2018: Walkthrough by: Dick Leeuw and Louis Koot
English text by Dick Leeuw (edit by Louis Koot) and screenshots by Louis Koot
Part 3
You arrive at disk N of my drawing. Walk through the stone gate to the stairs and go upstairs.
You come at Miki letter 16, so read it .
On your left is a displacement pond. Look to the right......on top of the hill stands a temple. Behind the displacement pond lies an "Day and Night disc" and above it you see a hint sphere and arch bridge
.First go to the hint sphere at the arch bridge ..... You can do this by going up the hill and then over the arch bridge or you take over the path behind the "Day and Night disc".
Read the message of the Hint sphere, "Children love to explore" it says. Then walk over the arch bridge and jump onto the path that goes to the left
Just follow the path, it goes down a bit and you reach a bamboo forest
Walk through the bamboo forest and behind it you will find a rune sign in a cave. Get the rune sign
Temple:
Turn around and follow the route back to the arch bridge and then go to the "Day and Night disc" behind it
Now go stand on the "Day and Night disc" to make it night, because you can't enter the temple in daytime
Now climb the long stairs to the gate of the temple. Press the hand on the door and go inside. Inside the temple turn immediately left to spot a hint sphere.....go read it's message
Now go to the center of the temple, there you'll find 4 lamps with a pedestal behind them.
Behind the 4 lamps stands a light scale before the big door and on the right of the door floats Miki letter 17.
Go read that Miki letter and return to the 4 lamps
Mastermind
puzzle:
Left and right of the 4 lamps you'll find 3 stacks of colored cards. Go look at the cards. You'll see that all the cards of one color have the same animal picture.
You're
going to play a game of Mastermind here.
We cannot give you a solution for
this puzzle because it is different every time, in every game.
Put 4 cards on the lamps and then press the push button ....... On the big door you'll see if your 4 cards are the right cards and placed on the right lamp. Now you see 4 red X on the door, but when you put cards on the lamps and then push the button you'll get a green V or a yellow V or a red X
As I said.....it is a mastermind puzzle and the solution is random, so.....success with solving this puzzle, but it is really not that hard to solve if you now how to play Mastermind. You have to put 4 cards of the right color on the 4 lamps ....... If you get 4 green V’s on the gate then it is solved . Maybe this can help.......First lay 4 cards of the same color on the lamps and then push the button, you'll see on the door how many cards of that color you need. Perhaps none if you get 4 red X. Do this for all the colors. Then find out what color you must place on which lamp When you have solved this Mastermind puzzle an chest will appear, on the pedestal behind the 4 lamps |
Open the
chest and pick up the quarter piece ........ Put the quarter piece in the
beam and the big door opens.
Go through the now open door and......Inside you will find Miki letter 18, so read it.........
Straight ahead you see a chest and a Hint sphere behind it and also a blue button. Go read the message of the hint sphere. Don't open up the chest yet. Go the blue button and press it and the back door opens
Walk out ....... You will find Miki letter 19 and a Zen garden. Read Miki letter 19......You can walk through the Zen Garden where you'll see your footprints on the ground...... If you wait a bit then your footprints will disappear. Walk back inside and now go open up the chest and take the Tiger figurine, that comes out of it
Don't step on the "Day and Night disc" here because it must stay night. If you make it daytime you wound be able to leave the temple because the front door will then be close again.
Carry
the Tiger with you and leave the temple and descend the
long staircase, back to the displacement pond and jump in .....
You return back to the platform at disk L, so again go to the 6 scales. Tiger is number 2 so put the tiger on scale 2.S
Now we go get the last animal, the boar ........ Go to right side of the platform again, down the stairs and then take a left to go over the little bridge.
You'll be back at the pond and the inactive push button .... Go ahead past the Hint sphere.
You'll see a staircase that leads up to a "Day and Night disc" and a push button .....But first go right to the water and a "Winter disc"
Stand on the "Winter disc" to make it winter again. ice blocks are floating in the water, between a couple of sun and moon beams. But those floating beams are turn the wrong way
Go back and now go up the stairs to the push button and a "Day and Night disc"
It's night, so you can turn the moon beams in the lake. So go to the blue button and press it once (1x). The moon beams turn in the right direction to reach the two little islands
Now step on the "Day and Night disc" to switch to daylight. Now press the blue button 3 times (3x) and....The sun beams also turn to the right direction. You have made a "path" across the lake to the islands.
Go back down the stairs and then back to the "Winter disc" but don’t step on it. Now jump the ice blocks and the beams to reach island with the blue push button .......
Go Press the blue push button and.../you'll see that the suspension bridge gets a wooden floor. The bridge connects the chest island with the main land.
Now go via the ice blocks and the beam to the chest island. Read the message of the hint sphere
Then open the chest and take the boar figurine that comes out of it. ....... Cross over the suspension bridge to the main land and......
...and cross the little arch bridge and climb the stair, to be back at the 6 scales and up the stairs to the platform. Place the Boar figurine on the last free scale and.......
..........You have now all 6 animals on their scale. Now step on the platform and press the blue button and see what happens next....
all 6 figurines explode and the water from the large square pond disappears. That inactive blue button has now become an active blue button
Walk down to the right and go over the arch
bridge to the pond .......step on the square tile next to the push button at the
edge of the pond. Then press the button and you drop down to the bottom of the
pond ........
On the plateau, in the middle of the pond stands a chest and on a higher plateau you see the rune sign floating.
Behind the platform with the chest is a sliding pillar. Walk towards it ......we shall Name this pillar as pillar A.... You come to the pillar and a "Winter disc".
A Miki letter floats
behind the "Winter Disk". Read Miki letter 20.
On the other side of the "Winter disc" you can see a few fruits. Pick up 1 of those fruits and go light it up in the fire.
Then walk with the burning fruit to the 2 fire scales and light them up. A gong arises out the ground.....Throw the burning fruit against the gong and
........The icicles, which are located at different places here in the
pond, are shattered. You can now move the 2 pillars to the left of the fire.
Walk back and go up the stairs, jump over the 2 pillars to the platform with the blue button. Press the button and you will see a staircase coming up to the platform with the "Rain disc".
Jump off the platform and go up the stairs to the
"Rain Disc" and stand on it to make it rain.........You can see the water flowing but strangely enough the water does not rise.
Jump off the platform and walk back to the "Winter Disc", step on the disc to defrost everything. The water rises and the 2 pillars are back in their original position. The fire is also out.
Step off the
"Winter disc", but
immediately step back on it and everything will freeze again ........ The icicles are
back.
Walk over the ice back to the "Rain disc" and stand on it again to stop the rain. Now the whole bottom of the pond is covered with ice. The fire is burning again.
On the icy
floor
you see several rows of ice tiles, you can slide the pillars over these tiles.
You see
also 3 marked
ice tiles, you have to place the pillars on these marked tiles.
We shall no solve part 2 of this pond puzzle and for this I have made a drawing of the pond. The solution for the puzzle is based on this drawing ....
Take a fruit from the ground and light it in the fire, then set the 2 fire scales back on fire. The gong comes up again. Throw the burning fruit against the gong. The icicles are shattering again.
Walk to the 2 pillars, B and C.
Push pillar B forward, aside and then forward again to the other side of the pond. B
is now on tile 1
Walk to pillar B and push B in the direction of the elevator/lift tile 1, then push B aside and even further to tile 2 .
Now push B back to the other side of the pond to square 3. Pillar B is now next of pillar A.
Now
you must play with the
water and ice again because
you need the icicles again to block the pillars.
|
Now
go to pillar B, that stands on tile 3. Push pillar B to tile 2. Then slide
pillar A to tile 3, then to tile 4 and then to tile 5
Slide pillar B now from tile 2 to tile 3 and then slide pillar A from tile 5 to tile 4.
Now go back to pillar B on tile 3 and push it against pillar A that stands on tile 4. Now pillar B is in the right place on a marked tile
Now
move A from tile 4 to tile 2, and then to tile 6. Now go to pillar C and slide it to
tile 7.
Take another fruit and light it in the fire and use it to light up the 2 fire scales again. The gong rises again, so throw the still burning fruit against the gong. The icicles disappear again.
|
Now climb the stairs to the platform and jump, via pillar B, to the platform with the chest.
Ignore the chest for now and jump straight through, via the 2 other pillars A and C to the platform above the fire and grab the Rune sign.
Jump back to the platform with the chest and take out the last Quarter piece
of this world.
Jump down and walk to the elevator tile, in the corner. Place the quarter piece on the elevator tile and press the button to go up.
On top pick up the quarter piece and walk over to the other side of the pond. Go to the "Day and Night disc" and stand on it to make it night.
Now it is night you see that the big door, under the platform with the 6 animal scale, is now activated. So go there and Jump the ice blocks to reach the door.
Put
the quarter piece down for a moment and then
press the hand on the door.
Pick up the quarter piece again and place it in the light beam above the ring. The big gate opens.
Walk to the chest and click on it....... a paper Crane bird comes out of the chest ....... Take the paper Crane bird and walk to the end of the jetty, there you see a disc with a beam of light under water.
Throw the paper Crane bird onto the disc.........Watch the paper Crane bird fly away. There are now ice blocks in the water, so jump the ice blocks to the island.
Read Miki letter 21 there
Then walk via the suspension bridge 1 to the next rocky island. Walk around the rock to the left, there is a next suspension bridge 2
Go over suspension bridge 2 to the mainland and read the last Miki letter
Click the letter away and you will get the last rune sign. Grab the rune sign .......
Take a look, with respect, at the statue of Miki and her dog. Also read the message of the last Hint sphere and then walk via the arch bridge to the large colored disc
Stand on the large
colored disk and ......... you go back to:
Zeneth
You are back in Zeneth and above the ring 4 quarter pieces appear and they form a new plaque with an picture of an animal.
In front of the Hyaku Lake door is now the Miki statue and around it the animals that you found in Hyaku Lake,
Walk back to the fountain and pick up that plaque and throw it into the pond. If it's ok, the Golem will rise again and tells a new story.
Golem tells that you are now going to a desert world.
When the Golem has dropped back into the water, turn to the left, you will see another disc with light above it. Walk there and stand on the disc, the round door rolls open.
Walk in and press the button, the glass splinter. Walk through
the opening and stop there. You see the colored circle appear again, it
transports you to the next world.
World 4: Desert of Naar part 1
2018: Walkthrough by: Dick Leeuw and Louis Koot
English text by Dick Leeuw (edit by Louis Koot) and screenshots by Louis Koot