F
2018: Walkthrough by: Dick
Leeuw and Louis Koot
Text by Dick Leeuw and screenshots by Louis Koot
If you have found this walkthrough via google search or via another site then you have probably not visited my site.
A lot more very detailed game walkthroughs can be found on my site at: www.pcgameswalkthroughs.nl
Chapter
8: The Mechanics
The last lamp, on the pipe machine in the engine room, is lit. So now the mechanics hut, at the stairs to the hanging platform, should also be open
However, hen you go to that Mechanics hut, you notice that the lamp next to the door is now burning but that the door is still closed.
You have to solve another puzzle, somewhere else, to get into this Mechanics hut. This Mechanics hut has 2 entrances, 1 at the hanging platform and 1 on the North Shore, where the oven is. Do you emember that device on top of the view point above the oven? That device did not have any power at that time. Well, that device has power now, because you now have all the lights lit on the pipe device in the Engine room hut. . So go to the North Shore again and go past the oven to the ladder.
Climb
up and follow the path to the other side of the rock.
When you are at the device you look at the back side of the Mechanics hut.
You now must solve this puzzle to open the the door of the Mechanics hut on this side
Zoom
in on the device, you see 4 rings with a dark piece in each ring. Name the dark
pieces, and therefore also the rings, from the outside to the inside A, B, C,
D.
If you press the selection button a few times you notice that
you
have 4 options.
1x clicking the selection button select Ring A + Ring C.
They then turns simultaneously when pressing the turning wheel
2x clicking the selection button select Ring A + Ring D. They then turn simultaneously when pressing the turning wheel
3x clicking the selection button select Ring B + Ring D. They then turn simultaneously when pressing the turning wheel
4x clicking the selection button select Ring B
First put all the dark pieces on the 12 o'clock position. You have to reason
backwards just to find the right order to do it.
So the order is: first ring A + ring C to set C right,
after that turn ring A + ring D to put A right
Then
turn ring B + ring D to put D right and at last ring B to put B right.
When you have set all the 4 dark segments of the rings at the 3 o'clock position something happens inside the Mechanics hut.
The door of that hut on this side will be open
Turn around and walk to the ladder and climb down.
Do not walk to the Main Square, but go
up the stairs to the Mechanics hut on the left in the corner.
The entrance of the Mechanics hut on this side is now open but the other side, at the Hanging Platform, is still closed. Enter Mechanics
The Mechanics Hut
In
the middle you see a round table, walk towards it. There is a letter
on the
left, read this. In the middle is a gray paper.
Click
on it and you will see that it is a clue for a logic puzzle, now you have to find the
puzzle.
In the
left corner is a device (cabinet) with 5 knobs numbered 1 to 5, here you need that gray
paper.
Read the instructions and solve the puzzle. You must take out those 5 knobs and then put them into the correct holes
If you cannot
figure it out, here is the
solution.
Place
the knobs in the correct holes and then pull the lever and......A
gear is now moved to the left, into the gear cabinet.
Now
you are going to open the door of Mechanics on the other side. . Walk back to the ladder and climb up.
Walk back to the device on the other side.
Now
put the dark pieces on the 9 o'clock position, with choice 1 and 3 you can move
them 2 by 2 again.
Walk
to the ladder and jump down again. Now walk to Main Square because the entrance
to Mechanics on this side is now closed.
Walk
to the left to the stairs to the hanging platform.
At
the top of the stairs go into the hut. In the left corner, you will find
the next puzzle.
(A. K. A Simon Says puzzle)
We
can't give you a solution because this is a random puzzle. The order is
different for every player and every time.
When you click the Start Button you see a series of lights, you have to remember this sequence and then imitate it by clicking on the right buttons in the right order. You have to do this 3 times and each sequence is longer than the previous one. The first sequence 5 lights, the second sequence is 7 lights but the third series is 14 lights. You can try to memorize it and write it down quickly but that won't work with the 3th serie because it all goes to quickly. After the first serie you click the start button again to start the 2e serie. After the second serie you click the start button again to start the 3th serie. If you go wrong with a serie you must start that serie again with the start button but the sequence will then be different
Note from Louis: I could do serie 1 and 2 easily but serie 3 was to much for me, so I used my smartphone to make a video of the 3th serie with 14 lights. I paused the game to look at the video on my smartphone and noted down the serie of 14 light on a piece of paper and then I used that note to succesfully do the 3th serie.
When you have completed this puzzle succesfully the grate door, on the right, pops open.
Open the grate
door completely and select the gear, you found in
the mine, then click on the shaft between the gears.
Leave the hut and go back to the ladder on the North Shore and climb up again
Wback to the device at the back. Now
pull the lever on the left, because it is now no longer blocked.
You
see lots of things happening in the hut again and the rings and the dark pieces
have disappeared.
Walk back to the ladder and climb down again.
The
Mechanics:
Enter the
Mechanics hut again.
Mechanics
has now changed. In the dome of this hangs the Cannon, but the spiral staircase to
get to the
top has yet to show up.
We
going to make that happens, but it's a lot of work.
There is a lot to see but you cannot do much here now.
Go to the long low table, on the left there are 2 things. Right at the corner is
a glass box with a separate key of which you already have 2. Unfortunately you cannot
take that key now. Next to it is a key with 4 cross bars
in a box. Take that key.
On the blackboard against the wall is a drawing. What it means and what you have to do with it you don't know yet
Leave the hut and go via the Main Square to the mine.
Mine
Walk into the mine and cross the bridge to the strange device that was built in and on the rock.
The
Iron Maiden puzzle
You need to insert that key with the 4 bars into the back of this device
Select the key with the 4 bars and then click on top of that device. Unfortunaly the key doesn't fit into the device
You have to adjust the key first so take the key out of the device and open your inventory (Q), select the key.
Now you can adjust it by clicking on the small keys in the middle....it must be like this
Go
out of your inventory and click again on the keyhole, the key fits now and the
rods now come out even. The Iron Maiden now opens.
The purpose of this device is to convert your orange / yellow crystal into a white crystal.
You see the holder where
the yellow crystal must go in, do that and close the contraption.
When
you have placed the yellow crystal in the iron maiden turn to the 4 columns
behind it. This is the "Tower of Hanoi"
puzzle.. As
you can see, there are 4 columns, name them from left to right A, B, C,
D.
Column A and D have 9 boxes, column B has 4 boxes and column C has 12 boxes. Next to column
D you see a lever . At the bottom of each column you see a
button, which
you can turn on and off. Only one button can be on at the same time. Below that
you see a rail with a slider. You can slide the
slider to put it under A, B, C or D.
With
the on / off buttons you determine from which column you get the yellow squares
and with the slider you determine where the yellow squares go to. You have to do
this in 3 phases because you have to build
up a huge pressure in the iron maiden to convert the yellow crystal in to
a white crystal. The
initial situation is the same at each stage, 9 yellow boxes in column A and 4 in
column D. On column C you see a yellow line, which is at a different location in
each phase. The intention is to fill column C with yellow boxes up to the yellow
line.
This puzzle is a very sophisticated variation of the "Tower of Hanoi" puzzle. You solve in in 3 phases.
in each of the phases you have to fill column C up to the yellow line
Below
are 3 tables, 1 for each phase.
You
choose the column where the boxes go out with the on / off button and the column
they are going to, then move the lever and the yellow squares are moved.
Explanation
of the tables:
The first column shows where the yellow boxes come out and where they are going to.
In the next boxes you
will find the number of yellow boxes in each column after you have pulled the
lever
C: means that the light under column A is on and the slider is under column C.
Phase 1:
Select a column with the buttons and slide the slider under the column that you want to fill with the squares of the selected column.
Fill column C to the yellow line, so make sure that 10 cells in column C turn yellow
This table for Phase 1 shows you how to do this
When you have filled Colum C with 10 squares the pressure in the iron maiden starts to build up
Phase 2:
You must fill column C with 6 squares now. The table shows you how to do this
Inside the Iron Maiden the pressure goes up again, but it's still not enough
Phase 3:
Now you must fill Column C with 12 squares. The table shows you how you can do this
after the third Phase the Iron Maiden explodes and goes open.
Leave
the mine at the front side. Go left through the gate and immediately right.
Walk
until you cannot go any further, that is not far because a part of the
path
A holder for a torch hangs to the right on the wall.
Select your white crystal and
click on the holder and now a number of iron boards will appear and form the
path.
Take back the white crystal because you need it in Mechanics
Walk
along the path, turn left down the stairs and continue your way.
Swamp
Island:
A little further to the left you see a cupboard and right next to it you see a suspension bridge.
Stand in front of the cupboard, in fact
they are 2 cupboards.
In the upper cupboard you see a drawing of a device with a quarter circle, which have something to do with each other.
In the lower
cupboard you see a
device lying down, take this device and look at it in your inventory.
It turns out to be a kind of remote control / transmitter, it’s sending sound that lets you activate things remotely. If you have selected this thing, your cursor will become a big circle. Point the circle at something you need to activate and then click with the left mouse button, then that is activated.
Now walk onto the
suspension bridge and if you have selected that device you will now see a large
circle.
Halfway
on the bridge you will again see a cut scene of a green light and the
woman's voice that speaks to you.
After
the cut scene you look at the other side, there you see a door, right next to the
bridge is something in the water.
It looks like a big ball with a round hole in it. You have to activate this with your remote control but you cannot do that from here.
Keep your remote control selected
Walk back to the path and turn left, you will see a rock ahead that blocks the path.
Near the suspension bridge there is an opening
in the rocks, turn towards it and you will see that big sphere.
With
your circle cursor, aim for the hole in that sphere and activate
it, so left click on it. Turn back
to the right and continue along the path.
When
you are close to the blockage, it will slide to the side. You are now on a path
to the North Shore.
Follow
the path a few steps and when you get to the sandy path, turn immediately to the left and
look up.
On
a rocky point you see a round disc, select your transmitter stick and aim on
that round disk. Now activate that disc, it opens up.
Walk
past the jetty, past the oven and then up the stairs to mechanics.
The
Mechanics:
Inside turn around. To the right of the entrance hangs a holder for the crystals.
Select your
white
crystal and click on the holder to place the white crystal in the holder.
Along the wall there are 5 poles with at the top a lamp and at the bottom a square box. Now that the white crystal is hanging in the holder, you see a pattern in those 5 boxes and if you have followed the walkthrough so far, one of the lights at the top of the poles is now lit. You also see a beam of light that goes from that pole to the center of the room. This light beam means that one of the pipes in the engine room is in the right place. Remember the pattern of this post.
Each pipe has its own bar pattern and to know which pipe is good you need to know the bar pattern of each pipe.
Now
go back to the engine room with the pipes.
Engine
room
Take
a pipe out of the tube and place it in the press next to the door. Then pull the
lever down.
Now
you see on the box the pattern that belongs to that pipe, put the pipe back. Do
this with all the pipes and make a note of the patterns.
You
have to change the first 4 pipes on the machine and then walk to Mechanics to
see which one is right now.
This
is the starting position, you see that the right pipe is good if you have at
least noted which pattern is good.
So
change pipe pieces and then walk to Mechanics and see which lamps are burning
now and which pattern is included, then you know which pipes are good. If they
are not all right yet, walk back to the engine room and change the pipes that
are not right. If you do not feel like trying and going back and forth, you look
at the following screenshot because that's how it should be.
Walk back to Mechanics. that has now been transformed into the Teleporter Cannon house
Mechanics
You
enter Mechanics and you now see 5 light beams from the top of the 5 poles to the
center.
......Now the spiral staircase comes up, so now you can go up to the Dome of this Mechanics hut.
We go on with the walkthrough in:
Chapter 9: Teleporters and teleporting:
2018: Walkthrough by: Dick
Leeuw and Louis Koot
Text by Dick Leeuw and screenshots by Louis Koot