2013:Original Dutch Walkthrough by: Louis Koot   

2018:This English translation by: Dick Leeuw 

Screenshots and lay-out by: Louis Koot

If you have found this walkthrough via google search or via another site then you have  probably not visited my site. 

A lot more very detailed game walkthroughs can be found on my site at:  www.pcgameswalkthroughs.nl

Chapter 1: Tomahna: The disappearance of Yeesha

A: Through the Gorge:

Atrus and Catherine have sent their young daughter Yeesha to pick you up to escort you to the office of Atrus.

Together with Yeesha you make a gondola flight through the gorge. Enjoy it, because these are your last quiet moments.  

Yeesha likes to chat and she  sees your beautiful new camera, that you have with you and she asks if you do not want to try it out. Yeesha knows a nice place to take a picture. Just before the gondola reaches the landing platform of the office Yeesha stops the gondola to give you the opportunity to take your photo.  

Yeesha talks to you a bit more and then you turn around and you see the Office hanging against the big stone arch, above the waterfall.

You can now take a picture. At the bottom left of the game screen is your photo camera and your journal. If you have switched on the Zip mode in the game options, you will now also see the Zip Compass, at the bottom right of the game screen. In order to activate your photo camera, you now have to "freeze" the screen. You do this by holding your right mouse button for a few seconds. The camera, the Log and the Zip Compass are then more visible and you can now move your hand up or down without the screen moving.

Click with your Hand on the photo camera. Your screen is then the lens of the photo camera. You are now looking through the camera lens.

Make sure you have the Workroom in the middle of the lens and then click with your left mouse button to take your 1st photo.  

After you have taken the picture, Yeesha will start the gondola again to take the last part through the gorge.  

The gondola then arrives at the landing platform of the Work Room. Yeesha gets out and she calls out that she will tell her father that you have arrived.

Yeesha then pulls a lever through which the "Iris door" of the Workroom opens and Yeesha runs inside.  

Then you also step out of the gondola and you stand next to that lever with which Yeesha opened the "Iris door". Turn clockwise until you see the lever with which Yeesha has opened the "Iris door". Place your hand on the handle. Your hand will then become a "grab hand". Click and hold down your left mouse button and then pull the lever towards you.  

The "Iris door" opens again. Place your hand cursor in the middle of the opened "Iris door" and your cursor becomes the "pointing finger".

Advance one time through the now opened door and you are inside the:

B: Work room of Atrus:

Turn right. You see a thick black ball thing and electric flashes come out of that thing. You can also see the cupboards and desks of Atrus. Go up the stairs 1 time and then turn clockwise. On the round beginning of the front desk furniture is a device. It is a planetarium and there is a handle on this thing.  

Grab the handle and then pull the handle to the right and ........ you see the planets spinning around for a moment. There are 3 drawers under the planetarium. Pull open the top drawer. You do this by placing your hand on the button of the drawer, then holding down your left mouse button and then pulling the drawer towards you. Then place your hand cursor in the opened drawer. As if by magic, a magnifying glass appears in your hand. This is your ZOOM IN lens.  

There are some items in the drawer, but you cannot do anything with them. Click with your right mouse button to zoom out of the drawer. Close the drawer.

Look at normal height again and turn to the left. Go forward 1 time and then turn right. You are now standing in front of the middle desk.  

Left on this desk is a small box. It seems like there are 12 small drawers in that little cabinet, but that is not the case. 

Those drawers are fake because it is the door of the cupboard. Open the cabinet door. You do this by opening the door with your grip on the right side of the door.  

Zoom in on the box. You cannot take any of the bottles out of the cupboard, so zoom out again with a click of your right mouse button. Close the door again. There are 7 drawers in the desk. Left 3, right 3 and in the middle 1. Open the drawer in the middle and zoom in on the contents. There are sheets of paper and pencils in the drawer. Again you cannot do anything with it, so just zoom out and close the drawer. Then open the top left drawer and zoom in again. In this drawer is a tray containing 7 colored crystals. You cannot pick one up. 

Zoom out again and close the drawer. Look again at normal height and turn left again and go forward once again and ........ you are now greeted by Atrus. Listen to Atrus.  

Atrus tells about his sons Sirrus and Achenar, whom he banished 20 years ago to their own prison worlds to pay for their deeds. Catherine, Atrus's wife, is of the opinion that both their sons repent for their deeds and that they can therefore be set free again. Atrus, however, doubts the sincerity of their repentance. He says that you are the only one he can trust to give a truly objective opinion on this. Atrus wants you to visit his two sons in the two prison worlds, Haven and Spire. Before he sends you to these two worlds, he wants to give you a glimpse into these worlds through his old Crystal Viewer that he has modernized. There is, however, a problem with that thing. The crystal viewer first has to be calibrated and you can help with that. Atrus assigns you the control panel of the crystal viewer and he himself stands at the crystal viewer. You automatically turn around and then stand in front of that large control panel of the Crystal Viewer.

Calibrating the crystal viewer:  

Zoom in on the large control panel. You see two screens. Under the left screen is a large slide that you can slide to the left and right. Under the slider you see 3 knobs that you can turn left or right. By sliding the large slider to the left or to the right you always select another signal that appears as a line in the left screen. With the 3 knobs you then set the correct Amplitude, the Frequency and the Phase. The Left button is for the Amplitude, the Centre button is for the Frequency and the Right button is for the Phase.  

Listen to Atrus. He first  give you the Signal for HAVEN. A Yellow Line and a Blue Line appears in the right screen. The intention is that the Blue Line exactly coincides with the Yellow Line. So this has to happen twice. First to correctly calibrate the coordinates for Haven and then to calibrate the coordinates for Spire correctly. The first part is not difficult. Just do what Atrus tells you. If Atrus tells you that you have to choose another SIGNAL then you move the Slider to the left or to the right.  

Part 1: The Coordinates for HAVEN:

  • Move the slider to the right. Atrus tells you what to do:
  • Turn the Left knob as far as possible to the right.
  • Turn the Right knob as far as possible to the right.
  • Slide the Slider to the left.  
  • Turn the Left knob as far as possible to the left.  
  • Turn the middle knob as far as possible to the right.

The coordinates for HAVEN are fixed by Atrus. Now the coordinates for Spire have to be chosen and this is going to be a lot harder.

Part 2: The Coordinates for SPIRE:

Save your game before you begin with this second part of the puzzle.

I cannot help you here. You must now listen carefully to Atrus and do what he says. It is a matter of a lot of patience and you have to be very precise as you turn, with small jerks, the 3 turn buttons  to the right or to the left.

Every time Atrus tells you to choose an OTHER SIGNAL, slide the Slider left or right and then follow his instructions.

Again you have to drop the Blue Line exactly on the Yellow Line in the right-hand screen. Atrus will tell you again that you have done well.

It may very well be that if you need too much time, you will not hear Atrus give his instructions anymore. When this happens then exit and load your last save game to start this second part again. Ultimately, this should also succeed

NB: Are you unable to calibrate the crystal viewer? No worries .... it is not bad because you can still continue with the game. The difference between succeeding and not succeeding is that Atrus becomes somewhat grumpy if you do not succeed. Furthermore, it has no consequences for your game. If you zoom out of the control panel before you have the coordinates for Haven and Spire well and Atrus has told you this, then the game goes on but then Atrus gets pretty pissed. Immediately you see the video in which the Crystal Viewer breaks down. However, you can continue with the game

Once you have completed the calibration process correctly you will see a happy Atrus. But his joy is only short-lived. Now everything goes wrong with the Crystal Viewer.  

There are a few explosions and Atrus says that he will have to go to Rime to fix it. But first he has to go to the Gorge to pick up some tools. He asks you to go to the Water Wheel Control Room in the meantime to restore the power supply. Then you can contact Atrus in Rime via the Crystal Viewer. The Crystal Viewer Code for Rime can be found in the journal of  Atrus hat is on his desk here. Atrus then walks away, but before he really goes away he tells you that the antenna, which is on the roof must first be extended. Also he asks you to keep an eye on Yeesha. And Atrus is gone.

C: Restore the power supply:

Damn ... It's always the same with that Atrus. From the moment, 20 years ago, that you accidentally end up in Myst, you've always had to go out off your way to clean up the mess of Atrus. Nothing nice to enjoy your old age here in beautiful Tomahna, no warm welcome with coffee and cake or a nice glass of wine. No... Atrus is in trouble again and you are supposed to fix it again. Well, you have little choice, so be it again.

You look in the direction in which Atrus is gone. Turn to the left. You see the round end of the desk and the wall of cabinets. This round end is to the right of the cupboard where the calibration panel of the crystal viewer is located. There is a device on it and there are 3 drawers in it. Open the top drawer. There is a thick book in this drawer.  

Zoom in on the book in this tray. The book comes life-sized in your screen. This is....

The journal of Atrus:

Open the book by placing your hand cursor at the bottom right of the cover and then pulling it to the left. 

In this way you can also browse through the pages. There are 20 pages of text that you can read.  

97.9.15:
 It always amazes me how good it feels to return home after a trip. During the day the air vibrates over the rocks, a comfortable warmth surrounds me. At night a light breeze wrinkles the lake and often I hear Catherine singing for Yeesha. The sound of their voices fills me with joy. And I wonder why I ever left. Maybe that's what catches me up tonight, considering how long I've been alone in Rime. That trip had to be done. It was weeks since I had seen the prison Times of Sirrus and Achenar, and I wanted to know for sure if they were safe. The crystal viewer did not show much, so I decided to improve it. I am sure that I could get a clearer picture if I adjust the device myself. I still have to tell Catherine about these plans. I do not want to make her happy with a dead sparrow.

97.9.22: 
After a much too short visit to my family I am back in Rime for the first tests. The freezing cold in this Time is essential for the functioning of the crystals, but it is much harder to work in this cold. Perhaps I can simulate extreme temperatures inside the viewer myself, so that I can install it in Tomahna when it's done. You will see a sketch of the Crystal viewer on page 4. Take a photo of it with your photo camera. When you have taken the photo, click with your right mouse button to return to the Journal and continue reading the other pages.

97.101: 
No experiments this evening, but a little time for myself: have looked at the lights in the sky of Rime. They are as beautiful as when I saw them for the first time. I could not enjoy it, because it reminded me of Sirrus and Achenar and the months we spent here to build the towers. And so a beautiful memory was sullied by regret. I think I never will find out why my sons are so greedy. I only know that when they watched the Times in my library - fantastic worlds that you can travel to by touching the page in the Book - they only saw power and wealth. They came up with a plan. A snood plan. When I did not pay attention they went to my Times, robbed them empty and destroyed them. I know that Sirrus and Achenar must pay for these crimes, but I do not like it that they are being stuck in the two uninhabited Times I wrote for my library thieves. I hope so that one day my sons will be able to turn for the better.

97.10.27:
After having tested a number of liquid gases, I found a pressure variable with which the crystal viewer can work in Tomahna. Tomorrow I am going to Releeshan to hire help from the Mechanics guild.

98.110:
 Catherine said very little when I showed her the new drawings. She thinks the viewer does it, but she just wants to visit our sons. I want too, but until I am convinced that they have remorse, I want to prevent them from escaping.

98.4.7:
 I was convinced that the evaporators would do it and I got a blurry picture of Spits in the empty book of the new viewer. But I need a better fault eliminator to stabilize the image. Guild master Andritus proposed placing several geodes under the roof of the Observatory and aiming them with the help of an antenna. As a result, the frequency is sufficiently amplified so that the crystal viewer does it. You see an image of the Observatory with the viewer and the antenna.

98.6.29: 
Success! Not only was I able to see Spits and Haven clearly, but also my laboratory at Rime. The crystal code for Rime was equally difficult, because I have not used it that often. I have to make a overview of all codes soon, but for now I keep Rime's code on hand. At the bottom of this page you will now see 5 colored crystals. 

This is the Crystal Code for Rime. The crystals are in the order: Red, Light Blue, Yellow, Light Green, Dark Blue. 

Take a picture of this page and save this picture in your log. Then continue reading the other pages.

98.10.9: 
I always knew that my sons had a lot to offer. But today I saw something amazing. Sirrus uses electricity! At least, that's what I think. For I saw in the spotlight something that I have never seen in this Time. Must be made by human hands! Interference blurred the image before I could view the device properly. But that it is proven that at least one of my sons makes something of his situation. And not in self-pity.

98.10.15; 
That interference surprised me. Has often disturbed the viewing of the Times. At first I thought it was a problem with the geodes, but now I suspect that it is subsoon. I think the roof antenna picks up wave fluctuations from one or more Times. If so, I may be able to use the fluctuations to listen to what happens in a Time. I must think about that very hard.

99.4.26:
 It has been two exciting weeks. Catherine, Yeesha and I have just returned from Releeshan where I spoke to several Guild Masters for a long time. I am now convinced that the shape and color of a crystal give it its own resonance signature. By combining the resonance's of 5 crystals, I can detect a global emission pattern - a kind of auditory signature - that is unique to the viewed Era. Guild master Andritus helps me with the construction drawings for a filter panel with which the antenna can be aimed at specific wave fluctuations. I can now hear what happens in a Time! (Drawing) Tomorrow I start on the panel. I decided to use Rime as the default, because in that Age I could make a crystal viewer for the first time.]

99.7.21: 
The panel is ready. I am too tired to test it now.

10.0.1.2: 
Catherine tried to hide it, but what we heard from Achenar Prison-time made her cry. I reassured her that it is safe, and told her about the structures I have seen that show that he is adapting to the environment. I managed to convince her, but she wants actual proof. I am afraid that she will take action sometime. I must confess that I too want more information than what the viewer shows. Tomorrow I'm going to Rime. I am thinking of an adjustment, a kind of "moving eye" with which I can change the viewpoint of the crystal viewer. If that works, I can finally see if my sons have come to repentance.

This was the last readable page. Click with your right mouse button to close the book and put it back in the drawer. Close the drawer

Turn to the left and go forward one time to the broken and still smoking Crystal viewer.  

Then turn to the right. Go ahead to the large round window and look out the window for a moment to enjoy the beautiful view of Tomahna. Then turn around completely. In the middle of the Workroom you now see the Elevator. To the right of the elevator is a pole on which the lever is located to open the door of the elevator.

 

The Lift, the Greenhouses and the Waterwheel:

Go forward 1 time. You are standing in front of the stairs that go down to the elevator. The door of the elevator is closed, so you cannot enter the elevator.

Turn slightly to the right. Place your hand on the round top of the pole and pull the handle down. The elevator door opens.  

Go forward quickly into the elevator.  If you wait too long then the door of the elevator closes again. Then pull the lever down again to open the lift door again. In the elevator, turn clockwise until you see the Lift Lever. The lift  lever is now at the top of the three buttons. Apparently there are 3 levels and you are now on the upper level. Pull the lever down to the middle button and .......  

..... the lift lowers and stops 1 floor lower at the middle level. Turn clockwise. To the right of the elevator door is the lever to open the door. Pull this lever up.  

The elevator door opens and you automatically end up outside the elevator. Turn clockwise and follow the wooden walkway 2 times ahead. You end up in the round greenhouse.  

Because of a large wooden bucket you cannot go right through the greenhouse, so turn left and then go left through the greenhouse.

  You do this by first going forward one time, then turning slightly to the right and then going forward again to the exit of the greenhouse.  

You automatically turn to the left and you see Yeesha appear, in the rear entrance of the greenhouse. "Hey ..... come here! You have to see this", Yeesha calls to you.  

So go 2 times ahead and you end up in the rear of the  greenhouse. You automatically turn to Yeesha. Sssttttt ..... she does. There is a green animal on the railing. It is a Gecko.  

The animal runs away after a few seconds. "Don’t matter” says Yeesha. I will find the animal again later. Yeesha shows you her AMULET, which hangs on a chain around her neck. Yeesha received this Amulet 2 weeks earlier in a place called Serenia. Through the Amulet she can see things and places. Her father, Atrus, did not believe her and said that the things in Serenia are not real. Her brothers believe her.

Yeesha then runs away. You cannot follow Yeesha, so turn left again and go 1 time forward, follow the path through the greenhouse. Turn to the right and you will see the exit of this greenhouse. Go forward and turn left. Through the exit you see 2 wooden walkways. One path goes to the left and the other path goes to the right  

Go out of the greenhouse 1 time in advance. You are then at the junction of the paths. To the left, the path leads to the large building with a domed roof that stands on a high rock in the middle of the lake. We do not go there. Follow the path to the right one time. You are standing in front of the narrow entrance of a kind of cave. The path goes down like a staircase. Go forward one more time and you are in the:

Water wheel cave.

You are standing in a round and open cave. In front of you is the large metal dam where the large Waterwheel is located. The wheel is not in motion. In front of you is a lever. If the water wheel would be in motion, it would provide the power supply for Tomahna. Look at the lever. On top of the thick round part is a button that you can press. You also see two orange illuminated symbols. If you want you can take a picture of it with your camera. You can see the handle in front of those two symbols. Now pull this lever towards you. Oh ... those two orange symbols now go out.  

Press the button. Nothing happens......... The water wheel does not move. There is no power. Turn around and go back 3 times on the path back to the greenhouse. Go inside and turn right and walk 1 time ahead, then turn left and go forward once again. Turn left and go forward 1 time  and then go out  the greenhouse.  

You are back on the platform between both greenhouses. Turn left. You stand in front of Catherine's Garden Room. Yeesha is in here. Go inside.  

Yeesha is a smart girl. So she knows that there is a problem. Daddy once again has blown up the fuses. Yeesha says that, at the urging of her mother, Atrus has installed an emergency generator here in the garden room and Yeesha shows you this aggregate. She walks to a cupboard with a shutter that hangs in the garden room.  

But ... here too is something  wrong. Listen to what Yeesha tells about the lights. Yeesha closes the cupboard again and then sits at the table looking at her beetles.

The Emergency generator:

Go forward to that shutter box. You automatically turn to Yeesha, who makes you aware of her beetles and then leaves the greenhouse.

Turn back to the roller shutter box and zoom in on it. Pull up the roller shutter.  

You look in the box and see 6 columns with lights in the back wall. There are now only lights in 2 of the columns and under these 2 columns you see a white illuminated symbol that looks like the 2 orange symbols that you saw on the handle at the water wheel. You also see 2 rows of push buttons. each row has 6 push buttons. The top row of 6 push buttons is to send power and the bottom row is to receive power. Left in the cupboard is a lever. That is the Reset lever. There is a button in the front right of the cupboard. That is the Enter button.  

You must now restore the power supply to the Waterwheel dam and you will do that by pressing a key in the top row and a key in the bottom row of keys and confirm this by clicking on that Enter key. Number of 12 push-buttons, from top left to bottom right, as 1 to 12.

Do the following:

1st series: Click on button 1. Click on button 10. Click on Enter.

2nd series: Click on button 4. Click on button 11. Click on Enter.

3rd series: Click on button 5. Click on button 9. Click on Enter.

4th series: Click on button 1. Click on button 12. Click on Enter.

5th series: Click on button 3. Click on button 12. Click on Enter.

The lights of Columns 3 and 4 light up and under these two columns the symbols that you saw at the water wheel now light up and the roller shutter closes automatically. Success.

NB: if the roller shutter does not close itself now, then you have done something not correct. Then click on the Reset lever to reset the puzzle and try again.

Good. So back to the dam. I assume you know the route now. Back in the Dam Cave you look again at the lever. The two symbols are now illuminated in white. Click on the button on top of the thick round part and ...... the water wheel will turn and a waterfall of water will pass through the dam.  

The water wheel will turn faster and faster due to the power of the water and will provide the power supply for Tomahna again. Turn around and go back 1 time through the stairs, out of the cave. You see Yeesha coming out of the back greenhouse. She gently waves at you and then she walks to the right to the dome building. 

Go forward one time and ....... O .... you .... O ... You ... That Atrus indeed makes wonky things. Due to the heavy vibrations, caused by the rapidly rotating water wheel, the path collapses under your feet and you fall into the lake. You are underwater. Quickly, turn left until you see the remainder of the wooden path. Place your cursor on the top of the hanging plank path and click. You climb the water and then stand safely in front of the entrance of the rear greenhouse.  

It has become dark by now. Turn around for a moment.  

Well, via the path you will no longer be able to reach the dam and the water wheel and you can no longer use the path to the dome building where Yeesha has gone. Turn around again and enter the greenhouse again. Now follow the route through the 2 greenhouses back to the Lift. Pull the lever, which is in front of the lift, down to open the lift again and then step into the elevator.  

In the elevator you turn clockwise again, to the elevator handle with the 3 lights. Slide the lift handle back up to the top of the 3 lights. 

The lift goes up again and stops at the top level again. Turn right and open the lift door by pulling up the door handle. You automatically leave the elevator and then stand in the Work Room, in front of the large round window with the crystal viewer to your left.

D: Connect with Atrus in Rime:

Focus the Telescope Antenna:

Turn to the left. To the left of the crystal viewer, that is to say between the lift and the crystal viewer, the walkway goes up a few steps to a corner of the Work Room where you have not yet been. You see a light on the wall there. Go 2 times forward to get to that corner via those few steps. You will see three round monitors in the wall.  

Continue forward to those three round monitors and zoom in on them for a moment. In each of the three monitors you see a part of Tomahna. Under each monitor you see levers and buttons but you cannot do anything with it. So zoom out again. Turn to the left. You then look at the end of the walkway that you can reach via three steps. So go 1 time ahead to get there. Then turn left.  

He .... a chair........ Do not sit in the chair. Look up. Above the chair hangs the large telescope viewer. You see the back of the telescope. Watch the chair again and turn anti-clockwise to see those 3 round monitors again. Go 1 times forwards to those three monitors. You are then standing in front of a drawing. On the drawing you see a sketch of the lake and the buildings around the lake. Place your cursor at the bottom right or bottom left, on the drawing and then click your left mouse button. Roll the drawing upwards and make sure the drawing remains rolled up.  

Then click with your right mouse button to be able to move again. A different sketch hangs under the sketch of Tomahna. Here you see the big telescope.  

You can see that the telescope is connected to the antenna on the roof. You also see that the chair can take you to the telescope. 

Turn clockwise, so that you look at the back of the elevator. Just before the steps, which go down to the crystal viewer, there is a post. There is a lever on top of this post. You see a small white light on the pole.  

Go 1 time ahead and you are at the pole. If necessary, look down until you see the handle and pull the handle, which is on top of the pole, towards you.

This opens the large shutters in the dome roof and you can now aim that large telescope.  

So turn again to the 3 round monitors, go 1 time ahead, turn left, 1 time forward, turn left and now take place in the chair by clicking on it.

 You're in the chair. On the right-hand side of the chair you see a red flashing button. Click on the red button and ..........

....... the chair will bring you up to the back of the large telescope. Zoom in on the large round screen of the telescope. To the left and right of the round telescope screen you see a red dial and buttons and meters. It is now the right side that you are interested in. To the right of the round telescope screen you see, from top to bottom, a "Lighthouse button", a round meter and a red wheel. Click on the "Lighthouse button". The button turns orange and you will now hear that the antenna is being extended on the roof. Now place your hand on the button of the right red turning wheel and hold down your mouse button. Now turn the turning wheel anticlockwise and you will see that the large Planet comes into the telescope screen. Keep turning the dial until the Planet fills the entire telescope screen.  

Zoom out via a click with your right mouse button and click on the red button of the chair again. You drop down again but ............. the chair does not lower all the way back and does not turn back to the path. Click with your right mouse button on the screen to be able to move again. Now move your mouse down so that the chair sinks further down until it stops. Turn around with the chair and then click forward to get out of the chair.

Turn right and walk back to the 3 round monitors, turn right and go forward to the lever pole. Then turn slightly to the left and go back down the steps and you are again at the big crystal viewer. Turn slightly to the left so that you are right in front of the round screen of the crystal viewer and zoom in on it.  

Entering the Crystal code of Rime in the crystal viewer:

Before Atrus left for Rime, he told you to contact him in Rime when you have repaired the power supply in Tomahna. Well, that’s what we are going to do now. You see 2 round screens. The left screen is full of "snow". Under this "snow screen" you see 5 grid boxes and under each grid you see a small Orange button At the bottom centre of your screen you will see a slightly larger orange button all the way on its own. First number those 5 small orange buttons (and thus those 5 grid boxes), from left to right as 1, 2, 3, 4, 5. Name that lonely larger Orange button, at the bottom of your screen, as Button A.

Now look at the right round panel. Here is a television screen. Below the television screen you see a transverse slot in which you can slide a button from left to right, and back. The button is now fully left in the slot. Call this button the Slider. Under the Slider button you see the Rotating Handle. You can put the Rotating Handle on each of the 6 colored dots. At this moment the rotating handle is on the red dot.  

In the diary of Atrus you have seen the Crystal Code for Rime on page 11. You took a picture of it. You can now view this photo in your Log every time you click on your Logbook device. Do that now. You will see that each of the 5 crystals has a certain shape and that the color code is: Red, Light Blue, Yellow, Green, Dark Blue  

Close your log with a right click. At the moment the Rotating Handle  is on the Red dot and that is good because Red is the first color of the code. Now pull the Slider to the right through the slot. You notice that 8 differently formed crystals appear in the television screen. You have to ensure that you get the right crystal in the television screen not only in terms of color, but also in terms of shape.

Practice a little with the slider. First place it all the way to the left in the slot so that no crystal is visible in the TV screen. Then pull the slider slowly to the right through the slot and number, for yourself, the crystals that you see appearing in the television screen, from left to right, as 1 to 8. Then move the slider all the way to the left.  

Well, let's do it. Eh ...... to be certain, it might be better if you first save your game here.

The Red Crystal: 

The color / rotating lever is still on the red dot. Red is the first color of the code. Now slide the Slider to the right through the slot to the 6th crystal that appears in your television screen. Stop. This is the right red crystal. Red is the first color of the code, so click on Button 1 under the round "Snow screen". Box 1 opens and now the correct red crystal is in there.  

The Yellow Crystal: 

Now move the Color Lever 1 position up to the Yellow Dot. The red crystal in the television screen turns yellow, but of course this is not the right crystal. Now slide the Slider all the way to the right and you will see the 8th crystal. This is the right Yellow Crystal. Yellow is the 3rd color of the code, so click on Button 3 under the round "Snow screen". Box 3 opens and now contains the correct yellow crystal.  

The Green Crystal:

 Now place the rotating Lever on the Green Dot. The yellow crystal in the television screen turns green. The shape of the Green crystal is the same as the shape of the Yellow crystal. So stay away from the Slider. Green is the 4th color in the code, so click on Button 4 under the "Snow screen". Box 4 opens and in here is the correct green crystal.  

The Light Blue Crystal: 

Now set the Rotation Lever to the Light Blue dot: The crystal in the TV screen becomes light blue. It is obviously not of the right form. Slide the Slider all the way back to the left and then right again until you have the 3rd crystal in the television screen. Light blue is the 2nd color of the code, so click on Button 2 under the "Snow screen". Box 2 opens and now contains the right light blue crystal.  

The Dark Blue Crystal:

 Put the Rotation Lever on the Dark Blue dot. Slide the Slider all the way to the left and then to the right again until you have the 2nd crystal in your screen. Dark blue is the 5th color of the code so click on Button 5 under the "Snow screen". Box 5 also opens and now contains the correct Dark Blue Crystal.  

Okay, you've got all the right crystals now. Now click on Button A and ...... 

If you have done well, Atrus will now appear in the "Snow screen". You have made contact with Atrus in Rime.  

As usual Atrus doesn’t have good news because……

something is wrong in Rime. There is a violent electric storm and Atrus cannot leave Rime. He tells you to go to his bedroom. His desk is in his bedroom. The top drawer of that desk has a symbol. If you press that symbol, two secret boxes open. In these two secret boxes you can then find his note about Haven and Spire. The connection is then broken. Click with your right mouse button to zoom out of the Crystal Viewer.

E: The Amulet of Yeesha:

Turn right and go forward 1 time. Turn right again. You are right in front of the elevator again. Place your hand on the lever, in front of the lift, and pull the lever down again to open the lift door. Go forward into the elevator. In the elevator you turn clockwise again to the lift handle and you now slide it all the way down to the bottom light. The lift now drops all the way down to the water of the lake and the elevator then goes over a rail in the wall to the rock in the middle of the lake. There the lift goes up again and then comes to a standstill. Turn clockwise and raise the door handle again. You step out of the elevator and then stand in front of a blue-lit staircase.  

Go up the stairs 1 time and then turn to the left. You are standing on a semi-circular "balcony" and in front of the round building, in which the bedroom of Atrus and Catherine is located. Just call it the Bedroom. Turn around here to enjoy the view. On the right you see the 2 round greenhouses and below you see the living quarters of Atrus and Catherine and the room of Yeesha.  

Turn back to the bedroom and enter it now. The doors will open automatically and you will automatically go inside.

The Bedroom of Atrus and Catherine:

Stay calm and look around in the round bedroom. You see the bed of Atrus and Catherine. To the left and right of the bed is a small table in the corners. In front of the bed is a comfortable armchair and a crate. The Fireplace is right in front of the bed. A painting hangs above the fireplace. To the right of the fireplace is a large double bookcase. To the left of the fireplace is a large double wardrobe and to the left of it is the large desk. Right next to the bed is a large plant and another large closet.

Alright....look at the bed again and now move forward to the table in the corner right next to the bed. Then look down at the table.  

There is a note on the table. Zoom in on it. You read:  

“My love, we must be united in this. Can you find it in your heart to listen and to forgive? For I cannot be strong in this alone.”

A letter from Catherine to Atrus? Do they have a fight? Is that why Catherine is not there? Zoom out and turn all the way around and now head for the big desk. The desk has boxes. In the middle of all those boxes you see a little door. Place your hand on the button of that door and then pull the door open to the right. Then zoom in on the opened box.  

There will be a large drawing in your screen. Look closely and read what is written on it. It is a sketch of the fireplace, here in the bedroom

You see that you can enter the Fireplace, but you also have to activate two Lasers that are in the fireplace. You activate these two lasers by turning on the two lights that can be found in the bedroom. The two lasers then give a CODE on the panel behind the painting on the inside of the Fireplace.

Zoom out to put the drawing back in the box. Look down at the desktop. On the left on the desk is the first of the two lamps. 

There is a tiny small switch on top of the lamp. Click on that switch with your finger to turn on the lamp.  

Turn clockwise so that you look at the fireplace again. Go 1 time ahead to the fireplace. Zoom in on the painting that hangs above the fireplace on the wall. You see Catherine and Atrus together with their still young sons Sirrus and Achenar on the Myst Island. Zoom out and turn around to the bed. Now go to the table in the corner to the left of the bed. Look down at the table again.  

The second lamp is on this table. Turn on this lamp by clicking on the tiny little switch on top of the lamp. 

Both lamps are now on and according to the drawing, the two Lasers in the fireplace should now also be activated. So turn back to the fireplace. Indeed you now see light in the fireplace. Go forward to the fireplace and then look down so that you can see the inside of the Fireplace.  

In the fireplace you can see, in the left corner, the Amulet of Yeesha lying on the floor. Enter the Fireplace now. When you're in the fireplace you turn to the left and you automatically pick up the AMULET of Yeesha from the ground. The Amulet will appear in the bottom left of your screen, with your Logbook and your Photo Camera.  

Say, didn't you see Yeesha going to this bedroom building, when you walked back from the Water Wheel to the greenhouses just before you fell down into the lake? Her Amulet can now be found here in the Fireplace, but WERE  IS YEESHA ???? A Laser is now burning in the two rear corners of the fireplace. Follow the laser beams with your "eyes". You can see that the two laser beams create a number of red dots on the wall panel, above the entrance of the fireplace. Below this panel you will see a button.. You do not know enough yet to press that button now. But remember this button. Look down again and crawl back out of the Fireplace. You're back in front of the bed. Turn around to the fireplace.

F: Where did Yeesha go?

Recollect the Memories of Yeesha:

Do you remember that Yeesha has said that she can SEE THINGS with her Amulet? Well, you are going to try that now. 

Zoom in on the painting above the Fireplace and if you are zoomed in on it, the Amulet will flash. Click on the Amulet. You "flash" in a memory of Catherine.  

You hear Catherine: "Such a beautiful day, I wish ..... oh, I want so much, Atrus, tell me, have we done the right thing?" . Zoom out of the painting.

Say, didn't Atrus say that there are 2 secret compartments in his desk, where he has hidden his notes about Haven and Spire? So turn left and go back to the desk. Open the door again, where the sketch of the fireplace is in the box. When you have opened the door again, press the small brown tile under the box. Two narrow secret boxes open. In the left box is a thick Brown Book and in the right box is a thick Blue Book.  

Zoom in on the Brown Book. The Amulet will flash. Click on the Amulet to activate the book. Then turn over the cover of the book and turn to the 1st page. You hear Atrus. Atrus reads the pages. That is because you clicked on the Amulet. Do not click on the Amulet again because you will not hear Atrus anymore. Listen to Atrus as he reads the pages aloud. Then always skip the right-hand page to go to the next pages. On one of the pages you will see a Crystal code. Take a picture of this and note on the picture that this is the Crystal code for Spire.  

SPIRE BOOK:

I've called it spire. I had that image in mind when I wrote the Book that links to this Time. A high Spire of stone and crystal rising from the dense cloud cover like the watchtower of a castle. Now that I am here myself and exploring this Time I discover that it looks just as I had in mind. Beautiful, but oh so deceitful.

From the tower on which I am, a sea of clouds spreads out beneath me. Rough stone steps lead to it and ended on an empty terrace. The steps were created by the centuries-long grinding action of the wind and are so uniform that it looks as if they were made by human hands. But that is impossible! Because Spire has never been populated. Steps are not the only example of how well the illusion succeeded that I wanted to create in this Time. Shortly after I arrived, I walked through gigantic colonnades of stone, looking for the land under the clouds.

As I walked, it seemed as if the spirits of a former civilization were joining. This feeling was reinforced by the beautiful harmonic sounds that I heard everywhere. I would have liked, although it was for my own learning, to find the origin of these sounds, but there are other priorities. I have found the caves with plants and now I am sure that human life is possible at Spire.

Time to go. I even have a little more peace with my decision to use this Time when necessary as a prison. And yet I regret that I have to go. I can learn so much about Art by simply staying here longer and comparing this Age with what I had in mind. But I know that once I click away - and drop my Myst book into the clouds - I will never return here. And I really have to leave. Because I have yet to view another prison time. "

Zoom out of the book via a click with your right mouse button. Zoom in on the Blue Book and click on your Amulet again to activate the memory of Atrus. Open the Blue Book and scroll through the pages again. Listen to Atrus and take another picture of the Crystal code on the last page. This is the code for Haven, because this book is:

HAVEN BOOK:

"Do not lose heart because of an error, Atrus," my grandmother Anna always said. "Try to learn from it and you will be able to do great things". At Haven today I saw the words of my grandmother being realized. The broken ship that is stuck in the causeway near the coast of Haven is exactly what I had hoped for. A promise of adventure and intrigue, so tangible that my heart beat me in the throat when I saw it. I figured out how much fun Emmit, Branch and Will - the guys I met in the Stone ship Time - would have here. And the wish came to me to bring their children here to play. But if I want to use this Time as a prison, then Haven must remain forbidden territory for everyone. During my visit to this Time I have found that people can live there. Of course no one lives there now.

The interior of Haven consists largely of a dense tropical rainforest full of fauna. I have seen a number of animals on my trip, but they stayed at a distance. A few fruit eaters in edible trees looked at me curiously as I walked through their nests. They had never seen a human before, so they did not fear me. If I had stayed longer, they might have had the courage to befriend me. But that did not work, because time was pressing. I was convinced that I should protect my Myst library in case a greedy adventurer discovered it.

I wanted to go home as soon as possible. I enjoyed the setting sun just above the lake in Haven before I swam to the middle of it and went back home. The key book will meanwhile have sunk in the lake and be destroyed. I have to do that before I can go to sleep. I have to write two key books tonight, for Haven and for Spire, my other prison world. And then I have to put them in the library. In addition, I have to warn Sirrus and Achenar to stay away from them. And if everything is done, tell Catherine of course. "

Zoom out of the book via a click with your right mouse button. Turn anticlockwise towards the double doors and go 2 times forwards. You end up outside on the "balcony". Look down at your "feet". Just before the fence of the "balcony" you see a small gray plaque in the shelf of the floor. Zoom in on it  

You read: "The end was not written yet." Tomahna ". While zooming in on this plaque, click again on the Amulet. You hear a reminder of Catherine. Zoom out, look at normal eye level again and turn clockwise. You see the lift platform. Go to the left of the bedroom, 1 time ahead on the board and you are back at the elevator. Turn around to look left and left of the elevator. You see, at the lamppost, an opening in the fence of the lift platform.  

On the other side you can see the illuminated Living room building. Go 1 time ahead to the lantern post, on the left of the elevator. Beware that you do not collapse down the lake. You are now standing on the edge in the opening of the fence. You will now see a handle on the left side of your screen. Place your hand on the handle and then pull the handle with a slight jerk to the right. The long staircase, which goes from the living room down to the lower building, now rises and turns towards you and is then a connecting bridge between the lift platform and the living room building.  

Living room / kitchen:

So move forward 1 time over the bridge, turn to the right and go forward one time to the terrace in front of the living room. You come out in front of the entrance of the living room. Do not go inside yet, but turn to the right to the table on the terrace. There is a white jug and a cup and an inkwell on the table and there are two books and a writing block with a writing feather on the table. Zoom in on the opened book. Yeesha's Amulet will flash again, so click on the Amulet. You see Yeesha and Atrus. Atrus tries to teach Yeesha the writing of an Age, but Yeesha finds this very difficult.  

The opened book shows you two pages with D'ni letters and gives the translation in our language for every D'ni letter. Take a picture of these two pages and then close your camera screen again with a click with your right mouse button. Then zoom out of the book and turn around to the entrance to the Living Room. Go forward 1 time. You are then right in front of the Fireplace which is in the middle of the round room.  

There are two photos on the mantelpiece. Zoom in on both photos. The left is a photo of Sirrus and on the right side is a photo of Achenar. If you have looked at both photos, then you look down at the fire in the fireplace. It is a pleasant fire, but you may not find it comfortable enough. There are people who are always cold. A bellows is left in front of the fireplace. Place your hand on the handle of the bellows and then hold down your left mouse button. Then move your mouse up and down to squeeze the bellows in and out. You make the fire in the fireplace burn harder. Look up at the photos again and then turn clockwise. You see a picture hanging on the stone wall. Go forward to the corner and zoom in on the photo. It is a photo of Atrus and Catherine. Zoom out and turn to the left. You look into the kitchen.  

Go forward 1 time in the kitchen and then turn slightly to the left and go forward to the large round sink. Stand right in front of the sink. The crane handle is located on the right side of the crane. Pull up the crane handle. Water comes out of the tap. Turn left to the left wooden countertop. Above the worktop, a number of cooking pans hang on an iron bracket. Zoom in on those pans. The Amulet will flash again, so click on the Amulet. You can hear Yeesha fooling her father a bit about his art of cooking: "You do not cook this often, do you know, Dad, maybe we have to hide the pan before Mom comes home." Zoom out of the pans again and turn around completely. The stove is located against the back of the Fireplace.  

Zoom in on the stove. Again the Amulet will flash, so click on the Amulet again. You can hear Catherine talking to Yeesha. "Your father is coming home tonight ..... we will use the pretty plates ...". Zoom out of the stove again. Go back into the living room, 2 times forwards, to the right of the Fireplace. You are in the right corner at the semi-circular corner table. Turn to the right and look up. There is a photo of Yeesha hanging on the stone wall. Zoom in on it. Zoom out again and then look down at the half round corner table. There is a chess game on the table.  

Zoom in on the chess game and click on the Amulet again. You hear Atrus: "If he thinks ahead, he sees the trap I set up and leaves my lady alone, if not ..... Maybe I can win this in two moves .......". Zoom out of the chess game. Turn anti-clockwise to the entrance / exit of the living room and go back up the terrace 2 times forward. Then turn clockwise. You will then see the pole with the lever in front of the bridge.  

So move forward one time to the Lever Pole. Place your hand on the handle and pull the lever to the right again. The swing bridge turns to the right and drops again and is now the staircase again.Now connecting the Living Room again with the building that is located in the lake below.

Turn slightly to the right and go forward / down via the stairs / bridge 1time, turn slightly to the right and go forward to get through the open doors into:

Yeesha's room:

First look around the round room for a while. You see Yeesha's bed. In front of Yeesha's bed is a coat rack over which a long robe hangs. On the left you see Yeesha's desk and a large bookcase. If you look to the right you will see a box with a large fish tank. Zoom in on the aquarium. You cannot do anything with it, so just zoom out again.  

Now move forward to Yeesha's bed and then look down at the pillows on the bed. Pull the front of the 2 smaller cushions to the right and Yeesha's Diary will appear underneath.  

Yeesha's Diary:

Well .... I know .... it is "Not Done" to look at the diary of a young girl, but in this case you have no choice. You want to know what happened to Yeesha, don't you? Perhaps the diary contains some clues. So zoom in on the diary. At the same time Yeesha's Amulet will flash again, so click on the Amulet. The diary then spread a bright white light. Yeesha's memories that are stored in the diary are now activated.

Open the diary via the lower right corner of the cover. In this way, you can also browse through all the pages described. There are 10. Because you clicked on the Amulet, Yeesha now reads her diary herself. The Amulet remains activated. However, if you click on it again you will no longer hear Yeesha, so do not do this. Listen to Yeesha and read along and continue browsing to the next pages. On the 5th page you see a sketch of 5 colored crystals.  

This is another Crystal code for the Crystal Viewer. So take a picture of this page. Also take note of what Yeesha write on page 7 about the lock of her bookcase and about book names that she should note on the books of her father in the D'ni language.

Zoom out of the diary via a click with your right mouse button. Turn left and zoom in on the long garment hanging over the coat rack.  

The Amulet will flash again, so click on it. You can hear Yeesha talking to her mother Catherine: "May I wear it today, Mom? No, don’t you want to keep it neat for the Serenia ceremony next week?" Anya said you would add a special necklace to her .... Zoom out from the coat rack and turn slightly to the left. Go forward to Yeesha's desk. Then look down at the desk.  

In the middle of Yeesha's desk is a luminous Crystal. Zoom in on the crystal and click on your Amulet again. You hear Yeesha: " Look Mam! Look what Sirrus has made? A water spirit as I told him, beautiful he? "......... Would this crystal be the Guide Statue that Yeesha mentioned in her diary?

Zoom out and turn slightly further to the left and then head for the large bookcase. Go stand right in front of the bookcase. The upper part of the bookcase contains two open compartments. In each box there are 8 beautiful bound books. So there are 16 books. On the backs of the books are the titles of the books, but in D'ni language. Just like Yeesha says in her diary. Below these two book boxes you can see two glass doors. Zoom in on the two glass doors. You cannot open these two glass doors, but you will see 2 thick books and a cloth with blue letters in the box: V = 11.

Zoom out of the glass doors and look up again at the 16 books. Now click on random 5 of the books. You slide back the books you have clicked on, but as soon as you click on the 5th book, all 5 books will slide back. This happens every time with every series of 5 books you click on. Apparently you have to click on the RIGHT 5 of the 16 books. But which 5 books are the right ones? And would those two glass doors open? Make sure that none of the 16 books are pushed back

We are now leaving this Bookcase puzzle. But of course we will come back later to solve this puzzle. However, there are still more Memories to pick up, and that is what we will do first. Turn to the left and go forward to the open door of Yeesha's room, turn slightly to the right and step outside. Turn left and go back up via the bridge / stairs. At the top of the stairs, turn around to the turning handle. Grasp the Rotating Handle again and then pull the lever to the left.  

The bridge / staircase rises again and turns to the left and again forms the connection between the Living Room and the Lift. So go over the bridge to the elevator and then over the stairs to the elevator. The Lift Door Handle is located to the right of the stairs. Pull the handle down, turn around and enter the elevator.  

Turn right again in the lift and pull the lift handle to the middle button. The lift drops down and goes back over the lake and delivers you back to the middle level, the Greenhouse level. Open the lift door by pulling up the door handle. You automatically leave the elevator. Turn right and go 2 times ahead on the walkway and you are back in the:

Front greenhouse:  

You are standing in the greenhouse and next to the large wooden bucket. Look down. You see the top of a ladder that goes down to the bottom of the greenhouse. Click on the top of the ladder and you end up at the bottom of the greenhouse. You are standing in front of a post with a round Globe. Below the Globe you see a tiny red button and on the left side of the Globe you see a lever / handle. Click on the red button. A bundle of light comes out of the Globe.  

Look to the right of the Globe. There is a wooden bench against the wall. Zoom in on the wall above the wooden bench. It is a plaque but it is too dark to see it well. Zoom out again and turn back to the Globe. Now place your hand on the handle and hold it firmly. Then move your mouse up and down. So you move the Globe to the left and to the right. Aim the beam of light that comes out of the Globe to the right so that the wall plaque is completely illuminated by the light from the Globe. Then let the Globe stand like this and zoom in again on the plaque.  

On the plaque is the family tree of Atrus. However, the names are written in D'ni. In the meantime your Amulet is flashing again, so click on the Amulet. You hear Atrus explaining the family tree to Yeesha: "This is just a small part of our family tree, Yeesha, and we can trace our lineage back to when our forefathers came in D'ni." 

Take a picture of the pedigree plaque and zoom out twice. Turn around to the ladder and click the forward cursor on the ladder and you will be back up in the greenhouse. Turn clockwise and go 2 times forward through the greenhouse, then turn slightly to the left and go forward 1 time out of the greenhouse. Turn right. You stand again at the:

Garden room of Catherine:

Go inside and then to the left to the emergency energy unit. Stand right in front of it and zoom in on the shutter of the box.  

Your Amulet flashes  again, so click on it. You hear Catherine: "That's already the fifth time this week, Atrus. If you really want to stop the stops, you also have to take care of an emergency generator, suppose someone gets stuck in the elevator." Zoom out and turn clockwise. On the right side of the table you see a large glass cabinet in which a flock of fireflies fly. You also see a narrow blue door. Go forward 1 time. You are standing in front of that narrow door. Click on the door handle of this door. However, the door does not open. Look down at the floor in front of the door and zoom in on it. Click on your Amulet. You hear Yeesha: "I have the key, I have the key"

Zoom out, look at eye level and turn left to the glass firefly cupboard. Zoom in on the top of this glass case and then click on the Amulet again. You hear Yeesha: "Don’t touch Daddy! You screw up my experiment" Zoom out. Turn clockwise to see the 2 large round plants containers with the round illuminated windows. Behind each window there is a plant in the round box. Go forward and you are standing in front of the left container. Place your hand on the handle of the middle round door and then pull the handle upwards.  

The door opens. Zoom in on the plant in the box and click on your Amulet again. You hear Catherine: "Poor plant ...... Sirrus said he had tried everything, but it did not feel at home in this garden ... A few days in here, it looks better ....." Zoom and turn slightly to the right and then 2 times forward to leave the garden room and end up on the path. Turn left and follow the route back through the first greenhouse to the Lift. Open the lift door by pulling down the handle for the lift again, step into the lift and pull the lift handle to the highest position to return to the:

Work room of Atrus:

Open the elevator door via the lever and you will step out of the elevator again. Turn left and go to the Crystal Viewer. Zoom back in on the screens of the Crystal viewer and then click on your flashing Amulet. You hear Atrus: "Do you understand, Catherine? The new design means that we don’t have to go to Rime anymore! We can see the Times of the boys from here ..." Zoom out and turn left. Go forward twice to enter the corner with the 3 round monitors via the steps. Zoom in on the 3 monitors and click on your Amulet again. You hear Atrus and Catherine: "I do not want to be burgled again. But camera’s ... I just feel looked at ... I only put them in the most logical inputs, you just forget they're there, really" .

Zoom out and turn left and go to the end of the path, turn left and take place again in the seat of the telescope. You may now have to turn the seat yourself to the telescope, with your mouse, to click on the Red button. Then do that and click on the Red Button and you will go up to the Telescope again. Zoom in again on the large Round Telescope screen and then click on the Amulet again. You hear Atrus explaining to Yeesha: "Do you see that really bright star?" Uh - Uh Long ago ... when your great-grandmother Anna and her father mapped this desert ... she used this star to find her way back home ".

Zoom out and press the Red Button again and the chair will lower again. Then move the chair all the way down with your mouse and turn the chair to the path and get out of the chair. Go back to the elevator, go straight in front of the elevator, pull the lever down and enter the elevator again. Put the lift handle in the lift all the way down again and the lift will deliver you to the Lift platform in front of living room. Open the lift door via the door handle and you are outside again. Turn clockwise and go to the swing bridge / stairs and walk over to the other side. Then turn around to the turning handle and pull it to the right again so that the bridge / staircase is back down to the room of Yeesha.  

Walk down and enter Yeesha's room again.

G: Back in Yeesha's room:

The Bookcase puzzle:  

Turn left and go to the large bookcase. So there are 16 thick books in the bookcase. You know that if you randomly shift 5 books backwards, those 5 books will slide back. So you have to push the RIGHT 5 books backwards. Which books should you now move backwards? Well, for every Atrus family member there is a book between these 16 books. Unfortunately the names are written in D'ni language on the backs of the books. On the terrace table in front of the Living Room, however, there is an open book in which you have read the translation of the D'ni alphabet. You took a picture of it.  

With that photo you can now translate all names on the 16 books. You also took a picture of the Pedigree Plaque at the bottom of the First Greenhouse.

You can now also translate the Pedigree Plaque now and then you know the order of age of all 5 family members.  

If you know all that then you know which of the 16 books you have to move backwards and in which order you have to do that. This is quite a bit of work. Fortunately, I've already done this for you, so I'll just give you the solution. Number the 16 books, from top left to bottom right, as 1 to 16 and then click on the next 5 books: 

12, 6, 8 , 3, 14

 and ..  ..... The bookcase collapses all the way down and you look into the Secret Niche. A ladder goes down through the manhole.  

Click on the top of the ladder and you will end up under Yeesha's room, on the platform near the lake. Turn anti-clockwise and advance 1 time. Look down at your feet. In front of your feet are two flippers and a snorkel on the deck. Look again at normal eye level and turn slightly to the left. In the distance you see a burning lantern at the end of the platform. Go forward to those lanterns and turn left. You are in front of an easel with a painting on it. You cannot do anything with it, so turn left and go back 2 times over the platform and then turn right again. You are right in front of the ladder again. However, you cannot climb back up to Yeesha's room now because the bookcase has come back up. Fortunately, there is a lever right next to the ladder.  

Pull the handle down and you will see the bookcase lower down. Climb on the ladder and you'll return to Yeesha's room. Well, leave Yeesha's room and go up the stairs / bridge again. At the top of the living room you turn back to the rotating handle and pull it to the left again so that the staircase / bridge connects the living room with the lift. Go over the bridge and then to the stairs for the elevator. Go up the stairs, turn left and enter the Bedroom again:

H: Back in the Bedroom of Atrus and Catherine:

Turn left and go to the Fireplace. Look down and crawl into the Fireplace. In the fireplace, turn around so that you look at the wall on which the two lasers throw the red dots.  

Now click on the BUTTON. The panel drops down and you see a new panel with 48 BOXES. The red laser dots are in some of the 48 squares. You now have to click on some of these 48 boxes. However, I have not found an explanation about or Hint up to now, so I solved this puzzle through "Trying". Do the following: Number the 48 squares, from the upper left to the lower right, as 1 to 48  Click on the following squares, in this sequence: 

10, 33, 27, 28, 22, 40, 46  

Each time a number of boxes turn red and eventually the panel looks like this and ......

......The floor of the fireplace appears to be a lift and you drop down.

NB: if you don’t  press the right buttons you will not go down with the elevator. Then press the BUTTON twice to reset this puzzle and try again:

 

I: The Linking Books to Haven and Spire  

You've landed in a cave. Go forward 1 time, turn left, 1 forward and zoom in on the Big Wheel in the rock. Your Amulet will flash again, so click on your Amulet and listen to Atrus. Zoom out and turn right. You stand in front of the staircase that goes to the Big Golden Globe chamber. At the top of the stairs you see a lever. Go forward up the stairs. You cannot move further forward because the Globe Room is closed.  

Place your hand on the lever that is on your left and pull this lever towards you. Watch how the Globe Chamber opens and when that is done you go forward into the Globe Room. In the Globe Room you see two books. Turn right. Above the Right Book you see a small lever. Turn this lever all the way to the right.  

This closes the Globe again and turns around and the two books open and are now right in front of you.  

The Left Book is the SPIRE LINKING BOOK. The Right Book is the HAVEN LINKING BOOK. Which Prison Era will you go first? It does not really matter that much, but Atrus always uses the sequence HAVEN and SPRITE when he talks about these two prison eras. And you also held this order when you had to calibrate the Crystal Viewer from Atrus in the beginning. So it might be wise to follow Atrus in this. 

So let's first go to HAVEN. Place your Hand on the Link Photo of the RIGHT BOOK and CLICK your right mouse and ......you end up in

Chapter 2: Haven: The Prison of Achenar

 2013:Original Dutch Walkthrough by: Louis Koot   

2018:This English translation by: Dick Leeuw   (Lion_1251)

Screenshots and lay-out by: Louis Koot