2018: walkthrough by: Louis Koot

If you have found this walkthrough via google search or via another site then you have  probably not visited my site. 

A lot more very detailed game walkthroughs can be found on my site at:  www.pcgameswalkthroughs.nl

Chapter 4: The Gahreesen age

You arrive in the bare, hexagon room. There is only one exit from this room,  so turn around until you see the exit and then continue.

You come in a small hall. To the left of the next door stand a large white board. Walk to the white board and look at it.

On the board you read: "Please retrieve your KI" and there is a symbol on this board. Take note of this and then go through the door. You are in a hallway and right in front of you is a door. Turn left slightly. You see that the corridor on this side is blocked by a "roadblock". Turn back and now go right through the hallway, through the next door and follow the corridor until the next "roadblock". At the "roadblock" you enter a room through the open door.

You are in a room with an exit on the left and right. On the right there is a lamp in the floor. In the wall opposite the entrance,  there are 5 closets and also, left and right of the entrance, (through which you entered) is closet in the wall. Some closets  are open and others are closed. Go to the right and to the last closet in the right wall. This last closet is open and there is a Stone Linking Tablet in it.

 a sidestep on behalf of "The Path of the Shell part 1 "To D'ni ":

Click on the Linking Tablet to put it in your screen and click on the Link photo and .......

 you travel to a balcony with a view over the city of Bevin. Go in 3rd person to enjoy the view over the city.

This balcony is another "Dead End", so you can not continue here now. But this balcony above the town of Bevin is now available when you play the "To D'ni" expansion. The only way to get back to Gahreesen is via your Relto book. So open your Relto Linking Book and link back to your house in Relto and look again in the left bookcase and see ........ there is a new book in your bookcase.  The new book is in slot 8 and is the Linking Book to the Bevin balcony

When you open the book you first see an empty page.... Scroll to the next page for the linking photo to the Bevin Balcony. 

Put the book away and pull your Gahreesen Book out of the bookcase again. Link, via the linking photo of the Hexagon room, back to:

Gahreesen:

Get your "KI Bracelet"

You arrive in the hexagon room again, because there is not yet a "Journey Cloth"" from Gahreesen stored in the Linking Book. 

Follow the route back to the room where you found the Stone Linking Tablet in the closet. Back in that room you now go through the door on the left.

You're in the next room. In the back there is again a "roadblock". On the right is a large device and it is a KI Dispenser. 

Go to the KI Dispenser and then click on the Blue Illuminated Circle of the device.

Your Avatar presses on the illuminated circle and then takes a KI bracelet out of the device.

NB: You do not need the KI bracelet in this game, but you do need it  in the Uru Expansion Pack The Path of the Shell and then it is useful that you have already taken a KI bracelet. It saves you, in the expansion game, an extra visit to this room in Gahreesen.

When you have taken the KI bracelet out of the dispenser, walk to the "roadblock". Behind the barrier is a door, so walk past the barrier and go through the door. STOP......there is a gap in the floor and in the back is a collapse. Behind this collapse, however, hangs the 1st "Journey Cloth " of this Age

You can pick up a Relto page, at the bottom of the gap but first go activate the 1st "Journey Cloth " because that will save you an extra trip. 

You have to jump over the gap to reach the "Journey Cloth " and you can do the jump in 1e person or in 3rd person.  

So jump over the gap and continue to the collapse.

You have to climb over the collapse and climb off on the other side. Stand in front of the large, sloping, chunk of concrete and jump on it. Walk across the chunk of concrete to the other side and jump down again.

You are standing in a gate, behind the collapse, and on the right wall in the gate is the 1st "Journey Cloth ".

Activate the "Journey Cloth " to save your progress up to here in the Gahreesen Linking Book. Walk back down to the collapse and jump back to the collapse and then back to the gap side of this room.

Walk to the edge of the gap in the floor and then just walk over the edge and ....

..... you jump down  and land on the bottom of the gap and it's pitch dark. Turn left until you see a light spot.......that is a small gray boulder and there lies your second "Relto Page".

Walk to the Relto page and click on it to get the page in your screen. The green drawing shows you tree trunks and rocks. Click on the drawing to paste the page in your Relto Book.

This Relto Page gives you the possibility to place some tree trunks and some rocks in the garden for your Relto House. You can check this right away because the only way to get out of the gap is to link back to Relto. So open your Relto Book and link back to Relto. You will arrive at your house again. Walk out and ........ in front of your house are now really a few tree trunks and a few rocks in your garden. Go back inside and grab your Gahreesen Book out of the left bookcase and click in the book on the saved "Journey Cloth " to link back to:

Gahreesen:

This time you end up at the 1e "Journey Cloth "", behind the collapse.

Climb back over the collapse and walk back to the gorge. Do not fall in this time but now leave the room through the door.  You're back in the corridor

NB: If you find that climbing over the collapse difficult, then you can link back to Relto and then link back to the starting room of Gahreesen. You then have to follow the route back to the chasm chamber and jump over the gorge again.

Follow the corridor to the right and go through the next door and the follow the corridor another few more steps. After a few steps you will see that there is a big hole in the right wall of the corridor. Go through the wall hole .... You end up in a narrow room and on the right there is a collapse and above the collapse there's a big hole in the ceiling.

In the wall, right in front of you, you see an Iron Rod Fence that you can climb, like a ladder. Above the "ladder" is a ledge and hangs the 2nd "Journey Cloth ". There is also a "ladder" place in the other wall. A ledge runs on top of both walls. When you have entered through the hole in the wall you walk to the "iron bars ladder" in the wall, right in front of you, and climb up through these bars to the ledge above the wall. 

Then walk to the left, over the ledge, and you end up at the 2nd "Journey Cloth ", which you activate quickly. 

Then jump back to the floor and climb up the other wall via the "iron bars" to get there on the ledge. 

Follow the ledge to the left and then walk over the concrete beam to the small piece of wall. 

Then walk to the left and then stand into the hole  off the wall. 

You now have to climb up to the two orange Pylons above you via the "head" side of the wall. 

For the first bit (1 and 2) you can just walk up the wall but for the last bit (3 and 4) you have to run and jump to get at the top, at the two orange pylons. 

From the two pylons you walk to the left and ......... there is a wooden board over the big hole. You are now above the "gap chamber". 

Walk across the wooden board to the other side and then go right and outside through the hole in the wall. 

You are back in a corridor and again at a roadblock, without pylons this time.

 Behind the barrier you see a deep wide crack in the wall and, when you look through the crack, you'll see a REVOLVING WALL moving in the crack. Go in 3rd person and walk into the crack and then walk on, until your Avatar is almost against the revolving wall. 

Go through the Revolving Wall: 

As you watch the Revolving Wall you'll see that there are niches in the wall, but there is also a CRACK in the Wall. That Crack goes straight through the wall and you have to get through it to get on the other side of the revolving wall. That Crack in the Revolving wall will bring you either into a large round room or into a gorge.  The Gorge is a "Dead End", so you should not go there. You have to get through the Crack into the large round room, as shown in this picture ..... 

I did it this way: Keep running constantly against the Revolving Wall, by constantly pressing your Forward Button......... At some point your Avatar will automatically run through the Crack in the Revolving Wall and you will be on the other side of the wall. If you are not end up in the big round room then you have ended up in the gorge, and that is not good. If you have ended up in the gorge, you have to go back through the Crack in the Revolving Wall and then try again to get in the large round room. 

The Round Room: The Gear Puzzle: 

Through the Crack in the Revolving Wall you have arrived in the large Round Control room. 

You are still in the 3rd person and you are standing on a large round metal plate with the Revolving Wall at your back. 

Walk forward until you are standing on the concrete floor. Let us first take a good look around here. With the revolving wall in your back you look at the wall straight ahead. You see 5 tiles on the wall and you see the 3rd "Journey Cloth" on the wall . The 5 "tiles" are the 5 power switches that you need to restore the power in this building. To the left of the "Journey Cloth" you see in Niche. In the floor of the Niche is round metal Pillar and in front of the niche is a metal grid in the floor. 

Now first go to the 3rd "Journey Cloth" and activate it to store your progress up to here in the Gahreesen Linking Book in Relto.

View the 5 power switches, which stick to the wall here, but do not touch then yet ..... 

There are 4 switches and in each switch there is a round gray button. Number the 4 switches, from left to right, 1, 2 , 3, 4 ..... 

Turn around so that you look back at the Revolving Wall. That big Metal floor, is one big gear wheel and it hat is now sunk into the floor. 

On the left side and on the right side there is a foot pedal for the gear wheel. Name the left pedal as Pedal A and the right pedal as Pedal B. 

You must get  the huge gear wheel rise up from the floor, so that the "Teeth" of the wheel then engage into the niches of the Revolving Wall, causing the Revolving Wall to spin the gear wheel and this will turn on the power supply for this building again. 

Turn around again go to that Niche, behind the "Journey Cloth". Go in the 3rd person and stand on the floor grid and see what happens next. 

The Pillar rises up from the floor. Stay on the grid until the Pillar is all the way up. 

As long as you stay on the floor grid, the pillar will not sink back into the floor. However, if you step off the floor grid, the Pillar will slowly lower back into the floor. You have to start counting how many seconds it takes for the Pillar to sink all the way back into  the floor ...... So when the pillar is al the way up......stay in 3rd person and step backwards of the grid and ..... the pillar begins to sink down. ... Count how many seconds it takes for the pillar to sink back into the floor. The number of Seconds that  it takes the pillar to sink back down into the floor is about all the time you get to solve the Gear Wheel puzzle

To solve the Gear Puzzle you will have to run a couple of times between the Pillar Niche, the two Foot pedals and the 4 Switches. You have to make sure that the Pillar in the Niche NEVER gets a chance to sink back into the floor completely. If that happens then the puzzle reset and you will have to do the puzzle again from the beginning. 

First of all, make sure you know exactly where you can find all the things in this room, when you are standing on the floor grid of the Niche ........ those are the two Foot pedals and the 4 Switches at the "Journey Cloth" and the way back to the Niche from those things. Do a couple of practice runs between the Niche, the Foot pedals and the Switches.......Find out for yourself if you find it easier  to do this in the 1st person or in the 3rd person, but during your run you will have to switch between 1st person and 3rd person because in 1st person running and turning is easier, but in 3rd person you see the foot pedals faster and better.

When you are ready we can go for "the real thing", so here we go. 

Make sure the Pillar in the Niche is completely lowered, because then everything is reset and you can start with this puzzle with a clean slate:

STEP 1:

Go to the Pillar niche and stand on the floor grid. The pillar comes up. Stay on the grid until the round metal pillar has come all the way up.

Stay on the grid for a moment, but turn around so that you look, along the "journey cloth" wall, at Pedal A. Go in 1st person and the run forward and then to the left, to the 4 Switches and make sure you press the button of Switch 1

Do not linger ... as soon as your Avatar has pulled Switch 1 down, turn around and RUN back to the Pillar Niche and ..... if you were fast enough, the Pillar has not yet fully subsided .... Get stand quickly onto the grid again to raise the pillar completely again.

If you were too slow, then the pillar will have dropped all the way back and you will have to start over again.

STEP 2

Wait until the Pillar has risen all the way up again and then turn around again so that you look again at Foot Pedal A. If you were in 3rd person, you are now in 1st person again. Run to Foot Pedal A and when you are there, quickly go in 3rd person so you can see Pedal A well. 

Click on Pedal A and you will see your Avatar press the pedal. Quickly return to 1st person and RUN back to the Pillar Niche and quickly stand on the grid again, in 3rd person.

.....again....If you were too slow, then the Pillar has dropped completely and you will have to start all over again with Step 1.

STEP 3:

Wait on the grid again until the Pillar is fully up again and then turn to Pedal B. 

Go in 1st person and RUN to Pedal B. Go in 3rd person and hit on Pedal B 

Turn quickly and RUN back to the Pillar Niche and quickly return to the grid

.....again....If you were too slow, then the Pillar has dropped completely and you will have to start all over again with Step 1.

STEP 4:

Keep standing on the grid until the Pillar has fully risen again. Then turn around again, so that you look at Pedal A again. Go back in 1st person and RUN to the Switches and now click the button of Switch 2 and ......

 Success ..... The big gear wheel comes up from the floor and locks itself in the revolting Wall and the Age now has power ............... 

Turn back to the Switches and now click on the buttons of switches 3 and 4 to also pull these switches down to activate the lifts as well.

On your way to the 4th "Journey Cloth":

The 4th "Journey Cloth" will be hell to reach, so if you want to take break now from the game, then you can safely do this now, because your progress has been saved in the 3rd "Journey Cloth" that you have activated here in this control room. But if you want to make sure that it is, just touch that journey cloth again.

In the corner, to the left of the Pillar Niche is the exit door. When you approach that door, a blue circle lights up and the door opens automatically. 

Go through the door and follow the corridor. You pass a door, on the right, which has a green circle. "Green" doors do not open, so follow the corridor further and then go through the "blue" door and you are back in the corridor where you previously entered the crack in the wall to the Revolting Wall. 

Go right through the hole in the right wall to be back in the room with the wooden plank, that lays over the big hole. Walk to the hole in the floor and drop down the hole on the left side of the board.

You'll end up in the room with the gap in the floor, where you found your second Relto Page and where the second "Journey Cloth" hangs behind the collapse. With a bit of luck you have landed on the floor and not behind the collapse or in the gap. You do not have to jump over the gap again ..... Go through the door into the hallway and follow the corridor back to the left and through the door and, right in front of the KI-Dispenser room, you will see a door with a Green light

Stand in front of the door and then click on the green door lamp. The door opens and you automatically step into the elevator and it brings you up and delivers you on the roof of the building.

The roof is rotating. In the middle of the roof is some strange scaffold, where you have nothing to do. Turn left. You see a "Gate".

Walk to the "Gate" and then walk up the Extended Path. Walk all the way to the end but do not fall down. At the end......stand still. The roof on which you are standing turns around. Stay still and do that in 3rd person so you can see the surroundings. As you turn around on the roof you see the  REVOLVING BUILDING. Between your building and the Revolving Building is a narrow Rock Island that rises up out of  the water.

That Rock Island is the connection between the Revolving Building on which you are now and that other Revolving Building. At the top of the Rock Island is the 4th "Journey Cloth". So you will have to jump from your path to land on that rock island. You can do this again in the 3rd person. 

Wait patiently just before the edge of your path. Be alert because the rock island will appear to the left of your path. 

As soon as your path approaches the island you quickly go stand straight ahead and make yourself ready to take the jump ......

You have to do a so called "Running Jump" ..... so run to the island and press your jump key in time while your running

If you don't make it you'll fall into the depth and land in Relto. You will then have to link back, using the "Journey Cloth"  in the Gahreesen Linking book, to the Round Control Room to start from there again .... 

When you have landed on the ledge / ridge  of the island then follow the ridge until you can walk up to the top via the sloping slope and.......

....... then go touch your 4th "Journey Cloth" to save your progress up to here in your Gahreesen linking book.

The Great Revolving Building:

All right.....you have made it to the little rock island and you have activated the  4th "Journey Cloth". But now you must reach one of the revolting paths of the Great revolving Building. When you face the  4th "Journey Cloth"  turn to the right so that you look at the Great Revolving Building. On 4 sides of the building there is a very long walkway sticking out. So there are 4 of those walkways and each of these 4 paths reached at some point the rocky island on which you now stand. So you have to end up on one of those 4 paths and then run over the path to the Big Revolving Building. It does not matter which of the 4 paths you choose. 

Walk to the edge and then wait for one of the 4 paths to be with you and.......

..... then quickly do a Running Jump to get on the path. Then run over the path to the Building and run against the door.

NB: If you do not make the jump, you will be thrown into the depth and you will end up in your cottage at Relto. Then pull your Gahreesen Book out of the cupboard and click on the  "Journey Cloth"  and you will end up on top of the rock island an you can try the jump again. Repeat this, as long as necessary. There is really no other way to do this.

The door opens automatically and you automatically step into the elevator witch will take you down. You step out of the elevator into a dimly lit corridor. 

Walk forward and go up the stairs and upstairs you go through the red door and then you walk to the middle of the hallway. STOP.

Right in front of you is another door and to the left and to the right you enter the Central Hallway and this hallway runs all the way round, through the building .

I can not tell you exactly where you are now and where to go now. It depends on which of the four paths you have used to enter the Revolving Building,  from the Rock Island.  But each of the 4 paths and thus each of the 4 lifts will take you to one of the 4 hallways like this one in the screenshot above. I can now only explain to you what you have to do and what you have to look for in this Rotating Building.

This floor of the Great Revolving Building is divided into two IDENTICAL halves. Both halves have the same 3 rooms. Behind that door, right in front of you, is either a large Control Room, or a smaller Dressing Room, or a Meeting Room. So there are two of each room. So there are 2 large Control rooms, 2 smaller changing rooms and 2 meeting rooms. The 2 large control rooms have a "balcony" in the back with a glass window and there is a chair.

The 2 changing rooms have niches and in one of the niches there is a work suit. Both Meeting Rooms are nicely "decorated" and have a large round conference table with chairs around them and there's a large window in the back. In one of these meeting rooms you will find the 5th "Journey Cloth". In the other meeting room, a Bahro Linking Stone is located on one of the seats, on the right side of the large conference table. So you have to find both Meeting Rooms and enter. The other rooms are not important in this game. 

In one of the two Meeting Rooms you will find the 5th "Journey Cloth" and it will hang right next to the window. In the Meeting Room where the  5th "Journey Cloth" is, there is also Green Book on the big table. It is at the front of the table and then on the right.  In the other Meeting Room there is a Blue Book and this book is on the left front of the table. 

So.......Go through the round hallway and look behind each of the green-lit metal doors and first look for the Meeting Room where the 5th "Journey Cloth" is hanging. 

Enter this meeting room first. 

Walk to the window and activate the 5th "Journey Cloth. 

There is a Green Book on the conference table. Go read that book .

This green book is the Gahreesen Book and on the cover there is a note  from Shaper to one Simpson. The book gives you some background information about this Age. 

When you have finished reading you leave the room and continue through the corridor looking for the second meeting room. In the 2nd meeting room you will find the blue KI Note Book on the meeting table, and a Bahro Linking tablet on a chair on the right-hand side of the wall. 

First read the blue KI book before you use the Linking Tablet, because you will not come back here. 

When you have browsed the blue book, you walk to the chair where the Linking tablet is on

Pick up the Linking Tablet and click in the screen and .......... you will be zapped to a balcony somewhere above a gorge / canyon .......

This Balcony is  another  "Dead End" but you have now saved the Link photo to this Balcony in the thick book in the bookcase in Relto. This balcony is only important in the expansion game "The Path of the Shell". To return to Gahreesen you must now return to Relto first. So open your Relto Book and link back to your cottage in Relto and go back to the left bookcase. The link to the balcony is now stored in the thick brown book in slot 7 of the bookcase

You must go back to Gahreesen but you are not going to do that through the Gahreesen book now. We now return to Gahreesen via the Teledahn Book. Take the Teledahn Linking Book from the bookcase (slot 3). The stored "journey cloth" in the Teledahn book is the 7th "journey cloth" of that Age....... so use this "journey cloth" to link back to the: 

Teledahn Age: 

If you have followed my Teledahn walkthrough then you are now back in the Upper Dome Grotto. 

Turn around and leave the Upper Dome Grotto through the door and descend via the stone staircase and enter the Lower Dome Grotto. 

When you first came in here I have pointed you to  the Stone Linking Tablet, which lies behind the pile of crates on a crate. 

Now go back to this Stone Linking Tablet, click on it again to get it into your screen and click on the Linking Picture and you will end up ...........

 Back in Gahreesen: 

You are back in Gahreesen and in the big Revolving Building, but you've now landed in a small and dark prison cell. 

Turn around to the back wall and touch the 6th "Journey Cloth" of the Gahreesen Age,  but make sure that you do not fall down through the round hole in the floor.

 Left and right is a sleeping place. Walk forward to the narrow window and then turn around to the right bed. Behind the pillow is a piece of paper on this bed. Click it and it will come to your screen. 

It is your 3rd Relto Page and on this you see a drawing of a Waterfall. Click on the waterfall drawing to paste the page in your Relto Book.

 In Relto there will be a Waterfall behind your House and right next to your house you now have a pond. You can go and see this later when you are back in Relto. 

Turn around, so that you look at the back wall. Now walk to the hole in the floor and let yourself fall through the hole. 

You will end up in the underground tunnels but It is a dead end. You are in the Cells Corridors. On one side there is a grating window in the outside wall. Through this window you can see that you are back in the Great Revolving Building. 

Stand with your back to the grating window and then walk forward to the intersection. STOP. Straight ahead your corridor is also a dead end...... but  when you turn left and right you look into the main corridor. The main corridor is lit with green lamps and it goes all the way around. Now follow the green lid main corridor to the left and count the green lights ........ the 3rd green light flashes and past the 4th green light you come to a crossroad ..... Straight ahead you'll see the 5th green light. Turn right here into the dead-end tunnel and go to the Ladder. 

Climb up the ladder and you come  outside and in a wide, circular alley. 

Follow the "alley" to the left and keep an eye on the inside wall. You then come to a door. This will open automatically when you get close to it. 

Enter the Grand Round Room through the door. In the middle of this Grand Round Room you'll see two ladders going up. 

Walk to 1 of the 2 ladders and climb up via the OUTSIDE of one of the two ladders and you will end up on the roof of the Great Revolving Building. 

You are standing MIDDLE on the roof. You have to go to the outer ring of the roof. 

Go over one of the paths to the outer ring of the roof and then follow the outer ring and watch the thick pillars. The 7th "journey cloth" is hanging on one of the Thick Pillars. 

Activate the 7th "journey cloth" 

You are not finished in Gahreesen yet because you have to find the "Journey Door" to the Bahro Cave. The only way to continue now is to link back to Relto. So if you have activated the "7th "journey cloth" then you open up your Relto Linking Book and link back to your House:

 Back in Relto: 

Walk out of your house and continue until you reach the two Pillars at the back. Go in 3rd person and turn around and look at your house. Look up for a moment, by clicking your right mouse button, so that you see a large part of that pointy rock that stands behind your house. Also make sure that you can see the rock plateau, right next to your house, and .......... Surprise ..... from that high rock a waterfall falls down now into a small lake. You can take a look there by walking up the slope on the right of your house. Then go back inside your house and to the bookcase where you have the linking books stored. Click again on the Gahreesen Book to get it open again in your screen. Do NOT click on the "journey cloth" in the book because it will bring you back to the roof of the Great Revolving Building and, as you know, that is a "Dead End". Scroll to the next page and then click on the photo of the Hexagon Room and......

.... you will end up in....... 

Gahreesen: 

Find The "Journey Door" 

You will end up in the Hexagon Room again. You now have to go back to the roof of the building and from there jump back to the Rock Island that stands between the two Buildings. You remember, that is the Rock Island where you have activated the 4th "Journey Cloth".

 So leave the hexagon room through the only exit and then follow the corridor. You can now follow the corridor further to the elevator past the "barrage". 

Open the elevator door again by clicking on the green lamp. You automatically return to the roof of the building. 

Go left again and through the "gate" onto the Extended Path and walk to the edge. Wait patiently again until you can jump to the Rock Island via a Running Jump. 

If you do not make it to the island then you will end up in Relto again and you will have to do this part again by linking back to the Hexagon room. 

Activate the 4th "Journey Cloth" again ..... this is important because if your next 2 jumps fail and you therefore end up in Relto again, you can come back here via your Gahreesen Linking Book. It is also important for "The Path of the Shell" that you now store this 4th "Journey Cloth" from Gahreesen again as the last stored "journey Cloth" in the Gahreesen Linking Book ..... 

You now have to reach that big "Journey Door" that is sitting in the green mountain below you. Standing in front of  the 4th "Journey Cloth" you turn around. Go in 3rd person if you aren't already. Walk forward to the outstanding edge of the plateau. Then turn left to the Large Revolving Building. Walk forward to the edge and turn right. You are now to the left of the outstanding Edge.......The Camera is automatically "lifted" a little bit down and you will now see a Lower Rock Pillar. 

Well, you have to end up on top of that rock pillar. What you can do best is to make sure that you are on the left side, next to the outstanding Edge and to be in 3rd person and then right in front of that lower Rock pillar. Then walk back a few steps to take a run ........ Then run to the edge and press your jump button at the right moment to land on the rock pillar with some luck. 

If you don't make it to land onto the pillar then you end up back in Relto. 

But via the stored 4th "Journey Cloth"" in your Gahreesen Book you then can directly link back to the top of the Rock Island and you try this jump again. 

When you made it then you stand on top of that rock pillar. Turn clockwise and walk to the edge and ....... deep below you, you will see the big "Journey Door", in the green mountain. Make sure you "aim" your Avatar to that door and ...... well .... take a short run again and jump from the pillar to the "Journey Door" ...... and you will land smoothly in front of that Journey Door, 

Walk to the "Journey Door" and click on the Hand. The door opens........

..........walk into the dark tunnel and keep moving forward in spite of the fact that you can't see a thing...... 

After a few seconds you hear the characteristic "Linking Sound" and then you are back in the: 

Bahro Cave:

Listen to the voice of Yeesha again and when she is finished the "Male on the Wall" is dark again

If you want to hear Yeesha again, click on the "Male". You are now on the second triangle plateau in the Bahro Cave and here stands the Gahreesen Totem Pole. Pulverize the Totem Pole by clicking on the "Hand in the Wall" and then take another dive into the DEEP HOLE to link back to: 

Relto: 

You will end up in your front garden next to the 4 Pillars and see ........

.... on pillar 3, the Gahreesen pillar, is now the Totem Pole that you just pulverized in the Bahro Cave. The pillar drops into the ground. 

Enter your House and into the bookcase where you are linking books and now pull out your Kadish Tolesa Book, slot 4, and ......... 

........ as the book in your screen state then you click on the picture of the right page and end up in:

Chapter 5: The Kadish Tolesa Age:

2013: Original Dutch Walkthrough by: Louis Koot

2018: This English translation by: Louis Koot