2018: Walkthrough by: Dick Leeuw and Louis Koot

Text by Dick Leeuw (edit by Louis Koot) and screenshots by Louis Koot

Part 3: The Castle:

  At the end of PART 2 you went through the big door and you are now in the final area of World 4 The Desert of Naar..... follow the path and .....

You come to a broken bridge and a hint sphere.  You are now at the other side of the canyon. At your right is a staircase. Read the message of the hint sphere

You can walk to the broken bridge but it remains broken. So go up the stairs on the right side and down the stairs on the other side. Just before the suspension bridge you will find Sarid paper roll 11.

Go over the suspension bridge and then up the stairs to the entrance hall of the castle. In the hall you'll find a "Wind disc" and a "Day and Night disc" and the door above the stairs is closed tightly. Make sure that it is daytime because otherwise you cannot go on any further. Stand behind the "Wind disc", facing the doors to aim the wind to the wooden doors. Step on the "Wind disc" and.....the wind will open the doors for you.

Walk through the open doors and you find Sarid paper roll 12, walk to the door and click on the hand. Go through the door and you will enter the Main Hall of the castle

Main Hall

Look around. You'll see 4 metal pipes with a snake head. Those four snake head pipes aren't active now.  Your main goal here is to activate those 4 snake head pipe. On the floor is a "Wind disc" and above the stairs is de big exit door with the light scale in front of it.  Before the stairs stand a pedestal and in the right and left walls you see a door. Those two doors are the entrances to Side Hall A and Side Hall B, but you need the wind to open up those two doors

When you stand in front of the "Wind disc" turn to the right. In he corner you see a blue button.

Go press the blue button and...........Snake pipe will blow steam........ 3 more snakes to go ......Walk over the red carpet to the stairs. 

Just before the stairs look to your right...... you see a hint sphere.....Go read the message.

Walk over the carpet up the stairs and you'll find Sarid paper roll 13, read this too. 

Go back to the "Wind disc". You need to directs  the wind on both doors to open them. So step on the "Wind disc" while facing one of the doors to open the door with the wind. Then do this also for the other door. the right doors or on the left doors ..... both doors are then open ...... Behind the right door hangs a red curtain and in the left door is a water curtain.

Side Hall A

We first go through the "water curtain" door...the left door, so go through the "water curtain". 

In the hallway you will find Sarid paper roll 14 ..... read the roll and then go through the open door into Hall A

You are now in Side hall  A ....... There is a "Wind disc" and a "Winter disc". Immediately when you are inside, turn left and walk through the water basin to Sarid paper roll 15 and read it

Go back and now take a good look around here. Behind the "Winter disc" stand a turtle .... 

the turtle faces,  with its big open mouth, a hanging blue glass plate A, that is hanging under a higher corridor that is above the stairs

Glass plate A is now vertical but you must get it horizontally and to achieve this the turtle has to blow. Look at the propeller on top of the turtle and you'll see that you have to aim the wind towards the turtle to get him blowing. So you have to focus the wind on the turtle. Go stand behind the "Wind disc", facing the wide open mouth of the turtle...... Step on the "Wind disc" and focus the wind on the turtle and ...... Plate A will then hang horizontally

If you want to climb the stairs now this is not possible because you cannot go through the air stream of the turtle........ You have to freeze everything, so now go stand on the "Winter Disc" and step to freeze everything. Glass plate A is now frozen in the horizontal position. Go back to the "wind disc".......You have to aim the wind to the entrance doorway now, so face the entrance doorway and then step on the "Wind disc" and.......

......above you another glass plate, plate B, hangs and this glass B shall now stay, more or less, horizontal. But the wind has closed the doors

Now go to the stairs, go up the stairs, cross over glass plate A and continue up a  the next staircase. At the top of the stairs you step in the air stream of the fan and you float up. While floating in the air you can now see that glass plate B is  hanging obliquely but you can jump onto the plate and then walk across to the other side....so do this.....

After plate B go right down the stairs to the Hint sphere below and read its message

After you have read the message go back up the stairs and up next staircase......... you reach the next level and a pillar. 

Behind the pillar is a gap in the floor with glass plate C in it. But glass plate C is hanging vertically so you can't cross over to the other side

You need that pillar on ground level, so go stand behind the pillar and push it over the edge....the pillar falls down to the ground floor level. Jump down yourself.

Back below go stand on the "Winter disc" again to defrost everything now but keep the wind blowing towards the doors

Stand near the doors and look upwards to the right .... you'll see that glass plate B, which just hung obliquely, now hangs horizontal.

  Return to the "Winter disc" and stand on it again, to freeze Plate B in the horizontal position.

But glass plate A is no longer horizontal and you have to change that again now. Go stand to the "Wind disc" and turn the wind back to the turtle's mouth

Plate A hangs horizontal again, but you cannot reach the stairs because of the air stream from the turtle. So now push the pillar in front of the turtle's mouth to block the air stream from its mouth. The result is that plate A goes vertical again. Walk on the left side of the pillar to the stairs and walk up the stairs a few steps. Standing on the stairs turn around to the pillar and give the pillar a push to on block the turtle's mouth. ......

...... the wind blows plate A up again but you're standing on the stairs so the wind doesn't bother you now.  

Turn around and up the stairs and cross again over plate A to the next staircase. Further up and step into the air stream to float up again

Jump on Plate B and walk over to the other side, up the stairs and then over plate C, that is now horizontal, to the push button around the corner....

Press the button and .......... The large fan, that's in the right wall, will blow into a pipe and this activates the second snakehead pipe in the main hall. You're done in side Hall A.  Do not jump down here because if you do you'll end up on the wrong side of the wind that's coming out of the turtle's mouth. Go back to the tiles on the other side of glass plate C, where you earlier pushed the pillar over the edge. Jump down there to ground level. Back on ground level go stand on the "Winter disc" again to defrost everything again. The go to the "Wind disc" and face the closed doors. Step on the "Wind disc" and....

 ......the wind will blow the doors open again. Leave Hall A now and back through the water curtain to the Main. 

Main Hall

Back in the main hall  go stand before the "Wind disc", facing the big door above the stairs.....Step on the "Wind disc" and....Snake 1 and snake 2 go "live"....you can see air coming out of those two snakeheads. Let's move on to part two of this snakehead puzzle.  If  the right door isn't open yet go stand on the "Wind disc" again and direct the wind to the right door

Go through the door to the red curtain. You can not go through the red curtain. But there's a  fire ball hovering above a scale.  Take the fire ball and throw it against the curtain and....the curtain burns away. If there's no fire ball, then go look for a coconut or a fruit and set that on fire at one of the burning fire scales and throw it against the curtain.

 Side hall B :

Corridors

Walk to the fan and jump into the air stream.....you go up to the higher level. Jump through the water curtain. 

On the other end lies a "Wind disc" before a large cat statue and on the right floats Sarid paper roll 16.

Read paper scroll 16. Walk to the edge of the balcony and look down. You will see all the rooms with doors and red water curtains, under the glass pyramid roof. 

Here is a drawing of side hall B  

Now go stand on the "Wind disc" and direct the wind to the right,  to the glass pyramid roof.  

Now go to the stairs behind the paper scroll an go down to the lower level. You are in the right corridor of the maze.

You see fan A and a doorway with a water curtain. Don't jump on the fan but go diagonally passed it and then go through the water curtain doorway.  

On the other side of the water curtain doorway turn left...You'll see  "Wind disc A". 

The doors on the right are closed and you need the wind to open them op. 

So go stand behind  "Wind disc A", facing the closed doors. Step on the "Wind disc" and.....The wind blows the doors open, but the doors behind you are now closed

A fire ball hovers above the scale....Go in an take the fire ball.....You carry the fire ball with you. 

Turn around, go back the "Wind disc A" and go stand behind the disc again but now facing the closed doors in front of the "Wind disc". 

Step on "Wind disc A" again to open op the doors in front of you.....Walk ahead until you can't go on because of the deep water basin. 

To your right is the corridor with Fan A. Behind the left door hangs a red curtain

Throw the fire ball against the red curtain to burn it away.....The fire ball return to the scale where you found it and the corridor you'll need later is now clear.

Turn right and go back through the water curtain doorway into the corridor with Fan A and then turn right and go back to the stairs. 

Go back up the stairs to the balcony and now go down the other stairs. You are in the left corridor

At the end of the corridor you see Fan B and "Wind disc B". The front doorway has a water curtain but the doors at Fan B are closed.

Go through the water curtain doorway into the next corridor. When you are through immediately turn right and.....go to "Winter disc A" an stand on it to freeze the water in the corridors now

Turn around and walk through the corridor to the ice and on the ice turn right and turn right again an follow the corridor further. At the end go right again and......

You're back in the corridor with "Wind disc A". Go stand on "Wind disc A" again, and aim the wind to the right at the closed doors, where the fire ball hovers behind  

Go take the fire ball again to take it with you again.....Turn around and go back to "Wind disk A". The doors at the water curtain doorway are now closed again, so  stand on "Wind disc A" again and aim the wind to the left or to the right to open up the doors again. Then go back through the corridors to were "Winter disc A" is and then through the now open doors into the left corridor where Fan B and "Wind disc B" are. Turn left an go back up the stairs to the balcony

Go down the right stairs again to the right corridor with Fan A. Now jump in the air stream of fan A and.....you go up... jump to the plateau where you find "Winter disc B".

Cross the ice bridge and then through your fire ball against the red curtain.  

  When the red curtain is burnt away you see an ice bridge on the right side, leading to a chest, and a ice bridge in front of you leading to a blue button. 

First go straight ahead to the blue button. Push the button and fan B, below you, will now start blowing

. Turn around and go back over the ice bridge to the other plateau and then over the other ice bridge to the chest. Open the chest and take the Crown that's coming out of it.

Turn around and stand on the middle of the ice bridge and then jump down on the right side, to land in the left corridor where Fan B is. 

Turn left and walk a bit forward, then  the left again over the ice. At the end you go right through the corridor to "Wind disc A". Don’t change the direction of the wind.  

Walk straight ahead, right and left again. In front of the closed gate stands a light scale. Place the crown on the scale, it will burst and the gate will lower.  

Walk into the hall. A "Wind disc" and a blue button. Behind the blue button is a big fan, high up, in the wall.

You need to aim the wind to the wall, right of the blue button. So stand on the "Wind disc" and direct the wind to the right wall.

Then walk to the blue button and look to the right and upwards ... High up in the wall you see the fan ......

Now listen.....There's probably a bug in the game at this point. ........ If, in your game, the fan now already "on" an is blowing air to the pipe, you'll need to press the blue button twice. You have to switch the fan off and then on again, if you don’t do this then this snake in the main hall will not blow. If the fan isn't "on" now, then you just have to press the blue button once. This snake is now activated.  

So take a good look at the fan to see if it is "on" or not. If the fan is "on" then go press the blue button twice. If the fan is "out" then go press the blue button once.

Go back into the hallway and then go left through the door and go stand on the "Winter disc" to defrost everything now. Turn around and walk through the water curtain doorway on your left ....... You are back at the fire ball. Go straight on, through two more water curtains doorways, back to the left corridor. Then turn right to fan B, in the back, step on it and float up.  

Jump onto the balcony and then go right through the water curtain, on the right you see another airflow but you go there later on.  Go left to Sarid scroll 17, read this  

A little further you see a bleu button on the left. Go there.......At the button, first look at the top left corner to spot the fan. 

 If the fan turns , you have to press the button twice, to switch it off and switch it on again otherwise the snake will not be activated. If  the fan it is not running, press the button once to activate the snake. 

The last snake, in the Main Hall,  is now also activated. 

Walk right into the garden. You'll see a hint sphere in front of you and Sarid paper scroll 18 on the left. Go read both

You can take a look around in the garden if you like, to enjoy a bit of rest. Then go  back to the blue button and further on past Sarid scroll 17 to the airflow of Ventilator C.

Jump in and float down. If you walk straight ahead you come to a closed gate. Turn around and go to the right along the fan. You are now in a labyrinth. 

Just wander around in it , you must  find a Hint sphere, ​​a Rune sign and a blue Button.

Labyrinth:  

We'll try to give you the solution. 

At  fan C, go right into the hallway, at the end go right. Pay attention now........ go right into the side path, left and right again and......... you will find the rune sign.  

Score the Rune sign.......Turn around and at the end go left, right and right again.......You are back on the first path. End left and at the end right.

At the end you have to turn right here, but first turn left. You can find the hint sphere at the back in the corner.  

Turn around and go right at the end. At the end of this path you can look to the left and you see the desert, go right, left and then left again. 

You are at the blue button, click on it and the gate opens.  

Through the gate, right and you are back at the fan C ...... Float up and go straight to the blue button in the garden, jump down, next to the button 

Go up the stairs on the right, top right again and go to the "Wind disc".  Now direct the wind towards the cat. Turn around and step through the water curtain and float, or jump down.  

 Main Hall ..... 

Back to Zeneth:

Go through the doors to the Main Hall. You'll see that the 4 snakes head pipes are working and that a chest has now appeared on the pedestal. 

Walk to the box and take the quarter piece out, 

.........Go up the stairs and put the quarter piece on the light scale The big door opens, so go through it. 

In the next room you find Sarid paper scroll 19. Read it and then walk up the stairs on the left side, halfway up you will find a hint sphere.  

Further up the stairs and ....... In the throne room you see the stage with the throne descending. 

Go through the opening behind the throne, there you will find Sarid paper scroll 20. Walk out, on the left is a hint sphere.  

Walk further down. Read the last Sarid paper scroll 21, click this away and you'll  see the last Rune sign. Grab the Rune sign and step on the colored disc,  

The colored disc takes you back to Zeneth were we go on with the next chapter...,.:

Zeneth Stories:

  2018: Walkthrough by: Dick Leeuw and Louis Koot

Text by Dick Leeuw (edit by Louis Koot) and screenshots by Louis Koot