2018: Walkthrough by: Dick Leeuw and Louis Koot

Text by Dick Leeuw and screenshots by Louis Koot

If you have found this walkthrough via google search or via another site then you have  probably not visited my site. 

A lot more very detailed game walkthroughs can be found on my site at:  www.pcgameswalkthroughs.nl

Part 2: Under the ground

Chapter 14: Underwater Hideaway

You have arrived in a glass dome that you could only reach via the teleporters.  

Turn around and walk in. In the middle you will see another device to make those strange half rings.

Walk to the device on the left ,in front of the window, it is a diving bell with next to it a tubular device. The diving bell is closed.

The lamps and the levers on that tubelar device do nothing...ther'e'sno power. Also the diving bell has no power and also the device in the middle has no power. On the other side of the dome is a table along the wall. There's a letter on the  table,. Read the letter. Also on the table you see a few numeral stamps and blue powder, hidden texts?  

Next of the table is a large Key on the wall and a metal platre. Take the Key and.....

The Key get stored in your inventory and then see that there is now power on the various devices. Only the tubelar device next to the diving bell is not powered up yet. The device in the middle has a locked drawer and a panel with 5 sliders with numbers on the right. You can rotate those sliders but they still have to be activated.  

This device is connected by a tube to the tubular device to the right of the diving bell. You need to power up this device to activate the 5 sliders with numbers  Go to the window to the left of the diving bell and look out the window. You see a thick pipe and a pole with a lever

There are 2 large  plates on the wall but in normal light there is nothing to see on them. 

 In inventory select your blue crystal and then walk to those 2 plates and you will see a whole bunch of numbers on both plates in the blue light. In the upper left corner are the Roman numerals I and II. Remember this, you need this after your walk over the bottom of the ocean. It's best to use your "P" key to make a drawing of these 2 plates in your notebook

It is time to make a walk under water, so step into the diving bell and press the button. 

You get a helmet on your head and the bell drops yoi down.  

Walk to the pole with the lever. At that pole turn right and you will see a round plate on the rock on the other side of the tube, walk towards it. 

On the plate 4-ID9 is written, note down  this number.  Turn around and walk to the lever pole. 

The lever is down. Move the lever upwards.  

Look along the lever pole and then walk forward and then turn to the right and ........  

...... on the right side you will see a second  round plate with numbers: 1-IH3 is this number, also note it down  

Walk further along that path to the 3 round stones and there turn right....

.....you will find another round plate with number  3-IIF1, behind some bushes...again...note it down  

To the left of this plate you will find the second lever,  raise this lever also.  

Turn around and walk in the direction of lever 1 and there turn right. 

There is a path to the right between the rocks and at the end you see a  green beam of light

Walk in the direction of that green beam of light....halfway there turn right and you will find another plate with the number 2 IIC8...note it down

Walk further to the source of that beam of light and you will find lever 3. 

Put lever 3 up also  

You are done underwater so return to the diving bell.  

Click on the button to rgo up again to the underwater hiding place. Go to the device in the middle  

The panel to enter the code is now activated.  

But what is the code? You now need those two metal plates with numbers. 

The numbers on the 3 round plates, you saw during your walk outside,  determine which numbers you get. 

The 1st digit is the order of entry, the 2nd is which metal plate you have to use, plate  I or plate  II and the letter and the number are the column and the row. 

Search for it and you will get the following numbers: 0 - 8 - 3 - 5 

Enter this code on the top 4 sliders and the last digit you will find when you rotate the bottom slider.....So the complete code is: 0, 8, 3, 5, 3

Then open the drawer and you can take your 2nd strange half ring.  

You are done here, it's time to return to the Underground Square. Walk to the teleporter and click on the hand plate and you go back to room 1

In room 1 take the green teleporter back and go to the door, click on the button and it will open.  

Enter the tunnel and follow it back to the cave with the rails and ladders.  

Jump / climb  down and leave the cave and........ follow the tunnel and across the bridge back to the

Underground Square.  

Walk to the pole in the middle, select the half ring and click on the pole.  

The right tunnel will now open up. Go through the gate to the bridge but unfortunately the bridge has collapsed.  

The light spirit Gamama reappears. Gamana tells again a whole story  but she will help you  to getacross the gap to another entrance. You have to follow Gamana .... so press your forward button and keep doing that and you float over the gap to a narrow corridor. You must continue to press your forward button otherwise you will remain stuck.  

This is the Spirit Corridor.  You now have control again. Ffollow the spirit through the corridor..

Chapter 15: Spirit Corridor

2018: Walkthrough by: Dick Leeuw and Louis Koot

Text by Dick Leeuw and screenshots by Louis Koot