2022: Walkthrough by : Louis Koot    

If you have found this walkthrough via google search or via another site then you have  probably not visited my site. 

A lot more very detailed game walkthroughs can be found on my site at:  www.pcgameswalkthroughs.nl

Chapter 3: The Factory:

Part 2:

Fly into Tunnel 2 and then continue to the left

...... Helicopter then quickly comes to a curved tube ..... fly through the tube and .......

........on the other side of the tube, above Helicoptertje, you see a work helicopter that is busy sweeping ....

that sweeping helicopter quickly disappears when he sees Helicopter. Fly further to the left and through the next already opened door and .......

........You end up at the

"Gall bladder"

To the left of the "Gall bladder" the tunnel continues but first sink all the way down to the bottom. 

You will then see that the "Gall bladder" is connected to the "Liver" via the circling light tube. 

There is also a pipe on the ground and in front of the pipe is rock 2 .....

Leave rock 2 there for now and continue to the right and you will encounter rock 1. 

Fly on and Helicopter then comes to a closed intermediate door... on the map this is door 11

A narrow vertical shaft goes down  in front of the door and the door lever stand in front of the shaft. In the shaft you see that the power cable that connects the lever to the door is broken, so the lever does not work. Fly down through the shaft. The shaft is full of water, but the water le vel is too low in the shaft .......

If Helicopter can make the water in the shaft rise to the broken power cable, then there will be a short circuit and the door will go open. But how can you make the water in the shaft rise?....By throwing everything in it, for example rocks!! Fly out of the shaft again and then go back to the left, to the rocks 1 and 2 .....

Pick up rock 1 or rock 2 with your tractor beam and drag the rock back to the shaft and drop the rock into the shaft

Also go pick up the 2nd rock and throw it into the shaft but unfortunately ....

.....the water level in the shaft rises a little but not nearly enough to reach the broken power cable......

So more stuff has to be thrown into the shaft, but there are no more loose rocks to be found here. Fly Helicopter back to where rock 2 was and then fly back up to the "Gall bladder". To the left of the "Gall bladder" is a tunnel, so fly from the "Gall bladder" to the left and then into that tunnel and through the round hole in the wall ...... Helicopter has then ended up in a control room and this is an end room.

There is a beam, a rock, a ball and a block here

You don't need that  beam and it is also difficult to take that beam to the shaft.

So first put the beam out of the way and then put the block on the beam. Then pick up the rock and drag the rock back to the shaft ......

......throw the rock into the shaft.........

....... the water is still not high enough, so back to the control room and now drag the ball back to the shaft and also throw the ball into the shaft

The water still does not come high enough, so back to the control room to also pick up the block and throw it into the shaft and ........

...Yeepy.....the water now reaches the power cable and so there is a short circuit and so the door now slides open

we can continue, so fly to the right and then through the vertical Forcefield and ....

Helicopter is then at the "Washing machine" ....... Fly over the "Washing machine" further to the right and then down and ......

.....on the other side of the "Washing Machine" we reach a laser beam, 3 glass spheres with a reflector in them and there are also 2 blocks ....

Here we continue to solve the Laser Beam puzzle to release the 2nd white sphere for the Pacemaker and to open up Tunnel 3. Fly to the right, until the closed door. This is the end door of Tunnel. Behind the door you can see the white laser beam that comes from the reflector puzzle in tunnel 1. Crystal 3 hangs above Helicopter.

The laser beam, that's coming down to the left, must be sent to crystal 3 to open the door. Fly back to the left, to the 3 reflectors and the 2 blocks. The floor is divided into segments. Pick up Block 2 and drag it to the last floor segment, in front of the door. Place Block 2 on the last floor segment.

Fly back to Block 1 and pick it up and, then place it in the vertical laser beam on the floor.

You cannot rotate the 3 reflectors in the 3 spheres. Pick up reflector 2 and place this reflector on Block 2 ...... Reflector 2 then sends the laser beam to Block 1.

Pick up Reflector 1 or 3, because they are equal, and drag the reflector to Block 1 and put the reflector on Block 1. ...

The white laser beam is sent up through the reflector 1, or 3, but cannot reach the white crystal. Go pick up the leftover reflector, which is reflector 1 or 2 depending on which of the 2 you have placed on Block 1. Fly with the reflector back to block 1 and ....... Make sure that the reflector you are holding remains in the laser beam and then fly straight up with the reflector and ......

........ With the reflector that you are holding, you ensure that the white laser beam can reach the crystal 3...........

 Behind the crystal is the Indicator .... ...

You have to shine the laser beam on the white crystal 3 until the indicator has turned completely green.....

You'll have to move up and down a bit as gravity will keep pulling Helicopter down, so you'll need to make some corrections by moving Helicopter back up to make sure the beam hits the white crystal long enough for the indicator to turn green. Let it fill ...... if this succeeds, you will hear a sound and the door will slide open and will also remain open ..... You can then release the reflector ball.

Then 2 white rays go to the right, that is not the intention, but leave it like that for a while. Fly through the now open door to the right. You are then back where you came out when you left Tunnel 1. Underwater is Crystal 1, above Crystal 1 is Crystal 2 and the 2nd white sphere. Below the white sphere is the indicator.

The bottom white beam must now be brought via crystal 1 to crystal 2, via crystal 1, and when the indicator then has turned completely green, the white sphere will come off. But first the top beam has to get out of the way. Go back to the left and pick up Reflector 1, or 3, again and now drag the reflector all the way to the left and put it out of the way of the laser beam.

Back to Block 1 and now pick up the reflector you have put on Block 1, so for me this was Reflector 3.

Drag the reflector to Crystal 1 ..... Place the reflector on the water just before Crystal 1 and .......

..... then push the reflector to the right until the reflector floats exactly above crystal 1 and ......

......with a bit of luck, the reflector will float into the right place and the laser beam will also be shot up to Crystal 2 ....... thus...

..........when the indicator has turned completely green again, the white sphere will come loose from the holder and fall down.

NB: the reflector on the water will not remain stationary because there is a little wave action in the water. As a result, the reflector will probably also drift off crystal 1 and the indicator will not turn completely green to let go of the white sphere. You will therefore have to ensure that the reflector remains exactly above crystal 1 for a sufficient amount of time to free the white sphere.

If you have managed to "liberate" the white sphere then grab the thing with your tractor beam and take the sphere up, through the pipe, to the heart and the Pacemaker

Duw de witte bol in de linksonder houder van de Pacemaker en.......de rechtsonder houder gaat nu ook open, dus je moet nu de 3e witte bol gaan zoeken. Vlieg naar links en een klein stukje omhoog en....je ziet dan dat de bovenste linkerdeur nu ook open is.

Push the white sphere into the lower left holder of the Pacemaker and .......

 .......the lower right holder now also opens, so you now have to look for the 3rd white sphere. 

Fly to the left and up a little bit and .... you will see that the top left door is now also open.

Fly through the open door and .... A pipe and a pull button. Pull the pull button up to open the pipe and ......

You go to......

Chapter 4: The Mine:

2022: Walkthrough by : Louis Koot