2018: Walkthrough by: Dick
Leeuw and Louis Koot
Text by Dick Leeuw and screenshots by Louis Koot
If you have found this walkthrough via google search or via another site then you have probably not visited my site.
A lot more very detailed game walkthroughs can be found on my site at: www.pcgameswalkthroughs.nl
Part two: Underground
Chapter 12: Cave
A Game of Mastermind
You are deep underground.
PS:
There is now a very annoying bug in the game so the game can linger endlessly on
the load screen. The makers have solved this problem in the latest version of
the game. If you have purchased and installed the game via STEAM, your game will
automatically be updated to the latest version. However, if you have obtained
the game through other channels then you will have to look for patches for Quern
yourself to solve this problem.
When
you are out of the elevator a gate will slide up and the elevator will close,
you cannot go up anymore.
You
can look around through the cave but you cannot do anything here. You can
only enter the tunnel opposite the elevator.
Walk
to the tunnel entrance and........another cut scene with light
spirit Gamana follows an she will tell once more a whole story.
Afterwards the spirit disappears in the tunnel, so follow her into the tunnel
You
enter an open space with a wooden door on the left, but it is locked.
Straight
ahead is another tunnel but it has no bottom. On the right of it is a holder for a
torch.
You
can use the white torch here but nothing happens.
Just under the torch you see sparks.
On
your right your tunnel goes on, so go right and follow the tunnel further. You go around a few
right-angled turns.
At the end, go right and up the stairs and then turn right again.
You
are in a cave and you see a locked cupboard with a lamp /
button, but it has no power. Next to it is a low table. Go stand at the
table. The
first thing you see is a battery that is connected to a cylinder with a
keyhole. This cylinder is connected through wires with the battery and with
a cabinet that has 4 cubes. Above that 4 cubes
cabinet are 7
white lights and they are on. There's also a
letter on the table. Read the letter
The
Key puzzle:
Next to the table is a little stairs that goes up to a platform. On that platform hangs a cupboard against the wall.
You also see that there are wires to go to that
cupboard and also to the other locket cabinet that stand in the left corner
Opposite
the low table is another low table, you see a cabinet with 4 columns with 6
compartments, numbered 1 to 6.
On
the right side of that table is an iron chest. Open
that iron chest and you will find a key inside it. Take the key.
Look at this key in inventory.....This key has 4 lips. Those 4 lips all have a differend shape and the accually are numbers
You must adjust the lips of this key to fit in the lock of the wooden locked door, back in the corridor.
But first you must adjust the key to open up the locked cabinet open, on the left side of the table. On the open shelves cabinet is a note.
View the note, it is a clue for the key puzzle......It's a clue for the Mastermind puzzle that you now must solve.
I don't want to be a pain in your ass, but surely you understand this clue?
You
now have to adjust those 4 lips of the key and you do this it. This you have to do with a game of Mastermind.
This
is a random puzzle. It is a variation of the Mastermind puzzle. In principle it could happen that you immediately have the
right combination, but I guess that will be programmed so that this does not
happen.
Configuring
the Key: A Mastermind puzzle
Start with putting the Key into the keyhole of the cylinder to see if any of the 4 cubes turn yellow or white and spinn around.
If
you are lucky all 4 cubes will be white and spinning, indicating that your key
is good right away. But this is almost never the case. As you can see on the
picture above my key gave 3 yellow cubes so I had to reprogram the
key.
The key goes inside the cabinet to get reprogrammed.....The 4 lips will be adjusted according the 4 numbers you have pressed on the numbers cabinet. Then take the key back and insert it into the cylinder again. Look at the cubes again .......If you are lucky you get 4 white cubes, but I don't think that this is the case after just 1 attempt. So you need to repeat this until you get 4 white spinning cubes.
You see
that it is just a game of Mastermind.
When you finaly have it right then you have 4 white rotating cubus and the cabinet, in the left corner next of the table, will be open.
Also the cabinet at the top of the stairs will be partially open.
Go up the stairs to that cabinet on top.
There is yet another fence for that box at the top of the stairs. Locked of course. In the middle of the fence is a round hole where a gear fits.
Go back down and to now open cupboard in the left corner.
In the bottom part of the cupboard you see a picture of the 4 lips of the key and there is a round button
Take this round button and look at that key lips pucture
.......... you have to configure the key once again but then according to this picture, they are 4 numbers.
If you've been smart, you've noted which lip belongs to which number, if not, here is the solution.
Take the key from the
cylinder and place it at the bottom of the number cabinet again and then
click the numbers: 6 - 2 - 1 -
3.
The
key is made, pick up the key when it is ready. Then walk back through the
tunnel and go to the locked wooden door.
If you look closely you will see that the keyhole is protected with a rack, that is also locked. It is a cruciform lock. Go to your inventory and inspect the round button you just found, on the back you will see a cross-shaped protrusion. You need this now so make sure you have selected this button. Go out of your inventory and click on the lock of the rack, the button is placed therein and rotates. You also have that button back in your inventory because you will need it again. The rack folds down. Now select your key now click on the keyhole to unlock the door with the key
Click on the door handle and the door opens.
Walk through the tunnel to the room behind it. At the end you see a machine and an open cupboard with a few drawings on the right.
Turn around
to see a box on the wall, open the box. There is a disc in the box.
View this disc in your inventory, there is a cross-shaped hole at the front and a gear at the back. You know where to use it, but first you go to the machine. It is a large tube with a small tube next to it. At the top of the big tube you see the drawing of a piece of a strange ring. At the bottom a lamp is lit and underneath there is a locked drawer. A lamp lights up on the small tube and there are 5 rings underneath that you can slide left or right
This is just like the flow pattern of the iron cabinets. Start at the
light but where to next?. There is no obvious end point you think. However, if you twist the
ring 4 you will see a light coming out, this is the end point. It is not that
difficult, but here is the solution.
Go
back to the Mastermind cave and there go up the
stairs to the platform with the cupboard with the iron fence.
Select
the disc you just found in the wooden box and click on the round opening in the fence. The
disc is placed therein.
Now
select the round button with the cross-shaped protrusion and then click on the center
of the round disc.
This
fits in and the gate opens, at the bottom of the rope hangs a box containing a
block. Grab this block.
Go
to your inventory and view this thing from all sides, at the back you will see 4
contact points.
This thing can be used with the torch holder in front of the corridor without bottom.
Walk back to the room with the door and go to the torch holder,
select
the Block and click it on the torch holder. Then
place your white crystal in the torch holder.
You
get the white crystal torch back automatically and a floor rises
up from below.
Walk
into the hallway and you will come to an elevator, step into the elevator and
click on the button.
You sink deeper into the ground, when the elevator stops you walk down the stairs and over the walkway to a large round disc.
This is the Underground Square.
Underground
Square
In
the middle is a pillar. Left and right are tunnels but they are blocked. Stand
at the pillar and select the half ring and place
it on top of the pillar.
The
half ring is put in there and the left tunnel goes open.
Chapter 13: Underground Square: Left Tunnel:
2018: Walkthrough by: Dick
Leeuw and Louis Koot
Text by Dick Leeuw and screenshots by Louis Koot