2018: Walkthrough by: Dick Leeuw and Louis Koot

Text by Dick Leeuw and screenshots by Louis Koot

If you have found this walkthrough via google search or via another site then you have  probably not visited my site. 

A lot more very detailed game walkthroughs can be found on my site at:  www.pcgameswalkthroughs.nl

Chapter 9: Teleporters and teleporting:

Mechanics: The Teleport cannon:  

You are back in the Mechanics hut where you just raised the spiral staircase from the floor

Walk up the spiral stairs and when you are upstairs look around for a moment.  

Along the wall you see a device with 3 bulbs, below the middle bulb is a letter. You can also see 3 drawings on a round board that's on the wall. Make a sketch of this in your notebook.  And you also see a blue marker on the wall with a lever underneath it. You can't pull this lever down yet because it's not active now. Take / read the letter that's on the device with the 3 bulbs

When you have read the letter, turn to that blue marker.

Select your transmitter stick and point it at the blue marker on the wall and then left click to activate the lever

Then walk towards it and now pull the lever down.  

Part of the Dome wall slides open and the whole dome rotates and you see a kind of cannon coming down from the ceiling. From the cannon comes a light beam that also emits a pattern. Under the opening is the device with the 3 bulbs, and now those bulbs are open.  To the right of the opening you see a pillar with a round screen and in that screen you see a symbol.

Walk to the bulbs device. Through the "window" you look out over Main Square. The device has a compass on the left and in the middle are 4 buttons. On the right you see a lever with 3 positions.  The buttons are to turn the cannon  Left, Right, Up and Down. This is the target system for the cannon.  Between the compass and the buttons you see the symbol of the target of that the cannon is now aimed at

With the lever you control the rotation speed of the dome, Up is fast, down is slow and middle is neutral.. Between the compass and the 4 buttons you see a small round disc with a pattern in it. This is the same pattern as you see in the round screen to the right of the opening. You must aim the cannon on a target to unlock a new area, but where is that target?. Go take another look at the drawings that are on the wall. They are 3 drawings of 3 marker discs with the number of degrees and the Roman numerals I, II and III.  

First you go looking for target I  and this is at 70 degrees, so you must aim the cannon on that target with the 4 buttons. So stand in front of the Targing console again and use the buttons to aim the cannon's light beam at the disc on the rock peak behind the North Shore jetty. That rock peak with the disc is at 70 degrees, so you can look at the compass to see if it points at 70. You previously have activated this marker disc with your transmitter,  

Look carefully and you will see that marker disc on the rockpeak that you have activated not long ago.....it's the marker disc on the rock behind the jetty on the North Shore. Zoom in and you'll see that the pattern that  the cannon is now transmitting does not match the pattern on the rockpeak.  

You must now adjust the pattern of the cannon to match the pattern of the target. 

 Stand next to the cannon. On the backside of the cannon you will see a white handle.  

Pull the handle down and a rack with lenses comes down.  

Zoom in on the rack with lenses.

You can lower the lenses and raise them again with the levers. You can also rotate the lenses. 

The first big lens is fix....you cannot rotate that lens. Name the lenses with the levers, from left to right, A to G . Lens D is missing

With the levers pull all lenses down and then pull them up and down again 1 by 1. 

In the round screen G, right of the opening,  you will then see which lens has which pattern.  

By playing with the lenses you have to make the pattern of the target in screen G

Click Lens C and empty holder D down and then rotate the lenses A, B, E until you have the pattern  in screen G as in this screenshot

This is 1 way to do this, other combinations of lenses are possible. With only lens B and lens E this pattern can also be made.

If you see the correct pattern in screen G, you click again on the handle of the cannon and the lenses disappear into the cannon again.  

Go back to the control panel.  

Now Use the down button to aim the light beam exactly on that marker disc on the rock. If you aim well, you will see a huge flash of light.  

You have now open up the door to the Swamp Islands. You are done here with the cannon  at this moment, but you will come back here later to activate another target with the cannon Go down the spiral staircase and leave the Mechanics hut, on the Hanging Platform side.  You can't leave the hut on the North Side now because you've rotated the dome

Walk to the North Shore and walk along the left side of the oven in the direction of the jetty with the chest.  

Do not go up the jetty but walk along the path to the left of the jetty.  

Go up the stairs and follow the path to the suspension bridge.  

The gate on the other side is now open because you have open up this gate just now with the cannon..

Walk across the suspension bridge to the other side

Swamp Islands: Teleport puzzle:

Immediately a green light on the rock attracts your attention. That beam of light is directed downwards. On the rock above it you seea hemisphere with the letter A. In front of it is a pole with a ball of glass  sphere  on top and it also has alenses. Walk to the right to the gorge. Unfortunately the suspension bridge is broken but you will see a green light on the other side. If you take a look at the green light (you can zoom in on it), you will see that it comes from a green crystal. You also see that you can turn the beam.  Next to the beam you also see a round disk with a hand on it. If you can connect the green light beam with the green light on the other side of the gorge, you can teleport to the other side via the light beam. 

Go to the post with the glass sphere , you see that it is directed to the wrong side. 

You can turn the big ring, do that and direct the lenses towards the green light on the other side of the gorge.  

Turn to the green light beam and turn the light beam 90 degrees, so that the light beam is shining in your eys

The green beam is now focused on the glass sphere and from there the rays goes to the green crystal on the other side of the gap.  

Click on the hand next to the crystal and you will be teleported across the gorge.  

Other side of the gorge

Here is also a green crystal, above it you see a hemisphere on the rock with the letter B.  

If you look at the broken suspension bridge you see a lever on the left.

Pull the lever and ..... on the other side of the gorge the pole with the glass sphere  is pushed up.  

If you want to go right back to the other side, you have to lower the pole again, but if you first solve the puzzle here, you have to leave it up there. 

 I'm going to solve the teleporter puzzle here now, so I leave the pole up now. Turn to the right and follow the path. .

  Point the teleporters.  

Aacross a wooden bridge you come to device X.  Device X is connected with a teleporter that's inside the rock behind it.  Further on you see Device Y and behind device Y you also see a rock with an teleporter in it. At the end of the path stand a table. Take a quick look at Device X but don't touch anything right now.  In the center of device X you see button A and diagonally underneath  it you see button B. On the right you see a lever, sticking out device X. That lever is now in the UP position. Furthermore, you see 5 rounds with 6 slots each. Hyou have to use this device X you will see in a moment.  

Walk on to device Y and take a good look at it. On top you see 7 lights.  3 of the 7 lights are now  on. On the left you see a lever and for the device you can see 4 more levers.  Those 4 lever, underneath, are now out because the lever of device X is now in the UP position. If you put the lever of device X in the DOWN position then Device X gets activated but then the 4 levers of device Y will disappear. Donīt toch anything now on device Y

Walk to the table, 

On the table you will find 3 things, a bronze object, a letter and a drawing.  

Take the bronze object and view it in your inventory, it is a quarter circle.

Read the letter under the bronze object and then click on the drawing. The drawing is the diagram of device X. 

Go back to device X and number the circles C to G. Name the Lever as Lever H. Button A and B are already named.  

Go back to device Y and number the lights 1 to 7. The ghts 1, 2 and 6 are now lit. Lights 1 and 2 always remain lit because these are linked to buttons A and B on device X.  Lights 3, 4, 5, 6,  7 are linked to circles C to G on device X. Name the lever on the left as Lever K. You can put Lever K on  2 positions,  K 1 and K 2. Name the 4 levers at the front as levers L, M, N,  O. 

 Light 6 is now also lit and  it's linked with circle F of device X,  so on device X circle F is now selected.

  If you leave one of the other lights on, another circle on device X getsselected: 3 = C, 4 = D, 5 = E, 6 = F and 7 = G.

 Go back to device X and now click  lever H down. Device X will be activated and a pointer will appear in circle F at the 4 position and it points to button A. 

You have to set the pointer  in F correctly. If you click on button A, the pointer will move 1 place. The pointer in F must point to the next circle G as shown in the drawing. But don't click button A yet, we'll do that later. You also see that a teleporter pole with a lens on top has come up behind  device Y, you have to aim it and you do that with the pointers in the circles of device X.  Because you put lever H down, the levers L, M, N, O of device Y have disappeared. Those levers have to come back out because otherwise you can't use device Y.

 So now put lever H up again and ...... that teleporter behind device Y disappears again, but the levers L, M, N, O of device Y are back.

Go back to device Y. You will now turn all the lights of this device on.  

With the levers K, L, M, N, O you can switch the lights off and on. Make sure that Lever K is on spot K-1 = Up position,  and then click 1 by 1 on the levers L, M, N, O to find out which lever belongs to which lamp as lever K is up. Then set lever K to K-2 = DOWN position and click again on the other levers to see to which light they then belong.....You get other combinations. Here is a list with the levers and the combinations of lights.  

Your starting position must be that only lights 1, 2 and 6 are lit now.

If lights ights 1,2 and 6 are now lit, with lever K on K-1, then click on levers  L and M.  Then put K on K-2 and then click on lever O.  

All lights are on now

With all lights on on device Y go back to device X and lower lever H again. Now there are pointers in all circles but none of them are pointing in the right direction. A teleporter pole has also come up from the rock behind device X. Pointer E must point to Pointer F and Pointer F must point to G. Pointer G is good because it points to button B.

If you look closely you can see that the pointer in E and F must both rotate 5 places but you can't do this now because all light on device Y are on now and so if you click Buton A now then all pointers of device X will rotate,  You first have to make sure that you can only rotate the pointers E and F into the correct position. Move lever H up again and then go back to device Y

Put K on K-1 and click on L and then on M.  Now lights 1, 2, 5 and 6 light up.  

Back to device X and lower H. You will now only see pointers in E and F. 

 Click 5 x on button A and........ the pointer in E then  points to F and the pointer in F points to G.  

Put lever H up again and go back to device Y. 

 Lever K is still at K-1.  Click lever O. Set K to K-2 and click  again on lever O. Now lights 1,2 and 3 are on.  

Go back to device X and turn H down again.  

Only C is now selected. Click 3 times on button A and the pointer in C will then points to D.  

Put H up again and go back to device Y.

  Lever K is on K-2, click lever O. Set K to K-1 and then click on lever M. Now lights 1, 2 and 4 are lit

 Back to device X and lower H.  

Click 4 times on button A and the pointer in D now points to E.  

Now all the pointers are pointing in the right direction, put H up again and go back to device Y.

Now you need to turn all the lights on again, put K on K-1 and then click L and O. Now all the lights are on again.  

Back to device X and put H down again and.....

.... there are now 5 teleporters up and they are now all pointing in the right direction.  

Do not put lever H Up again again because otherwise the teleporters will disappear and you will not be able to travel. Go back  to the broken suspension bridge and see if the pole on the other side of the gorge is still up. If not, just pull the lever. The green beam now goes another way and now the green beam goes around the rock to the other side of the green crystal.  

Click on the plate with the hand again and you will be teleported back tot he source of the light beam by another route.  

You are now back at the extended post and you see the beam of light but you also see another green crystal, only the beam is not aimed at the correct position.  

The green crystal is higher but  there is also a glass sphere on top of the pole. Now aim the beam upwards, but the beam now goes the wrong way. 

Next to the pole is a lever, pull it and the pole lowers, also turn  the light beam down again.   

Turn the ring so that the beam goes in the direction of the other green crystal but the beam is too low for the other green crystal  

Pull the leveragain and the pole will rise again. Then turn the light beam upwards again.  

Now you see that the beam is on the green crystal so click on the plate with the hand again and you fly to the other side.  

Arrived at the crystal you see 2 iron cupboards, a larger and a smaller cupboard. Behind it is a low round light box.  

Walk to the largest cupboard and click on the lock.

Electrical cabinet puzzle 1  

The cupboard opens and you find a puzzle in it.

. You have to make a path from point A to point B. By clicking on the circles you can rotate them. It is not that difficult, but here is the solution.  

The light switches on in the round light box and the small cabinet slides open. 

Inside you will find green teleport crystal and below it a lens for the cannon. Take the crystal and the lens.  

Back to the Watchtower:

You're done here now, so click again on the plate with the hand at the green crystal and you're back at the source of the light beam.  

Walk across the suspension bridge to the other side.  

Stop at the cupboard, at the bottom of the stairs. In the top box is a drawing of a pillar and a quarter of a round disc.  

You have just found a quarter on the table at device Y, is this some clue where an other quarter is hidden?

 Make a note of this and then go up the stairs on the right, follow the path and go up another flight of stairs.  

Follow the path and turn right at the end. Walk to the Watchtower. You are now going to a new area. but you need the telescope for this

Chapter 10: New area: The Summit:

2018: Walkthrough by: Dick Leeuw and Louis Koot

Text by Dick Leeuw and screenshots by Louis Koot