is a chest on a pedestal. 

Leave the chest alone for now because we  first go to the garden behind the fence with the Rune signs now

You do not have to solve puzzles there. You'll go to 8 worlds or are they 8 memories of 8 lost souls, who knows?  

Go to the fence, you see that you miss 2 Rune signs. Click on the fence and this will open, go through the fence.

 

  Just inside the garden you'll see another fence, at your left, but you are 1 Rune sign short. To the right you see a statue with a rune sign in front of it. Go to the rune sign.

 

  Behind the run sign you'll see a hint sphere ....... Go read the message of that hint sphere and then grab the rune sign.

  Turn around and go to the fence where you were missing a Rune sign, now you have them all. Click on the fence and then go inside.

 

  In the left corner stands a hint sphere, ​​right in front of you stands a little pedestal with a tile on it........Katherine is written on the tile. Read the message from the hint sphere.

 

 Above the Katherine tile hovers a Mirror Ball........ click on the Mirror Ball and..... You'll enter Kitty Pawn Cottage.  

You just have to follow the "red" Katherine tiles. Click on every tile to "score" them and to read, and here, the texts on the tiles.

Also read the messages of the hint spheres you'll encounter.

  There are 7 Katherine tiles and 2 hint spheres to find.  The first tile is on the top floor and the second tile is on the first floor.

 And on the ground floor you'll find the 1st hint sphere behind the stairs ......

Go outside and follow the path through the village and you will automatically pass the other tiles and the 2nd hint sphere .......

.......at the end, past tile 7,  you'll find a chest  and a light scale. You have to put something on the light scale.  On the left  of the light scale is a round plate on the ground.

Open the chest and then take the ball of wool with knitting needles that comes out of the chest. , you can of course start to knit but that does not help.

Put the wool with the needles on the light scale and you'll see that the round plate is now illuminated. Step on the plate and you'll be brought back to the little Katherine garden.

Next to the Katherine tile the ball of wool is now floating with the knitting needles, you can click on it but you cannot do anything with it. You're done with Katherine

Turn around and go back through the gate. immediately go left and then left again. Walk to the fence and click on it and then walk inside. On the left you see a hint sphere again.

Between the 2 fire scales you find another tile: Rowland is the name that is written on the tile.

Click on the mirror ball that hovers above the tile and you enter into.....

Follow the path through the little village from tile to tile again, There are 6 Rowland tiles and on the way you'll also find 2 hint spheres. Click on every Rowland tiles to "score" them

At the end you'll find the chest and the light scale and also the disc on the ground. Open the chest to get a Sword

Place the sword on the light scale and.....The disk becomes active. Stand on the disk and you're back in the garden. The sword hovers to the right of the Rowland tile.

Turn around and leave this little garden through the gate. Back in the main garden walk past the water and the wall, past the statue of a dog to the hint sphere.

 On the left side you'll see a fence in the distance, go there. Click on the fence and go inside, on the left is a hint sphere. Read the hint.  

Go past the hint sphere to the back. You'll see a few stone arches, walk underneath the stone arches and you will find another hint sphere. 

Then walk back and go to the tile, the name on the tile is Serafine

Click the hovering mirror ball and.......... you go to.......

There  are 5 Serafine tiles and 1 hint sphere to found and to read here......just follow the screenshots.....you can not go wrong

 

At the end, open the chest and pick up the torch, then place the torch on the fire scale. 

Step on the activated disk and you go back to the Serafine garden, the torch now hovers  next to the tile.  

Turn around and walk through the gate. Walk to the right and you'll see two more fences, on the left is a circle with runes. First go to the right gate and click on it and go in

 right in front of you is a hint sphere again  

On the left is the tile again: Cassia is the name that's written on it

Click on the mirror ball and you will come in:  

Follow the path along the Cassia tiles and read or listen to them. There are 8 Cassia tiles and 2 hint spheres  here.  

At the end you'll find the chest, the light scale and the disc on the ground. Take the hand mirror out of the chest and place it on the light scale and the disk becomes active.  

Stand on the disk and you're back in the Cassia garden, were the hand mirror is now hovering next of the Cassia tile.

Turn around and leave this little garden through the gate. Now go to the gate with the circle with runes on it, you will see that you miss 1 more rune sign. Click on the gate and go inside. You are now in the next part of the garden. Cross the water an then take the left path........ just before the next  gate you'll find a hint sphere again.  

Click on the gate and go inside. Go to the tile: Keona is the name. Click on the floating mirror ball and you'll come in:  

8 Keona tiles and 2 hint spheres. Just follow the beach and go from tile to tile ...  

Go on the jetty and then to the left and all the way to the end of the jetty and there you will find a hint sphere.  

Go back to the beach and continue your path along the tiles.  

In the end the same thing again. Get the Kris dagger out of the chest and place it on the light scale.

Step on the disk to go back to the Keona garden,

Leave this Keona garden  through the gate. Turn left and walk back to the bridge over the water but don't cross over the bridge...

Follow the path ahead and just passed the bridge you turn to the left. You'll see 3 fences there.  

First go to the left gate, click on it and go inside. In the left corner you'll find the hint sphere.  

Go to the tile: Orrin is the name. Click the mirror ball. You come in:  

3 Orrin tiles and 1 hint sphere, ​​just follow the path again.........

.... on the way you have to jump over the river to the other side

At the end you take the Frog out the chest and put it on the light scale. Then stand on the disc to go back to the little Orrin garden

Leave the Orrin garden through its gate. At the crossroad turn to the left and look at the middle gate.  You'll see that miss a rune sign. This gate does not open yet.  

Then walk further to the left, you see an image of a sheep ??? . To the right you have the hint sphere. after reading the sphere walk to the left, to the fence and go inside. 

Go to the hint sphere on the right.  

Then walk to the tile: Ibycus is the name.

 Click the mirror ball and you come in  

5 Ibycus tiles and 1 hint sphere......follow the tiles to the cabin

Further along the hut to the last tile and the chest.

Take the feather out of the chest and take it into the cabin. Place the feather on the light scale  and then step onto the disc to return to the little Ibycus garden

Back in the Ibycus garden, when you are standing in front of the Ibycus tile, turn to the right and you'll see a suspension bridge to a floating island. Go over the bridge to that floating island....you'll  find an displacement pond from the third world. Jump into the pond and you end up in the garden on top of a rock. Here you will find the last Rune sign.  

Jump down to the plateau with the rune sign, grab the sign. Then jump to another lower plateau and from there to the river bank.

Turn  left and walk along the water. As soon as possible you take a left to the second, the one  with a circle of runes.  

The circle is now complete.......Go through the gate it and over the water....You're back in the first part of the garden.  Go right and then go left. 

There you'll  find a gate that is still closed, go there and click on the fence. Now it is open. Within the gate you first go to the right to the fan. Step on it and float up, read the hint sphere.  

Jump or float down and go to the tile: Zahara is the name. Click the mirror ball and you'll come in:  

Follow the path again along the Zahara tiles. There are 7 Zahara tiles and 2 hint spheres. The first hint sphere is to the right of the second tile

.............then follow the tiles further across the jetty to the ship. ........

You'll find  the second hint sphere on the upper deck behind the chest

Read the message from the hint sphere and then go to the chest and take the Captain's Hat out of the chest

Go down the stairs and enter the cabin.  Put the Captain's Hat on the light scale and step on the disc to return to the Zahara garden

When you are back in the garden go back through the gate, on the path by the river do not turn right to the pond with the Golem but then go left.

Follow the path and you will see 2 statues of a mythological creature

Walk between the statues, under the arch and across the suspension bridge to a floating island

On the left you will find a hint sphere, read the message and go to the column with the tile with the text TOKLO.

Click on the mirror ball above the tile and you will be teleported to the ice world:

Walk to the tile and read it, in the distance you see the next tile.

To the left of it you can see the entrances to the ice huts, you can look into them but you will find nothing important.

Walk to the third tile and read it

Turn to the right and you will see ice floes in the water, on the floes you see buttons and a tile. Next to the ice floe with the tile is a boat with a light circle. 

There are also night bars in the water, so you have to look for a day / night disc

Turn back and walk further through the ice arch.

There you will find the next tile and a day / night disc, step on the disc to make it night. Also read the tile.

Walk back under the ice arch, keep left along the beach until you reach the ice floe with a push button.

Press the button and the moon bars rotate, you can now walk over the moon bars except for the third but there is still a button.

Walk across the ice floes and moon bars until you reach the other button. Press the button and then walk across the bar to the ice floe with the tile.

Read the tile and then go to the boat and jump into the circle of light

The boat starts sailing, you also pass a tile that is read to you. Enjoy the boat trip, you can see the final destination of your boat trip in the distance

Get out and read the tile, at the top of the stairs you see an ice sliding puzzle

On the left is a day column with next to it on a higher plateau a day / night disc

In the right corner is night column 1 and in the middle is night column 2.

To the far right behind the 2 arches you see 2 plateaus that you have to cross to continue. To solve the ice slide puzzle you also need the day column, the first goal is the day / night disc. You must now first move the 2 night columns to the day column and place them in the right place. Go to night column N1 and push it into place according to the red arrows, then go to night column N2 and push it to its place at the day column via the green arrows

The columns are then as shown in this screenshot

Now you can go to the columns via the stairs and the plateau, jump via the columns to the day / night disc and make it day

Jump down and push the day column via the orange arrows to its new place.

The day column then stands against the middle pillar of the 2 stone arches

Then go via the plateau to the 2 night columns and jump via the columns to the day / night disc, make it night again.

Jump down and push N1 via the red arrows to the end place, then push N2 via the green arrows to its end place

The 3 columns are then as on this screenshot, so both night columns must end up behind the stone arches

Turn around and go up the stairs on this side to the plateau and jump to the other side via the 2 night columns.

Then go through the stone bridge to the large door, click on the hand and the door will open.

Go inside, listen or read the tile and then walk to the tree.

In the left corner you see a suspension bridge without planks and .......

.. .....around the tree are crystal columns in a semicircle.

Follow the tiles to the right and then go down the stairs,

read the tile and then go to the chest.

Click on the box and a few branches will come up, take the branches.

Go back up and walk along the crystals to the bridge, you will see that there are now planks on the bridge.

Go to the other side and follow the path with the Toklo tiles further

In the circle you see the village where you started. You can see this column with tile during the boat trip.

Place the statue in the light column and then step on the light circle.

You are back in the Zeneth Stories garden, turn around and go to the other side via the suspension bridge.

Follow the path through the 2 rune gates and you are back at the pond and Golem

Back at the pond with the Golem you go to the bottom of the pond and .......

.....Now go down to the chest at  the bottom of the pond and ....... Open the chest and  take out the disc. 

Then walk, with the disc to the passage you came through at the beginning of the game.  

Go back over the suspension bridge and jump on/through the window frame. 

Then cross back over the next suspension bridge and go through the door and.......you'll be back at the big door where you started the game.

Place the disc from the pond on the pole in front of the large door.  

The door opens and you see a beam of light...... step in that beam of light and.......  you go to the last world of the game....

  The Steps Of Akasha part 1

2018: Walkthrough by: Dick Leeuw and Louis Koot

Text by Dick Leeuw (edit by Louis Koot) and screenshots by Louis Koot