2018: Walkthrough door: Dick Leeuw  and Louis Koot

Text by Dick Leeuw and Screenshots and lay-out by Louis Koot

If you have found this walkthrough via google search or via another site then you have  probably not visited my site. 

A lot more very detailed game walkthroughs can be found on my site at:  www.pcgameswalkthroughs.nl

Chapter 4: The Corridor with Bedrooms and Bathroom

Part 1:  

The Corridor

From the Library you have gone up through the stairs and now you end up in a long wide corridor.

Take a good look around first. Immediately to the right you see a door with another strange lock, of course it is locked.  

There are a number of cables on the ground that run to that door from the different rooms.

Turn to the right, you will see a niche to the left of the stairs. In that niche you see such a holder as below.  

Turn further to the right, you will see a door and a corridor with a door at the end. 2 holes in the wall on the right.  

Zoom in on the door at the end of the short corridor, it is locked but on the top panel there is a drawing with 5 figures. Remember this drawing you need later.

 

Click on the door in the small piece of slanted wall, the door opens. Click on the door and you will enter the bathroom,  

Bathroom:

in the windowsill behind the bath you will find another holder. Zoom in on the cabinet under the sink.

The doors open and you see a device with 5 sliders and 4 positions for those sliders but in which position these sliders need to be.  

Look even further and you see a painting with birds, you can zoom in on this painting. You see 5 birds at 4 different heights, this would be the clue for the device with the sliders.  

Zoom out, turn back and zoom in on the device in the cabinet.

 Now place the sliders from left to right at positions 1, 2, 3, 3 and finally at 4. The device opens and there is a miniature rocket, take it.  

Look even further, to the left of the door is a cupboard. Click on the doors to open them. You will find a photo on the bottom shelf on the left. Zoom in and grab it.  

Zoom out again and look up, you can see the pull string hanging from a loft ladder. Zoom in on it and pull it down, the stairs come down.  

Climb up, it is very dark except for a light spot from the ladder.

You see a pull cord hanging there, zoom in on it and pull it. Unfortunately the lamp is broken, click on the lamp to remove it.  

We have to look for another bulb. Now click in the opening of the ladder and go to the bathroom, now leave the bathroom.  

Corridor  

Now click further down the corridor and you will reach a few rooms at the end of the corridor. You see 3 doors, 1 is locked, the other 2 are open.  

Behind you is a niche, to the right of the niche is a narrow table with a letter on it. Zoom in on the letter and read it.  

Look at the niche, on a table there is a chest, unfortunately it is closed. On the right side on the wall we see something that we have seen before, a device that requires 1 handle, but we do not have one yet. Look also at the lower part of the pillar right on the corner of the niche. On the side of the niche you get the round cursor, the sign that there is something you can interact with. Zoom in on it.  

You will then see such a square puzzle again. You also have to turn the pieces into the right position again.

A panel opens and behind it is the first doll / action figure of the 3 you can find in this section. Grab this doll.  

To the left of the niche is a narrow table / cupboard, zoom in the table and you will find a box on top. Open the box and take the key that is in it.  

Zoom out and turn around to the 2 doors opposite the niche. Zoom in on the door on the right, bedroom 2 and click on the door handle.  

The door opens and you zoom out, click on the door and you enter the room, look around.

Bedroom 2:

Right in front of you is a trashcan on the floor, to the left of the trashcan is a chest on a table, to the left of it is a cupboard.

Zoom in on the trashcan. There is a letter in the trash. Read the letter.  

Zoom out and zoom in on chest 1, which is on the table. Slide open the lock of the chest and the lid opens. On the inside of the lid you see an image that is not quite right.

Rotate the 3 circles to correct the image.  

Successfully, a panel will open where a star is behind. Grab this star. In the green area there is a space that fits a cross.  

Zoom out and turn to the left and zoom in on the cupboard, open the doors of the cupboard. ......... a "firefly" flies out of the closet.

On top of the cupboard you get the round cursor, so zoom in and grab the photo you see.  Just behind there is also a drawing, click on the drawing.  

Grab the Photo and view the drawing.  

I do not know what this drawing means, it could be that this is an indication for a hidden space behind a bookcase ??? Zoom out again. To the left of the large cupboard is a cupboard with glass doors where you have something to do with it but it is closed. Above the cupboard is a painting that is pretty mixed-up. The cupboard under Painting A is locked but in this cupboard is a device to help unlock the door in the hallway. You can now solve the painting yourself, it is not too bad when you figured out the trick, but there is also a simpler way. We will come back to that in a moment.  

To the left of the door is a bed with above it another painting that is also quite mixed-up, before the bed is a chest and this is chest  2. You can also solve the painting above the bed yourself, but we will do it differently, easier. Patience. Now zoom in on chest 2 and slide the lock open and the lid folds up. Here, too, you must correct the image by turning the 3 circles.  

Here too a panel opens and there is a cross. Grab the cross.  

In the green area there is a opening for a star, so drag the star from your inventory to the chest. The green surface will pop up.  

In the lid you will see a sort of code with golden points, in the bottom you see a mechanism to set 6 letters but yes which name should be on here? Zoom out and go back to box 1 and drag the cross to the green plane. We now get to see the same thing as with the chest at the bed, but with a different code for a different name. Again, we do not know which name.  

We now focus our attention on the bookcase.  

  We zoom in first on the upper box of the narrow cupboard on the right ....... You can see a few candlesticks standing there. 

There are 2 coins on the shelf, take them. Zoom out and zoom in on the spider web in the left box, there you will see 3 coins. Also take this and zoom out.  

Zoom in on the shelf, above the spider web ...... you will see a book about paintings there. Click on it.  

  NB: The solution for the paintings puzzles that is now described is not present in the first version of this game, only in the patched version the book and the years are available.

The book opens and shows pictures of 3 paintings, 2 of these paintings are hanging in this room, the paintings A and B.  

There is a year under each painting, you can now solve the puzzle paintings yourself or fill in the correct dates under the paintings. For the rest of the game it does not matter what you do, when the puzzle is solved the painting slides up and a hole appears where something needs to be inserted. So note the 3 years and zoom out from the book and the bookcase.  

Turn around and zoom in on Painting A. This is the "The Expulsion of the Demons from Arezzo" painting  

The painting is quite mixed up ... You have to make the painting correct again by clicking on the boxes or you enter on the counter the year of this painting to solve the puzzle in one go. 

You have read the year in the painting book and that is 1297  

When the painting puzzle is resolved, it slides up and a round hole is visible in the wall.  

  Something has to be put in the round hole, but you do not have that item yet. Zoom out and go to Painting B and zoom in on it and solve this puzzle.  

  If you find the puzzle too difficult, you solve it by entering the year of this painting on the counter  

This painting also slides up when you have solved it and here too you see a round hole in the wall, where you have to put  in something you do not have yet. You done here for the moment, so leave this room and zoom in on the door next to it. Click on the latch and then on the door and you come in

Bedroom 1.  

Take a look around in the room, in the niche at the window you see a box where a cable is attached to. You see 2 beds with in between a mirror where a yellow Orb seems to be.  

To the left of the orange bed is a chest. This is locked so drag the key to the lock and the chest opens,  

There is another miniature rocket in the box, take it. What you have to do with it you do not know yet but then you already have them.  

Zoom out and continue to the left, you will see a cupboard. Click on the doors to open them. A drawing is on the right of the shelf, view the drawing.

 

  The drawing shows a niche with 2 lamps next to it. It seems that you have to turn the lamp on the right a quarter of a turn and the lamp on the left half a turn, only which niche and which lamps?

Continue to the left, on the wall there you first see a sign with letters and golden points, solution for the box puzzles?

There is a chest of drawers at the bottom left of the letter board. Look down at that chest of drawers  

right next to the cupboard you see a loose floorboard, zoom in on the floorboard and slide this plank to the wall and .... you have found another action man, so get the guy.  

Zoom out and look to the left ..... There is a table with a music box on it, open it. The music box still is not complete, a few things have to be added to it.  

You have 2 miniature rockets so you will try and yes this fits and ..... the music box becomes active and plays the tune and .........  

Further along the wall a lamp is lit above a painting.  

Zoom in on that painting, it is also mixed-up but it is not so difficult to solve. Solve this puzzle and ......  

....... the box that stands on the table under the painting opens, in the box is a turning handle. Take this.  

Zoom out and zoom in on the box at the window, on the lid you will see a puzzle.  

You have to put 3 symbols in the right place, you have to make sure that you have 3 identical symbols 3 times. First put the comet between the stars and then the moon between the comets. Now take back the comet and then the moon, now put the moon between the stars. Now you can put the comet in its place. Pick up the moon again and put it in its place and finally put the star in its place.  

The box will open, inside you will find a device to help unlock that door in the hallway, click on to activate it.  

This is necessary to open the door to the next area. If you have looked closely at that door, in the beginning of this floor, you know that you need a triangular slab, but there are also 4 connections on the door, 2 on the right and 2 on the left. If you look at that door now, you will see that 1 light is lit on the arch of the door. Zoom in on the bottom of the blue bed, you will find another photo and a book there. Grab the photo and click on the book, read this.  

Between the two beds hangs a mirror / photo with something in the middle that looks like a yellow Orb, you cannot grab it ...... you can light 3 blue lights on the mirror but which 3 should that be? Remember what the picture of the earth and the moon looks like, in this mirror.

 

At the left bed is a bedside table, right next to the chest where you took the 2nd spaceship.

  A spider web hangs from the right paw of this box. Zoom in on that spider web, behind it is a drawing / letter  

Take the letter / drawing and read the text. This is the 2nd clue for the stone wall in the secret room of the library

Turn now to the sign with the letters and the golden points, you can slide the letters up and down so that you see more or less golden points.  

Now think of the 2 chests in the other bedroom and the codes of golden points that you saw there. By shifting the letters you can reproduce the code and with that you get a name that has to enter underneath. For the box on the table that is POLLUX and for the box for the bed that is CASTOR.  

You are done here now so go back to the other bedroom.

Bedroom 2:

Go to box 1, on the table and turn the letters so that there is POLLUX and ......

...... the plate with the letters folds up and underneath is now a round disc with an elongated opening and next to it is a cylinder, take the cylinder.  

Zoom out and go to box 2, in front of the bed. Turn the letters so that CASTOR is placed.

The plate with letters flips up and a round disc with an opening with 3 slots appears along with a cylinder. Take the cylinder.  

You now have 2 cylinders in your inventory. Click on the cylinder that you just took from box 2. The cylinder is now in the middle of the screen. It is a device with 2 legs and 3 segments, these 3 segments can be twisted separately. There is an image on the segments and there are 2 slots for the legs. You now have to twist the segments so that the slots for the legs but also the image must be correct.  

  If you have the segments well, the cylinder will slide together and the legs will fold out, you will hold a lever with 3legs.

Drag the handle with the 3 legs to the round disc in the box and click the handle in the slot and ...  

....... the box will open. There is a turning handle in the box. Take the handle  

  Zoom out of box 2 and go back to box 1 and zoom in again. Click in inventory on the remaining cylinder and twist the 3 segments until you have the image on the cylinder. 

The cylinder then slides back together and you hold a lever with 2 legs.  

  Insert the lever into the slot of the round disc and ...... the disc will rotate again and the box will open further. Take the silver disc that is in the chest  

  Turn now to the painting above the cupboard, zoom in on the hole under the painting and drag the silver disc to the hole.  

The cupboard, under the painting opens, zoom in on the cupboard. On the right you see a device, click on it and a blue light will come on.  

A second blue light is now lit at the door to the next area. On the left of the same shelf is a letter, click on it and read the letter. Where have we seen 2 holes for 2 handles? In the hallway next to the bathroom to the locked door with the signs on it. Zoom out and go out of the bedroom, go in the direction of the bathroom, turn to the short corridor and you will see the 2 holes in the wall.  

Zoom in on the holes and drag the 2 levers to the holes.  

You now have to turn the levers in a certain order, the order is on the door of the junk room

You start with the left lever, then the right lever, then the left lever and so on ..... Below you see the order  

After each right symbol you get a green light......If you have put the 5 symbols in the right order you have5 green lights and then you press the button under the green lights.

If you have done it correctly, the door of the junk room will open. Then go in there  

Junk room  

Look around because there is a lot to see. In the niche is a table with a dagger holder on it, left and right of the niche a lamp hangs on the wall. Remember the  drawing you found in the bedroom 1 wardrobe? On that note you saw that you can turn the lights, these are those lamps. There are a few puzzles in this room to solve, I start with the lamp puzzle. You can turn both lights all the way around but that gets you nowhere. According to the drawing you have to turn the right, lamp A, a quarter turn and the left, lamp B, half a turn.

 

You zoom out and you see a panel slide open. The secret compartment is now open, so zoom in on it  

In the secret compartment you see another device connected to the door style on the right, click on the device and a blue light comes on. On the left is a plaque, grab it.  

So we have to look for the key. On the plaque, which you have just found in the secret box, there is room for 4 prisms and they are hidden in the room. 

The first yellow prism is placed on the shelf on the left above the bed / sofa. Go get that one.  

Zoom out and turn left and ...... Right next to the door is a stone case where the plaque fits.

But this does not work yet because the plaque is not complete yet. Prism 2 is located on a ledge above the stone case.  

Yellow Prism Number 3 can be found behind a spider web under lamp A ......  

 But where is number 4 now? Take number 3 and zoom out, turn to the right and click on the cupboard doors to open them.

At the bottom of the cupboard you will find 3 coins on the right in the corner, take them out and zoom out.

 

On the top shelf you see a box, zoom in and you see that it has a lock with 3 symbols but which symbols should we use here. You can find the code in the room on 3 different boxes. The first one is on a box to the right of the bed, you see that this is the third symbol.  

The second symbol can be found on a box under a table between the cupboard and lamp A.  

The last symbol can be found on a box that is located between a number of other boxes in front of the bed / couch, near the tip of the screwdriver.  

Zoom back in on the box and put the right symbols in the lock, the box will open and you can take the last prism.  

Turn to the stone case next to the door, click on the plaque in your inventory and drag the 4 yellow prisms to the slab.  

Click the plaque back and zoom in on the stone case.  

Now drag the plaque to the stone case, click it into place and then the plaque turns around. You will find a bronze plaque in the middle now, take it.  

We have to do something else here, on the column under lamp B you see a keyhole with the roman number 2 above it. Where is the key?  

On one of the beams of the ceiling near the lamp you will find a series of symbols, zoom in on them and note the symbols:  

Now another puzzle ......... next to the closet you will find a round mirror / photo only this one is twisted.  

The middle piece is in the right place and the 3 rings you have to rotate until the image is correct, then 3 blue lights are lit.  

On the other side of the wall is the bedroom 1 with the 2 beds and this is the back of the mirror / photo that hangs between those beds. And in the middle you saw a yellow Orb there. Remember which 3 lights are on and go to bedroom 2, with the 2 beds, zoom in on the mirror and click on the same lights as in the other room.  

The middle part rotates and the yellow Orb is no longer visible.

Go back to the junk room and zoom in on the mirror. You can now take the yellow Orb.  

You  are done here for this moment, we will not be back until we have found the key.

Leave the junk room, turn again to the short corridor to the junk room and zoom in on the 2 handles on the wall.  

We have just found a code on the ceiling in the junk room, enter the code here and press the button.  

You zoom out and turn around, on the other side of the corridor a panel opens, behind it is a photo. Take this.  

You think maybe it is enough here on this floor but we still have to investigate a room only the door is still locked. Go to bedroom 2, with the 2 painting puzzles and 2 boxes. Above the bed there is a hole in the wall where the painting first hung. Zoom in on that hole and drag the bronze disc to it,  

  watch what happens, a secret passage opens and you can now go to the locked room.  

  You end up in Bedroom 3: The Master Bedroom

  Chapter 5: The Corridor with Bedrooms and Bathroom Part 2:

  2018: Walkthrough door: Dick Leeuw  and Louis Koot

Text by Dick Leeuw and Screenshots and lay-out by Louis Koot