2013:Original
Dutch Walkthrough by: Louis Koot
2018:This English translation by: Dick Leeuw
Screenshots and lay-out by: Louis Koot
If you have found this walkthrough via google search or via another site then you have probably not visited my site.
A lot more very detailed game walkthroughs can be found on my site at: www.pcgameswalkthroughs.nl
Chapter
3: Spire: The Age of Sirrus:
The link movie has
already shown you a glimpse of what awaits you here in this era. Spire is a
violent era, but Sirrus is a violent man. So Spire is a "Crystal Age".
Everything in this Age consists of Crystals. And because of this, everything
also looks alike. There is a lot of shimmering and it is dark and so it becomes
difficult to orient yourself well. For me it becomes difficult to always point
in the right direction because crystal is crystal and everything is quite
similar. However, I will try to describe everything as well as I can during your
wandering through this Age. I invent fantasies names for the different areas you
end up in and also for the various "devices" that you are dealing
with.
Just like in Haven you have
arrived here in a Dome. However, this dome is completely in ruins. You are
standing on top of a gigantic Crystal rock that rises from the clouds. Look at
normal "eye level" when you look at the sky on arrival. Right in front
of you is the exit of the dome. To the right of that you see a bench and on that
bench is a book. When you turn around, you will see another stone table with
squares in which the Tomahna Linking Book is located. You have just arrived, so
leave this book alone. Go forward to the exit and then zoom in on the book on
the bench.
Your Amulet will flash, so click
on the Amulet. Listen to Yeesha and Sirrus: "Daddy
said that you never wanted to learn D'ni as a child, which is why he never
taught you". "Then I did not want that either, I had a lot more fun
with other things, I was a bit stupid then." "Hey, maybe you can learn
it now, together with me." "Really, do you want to teach me
D'ni?" "Why not? Somebody has to do it."
Yeesha thus makes 3 capital
errors here. First, she tells Sirrus that she is powerful in the D'ni language.
Secondly, she wants to learn Sirrus D'ni. But Yeesha's biggest mistake is that
she trusted Sirrus. But we will see this later. You cannot open this book. Zoom
out and exit the dome through the exit. Be careful not to fall down. Turn right
and look at normal eye level. Well, it's going to be
a long climb down, through the stone steps.
Go 1 step ahead down the stairs,
turn right and go down the 2nd stairs, turn right and go down the 3rd stairs,
turn right and go down the 4th stairs and STOP.
On the pillar is the blue lift
button. However, the elevator button is broken. You can click on it but no lift
will come to you through the shaft. You can zoom in the shaft, to peek down
through the shaft. Then zoom out and turn around and then go 3 times forward to
descend the rest of the stone stairs.
You will end up in the:
Crystal
Garden:
Just stand for a moment and look
around. On the left you can see a Group
of Statues. If you turn further to the left, you will see a very high gate
behind that group of statues behind and behind that is a bridge that goes to a
White Crystal. If you look to the right you will see a bridge that goes to the
Lift shaft, inside the rock where you have just descended via the stone steps.
We do not go there now. Turn back to the left and advance to that group of
statues and then zoom in on the statues.
Zoom out again and turn left
again to the statues group and then a little further to the very high gate
behind the group of statues.
Go forward one time to the gate.
You stand before the bridge that goes to the great White Crystal.
Go over the bridge twice and
......... you almost stand against that white crystal. If you look closely, you
will see that the White Crystal is in a HOLLOW PIPE. Look at the circumference
of the "Pipe". Zoom in on it. It seems to be a 5-angle. A Pentagram.
Take a picture of it because this is important to know at the end of this Age.
Zoom out. Under the White Crystal
you can see a vertical Slit. Zoom in on the slot and click on your Amulet. In
the video you can see the white crystal disappear and you have a good view of
the upper circumference of the "Pipe". So you see that it is indeed a
5-angle.
Look at the vertical slot. There
is a thick knob at the top of the slot. It is an indicator. The slot has a scale
of buttons. If you count that indicator as 1 then there are 9 buttons along the
slot. At the 4th button you see a white dot. Remember this because this too
becomes important at the end of this Age.
The
"Conductors" puzzle:
Part
1: The Lower Level:
Go 1 time ahead on the grid and
then turn slightly to the left. At the end of the griddle path you will see a
pole with a pile of upward crystals. I call it this pole the "Crystal
pillar". Electricity keeps climbing upwards from the bottom up through the
crystals. The Crystal Pole is connected via a cable to 7 Crystal lamps that
float further up in the air and eventually to the Island that towers above the
clouds behind the 7 Crystal lamps. You have to go there. On the left before the
Crystal Pole you see a thick pillar on which a kind of round "biscuit
box" is placed. You can move forward in the direction of the Crystal Pole,
but if you turn slightly to the right, you will notice that you can also move
forward to the corner to the right of the griddle path. In that corner is the
so-called "Circuit board", and a climbing pole.
Move forward 1 time towards the
"crystal pole". You end up at the "cookie jar". Turn to the
right until you get the forward finger to the corner where the "Circuit
board" is located and then go there. Then turn slightly left and you are
exactly right in front of the "Circuit board". The green light turns
out to be a lever. Place your hand on the white button and then pull the lever
up and .......
The whole top opens up like a big
book. This is the "Electric circuit", also called the "Circuit
Board". You all see resistors and electric meters.
After this "book" has
been opened, your Amulet will flash. So click on the Amulet and listen to Sirrus
again: "Father, it looks like those lessons about
connections, which you teaches me so much on Voltaic, are finally useful, but
figuring out how to build this electrical circuit was 10 times. so difficult,
because I had to build everything from the ground up ". Zoom out.
Well, you all see resistors and gauges that are connected to the resistors.
However, the thing is dead. So there is no Power.
You will see a circle with a
symbol. On the left you see a small blue button. To the left of the
"biscuit box" and then slightly below, you see a round case. That is
the Electromagnet. Now zoom in on the "Cookie Jar". Your Amulet will
flash again, so click on your Amulet: "Ok, no
mistakes now, I do not want to lose another ship." "Garden magnet on
.... Basic conductors charged and ready .... Here we go .. .. ".
Zoom out and press that small
blue button and ....
On the left you see a small lever. In the middle you see, at the bottom, a slider that you can slide to the
left and to the right. The button is now in the middle. Right above the slider
you see 7 small buttons. That are 7 indicator lights or "LEDs". Above
these LEDs you see 7 larger lights. They are numbered as 1 through 7. Those 7
lights are the Conductors
The idea is that you succeed in having all 7 Conductors
burn at the same time. You have to do this by sliding the Slider, from the
middle, to the right and then back to the center.
·
Click
on the lever
·
Slide
the Slider all the way to the right.
·
The
LEDs 1, 2, 3 and 4 light up.
·
Slide
the slider back to the center.
·
The
LEDs 3 and 4 go out again.
·
Slide
the Slider all the way to the right again.
·
The
LEDs 1, 2, 3, 4, 5 and 6 now light up.
·
Slide
the Slider back to the center again.
·
The
LEDs 5 and 6 go out.
·
Slide
the Slider right again and ...
The "book" folds open
again but now the middle 7 resistors on the left and the gauges on the left are
on. Those 7 resistors are the 7 Conductors in the "Cookie Jar". This
area now has electricity.
Your Amulet will flash again, so
just click on your Amulet again: "Yep! 1 I knew it
would work, enough static electricity to be taken care of by my
conductors." Ha ha! .. Now stop this wasting stupid light, send it
somewhere ". Zoom out and turn around. On the left of the grid is
the thin climbing pole, right in front of the Circuit Board. Go forward to the
climbing pole. Look all the way up along the pole.
There is a small green handle on
the hatch. Grab this lever and give it a jerk to the left and .....
The hatch opens and you go
through it automatically and you are at:
Part
2: The Middle Level:
You probably still look up the second part of the
climbing pole and see another hatch above your head. Later on we will climb
further up, but for now we stay on this "floor." Turn right and look
at "normal eye level" You are now looking into the Work Area of
Sirrus.
Just before you see a "Floating Stone" floating in the gorge. Further back you can see the large work table of Sirrus and behind it is
the "Plants Garden".
This is the work table of Sirrus
and it consists of two halves. On the right half there are 2 devices with a
crystal and these two devices are connected via a switch in between. On the
right is a Telescope. On the left side of the table is a box containing machine
parts and in front of the box is a Book. Zoom in on the telescope on the right
side of the table. Through the Telescope you can see the Island behind the 7
floating Crystal lights and your Amulet will beep again, so click on the Amulet:
It cannot be
real, it has to be, but can I finally get to the ground? I do have to know. Must
go there.
Zoom out and zoom in on those two
devices that are located to the left of the telescope. Again your Amulet will
flash, so click on your Amulet again and listen to Sirrus again: "
Remarkable. No change
in the molecular structure. No light inside ..... As long as the crystal remains
grounded, the current just goes through. "
Zoom out and turn left to the left half of the table
and zoom in on the Book that is located here. Click on your Amulet again to
activate the book and then open the book. This is :
Well,
you hear Sirrus read aloud his journal. Listen and read as you turn the pages in
time. Sirrus explains the intentions of all those crystals, the Power Station
and the Stone Ship.
87.5.25:
Apparently I have underestimated him. I did not expect him to be that cunning.
he has always said that Spire was dangerous, but I thought he meant the people
here. Violent and possibly afraid of foreigners; the perfect combination for a
grip on power. but there is no one here. No rich civilization to rule. Now I
understand how he has deceived me. Congratulations, Father. You win this round.
87.6.1:
I temporarily stored my tent at the plant cave. I have food with me for a month,
then I have to grow it myself. The scarce plants do not taste good, but I have
tried a few and they are nutritious. Next point on the agenda: How do I get out
of here. I think there is a Myst Key Book somewhere here. The easiest way for my
Father to get off the book was touching it as he jumped from the palace. There
are, of course, other ways, but I cannot ignore them. I must at least reach the
bottom.
87.9.1:
This is no fun anymore. I slipped every oddly shaped wind pipe in this Age and
have not even been able to look under the second layer of clouds. I was
convinced that three of the tunnels went somewhere, but they all died in an
impressive cave full of crystals. Those crystals are a bit strange. Due to their
structure, they build up negative loads. When I touched one, I got a big punch.
At the same time, the faint glow emanating from the crystal was extinguished and
I heard a peculiar buzz that stopped when the crystal was discharged. I want to
know more about these crystals and plan to explore the cave.
88.2.6:
Last night I saw light shimmering in the other palace. I realized that I might
not be alone here. What if this Age is like Stone ship? Father has never been
able to explain how Emmet and Branch just surfaced. He said that Art always
surprised him. Are the lights of different people? I give a lot to know this for
sure. What would I like to talk to someone after having been alone for months?
88.5.14:
Those floating boulders: Everywhere in this Age you will find phosphorescent
green mineral with strong diamagnetic properties. At least that is the most
credible theory I can think of to explain how those boulders that I see outside
my garden can float. I got an idea. If I can get such a large rock, can I make a
"ship" and "sail" through the clouds to the other palace?
The hardest thing in this whole story is still to keep the height ... These
boulders float higher than the highest point of the palace. To make my ship
float lower than it naturally wants is still quite a job.
88.10.2:
Over the past few weeks I have looked at the storms that pull through the second
layer of clouds. You see them as flashes of light between the layers. I do not
feel the violence of these storms in my garden. It's not raining. And there is
hardly any wind. I am here, between the layers, completely safe. I do not
understand. How did Father create a world that is actually scientifically
impossible? He never told you how to write a Time. Neither Achenar nor me
learned the Art. Maybe I should have insist on that anyway.
89.4.18:
The crystals I have taken from the lower cave are intriguing. There is no limit
to how much energy they can store. Unfortunately, they are therefore difficult
to use. As long as a charged crystal does not touch anything, the energy is
retained. but as soon as the crystal touches a grounded object, however slight
it may be, it will go away and produce a wonderful "song". I want to
use that singing again, even if it is only for my own pleasure. Then I have at
least some music in these caves ..... Well, the crystals can solve the problem
with the Rock ship. I attach them to a few boulders, throw them back in the
clouds and I can drain enough natural electricity to make an electromagnet work.
The attraction of the magnet and the smaller magnetic fields of the lightning
rods must bring the ship down to the nearest palace. I can always try it.
90.10.22:
As I write this a storm starts. I feel the hair standing on my arms. I have
palpitations, so tense I am to test the first conductor. My god, did Father feel
this every time he held his hand over a just completed Key Book? Was he just as
excited as he was about to discover if his theories were working? Why did he
never want to share this with me? Otherwise it might have been different between
us ..... The first conductor starts to glow. Here we go.
91.5.25:
NO NONONONO !!!! My calculations were perfect! That ship should not have floated
away! The distance between the conductors is too big, I think. So more
conductors. But then the electromagnetic attraction becomes too big and the ship
crashes. How do I prevent this? Maybe a second electromagnet on the roof of the
garden? I have to start again. And again to get a boulder for the ship. This is
going to cost me years! But I'm almost there. I can almost go to the nearest
palace. And perhaps from there to the ground. Hopefully the Key Book will still
do it.
Well, I hope you have understood
all this. In any case, you have experienced that there must be another
"biscuit box" on the roof of the garden. Zoom out and turn slightly to
the left so that you get the forward finger to the corner to the left of the
table. Go forward 1 time towards the corner and turn right and then go forward 1
times in the Garden.
Turn right again and go forward
once again. You represent a small transparent statue that Catherine has to
imagine.
To the right of the cave with the
climbing pole you see a path of "Floating Stones" going to the back.
That path takes you to the Lift shaft. You can go there, but the elevator is not
there. It is also not necessary that you go to the lift now, so go back to the
Climbing Pole.
Part
3: Upper Level:
You are now on "The Roof of
the Garden" as Sirrus told you in his journal. Look down at the climbing
pole hole and then turn all the way around and ...... you're right in front of
the 2nd "Cookie Jar". Zoom in again on this 2nd "cookie jar"
and click on your Amulet again:
·
Click again on the lever.
·
Slide the slider all the way to the left.
·
LED 1 lights up.
·
Slide the slider back to the center.
·
The LEDs 1, 2 and 3 light up.
·
Slide the slider all the way to the right and .....
Done.
The LEDs go on and off again and the Conductors 1 and 2 light up.
You don’t see it in a movie, but now the
Globe is balanced and floats down on the bottom level above the magnet. Turn
around and look down at the Climbing Pole hole.
You automatically return to the
Lower Level in one go.
Part
4: the "floating Island"
To the right is the Circuit
Board. Open this thing again. You will then see that 2 of the upper resistors in
the left part are now lit.
So these are the 2 Conductors of
the Upper level. In total you now have 9 Conductors burning, the 2 in
"Cookie Jar 2" and the 7 of "Cookie Jar 1". Zoom out and
turn left and go forward to "Cookie jar 1". Look, look ..... to the
left of the "biscuit box" the ball floats above the magnet.
The Sphere is the
"Stone ship" that Sirrus talks about in his journal. With this
"Stone ship" you now have to go to that little island behind the 7
Crystal lamps. You can see that a curved ladder now goes to the sphere from the
crystal pole. Go forward to the Crystal pole and then turn left and go forward
one step ahead on the curved ladder.
At the end you look down and you
will see the Globe hovering just below you. Turn to the right for a moment and
look at all those small "islands" that float in the air, so all those
islands are connected via the thick green cable to the Crystal Pole and with the
"biscuit boxes 1 and 2. Look down again to the Sphere. Go forward 1 time in
the Sphere. You then sit in the Sphere and you see a lever in front of you.
Well ..... Grab the handle and
pull the thing up with a firm jerk up until you hear "Click" and ....
Enjoy the flight in the Sphere to the "Floating Island".
Upon arrival, look up at the top window and click with
your Forward finger to go out of the Sphere.
Then look at normal height and
turn clockwise to the path over the beam. You see a "ladder bridge"
going to the right.
Go forward 1 time. You are
already at the end of the bar. You cannot continue to the back of the island.
Turn right and go forward over the ladder. Then turn right again and .....
between the white crystals there is a big round hole. Zoom in on the round hole
and click on your Amulet. Look and listen to Sirrus: "Finally
.... After all these years ...... I AM FREE !!"
Do not zoom out, but click with
your forward finger into the round hole and you will land a long way down on a
beam.
You have climbed down via the
button rope. Turn to the left. There is a bar to the left to the large
"Window". In the "window" hangs a network of chains and at
the bottom of the window is a kind of telescope.
You see Sirrus climbing down
through the same rope and you see that he finds out that his Age is bottomless.
Stay zoomed in. To the right of
the screen is a Blue Button around which 4 arrow buttons are located. Use the
arrow buttons to move the telescope up, down, left and right.
The 3rd Hotspot is the most
important one. You can find this by going from Hotspot 2 a little to the left
via the left arrow. You will then see a White Crystal sticking out of a Pipe
Zoom in all the way through the
Blue Button. This is such a white crystal as you saw in the Crystal Garden.
Before you went down through the "esophagus". Here too you see a slot
with 9 buttons. But now the 3rd button is marked with a white dot. The shape of
the pipe is a Circle. You must have seen this. Remember this.
Zoom out of the telescope via a
click with your right mouse button and then turn around and go back 1 time in
advance to the rope.
Turn left. You are now facing a
large GEAR WHEEL. In front of the "Heart" of the wheel is the big gray
handle. It seems that you cannot click anywhere and that this is a Dead End. But
take a close look at the "Teeth" that stick out of the wheel on the
right side. You see that there is a small stone on which green spheres are
sitting, blocking the gear. Click with your finger on that stone to make it
loose.
Then pull the lever towards you,
so down and……..The wheel turns very fast for a few seconds and then stops.
The lever shoots back again.
Turn left and go back to the
rope. Look up and climb back up through the forward finger. Back up, turn right
and walk back over the ladder.
Turn right and ...... Look ...
the turning of the gear has ensured that there is now a large "Floating
Rock" floating over which you can now continue to the rear part of the
island.
So advance 1 time. You then stand
on the "Floating Stone". If you now look to the left, see "Cookie
jar 3". Do not go there yet, but go forward one more time to the back of
the island. You will arrive at the 2nd Circuit Board that is here. Well, also
this one has a small white button at the bottom, so grab this button and pull it
up and the Circuit board opens. You zoom in on it yourself and your Amulet will
flash again. Click on your Amulet and listen to Sirrus again:
A lot of electricity is
being collected outside of it. And as soon as I'm done with this circuit, it
goes directly to the throne where I need it most ... Can you hear the music
already, Father? "
Zoom out and turn around and walk
1 time back to the "Floating Stone". Turn clockwise and go forward 1
time to "Cookie jar 3".
"I have to set up the network in such a way that enough power will flow
into the throne, it's the only way to get the right frequency."
Zoom out. This cookie jar also
has a small button with which you can open the cookie jar, so click on that
button.
The
"3rd cookie jar"
This 3rd cookie jar looks
somewhat more complicated. You can now set the slider to 4 positions. There are
now 34 LEDs and 34 Conductors and the intention is that you burn 29 of them.
This, too, has cost me a lot of headache, but here is the solution, starting
from the start position of the slider.
·
Click
on the lever, left.
·
Slide
the slider 1 position to the right.
·
There
are 10 LEDs burning and you hear music tones.
·
Now
slide the slider all the way to the right.
·
13
LEDs light up.
·
Slide
the slider 1 position back to the left.
·
22
LEDs light up.
·
Slide
the slider back 1 position to the left again.
·
19
LEDs light up.
·
Move
the slider 1 position to the right and ......
Turn right and go back to the
"Floating Stone", turn left and go forward again to the Circuit Board.
Now open the Circuit Board again and ......
You
see that there are now a lots of conductors on both left and right. A total of
38 conductors now burn.
You fly back to the Lower Level.
Look up and click with the forward finger again in the top window to exit the Stone ship.
Turn right and walk forward over
the curved ladder, turn right and go to the Climbing Pole. Look up and click on
the hatch of the middle level. Then pull the lever of the hatch to the left
again. The hatch opens and you go through it automatically. Climb further up to
the Upper Level. Turn to "Cookie jar 2". Open the Cookie Jar 2 by
clicking on the small button.
When the "Cookie jar" has been opened again, click on the lever and the 2 Conductors will go out again. Now you have exactly 36 Conductors on and that is the 7 in "Cookie Jar 1" plus the 29 in "Cookie Jar 3". Turn around and return to the middle level via the Climbing rope
Part
2: To
the Throne
You
then stand in front of the Climbing Pole and look at it. To the right is the
work area with the Botanic Garden. You do not want to go there now. Turn to the
left.
You
look into the area to the left of the Climbing Pole. Go forward 1 time. You then
face a large "Gate" again.
Left
in the gate you get the forward finger again, so go forward one time. You are
beyond the gate. Stand still but turn slightly to the right until you get the
forward finger again. In the distance you will see the 2nd workplace of Sirrus.
There is also his sleeping place. Do not go there yet, but continue to the
right. In the corner you see a slanting pillar. The front part of the pillar has
been broken off and there is a Paper on the floor.
You
see / hear the continuation of the chess memory in the kitchen of Tomahna: "What
is that right for you? You caught me Father, completely! And now you leave the
lady unprotected? That nara chess pieces loose from you was more challenging .
" Zoom out and turn to the right. Right across the bed, and thus to
the right of the work table, another large "esophagus" goes down into
the ground. Do not go there now but turn slightly to the left and click with
your forward finger on the work table, to go there.
At the work table, turn slightly to the left and go forward one time to the Great White Crystal in the Pipe.
You will probably come to the left of it, staring
into the air. Then look at normal eye level and turn clockwise towards the White
crystal.
Zoom
in on the crystal and click on your Amulet. Take a good look at which button the
indicator is in the slot while you listen to Sirrus: "Start
with rock test 29. This should be him".
But
it did not go well, Sirrus. The front of the pipe is broken and that slit with
the 9 buttons is no longer there. But in the memory you saw that the indicator
was at the 7th button. The shape of the pipe is a 6-angle. Take a photo and zoom
out 2 times and turn clockwise to
the work table. Go forward to the work table. On the left side of the work table
there is a turning standard with a few crystals. You can grab the round bucket
of the stand and then turn it to the right. If you then let go, the bucket turns
back to the left. A letter is on the table for this standard. Zoom in on it.
This
is the "Nara note". Take a photo of it and zoom out twice. Turn to the
right.
This
is the "Rock Test Note". Take a photo of it and zoom out twice. Place
your hand on the left edge of the hatch and then pull the hatch open up to the
right.
It is the
"2nd note concerning the test with the Blue crystal" Take
another picture and then zoom out once.
Part 2: The Terrible Throne puzzle
Click
with your forward finger on the Throne, You take place on the Throne and now have
a good overview of the cave. What do you see?
To
the right of the Throne you see 2 transparent statues. They are statues of Atrus
and Catherine. Right before the Throne you see a closed fence. Behind the fence
is a corridor. To the left of the gate is a lever in the wall. On the left
before the Throne is a column with a lever. You see 2 thick green power cables
coming through the fence and these disappear in the column and from the column 1
cable goes to the throne. On the right-hand side of the Throne there is a Blue
Button but leave that for now.
Then
turn slightly to the left to stand in front of the statues. The statue of
Catherine has a paper in her hand. Zoom in on the paper.
On
the paper are rows with circles. There is a number in each circle. You will need
this later, so take a picture of it. Then zoom out twice again.
Turn
left and go back to the fence. Stand straight in front of the gate and then pull
the lever down on the left of the gate.
Throne puzzle Part 1:
The Knob is now on Position 1. The Positions in the
slit are indicated by the red dots.
Grab
the Blue Knob and pull the knob down to the 2nd red ball and .... The THRONE
Sinks down through the Cave and .... the statues of Atrus and Catherine also
come down. You are hanging on the upper Level. Around you are a bunch of
cones that look at you like spectators in a tribune. From the Throne you zoom in
on the Atrus and Catherine statues and this time your Amulet will beep, so click
on your Amulet and listen to Sirrus: "Not much
longer, Father, not long until I show you what a smart girl everything is
possible. "
Throne Puzzle Part 2:
Before
we can continue with the Throne Puzzle, the cables under the Throne must first
be calibrated. To do this the Throne has to be lowered even further,
to the "Bottom of this Age". Click with your finger on the hatch under
the hole, so the hatch where those 3 big E's stand. The hatch opens and you see
a blue button.
Click
on the Blue Button and .... The throne sinks down a long way and reaches the
"Bottom" of this Age. However, the large Control Panel does not come
down. When the throne has come to a standstill, you probably look at the sky and
the bottom of the stalactites. Look down and ......... So you are now completely
at the bottom of the 2 thick cables and right in front of 3 large gear wheels
The "mouths" of those pipes were in the shape of a 5-angle, a circle and a 6-angle. So these 3 large gears each correspond with such a White Crystal Pipe.
You
can set each gear to 9 positions by pulling the Bracket towards you. Each gear
is now in the 1 position. You now have to put the three gears in the right
position, corresponding to the button marked on the Slit of the corresponding
White Crystal Pipe.
If
you go wrong, click on the white lever at the bottom of the gear to return the
gear to position 1 and start again. Do you have the 3 gears well then you look
to the left above the Left sprocket. You see a thick round Black Knob there. Click
on this button. You go back up to the Middle Level and before you is again the
Control Panel and the 4 Circle Locks. Let's take a closer look at the Control
Panel now. In
the hole of the control panel you see 4 Round Circles. 2 left and 2 right. On
the other side you see a path. You have to go there, but you cannot get there
because there is no bridge. You can zoom in on each of the 4 circles in the hole
and you have to do that now because each of these 4 circles is actually a Lock
and contains a piece of crystal. Zoom in on each of the circles and see what
kind of crystal is in it.
|
Throne
Puzzle Part 3:
In
reality, these 4 circles are 4 locks that keep you trapped in the chair. Your
assignment is to open all four locks simultaneously by using the correct sound
frequencies. So you have to vibrate the pieces of crystal in the 4 locks with
sound frequencies. Then, and only then, will the Bridge appear. You can find
those sound frequencies by using the notes you have collected.
Take
a good look at the control panel, especially the large hole. In the hole you see
3 bars and on each bar you see 12 green balls. At the bottom of each bar there
is a slider and those sliders can be moved over the bars. You also see the 4
Locks, which you have just looked at in close-up. Name the 4 locks
A, B, C, D. Name the 3 sliders E, F, G. Number the green balls on the 3
bars, from bottom to top, 1 to 12.
·
In each of the
four round circles, the 4 locks, you have to see the piece of rock vibrate and
you have to do that by setting sound frequencies.
·
Each lock,
however, needs a different series of 3 sound tones and they all have to vibrate
for 4 seconds at the same time. So not one by one, but SIMULTANEOUS !.
·
This becomes
very difficult. But first of all you need to know the right frequency for each
piece of stone. Well, Sirrus has already told you this frequency.
·
You have now
found 8 papers on which Sirrus makes these frequencies known to you. These notes
are: The 1st and the 2nd Quartz Note, the Nara note, the Rock note, the 1, 2,
and 3 Blue Crystal notes and the Table that the Catherine Picture holds in her
hand. You have taken a picture of all these notes, so you can view them again
via your log machine.
A: Determining the right Frequencies:
Slot
A: Top left: White Crystal: You need the two Quartz notes for this. So dive into
your logbook and conjure up both these photos and take a good look at these
notes: The 1st quartz note tells you that the Left bar should be placed on
position 6. The 2nd quartz note tells you that the OPTIMAL settings must be
close to 8-12-4. So the setting for Slot A is then 6-12-4.
Slot
B: Bottom left: Black Stone: The Rock Note tells you that every successful test
requires a total of 20 Units of power, no more and no less. The Table Catherine
has in her hand tells you that the last bar should be placed in position 5. This
means that for the other 2 bars, 15 units remain. However, each bar has 12
positions, so there are a lot of combinations possible to reach 15. By trying, I
found out that the distribution should be 10-5. So the setting for Slot B is
then: 10-5-5.
Slot
C: Top right: Nara Crystal: The Nara note tells you that the Nara stone is the
strongest and that it needs the most power to vibrate. So for Slot C the setting
is: 12-12-12.
Slot
D: Bottom right: The Blue Crystal: The 3 notes on the blue crystal tell you that
the Left bar must be set to 3 and that the total of the 3 bars must be the total
of the "Cookie Jar 1 and Cookie Jar 2". "Cookie jar 1" has 7
Conductors and "Cookie jar 2" has 4, so the total is 11 conductors.
Bar 1 gets 3 of these already, so 8 remain to be distributed over bar 2 and 3.
So the setting is 3-7-1 or 3-1-7. After I have tried both, you find out that the
correct setting is 3-1-7.
These
are then the correct settings for the 3 bars running through the hole of the
control panel:
Slot A =
6-12-4.
We
will first test this one by one. SAVE YOUR GAME FIRST.
Test Slot A:
Test Slot B:
Test Slot C:
Test Slot D:
|
Well,
this was the Test. Now for the real thing. It is better to load your Save
Game from before the Test. So do that. You have vibrated the A, B, C, and D
locks one by one in the Test. The problem, however, is that all LOCKS must be in
Vibration at the same time and they must also remain vibrating for a few seconds. In the test
you noticed that one lock vibrates faster than the other. The faster vibrating
locks therefore stop vibrating sooner than the slower vibrating lock. So the
best thing is to do the lock that the SLOWEST vibrates first and the lock that
vibrates the FAST last. So the order in which you now have to set the locks
again is then: Slot A = Top left, Slot D = Bottom right, Lock B = Bottom left,
Lock C = Top right.
It
must now happen in quick succession. You can not hesitate. The problem, however,
is that your hand with which you hold the 3 sliders is rather large and that you
cannot see if you have put the sliders exactly on the right green button of the
bars. Also changing from one rod to the next rod will be a bit stiff. After all,
you have to grab a slider again and move it up or down. You will probably need
several attempts. If it does not work, load your last save from before the Test
and try again.
Well, here we go: Here is the image again to help you.
There
is a way to do this a little bit quicker. You
don’t have to move the sliders in the order E, F, G and also they don’t have
to be long in the right position together.
If you done it fast enough all 4 crystal are vibrating |
Go 2 times ahead over the "Floating Stone Bridge". You end up on the
grid on the other side. This is the Lift platform. With the lift that is here
you have to go all the way up to the top of the "palace" where the
Dome with the Tomahna Linking book is. So to the point where you started this
Age. Go 1 time ahead on the grid. Stop. To the left of you is the elevator, but
a very large stone blocks the elevator. So you cannot enter the elevator. That
stone has to leave, but how? Turn around to the railing of the platform. You are
then faced with a Gray Panel. There is a slot in the panel where you can slide a
Conductor button from left to right. Grasp that button and slide it all the way
to the right through the slot.
You
make a short circuit. Turn left. in the corner, right in front of you, a Glass
Dome is on the bench for the railing. In this dome there is a piece of crystal
figurine. Go forward 1 time and then turn clockwise. You are standing in front
of the Glass Dome. To the left of the Glass Dome is a book on shelf.
Zoom
in on the Glass Dome and then click on your Amulet and listen to Sirrus again: "Interesting
problem .... The matrix wants to continue to build up electrical tension, but
immediately loses it when the crystal is grounded ..... So how I isolate those
crystals until I can use them. " Zoom out. Zoom in on the Book and
click on your Amulet again to activate the book. This is it:
2nd
Journal of Sirrus:
100.8.3
Fifteen years. And he still does not find it enough. There was nothing in this
Age when I arrived, except some floating boulders and trash. I am the one who
made it habitable without any help. If I could have found someone to help ...
But no, he does not want to talk about what has been achieved. He just wants to
talk about those Books. Yes, Father, I burned them. Sorry. Can we now forget the
past and may I leave?
100.8.17.
Repentant sinner playing in that room of his, sin of my evening. Why do I
actually waste my time? He clearly does not believe me. And Mother then? I still
get madly crazy about her endless fooling around with her hands, but something
has to be done with that. Maybe I can play on her guilt. Creating an image that
she can see in their viewer. If I choose the right memory, I may be able to
convince her that I too am sorry.
100.9.29
This is crazy! If he was not already planning to release me, then why build that
room? To show how good he is? Father, I get it. For real. Everything I have
achieved, pales with what you can do with Art. It is the only one in which I can
never be better. No wonder you did not want to teach me.
101.1.19
I do not take this anymore. Time to show him what I can do. Father believes that
his room cannot be entered. But he forgets what he has taught me about
frequencies and molecular vibrations. The crystals! If I can find the right
frequency, their singing can produce a vibration that ripples out of the room at
the molecular level. Those impenetrable walls then explode like glass.
Undoubtedly I need a lot of electricity for this. I will tune the musical
instrument again.
101.1.19
Do I have a sister? What should I think about that now? I never expected this.
But it cannot touch me. I have too much to do. There must be more power on the
cables. Installing additional conductors takes too long, but if I break off a
part of the Rock Ship network, and connect the rest directly to the throne .....
But if his room is open, it does not work.
101.6.10
It makes no sense. He will never teach me the Art. Asking him makes him only
suspicious. Maybe I can learn from the D'ni when he is no longer there.
102.4.10
I will not continue without a sample. I tried to chop off pieces from the room,
but without success. I have not used the crystal yet. How do I convince him to
give me a piece? Or better still, a number of pieces that belongs together .....
Hmmmmm .... wonder if he likes to play.
103.6.14
So that was my little sister. Now I understand why he is so fond of her. She is
still a child and yet ..... I saw a few times during the conversation that she
was studying me to determine what to believe. I wonder how much they told her. I
do not care too. They appreciate her more than they have ever done to Achenar
and me. Also fine. Even that I can exploit.
103.8.26
Restoring the old crystal cave is on schedule. Losing my lab was a setback,
because now I cannot do a frequency test until all the walls have been removed.
But after that explosion I have become more cautious. I would rather hang above
the stars than to get walls over me. NO! He cannot do this! Why she? I do not
want it. I do not allow a child to get so much power over me. How does he DARE
to teach her the Art !! There must be a way. That knowledge I have to steal from
her. But how? ....... YES !!! Do it, Father. Teach her. If you insist on giving
Yeesha these abilities, I will make sure you give them to me too.
Zoom
out after finishing reading. Then turn left. There are 2 large vertical
containers next to the elevator. Go forward to it.
Then
turn right so that you are right in front of the containers. You can zoom in on
the middle pieces of both containers. Between the containers is a handle that is
attached to 2 beakers. Zoom in on the middle part of the Left Container. Your
Amulet sign up, so click on your Amulet. In the video you can see how, from the
"Cones Tribune", a piece of Crystal enters the container and then
disappears into the left cup. On the board you read 10-5-5, so this was a piece
of Black Stone. Zoom out. Zoom in on the middle part of the Right Container and
click on your Amulet again. Again you see a piece of Crystal appear and this
disappears into the right cup. On the sign you read 12-12-12, so this was a
piece of Nara Crystal. Zoom out.
Well,
you have to get that big stone out of the elevator. What is better than to blow
the stone into smithereens. For this you need such a Nara Crystal because Nara
contains the highest concentration of electrical charge. But then that Nara
stone must of course not end up in the cup but on the grid. So grab the Handle
that is between the two Cups and then drag the cups to the left so that the left
cup is completely against the left container.
You
are on your throne again. Click the blue button of the right handrail again to
lower the control panel. Well, Nara is 12-12-12, so slide all 3 sliders all the
way up over the 3 bars and ........ In the video you see a piece of Nara Crystal
from above your head to the elevator platform and then ..... BOOM. Click on the
blue button again to remove the control panel and go back over the
"floating stone bridge" to the lift platform. Go forward 1 time and
turn left and ..... The big Stone is gone now. Enter the elevator and then turn
right to the Lifting Lever. SAVE GAME.
The Medallion:
Stay
away from the elevator handle. A Medallion is suspended from a chain under the
handle. Zoom in on the Medallion. You see that there are 5 small circles around
the Medallion. They are closed. In the middle of the medallion you can see
gears. There is also a small lever there. Grab this handle and pull it down.
This causes the gears to rotate and the 6 small circles now open. You now see a color
in each of the 6 circles.
This is a very important clue for a puzzle that you have to solve in Serenia and
this is also the reason why I first let you do Sprite before we, as last, do
Serenia. The colors that you will see in the circles are randomly determined by
the game itself. So with you it will most likely be different colors or in a
different order in the circles. With me it was as follows: If you look at it
like a clock, I got it like this:
AGAIN:
This can be completely different for you, so take a
picture of it.
Zoom
out and grab the lift handle and pull it up and enjoy your ride up with this
lift. You notice that a large part of the elevator shaft has disappeared and
that Sirrus has replaced this piece with a number of large round electromagnetic
circles. Eventually the elevator comes to a halt again. You are now at the point
where you looked into this elevator shaft in the beginning. Exit the elevator 2
times and then turn right.
Well,
climb all four steps back up, after each staircase you turn slightly to the left
to climb up the next stairs.
After
4 flights of stairs you are completely above and near the Dome. Enter the dome
and walk to the back to the stone
table.
Open
the table and zoom in on the Tomahna Linking Book. Open the book and click on
the Link photo and enjoy the Tomahna Link movie again.
You
will arrive there in the Golden Globe again. Turn right again and turn the small
lever to the right again to tilt the sphere so that you can go out. Then do that
and ....... Well .... Where was the Serenia Linking Book again .... Oh yes ....
Under Yeesha's room on the ramps. So you have to go back to Yeesha's room and go
down there via the ladder behind the bookcase to the ramps. I'm not going to
explain this again now. In Chapter 3 I explained to you how you can get to
Yeesha's room from the Golden Globe. If you do not know this anymore, then you
can pick up Chapter 3 again. So make sure you get back to Yeesha's room and go
back to the bookcase. Click again on the right 5 books to lower the cupboard and
then go down the ladder to the ramps. Turn left and go 2 times ahead to the
Serenia Linking Book at the easel.
2013:Original
Dutch Walkthrough by: Louis Koot
2018:This English translation by: Dick Leeuw (Lion_1251)
Screenshots and lay-out by: Louis Koot