2017: Original Dutch Walkthrough by: Louis Koot

2019: This  English translation by: Dick Leeuw   

If you have found this walkthrough via google search or via another site then you have  probably not visited my site. 

A lot more very detailed game walkthroughs can be found on my site at:  www.pcgameswalkthroughs.nl

Chapter 6 : Sam and Hannah:  

Now things are getting complicated again, because from now on you must continue with both Sam and Hannah. You must now constantly change person. If you want to save, you can just do it as Sam or as Hannah. The game "remembers" the place where you last left the other and what you have already done with the other. So you don't always have to make a separate save for Sam or for Hannah. We first stay with Sam.

Sam: Getting Oil:  

You can now first go and see that "church organ" with Sam, but you still can't do anything with it.  

So turn to the left and bring Sam, through the gallery, next to the Statue, which is directly opposite the tunnel entrance of the Cathedral, that is at the Egg.

 

  When Sam is at the Egg, switch to Hannah and bring Hannah here too. The game remembers where Sam is. If you also have Hannah at the egg then you switch back to Sam.

  Sam:

As Sam climb the ladder next to the statue. At the top you zoom in again on the face of the statue with the Visor. 

Now place the "Mirror" on this visor, that green optical filter from your inventory.  

  Then zoom out and go back down and again look at the Egg plaque where the beam of light from the statue is aimed at.

  You can see that there are more characters on the Egg now. Copy this carefully because these too are COORDINATES.  

EXPLANATION :

 

This Egg now shows 2 lines with 4 symbol characters each. Now view these 2 symbol lines on the Egg. So these are OLD Coordinates and we now have to start calculating again the new coordinates from these Old Coordinates rules, so rules 3 and 4. The Coordinates that you see now at the Egg are, if you do not remember, view the explanation for this at Hannah 1 above.

Line 1 = 10 hours, 1 minute and 9 seconds.

Line 2 = 3 hours, 12 minutes and 10 seconds.
The second character is the character for the number 12

Now to get to line 3 you have to subtract 1 minute and 7 seconds from line 1, starting with the Seconds, so: 9 seconds - 7 seconds = 2 seconds.

For the minutes you get 12 minutes, because you must now also see the minutes as a separate clock on which you have deposited the numbers 1 to 12 according to the hours of a clock and if you then start from 1 (hour) 1 goes back then you end up with the 12, so the

NEW LINE 3 = 10 hours, 12 minutes and 2 seconds

So for the new line 4 you have to add 1 minute and 4 seconds, starting again with the seconds and then you get:

NEW LINE 4 = 3 hours, 2 minutes and 2 seconds (because you have to start with the seconds, the minutes now do not jump to 1 but to 2)

The new set of Coordinates, which you later have to enter on the Left and Right wheel at the Hand Scanner, then loudly

LEFT WHEEL: 10 hours, 12 minutes, 2 seconds. RIGHT WHEEL: 3 hours, 2 minutes, 2 seconds

Copy these coordinates now because Hannah will need them later. We leave Hannah here now and continue with Sam:

Sam has been carrying those 8 blue balls in his inventory all the time. So far, you still haven't used this for anything. Now that you have got Sam and Hannah together in one place, this also means that Sam can go to the places where Hannah has been and Hannah can go to the places where Sam has been. You must now take Sam via the Island Ship from Hannah to the City where you started the game with Hannah

 Turn to the left and now leave the Cathedral completely. So go 2 x forward and then 1 x forward through the tunnel and the outer path to the seat under the beam.

  Zoom in on the chair again and click on it again and Sam travels with it to the Island Ship.  

Island Ship:

  Go down the path here and then take the elevator up and then exit the elevator on the left and then go 2 x forward to the chair. 

Turn right and zoom in on the Hand scanner. The hand scanner has memorized both sets of coordinates, because you see 2 green lights on the left. 

Click on the top left green light and then click on the Hand and ..........

  Sam is now sailing the Island Ship back to where Hannah came from. In the meantime, it is evening.  

City:

  When Sam has arrived you go back down with the elevator, then up the path and up with the chair under the round beam to the other side.  

  Then via the spine path and the path down and then to the button of the Gondola. Press the button and Sam "sails" with the gondola to the other side.

 

  So Sam is here at level 2 of the City, near the elevators A and B. 

Go forward, turn right and then go forward 2 x and then go up the path, left next to the suspension bridge, to the intermediate level of the city.

  When Sam comes up here, that wooden door opens and Sam is welcomed by a native resident. This guy suddenly turns out to speak English.  

  Listen to what this man says to Sam. He says the following: "Some of the inhabitants have learned the language of the foreigners, even though Matia has been able to prevent that for a long time. Matia has got out of control and has imprisoned everyone in a so-called sheltered zone." The man further says "that he can only manifest himself here at this place and that Matia intends to end that which he / she started. Only you can stop Matia but then you have to do exactly what you are told. The man now orders Sam to exchange one PEARL for OIL and then return the OIL to the TEMPLE "

 When the good man has entered again, turn right and click forward to the "Pear". Zoom in on the Pear.  

  The liquid in the Pear is therefore oil and Sam must drain 1 unit from it, but what is 1 unit.

Now think back to that side room in the temple, at the top of the stairs on the left side of the pool. It is the room where that wall painting is from a priest above an altar and where you have zoomed in on a large stone tablet on the wall to the left of that wall painting. You then saw a symbol in the middle of that wall tablet. That symbol was 1 of the 11 symbols that are also depicted on this pear. It is the 9th symbol on this pear.

Click on the 9th symbol and you will see how the ring comes from top to bottom and lands on this 9th symbol and then goes back up again. Your Blue Balls now disappear from your inventory. Then zoom in on the board attached to the Pear on the right. Oil has now entered the blue bottle. Pick up the blue bottle.

 

Sam now has to take this oil-filled bottle to that priest's room, that is, the room with that priest's wall painting above the altar. Sam now has to go all the way back, first via the gondola and the chair under the round beam, to the Island Ship. Back on the Island Ship, take Sam to the hand scanner. Then first press the 2nd green button and then the Hand, to sail back to the Bosch Tunnels, where the Cathedral is.  

Cathedral

When the ship has docked again you go down again with the lift and then up again via the path to then take the Chair under the round beam to the Cathedral. Hannah is still standing here next to that big statue. When Sam is back in the Cathedral, go 1x forward, then turn left and follow the Gallery all the way back. On the left is that "church organ". Turn right and walk back to the entrance of the secret corridor.

 

Go through the secret corridor and Sam is behind the Astronaut statue again. turn right and go forward twice along the path and through the tunnel. Then turn right and go over the thatched walkway to the other side of the "swimming pool". Then turn left and follow the gallery all the way back until you can go no further. Then turn left and go forward 1x to the top of the stairs.

 

 Turn right and go 1x forward into the altar room and .....

 the priest appears and he is not satisfied. 

You can tell from his hand gestures that you do not have the correct amount of oil in your bottle. The guy from the house cheated on you. You have received too little oil.

  Bringing Sam and Hannah back to the City:

 

There is now no alternative but to return all the way to the Pear with oil, but this time we will take Hannah with us. We do that in stages. First return with Sam, through the secret corridor behind the astronaut statue, to the cathedral and go with him through the cathedral and then through the tunnel outside to the seat under the red bar. "Park" Sam here. 

Switch over to Hannah and bring her outside to the seat. Keep in mind that Sam and Hannah still can't see each other and you can't move them both at the same time. But you will need BOTH at the Pear with Oil to get what you need to get ahead in the game. So transfer them one by one with the seat under the round beam to the Island Ship and put them both there in front of the hand scanner.

 Do you have both Sam and Hannah back at the hand scanner? Then click, and it does not matter now whether you do that as Sam or as Hannah, again on the back green left button and then on the Hand and they are now sailing back to the city together. Then bring them back, one by one, via the chair under the round beam, the Spine path and the Gondola to level 2 of the CITY. You now have Sam and Hannah on City Island on level 2, with elevator shaft A on the left for the elevator going down and on the right the elevator shaft B for the elevator up.

  First continue as Hannah for a while and take her with Lift B to level 3 and now "Park" Hannah there for a moment.  

 This is necessary because that lift must now be up for a moment on level 3. Then switch to Sam and bring him, via the up path behind Lift B, to the intermediate level where that Pear is. As soon as Sam comes up there, that wooden door opens again and that indigenous guy steps out through it again and says, roughly, the following to Sam: "No accusations? Well, you understand. Go to the elevator now, the PEARL is over there".  

The guy disappears inside again and there is brief consultation via the radio between Sam and Hannah. 

Turn around and head back down to the elevator shaft of Lift B.

 

  The lift is not here now because Hannah has brought it up. Zoom in on the elevator shaft and pick up the Blue Pearl that is located here on the edge of the shaft.

 

Zoom out and go back up to the mezzanine and go right here to the Oil Pear. Zoom in again on the shelf on the right side of the Pear and put your Blue Oil Bottle back on it. 

Then zoom out and immediately zoom in again on the front of the Pear and click on the number symbols.

 

  Your pearl disappears and one extra unit of oil is added to the contents of your bottle. Then zoom in again on the bottle shelf and pick up the oil bottle again.

 The bottle now contains just the right amount of oil to satisfy that annoying priest in that little room in the temple. So now Sam has to take this bottle to the priest in the side room in the temple, but we have to take Hannah to the Island Ship. So zoom out of the pear and turn left and click forward back to the path. You turn to the right to the wooden door and that guy comes out and talks to Sam again:

 

  The guy says something like this: "We've learned to be careful," and then he tells Sam to go sailing the Balloon or something like that.

  Sam and Hannah

When the guy is gone again, bring Sam down and "park" him briefly at the Gondola button behind the uplift on level 2. Then switch back to Hannah and bring her down with the elevator and go with her to the gondola button . Now, in various stages, take both Sam and Hannah, via the Gondola, the "Spine path" and the Chairlift under the round pole, back to the Island Ship and put them both there in front of the Hand scanner. If you have both of them at the Scanner on the Island Ship then switch to Sam because we will continue with him for a long time. Hannah stays behind on the Island Ship..

  Sam

 Zoom in on the hand scanner and then click on the front green light on the left and then click on the HAND and Hannah and Sam are now sailing back to the landing stage at the Cathedral. So on arrival we will continue with SAM and leave Hannah here on the island ship. Take Sam via the elevator and the path up to the chairlift under the round beam and go to the other side to the Cathedral. Enter the cathedral. 

Go forward 1x, turn left and then go forward 3x over the gallery to the back (on the left is again "church organ"). Turn right and go forward 3x to get behind the astronaut statue through the tunnel. Turn right and go forward 2x, turn right and go forward 3x over the thatched walkway to the other side of the "swimming pool". Turn left and go forward 5x to the end of the gallery. Then turn left and go up the stairs 1x and at the top turn right and go forward once again, into the altar room again.

  The priest appears again and is now satisfied and as a thank you he is giving Sam a new CD.  

 Chapter 7: Taking Sam to Matia Island

The new CD  contains new Coordinates for the Fish Airship with which Sam arrived here from the Gas Valve Island. Sam has to go back to that now because to be able to "Read" these new Coordinates, Sam has to put this CD in that CD Wheel again.

  Turn around and go forward 1x to get to the top of the stairs. Then go right and 1x down the stairs.

Then turn left and go forward 3x to the end of the gallery. Turn to the right and click 1x forward to go out through the dark tunnel.  

  Outside you stand in front of that wide long staircase that now goes down. Now click 3x forward to go down this staircase.

Then go forward 2x over the 1st arch bridge and then again forward to the 2nd arch bridge.

  Here you now get 2 appearances in succession. The first one seems to be Dr. Bremmer and she gives Sam some clues.

 

  Then Dr. Bremmer disappears and Dr. Hollis, who warns Sam not to trust anyone, and he mainly means all those apparitions.

When you are in control again, go over this arched bridge via 3x forward. Then turn right and go 3x forward over the narrow suspension bridge to the other side. Turn left and go forward twice through the dark round tunnel and you will be back in the main hall with all those weirdly shaped pillars.

 

 STOP ...... do not continue further to the lift house but now turn all the way to the door of the tunnel where you have just come out. You have to close the tunnel door now to get no problem with the airship right away. Zoom in again on the wall button on the right next to the door, and then click on the button to close the tunnel door.

 

  NB: If you do not close the tunnel door now, you will immediately have a problem with the airship .....

 If you leave this door open now, the airship will catch on and you will not be able to fly back to Gas Valve Island.

  So now close the door and then turn left and then follow the route back, over the long walkway, to the lift house.  

Then enter the elevator, turn right and click on the lever to go up with the elevator. Step 2 out of the elevator and you are back on that round platform with all those thick tubes. Now go 3x forward and you go up the stairs, turn left and click once more forward and you will automatically land in the airship again.

 

  Turn around and click forward towards the Cockpit and then turn right and go forward to the right seat. Zoom in again on the controls and you are back in the chair and see the controls in front of you.  This control device has also memorized all previously entered coordinates.

 So click, on the left under the left control stick, on button A and then on the Blue Button B and ......

.... the Airship now sails Sam back to the Gas Valve Island.

 

Gas valve island

  When you get back you leave, in the way I now hope to be familiar, from the Fish Airship and then through the tunnels to the CD-WHEEL on the pole at the Cableway cabin.

 

  Zoom in again on the CD-Wheel and place the new CD in it and then click one by one again on the 3 Symbols of the left control stick ...... Then always note the 2 symbols that light up in the outer circle. Copy them and state which one is for the Protractor and which one is for the Right-hand control stick and of course which Main symbol (so the Symbol for the Left-hand control stick) they belong to.  

  When you have done all that, go back to the controls in the cockpit of the Airship and enter here nowthese symbols and .........

 

  Sam then flies (if you have done well) to a new location and that is Matia Island.

 

 When Sam arrives there, you leave the Airship. Sam comes right at a closed gate. 

Switch now to Hannah because she must now also sail to Matia Island with the Island Ship.

  Chapter 8: Bringing Hannah to Matia Island  

Hannah is still standing in front of the Coordination wheels and the hand scanner and must now enter that new set of coordinates on the left and right wheels. I hope that you have been able to follow the explanation of the calculation of the coordinates a little, if not then that of course does not really matter because I will give you these coordinates one more time.

The Coordinates for Matia Island are therefore:

  LEFT WHEEL: 10 hours, 12 minutes, 2 seconds

RIGHT WHEEL: 3 hours, 2 minutes, 2 seconds

We calculated this, through that complicated calculation, from the 2 Old Coordinate lines that Sam and Hannah found on the "Egg" at the Statue with the visor in the Cathedral.

LEFT WHEEL: Outer Circles on the Symbol at 10 o'clock; 2nd circle on the Symbol at 12 o'clock; Inner circle on the Symbol at 2 o'clock.

RIGHT WHEEL: Outer Circle on the Symbol at 3 o'clock; 2nd Circle on the Dot at 2 o'clock; Inner Circle on the Dot at 2 o'clock

Then zoom in on the Scanner between the 2 Wheels and click on the HAND and Hannah will sail and the Island Ship will moor at Matia Island.

 

Unfortunately ..... you can see in the video that the island ship is not docking correctly at Matia Island ..... the Tentacle of the island ship is too short and will be withdrawn again. The island ship is now not tied to Matia Island and this gives Hannah a big problem

Take Hannah, from the consoles of the Island Ship, with the lift down and then up the path to the seat and ......  

.. SHIT ..... because the Island Ship is not moored to the island through the Tentacle, the seat is not here now. 

So Hannah cannot get off the island ship and she must now find another way to land on Matia Island.

 The Telescope / Morse code puzzle

  This is a RANDOM puzzle

  Go back, via the path, to the elevator, but don't go back up with the elevator. Now walk past the elevator to the telescope that is behind the elevator.  

There are 2 bins on the telescope and there are 7 lenses in each bin that you can place in the telescope. First look through the telescope by zooming in on the sight glass, eyepiece, of the telescope. Hannah sees a very blurred image through the telescope and she sees an up arrow and a down arrow. The Down arrow is now active (Highlighted)

 

 You need to get the image that you see through the telescope into focus. To do this, you must now always place lenses, from the 2 trays, in the telescope and then look through the telescope again and again and see if the Down arrow remains activated. If so, then you have put a good lens in the telescope. If, on the other hand, the Up arrow is activated, you have placed an incorrect lens in the telescope.

 Zoom out of the telescope and zoom in on the 2 trays. There are 7 lenses in each container, each in a compartment. 

If you click on a lens, that lens is automatically placed in the telescope.

 

  Start with Lens 1. So click on lens 1. Lens 1 is placed in the telescope. Zoom out and zoom in again on the telescope. The image will still be blurry but the issue is whether with lens 1, the down arrow or the up arrow has been reactivated. If the Down arrow is still active, lens 1 is a good lens and so you leave it in the telescope. If the Up arrow is now active, lens 1 is a bad lens and you have to place lens 1 back in the bin by zooming out and zooming in again on the left bin and then clicking in box 1 to put lens 1 back in there. Even if the down arrow remains active on lens 1, zoom out of the telescope, but do not put lens 1 back. In both cases you continue with lens 2 and look through the stereoscope again ......

 

The point is therefore that, with every lens you place in the telescope, the down arrow must remain active. If that is the case, then you have always put a good lens in the telescope and ultimately you have a clear view of the image in the telescope. You may already achieve this with 2 or 3 lenses, but you may also have to try all 14 lenses. You always place a wrong lens back in the box and then you continue with the next lens ..... always do this in the 1 to 14 order and you always place a wrong lens back in the right box.

  Morse code

 Eventually you too will get the image that you will see through the telescope sharp and then you will see a very small lamp blinking ...... The lamp transmits a Morse code ..... So the lamp blinks a number of times , short, long ...... This code is always different, so I cannot give you this Morse code.

 

  Make a note of the code that the light in your game is sending to you, so make a note of how often the light blinks and what the short / long order is. For me this was 9 times and it was: Long, Long, Short, Long, Short, Long, Short, Short, Long. If it went too fast then you zoom out of the telescope and immediately go in again and you see the code again, but it might suddenly be different than the first time. I can't help you with this.

This is a very difficult part, I have used a camera and recorded the light code, replay it slowly and then you can follow the code. If it is too difficult then you can use the saved game for this puzzle, the saved game can be downloaded at the beginning of this walkthrough.

When you are sure that you have correctly note the code that applies to you, zoom out and go back up with the elevator.

  Then get off the elevator 1x and ..... the guy in the leather jacket pops up again and screams that you can't trust anyone

 

  The man with the Leather jacket disappears again. Go forward one step further and then turn right and zoom in on the round FLASHING TABLE

  The Morse code signals:

 

  Button B is in the middle, which is the signal button. The A button protrudes into the edge of the circle. You can move the A button around. See the circle as a clock with hours 1 to 12. Below the circle are 12 small levers that you can click up / down. You set your Morse code with those little levers. First of all you have to move the A button. If the Morse light has flashed 10 times in your game, set the A button to the 10 o'clock position by clicking on the dot at 10 o'clock. My code was 9 flashes, so I now set the A button to the 9 o'clock position.

 

Now you have to find out at which position those 12 levers send a long or a short signal. Number the levers, from left to right, as 1 to 12. All 12 levers are in the UP position. Now click Lever 1 down and let all other levers stand up. Then press the B-sent Button and see if Lever 1 is now sending a short or a long signal in the signal screen. If it is Short then you know that Down is Short and Up is Long, or vice versa.

 

You then know whether Up is Long or Short and whether Down is Long or Short. For me, Down = Long and Up = Short. Now set the levers of your Morse code, starting with lever 1, in (Down / Up) according to the Morse code that you received in your game and then press the Signal button. So my code was Long, Long, Short, Long, Short, Long, Short, Short, Long, and lever Up was short with me and Lever Down was with me Long, so I had to set it that way.

 

  Unfortunately, nothing happens when you click the Signal button B...... Don't be shocked because this is what has to happen.

 Zoom out of the signal table and turn left and then walk forward to the Chair and .......

  You then turn around automatically because that girl appears again and she tries to explain what you did wrong with the Morse code. Unfortunately the girl still doesn't speak English so we don't understand her. But when the girl is gone again, Dr. Bremmer shows up again and she explains what to do next.

 

You must enter your Morse code in REVERSE. So where in your code is Long it must be Short and Short must be Long. But you also have to enter jour code BACKWARDS. So back to the Signal Table and zoom in again. The A button is still correct so stay away from it. So now you have to set the levers the other way around, so Short must be Long and Long must be Short. Also the Morse code must be entered backwards.

My Code was: Long, Long, Short, Long, Short, Long, Short, Short, Long, but in REVERSE it becomes: Short, Long, Long, Short, Long, Short, Long, Short, Short  

  So now set your levers according to the reverse code and press the Send button again and .......

If you have done everything right from the Telescope then you can see in a video how the Tentacle is now docking properly and you can further.

NB: If you do not see this video, you have gone wrong somewhere and that may mean that you have used a wrong Morse code because you have not correctly recorded the Morse code of the light in the telescope. Then go back to the telescope and zoom in again and you will see the light signal the code again ... Unfortunately this can be a completely different code, but you have to set it upside down on the signal table.

 If you have done everything right, then you have seen that the Tentacle is now locked. Go back to the elevator and down with the elevator. Get out of the elevator and walk up the path again and then turn left and see ..... the chair is now hanging under the thick bar. Zoom in and click on the chair and ....... Hannah glides in the chair to Matia Island and ...........  

The scientist, which Hannah metst at the beginning of the game on City Island, appears immediately again. The man says that Matia is not only a defence system but also a control system and that, after the Argilanders returned from their journeys to foreign worlds, Matia was considered infected and put into the prison dimension. He goes on to say that the Wanderer is not a treasure but a destruction system that is not only capable of killing the group of scientists but is also capable of destroying this entire world.

 When this scientist has disappeared again, turn slightly to the left and you will see a railroad track. 

Click 1x Forward to get into the rail cart and then click on the console in this cart. The console turns around and you see a screen with symbols.

 

To the right of this screen you will see a thick "Copper" handle that you can click on and which you can then pull up or down so that another symbol appears in the screen. 2 buttons under the screen. To start the railroad train, Hannah has to put the right symbol in the screen and then click on the right button below the screen. Of course you can now, with good luck, set all the symbols in the screen and then always press the button and then you will get the right symbol and the train will also start, only you will not get there where you have to go.

  Because we do not know which symbol that is now, switch to Sam because we are now continuing:

  Chapter 9 : Matia Island

2017: Original Dutch Walkthrough by: Louis Koot

2019: This  English translation by: Dick Leeuw