The
sequel to Myst
Original Dutch walkthrough 2013 by: Louis Koot
2018: English translation by: Dick Leeuw Screenshots and Web Lay-out by Louis Koot
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Chapter 2: Jungle Island
From the Temple Island on Jungle Island.
To the
left is the entrance of a cave but first turn right.
Go
forward to the Wooden Eye and click on this Wooden Eye.
The sound you heard is the sound of a FROG and the symbol you saw is part of this sound. The symbol is a D'ni figure and you must learn and recognize these D'ni figures.
So mark it and try to remember the sound in your memory.
Turn 2 times
left and then walk 2 steps forward into the cave. You are at the bottom of the
stone staircase that goes all the way up through this cave.
Climb
up the stone stairs in 9 clicks and ...... you are up and out the cave again in
a narrow steep gorge.
The
cave staircase thus leads to another staircase that goes up / down through the
narrow gorge.
As you continue downhill, the 2 dolphins notice you and ..... they dive into the water and swim away, making their distinctive sounds.
When you at the bottom of the
gorge, click on the rock island. You then step off the path and arrive just in
front of the rocky island, on the edge of the water. Turn right and then walk 3
steps ahead over the beach and then turn left.
Click on the front of this rock, so on the "head" of the Wahrk and you will see another Wooden Eye.
Click on the Wooden Eye to rotate it and make a note the symbol again and
remember the sound.
It is the Wahrk sound that you hear and this sound belongs to this D'ni number.
Step, at the left edge of the screen, out of the close-up, turn left and then walk 2 steps back over the beach, then turn left again and ..... you look again at the staircase. Click on the path to get back on it.
You are standing on the path
that continues along the beach and in the distance you see that it is a
staircase again.
Follow
the path 4 clicks ahead and ....... You then went up through that staircase and
then you are in front of the entrance of a tunnel.
Go
through the tunnel and you are on the other side of the tunnel.
Before you see a wooden path and a watchtower. The guard in the watchtower will see you coming and he will blow Alarm. The wooden path ends at the watchtower, but there is a ladder to climb down.
Walk to the end of the wooden path and then turn left
and enjoy the view over the Lagoon.
The ladder is at your feet, click on it to climb down. On the rock, on the other side, you can see a diving bell, but you cannot reach the diving bell from here. Look down .......
.......below you see a round stone pond. the pond does not contain
water.
Now
climb down the ladder to the stone pond. There is another wooden eye in the stone
pond and a tap in the bottom right-hand corner.
Click in the pond and you are at the wooden eye. Click on the Wooden Eye to see the thing in close-up again and then turn the Wooden Eye around.
Again you hear a
sound and again you see a symbol.
The sound you hear is that of the Beetle. Draw the D'ni number symbol again and note that with this symbol the sound of the beetle is heard.
Step out of the close-up and click on the tap that you see at the bottom right of your screen on the edge of the pond.
The upper part of the pond now fills with water and you now see
that this has the shape of a Beetle.
Step
out of the close-up and turn left. On top of the rock you can see the diving
bell again and behind the pond you can see the ladder protrude.
Walk 2
steps forward and you will stand behind the stone pond and just in front of that
ladder.
Click
on the top sport of the ladder and ...... You are now standing on the edge and
looking down the ladder.
Deep
under you again see a wooden path.
Follow
the path, through the short tunnel, to the end and ....
This platform is
mooring 1.
This
is mooring place 1 for the diving bell with which you will "sail" over
the rails that lie at the bottom of the Lagoon. There are several mooring places.
It is difficult to explain, but the inhabitants of Riven are able to
create 'air holes' in the water and this is one of these "air holes. You
must first ensure that the diving bell comes to this mooring place. Look up
again and look around you, over the Lagoon. If you look to the left, see a
wooden path that goes along the rocks over the water. You also see a part of the
Village. If you look to the right you see a dome house .... that dome house is
the School.
Turn
around and walk back to the ladder through the tunnel. Climb back up to the
Stone Pond via the ladder.
Walk
around the Stone Pond to the other ladder and climb back up to the upper wooden
path.
Follow
the top path back, through the tunnel, to the beach and
walk on to the narrow gorge where the staircase path goes up.
Walk over the rope
bridge and then you will find a winding path.
Turn
left again and follow the winding path first 2 steps further. You are at the 1st
junction in the winding path. In the distance you see a wooden gate. You can now
follow the path to the left, but I will first go up the right-hand path. So
click on the right-hand path and you stand for junction 2.
On the
left you see the wooden gate again and that is the entrance to the Jungle
lagoon.
That
square hole is the entrance to the Underwater Tunnel that will take you to the
Crater Island later. But we are not going to Crater Island yet, so turn left
again and now click on the wooden gate and you will be standing in front of this
fence. Click on the fence again and you stand there with your nose against it
If you
move your cursor over the beetle then the beetle flies away.
The
path then continues through a hollow tree. Walk through 3 passes and you go
through the hollow tree and before you see the second hollow tree through which
the path goes.
Just
stand still for a moment and turn to the left. You now see a large gray object
in the jungle. It looks like a giant "dagger".
Click twice in a row at the lowest point of the dagger and .... You end up in a small cave and see the Wooden Eye number 4 for you.
Click on the Wooden Eye to zoom in
on it and then click on it again to rotate the eye and hear the sound and see
the symbol.
This
is the Sunner Eye. Mark the D'ni symbol and note that this figure belongs to the
Sunner dolphin
Step
backwards, turn left and go 2 steps forward and ........... you are back on the
path.
Go 2
steps forward into the 2nd hollow tree. Inside the tree the path splits to the
left and to the right.
Click on the right path and follow this 2 steps and then down the stairs.
Right in front of you is a wall trees and inside you see the Wahrk Statue. Walk on until you stand with your nose against the Wahrk Statue.
The
jaws of the statue are closed. Turn left 2 times so that you see the path again.
Click on top of the left lamp and ....
the button of the left lamp rises and you
will hear a sound behind you.
Turn
back and see ..... the jaws of the Wahrk is now open and you see a staircase.
On the right is the blue button with which you can call the tram, but
stay away from the button for now. The elevator handle is located on the left of
the elevator. Get in the elevator. In the elevator you turn around
automatically, so that the elevator handle is now to the right of you.
Behind the Tram Knob is a Lever on the wall with which you can open and close the stairs and the Jaws. The elevator can go down and up. If you click the lift handle 1 time down you go down and you enter the tram station of the tram that connects the Jungle Island with the Plateau Island. However, this does not make any sense now. Take hold of the elevator lever and hold down your mouse button and then push your mouse up a bit and ..... You push the elevator lever up and ....... The Jaws closes again and the lift takes you up.
The
Marble Dome and the Throne of Ghen
Get out of the elevator and follow the iron path 3 steps forward. You are at a junction. You can now go straight or to the right.
Straight ahead you see the large Dome turning.
If you look at the quickly rotating dome very closely, you will see a ring
of symbols on it.
It is
difficult to see, but try to trace this yellow symbol
Now
follow the iron path further around the Dome and then on to an iron staircase.
Right in front of you is a small tower.
The
door will close behind you again. You are standing now in front of the Throne of
Ghen.
Click on the left lever and ...........
The throne now takes you up and turns a quarter of a turn and you are lifted on top of the roof of the tower.
You are now on the throne above the tower and you see the Lagoon below you and the D'ni village on the other side.
Look down through the downwards finger and ........
Now you look into the lagoon and you will see the water and the Wahrk
Gallows/Tower below you.
You
also see the various holes in the water. Those holes are mooring places for the
diving bell. You see that the top of the Gallows/Tower is connected to the
walkway that runs along the rock on the right and you also see a big round iron
door in that rock. That round door is the entrance to the Prison and a cave
where you eventually have to enter. But you have to reach that round door
through the Wahrk Gallows/Tower. For this you will have to go to the
Gallows/Tower with the diving bell over the bottom of the lagoon. But because
the middle round plateau of the Gallows/Tower is open you can never reach the center
of the gallows/tower. That plateau has to be closed and that is what you
are going to do here from your high position on the Throne now.
Click
on the right lever of the throne and see ...... at the bottom of the gallows
that middle plateau closes now.
Mission
succeeded, so click on the Left Lever again to lower the throne back into the
tower.
Follow
the cross-path 3 steps. You cannot go any further and now you stand at the
Viewer.
Click
on the Viewer to zoom in. You then look at the round viewing window.
If you
look closely, you see again that one of those symbols is yellow. The symbols
flash quickly through the viewing window, so you have to look very sharp and act
very quickly ...... As soon as you see the yellow symbol in the viewing window
you click fast on the Button, on top of the viewer, to fix the yellow symbol in
the round viewing glass
If you have "hit" the Yellow Symbol in the Viewer, then the Dome will stop rotating and then the Marble Dome will open up partially
Walk
back to the Marble Dome and enter the gap between both dome halves and zoom in on the
code lock.
The
code lock has a scale that goes from 1 to 25 and 5 sliders that can be moved
Get out of the close-up, turn around and get
out of the Marble Dome again. Turn right and follow the iron path all the way back to
the wooden lift and get back on the elevator. Grab the Lever in the lift and
pull it down to the middle.
Just before the Hollow Tree you come across a child.
The child laughs at you kindly
and then runs away.
In the Hollow Tree you click again on the right path and then you go up the stairs and through the wooden gate
You
are back on a wooden path with another watchtower in front of you.
Go all the way through the Blue cave and on the other side go out again and now you are in the Lagoon
Follow the wooden path further and ....... in the distance that
child is playing on the path ...... The mother comes around the bend, picks up
the child and runs back.
Go
over the gangway to the cottage and click on the door. Then click about 5 times
on the round door knocker and ...
But it is also possible that you do not get to see anyone. Step backwards and click on the path, to the left of the house and ......
Follow
the path to the next ladder
Walk to the diving bell.
The dive clock drops down and ends up in the air bubble where you have been
before.
You
now have to go all the way back to the other side of the island, to mooring
place 1 under the Stone Pond, because we'll make a nice ride in the Dive Bell
over the bottom of the lagoon.
Cross
back through the Blue Cave and when you get out of it you just follow the wooden
path right in front of you.
Again you see the 2 Dolphins disappear into the sea. Continue on the right on the path and .........
then
up and down through the tunnel and then further to the end at the watchtower.
Walk
to the ladder behind the Pond and descend it again and then walk through the
short tunnel to Mooring 1.
Click in the ladder hole to open the shutter of the diving bell and .......You are now sitting landed in the diving bell and you look out over the bottom of the Lagoon through the round window of the diving bell.
The
diving bell:
The upper Lever at the
window is Lever 1 and with this you turn the Diving Bell.
Now let's go sailing: Lever 1 and Lever 2 are now on the right. Do the following:
Click on lever 1 to move it to the left. The dive clock now turns to the left
and you can now see through the window a large boulder
Let
lever 2 stay on the right side.
The
rail goes to the left and also to the right. Check if Lever 2 is still on the
right, because you want to continue on the right-hand rail. Click on Lever 3
again and you continue over the right-hand rail and end in a bubble. Look up
and open the hatch and .......The
hatch opens and you automatically stand on the ladder.
You
will now see the lagoon in front of you again with the water holes. Turn
right and you will see that you are now in the corner next to the Wahrk
Gallows/Tower. Turn right again and then head for the iron ladder in the rock
wall. Look up the ladder.
It's a
long way up. Click on the ladder 5 times and you are at the top of the Air
bubble control house. The
Air Bell Control House: You
see 5 handles in front of you. Don’t touch the handles at this moment Nice view, is not it?
You now look out over the Lagoon and see all the air holes in the water and thus all possible stops for the diving bell. On the right is the Wahrk Gallows/Tower and on the left you see a small house. That is the School building and that is your next stop. However, not all water holes are now "open". 3 of the holes are still "closed" and the reason you are now in this control house is to ensure that these 3 water holes are opened so that you can eventually go to the Wahrk Gallows/Tower. Turn around and continue to the 5 levers. 2 of the
handles are now up and the other 3 are down. Well, all 5 levers must be up, so
click on each of the 3 unclear levers to also raise them. Ready. Turn
around and click into the ladder hole and descend the ladder all the way down,
via the downward pointing finger. To the
School Building: Click
on lever 1 to put it to the right again. The diving bell turns around. You
can see that it is in fact a crossing Look up, open the hatch and click on the ladder. Then turn left or right and before you see the School building School: Learn the D'ni numbers Walk
to the school, open the door and go inside. You are in the hall. You see a projection of Ghen's head in the
sphere and he "addresses" the "collected D'ni population in a
language that you cannot understand. Then
turn left twice and walk 2 steps back towards the hall. Turn right and click on
the table with the Gallows game on it The
Gallows game: The Gallows game is a wooden toy and consists of 2 gallows on a round turntable. A doll is hanging on each gallows. In the round platform there is a small window and in it you now see a D'ni symbol. This is probably the symbol that you have already seen on the Beetle Wood Eye. There is a ring on one side of the round
platform. If you click on the ring then the round platform will rotate and
another symbol will appear in the window and at the same time 1 of the dolls
will drop down in the gallows and you will hear a few ticks. The number of ticks
you hear is associated with the symbol you see in the window. Always count the
number of ticks and then you know what number the D'ni symbol is in the window.
These symbols are therefore the D'ni numbers 1 to 10. You
now have to run the gallows plateau by clicking on the ring, and then always
count the number of ticks if one of the figures falls down. You keep repeating
this until you know all the numbers from 1 to 10. Draw the 10 D'ni symbols and
add the number that they represent. If one of the puppets ends up in the trap,
both dolls will go up again. Then just start again. You
will also see the same symbol in the window a few times. Just continue until you
know all numbers from 1 to 10. After that it is a matter of logical thinking
about this number system to come up with the first 25 numbers, as you can see
below on the diagram You now also know that those symbols that you have seen on the 4 Wooden Eyes are numbers, namely the numbers 2, 3, 4 and 5 and that is they belong to: BEETLE = 2, FROG = 3, SUNNER = 4 and the WAHRK = 5, What you have to do with this knowledge, you do not know that yet. To the Wahrk Gallows After you're
done with this gallows game you can go and look at the blackboards and click
on some other things in the classroom, but that is not really necessary. Then go
back to the diving bell and climb in again and do the following again: Put
lever 1 to the left again to turn the diving bell. Click on Lever 3 to go
back over the track. You stop at the first left / right junction where you went
to the right to the control house. Check if lever 2 is still on the left side
and if so, click lever 3 again to continue over the left track to the next air
bubble. The
diving bell goes over a slope and then through a "gate" and then ends
in a bubble again. Look up again, open the hatch and click on the ladder again
to climb out of the diving bell. You are now right opposite of the point from
where you have started your journey under water. Turn 2 times left or right and
see ..... you are finally at the Wahrk Gallows/Tower |
If you
have put all levers up in the Air Bell Check Room, the gangway to the Wahrk
Gallows/Tower is now extended. If you have not raised the levers yet, the
gangway is not extended and you cannot walk on to the Gallows/Tower. Walk 3
steps forward until you are right under the gallows. This is the middle circle
that you have closed on the Throne. Right in front of you is a Triangle-shaped
handle hanging on a chain.
You arrive at the top of the gallows at the gangway that connects the gallows
with the upper iron path along the rock wall.
Walk
through to the large round iron door and look through the round peephole and
.......
You look into the
Prison Cell and you see that it is "inhabited".
..He
.... that "resident" has disappeared. In the floor is a round pit
grate, where that prisoner was sleeping. Click on the round pit grid to zoom in
on it. Then click on the grid again and it will open. Then click in the hole and........
a lever comes up but the lever goes down immediately.
So step through the opening.
Click
7 times forward, on the black screens, to walk through
this very dark tunnel. Always search for the forward pointing finger and then
click with your forward pointing finger in your black screen. After having
clicked 7 times ahead you will see daylight again.
Go one
step further and you are at the end of the tunnel at the ocean.
Click with your hand on
the torch and ....... the light in the torch goes on.
Turn
around and click 1 time in the tunnel to go back a little bit into the dark
tunnel .... On the left you will see the 2nd torch.
Go one
step further and light the third torch, which now sticks to the right side of
the wall.
So
light the torch and go on one step further and then, on the right, turn on the
5th torch.
You now have all the
lamp torches.
Click
on the stone door and ......... the door will close off the square gate but it
opens up a corridor to the right.
Now
the right tunnel is open and all the torches are burning.
Moiety
Cave:
Turn
around to the entrance / exit of this cave.
Walk
back into the Cell and then back out through the open circular door.
Turn right and follow the iron path down and to the end and ........ then click twice on the ladder to lower the ladder.
Climb down the ladder and .....
Turn around and follow the wooden
walkway back to the Blue Cave and .......... cross the Blue Cave again to the
gorge where the Jungle gate is.
When you went through the jungle than you'll end op at
crossroad 2. When you went around the jungle then you come at crossroad 1 and
you'll have to follow the left path to crossroad 2. At crossroad 2 follow the
right path to the large square hole, which is in the
ground at the end of the path.
You
see a mine cart under you in the hole, so jump into the cart to sit in it. Before you is now the beginning of the long tunnel that will take you to the
Crater Island.
On the
left is a lever, so click on the lever and .......
Enjoy the long drive through this tunnel, which first runs through the rock and then goes through large light circles and ........
then goes through an underwater tunnel over a bridge to the Crater Island and
dives into a tunnel again
You
have been dropped into:
Original Dutch walkthrough 2013 by: Louis Koot
2018: English translation by: Dick Leeuw Screenshots and Web Lay-out by Louis Koot