2019: Walkthrough by: Louis Koot and Dick Leeuw
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Chapter 6:Brimcliff Industrial Centre part 4:
The Core Memory Artefact and the Victory Shaft:
You are back in the Ore Tramming corridor, behind Miners Dry, where you have found the 8th red ribbon. We are going to pick up the second Memory Core Artefact and
then complete the Industrial Centre by repairing the last film projector of this part ... the film projector of the Victory Shaft.
Phyllis is almost ready and she screams that you have to take the thing. Don't grab the Artefact yet but turn around ....
On the wall is the "Production
Problems" note that you first read through.
Phyllis says that with this Core Memory Artefact you can repair broken things, such as broken buildings, and she wants you to try this right away. On the other side
of the canal you see the Victory Shaft ..... The Victory Shaft is broken but with the Artefact you can repair that building. On the iron tower of the Victory Shaft you see a plate with light blue letters ... with that plate you now get the instruction from the
game about repairing items .....
...... Metal rods and plates fly through your screen and are attached to the Victory Shaft to repair the Victory Shaft ...
When the conversation has ended you will automatically be teleported back to the balcony.
The Victory Shaft has now been repaired and Phyllis now wants you to immediately return to your Case and then open the 2nd door, the door of the Pinwheel Industrial
Centre. You can do this but then you will miss the last Film Projector from the Brimcliff Industrial Centre ..... so I am not going back to the Case now ..... I am now going back to the Victory Shaft
to repair the last film projector here and then, with the
artefact, I am going to the Brimcliff Mine. So now you always carry the Artefact with you and the thing gives you light.
Turn around and walk back inside and then descend all the stairs back to the floor of the Ore Tramming corridor, where the panel with all those rotary valves hangs.
Return, through the narrow corridor, to Miners Dry and then make sure that you are back at the channel below the Arsenic House ..... the channel with the 2 broken bridges ....... where you earlier in Chapter 3 found ribbon 2 and where
Bell Cord 12/12 hangs.
We can now, with the Artefact, repair the front bridge so that we can then cross the canal. Walk up the front bridge. Above the rear bridge section is a white
plate. Aim your white cursor on that white plate and then press your right mouse button and hold it down and ....... the bridge is being repaired ..... and ... you will be teleported to the "Living Room" again.
There is a desk in the corner here. Stand in front of the desk. There is a "red" number ring on the desk and a blank
paper. There is also a typewriter on
the desk. Pick up the blank paper and click it to your pocket. Then click on the typewriter to put the paper in the typewriter .... click on the typewriter keys to type the letter and then read that letter.
Well ...... the stairs are broken and you can't fix it with your Artefact ..... so just jump down and walk on and see., ..... you are back above the film projector van Miners Dry ..... here Bell Cord 7/12 hangs and in the corner you have listened to the answering machine in the cupboard and through the crack in the wall you saw Chimney D11 ..... Descend the stairs to Miners here Dry
Climb up in the Tool-shed via the internal stairs to the board where you find the Lever settings of the 4 main sections.
To the right of the board is the long Victory Shaft in which you can walk to the button panel with the 4 manometers. On the left is the exit to the outside stairs, which were previously blocked.
Victory Shaft Office:
Repair the Film Projector:
There is a desk and there is a Graph on the wall and on the floor is the last Film Projector of this Brimcliff Industrial Centre. On the desk there is a
number ring
for your safe in your Case and with the blank paper you can type the "MemoryJournal 4 " in the typewriter, read the Memory Journal.
Take the number ring to your case and put the thing in the lock of your safe and return to the office.
View the chart hanging on the wall ... it's the "Pinwheel Industrial Water Pressure Points" chart .....
There are 2 outside balconies here .... stand on each of the 2 outside and .... You see 4 chimneys that now emit smoke .... 3 of these 4 chimneys have you seen before
because they are the J4, C3, D 11 chimneys ... I can't find the 4th chimney that now spits smoke and I have to guess .......
These 4 chimneys are the 2nd part of the solution for the film projector here because you have to tick them in the graph .... but we first have to solve the first
part and we will do that with the buttons / manometer panel in the Victory Shaft and the 4 Beall Cords we have found.
So go down the outside stairs again and, at the notice board, enter the Victory Shaft and continue to the button panel with the manometers. On the left
panel you can see the red lights at the 4 departments now on .... On the right panel you turn on the power for each department and you set the water pressure for each department. The right panel has 3 columns with yellow buttons and 4 manometers. With the A
buttons you turn on the power ...... With the B and C buttons you set water pressure on the pressure gauges .... This puzzle is also done in 2 phases ...
First, press all 4 A buttons to turn the Power on. You now hear a very stark sound and that sound must be reproduced via the 4 bell cords. Ok .... I assume that you
know where the 4 bell cords 3/12, 12/12, 10/12 and 7/12 hang, because you have to go back to each of these 4 bell cords to pull the cords now and you must do that in the following order: 3/12, 12/12, 10/12, 7/12: You start with Bell Cord 3/12 and then you go to
Bell Cord 12/12, then to Bell Cord 10/12 and last to Bell Cord 7/12
Bell Cord 3/12 hangs on the outer facade of the Tool Shed. Bell Cord 12/12 hangs at the canal below the Arsenic House. Bell Cord 10/12 hangs in the "Marie.P corridor" of the Arsenic House. Bell Cord 7/12 hangs above the kitchen ... above the mine supervisor's office |
So go to each of the 4 bell cords and click on the cords to pull them down ........ do that in the order 3/12, 12/12, 10/12 and 7/12 .... every time you hear a dull
horn honking ... with this you have simulated that shrill sound. From bell cord 7/12 onwards, return to the button / manometer panel in the Victory Shaft to solve Phase 2
Button panel Phase 2:
from left to right you count those lines as 1 to 12 ......
Put the pointer of Manometer A on line 12 = 12/12. Put the pointer of Manometer B on line 10 = 10/12. Put the pointer of Manometer C on line 3 = 3/12. Put the pointer of Manometer D on line 7 = 7/12 and ...... |
..the film projector is still on the floor but
is now pushed against the table.
Now part 2 of the puzzle.
Stand in front of the graph. On the graph you have to put a red cross in the boxes of the 4 Chimneys that now emit smoke. I was able to identify 3 of these 4 chimneys
because they are the J4, C3 and D 11 chimneys .... the 4th chimney A 5, I determined via "trial and error" by putting a red cross in each section and again to take away and at box A 5 it was a hit.
Ok .... on the big screen you can click on the different areas, so on Pinwheel Harbour, Devlin and the Industrial Centre .... if you do that now you will see how many
film projectors you now have repaired in each area. You can also travel back via the screen to previously visited places, even within the Industrial Centre.
I am not going to do this now because when you have taken the pictures the game will go into "overdrive" and you will end up in the Devlin Mine and then in
Pinwheel Village. However, I prefer to save Pinwheel Village for the last and I will first go to the Brimcliff Mine.... I do not know at this moment whether this is a good idea, but I guess we will find that out later .... I am just curious of what there is to
experience in the mines of Brimcliff. If you do not want this now, you will now do your thing behind the Pinwheel door and then you will see how you progress. If you want to follow me further, click on the big screen on Pinwheel Harbour and then on
"Travel to Pinwheel Harbor" ..... you will end up, together with me, in:
2015: Original Dutch Walkthrough by: Louis Koot
2019: English translation by: Dick Leeuw