2018:
Walkthrough door: Dick Leeuw and Louis
Koot
If
you have found this walkthrough via google search or via another site then you
have probably not visited my site.
A
lot more very detailed
game walkthroughs can be found on my site at: www.pcgameswalkthroughs.nl
Text
by Dick Leeuw and Screenshots and lay-out by Louis Koot
Chapter
1: How to get into the
Castle
You sail
in a boat over a river. You arrive at a lake with a castle on the right bank.
You moor
at the jetty and your game starts.
You will
first get a Tutorial about the controls in the game, how you move and how
you can pick and use things. First a little practice with the mouse, then your
attention is being focus at the suitcase. Click on the suitcase and you zoom in on
it, click again to open it. You see a key, a picture and
a piece of paper. Click on the piece of paper. it turns out to be a letter.
Read the
letter and click it away by clicking next to the letter. Take the picture. This
is your first, optional photo and you have now "scored" the thing.
Pick up the key, it comes in your inventory. You can look at things in the
inventory and look at them from all sides.
Click
next to the suitcase to zoom out. Look around and you will see a hotspot right
behind the jetty. Click on that hotspot and ......... you arrive at a closed
gate.
Zoom in
on the fence and you will see how to drag the key to the lock with the left
mouse button pressed.
Do this
and the key is inserted into the lock,
the gate opens and you automatically step back.
If you
stand with your mouse on the fence, the fence will light up. This indicates that
you can continue here, so click on the fence.....
.......you come to a closed door that gives access to the castle. Look around and click
anywhere.
There is
a letter on the barrel in the front. Click on the letter to read the letter (you
can zoom in with your mouse wheel).
Click
next to the letter to put it back Click next to the barrels to zoom out.
Turn to
the left and you will see a pedestal. Zoom in on it and turn the upper ring to
the left to open it.
Inside is half of a gear, take it.
Zoom out
and look around. To the right of the door you see a cupboard and in front of the
cupboard, next to a flower, you see a note on the ground.
Zoom in
on the note and read it and put it back.
Zoom in
on the cupboard now. The disc that is in front can be opened and behind it is another
half sprocket. Take this half gear.
Combine
the 2 halves in your inventory into a complete gear.
Now look
at the sign, to the left of the door, and zoom in on it. Now drag the gear from
the inventory to the signboard.
The gear
fits and rotates automatically and ....... the door is no longer locked.
You
automatically step back. Go inside by clicking on the door.
The
power generator
You've
entered into the generator room. Look around. You see the generator that does
nothing and does not want to start. You also see a table and also 2 fences that
are closed. The gate at the generator closes the stairs. A power box is hanging
right above the table. The fence opposite the generator is locked. Behind that
fence you see a lever.
The
generator has 2 places where you can zoom in. These are the place where you have
to place a battery and a power button box. To the left of the closed stairway is
also a power button box. View the table / workbench. A drawer is placed in the
table / workbench. Click on the drawer to open it and .... in the drawer you
will find the first 3 coins. Pick up the coins.
Zoom out of the drawer and zoom in on the table / workbench. You see a
book on top of the table.
Click on the book and this will open. You will see a drawing and explanation of
the generator and the battery for it.
On the right-hand page, see a drawing with 6 sliders. Remember how those 6
sliders are on the drawing.
Zoom out and open the power box right above the
table. You see 6 sliders in the power box. Put the 6 sliders as you saw on the
drawing in the book.
Zoom out
and zoom in on the power buttons, next to the gate in front of the stairs. Slide
these 6 sliders also as shown in the book.
Zoom in
on the power buttons of the generator and set it as shown in the book and ....
.......
the fence at the table / workbench is now open. Now go in there.
Against
the wall you see a workbench with a lever above it on the wall. Furthermore
you see, in the right in the corner, a closed chest on a barrel.
You will
find 2 coins in the middle of the workbench. Take the coins and ..... You now
have all the coins for this part.
Zoom in
on the handle on the wall and pull it down and ......
.....
the chest opens and in it you will find a battery for the generator.
Take the
battery out of the box and look at the thing in the inventory. The battery has 3
segments that you can turn
Go to
the generator and zoom in on where the battery has to go,
If you
try to place the battery in the generator, you will notice that this is not
possible because the battery is not properly "configured".
You only
have to adjust the battery so that the numbers connect: 1 on 1, 2 on 2 and 3 on
3.
Click on the battery in your inventory and then turn the segments in the
correct position. Then click the battery again and drag it from your inventory
to the generator.
Then
click on the start button. The generator starts and the light goes on and ......
the gate to the stairs opens. Click on the stairs and go up.
Upstairs
you enter a room with a plinth, a table and a door where a power cable goes
under. And of course the stairs to go back down.
The
creator of the game calls this the first area. If you click on the button to the
left of your inventory you will see the score of coins, photos etc. that you can
find in this area.
Turn to the stairs. Just behind the stairs you can see a
picture between a few planks. Zoom in and grab the picture.
Zoom out
and turn around to the table. You see a number of things on the table:
papers and a metal button / handle.
Zoom in
on the papers, between the papers you see 2 coins, take them. Now click on the
white paper, this is a delivery note.
With
your mouse wheel you can zoom in on the note, then zoom out again. Zoom out
again and then zoom in on the lever. Pick up the lever.
Zoom out and walk to the pedestal. On top is an opening in the pedestal, drag
the handle to the opening and turn it a quarter of a turn.
.............and
....... the door is unlocked.
Well
...... Click on the door and ....... you go through the door and, after the
loading, you have ended up in .....
Chapter
2: in and around the large Entrance Hall:
2018:
Walkthrough door: Dick Leeuw and Louis
Koot
Text
by Dick Leeuw and Screenshots and lay-out by Louis Koot